AST-059 |
 |
Fiend Scorpion
EARTH / Insect / Level 2
/ ATK 900 / DEF 200
A huge scorpion inhabited by the soul of a
fiend. Usually it holds back, but has untapped potential.
COMMON |
Rating: |
1 |
Comments: |
He shouldn't see play in any deck. |
AST-058 |
 |
Kozaky
DARK / Fiend / Level 1
/ ATK 400 / DEF 400
A workaholic fiend who devotes everything
to his research into the languages of Dark World. His mind has collapsed
because of working too hard.
COMMON |
Rating: |
2 |
Comments: |
Like Mokey Mokey, this guy will probably see play later. |
AST-057 |
 |
Mokey Mokey
LIGHT / Fairy / Level 1
/ ATK 300 / DEF 100
An outcast angel. Nobody knows what he is
thinking at all. Sometimes he gets mad and that is dreadful.
COMMON |
Rating: |
2 |
Comments: |
The only reason I'm giving this Monster a 2 out of 5 is because maybe
he'll have more playability in the future. |
AST-056 |
 |
Gigobyte
WATER / Reptile / Level 1
/ ATK 350 / DEF 300
He has a tranquil soul, but carries a
destiny that one day his heart shall be tainted by evil....
COMMON |
Rating: |
1 |
Comments: |
Bad, just bad. |
AST-055 |
 |
Armor Break
Counter Trap
Negate the activation of an Equip Spell card
and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Use Magic Jammer or better yet Spell Shield Type-8 instead. |
AST-054 |
 |
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's
monsters and increase your Life Points by an amount equal to the
attacking monster's ATK.
RARE |
Rating: |
3 |
Comments: |
A good card indeed! Not
only does your opponent's attack get negated but if it's a strong
Monster, you gain a nice amount of lifepoints! |
AST-053 |
 |
Beckoning Light
Normal Trap
Discard all the cards in your hand to the
Graveyard, then select a number of LIGHT monsters from your Graveyard
equal to the number of cards you discarded, and add them to your hand.
COMMON |
Rating: |
1 |
Comments: |
A horrible card. Need I
say more? |
AST-052 |
 |
Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up
monster on your side of the field that includes "Ninja" in its card name
as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or
Insect-Type monster with a Level equal to or less than the Level of the
selected card + 3 from your hand or Deck to your side of the field. When
this card is removed from your side of the field, destroy the monster.
COMMON |
Rating: |
2 |
Comments: |
This an odd card. You tribute a Ninja Monster to Special Summon a Winged
Beast, Beast or Insect with the same level +3 from your hand or deck.
Use this only on decent Monsters. |
AST-051 |
 |
Solar Ray
Normal Trap
Inflict 600 points of damage to your
opponent's Life Points for each face-up LIGHT monster on your side of
the field.
COMMON |
Rating: |
1 |
Comments: |
600 points per LIGHT Monster isn't all that much at all when you can
inflict 500 points per Monster on the opponent's field with Just
Desserts so use that instead. |
AST-050 |
 |
Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple
of 1000 Life Points. None of your opponent's monsters with ATK equal to
or less than the Life Points you paid can attack.
COMMON |
Rating: |
1 |
Comments: |
Horrid, just horrid. Paying multiples of 1000 lifepoints just to stop
the Monster with ATK points equal to the amount paid isn't worth it. Use
SoRL instead. |
AST-049 |
 |
Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is
a face-up "Sealmaster Meisei" on your side of the field. As long as this
card remains face-up on the field, Spell Cards cannot be activated and
the effects of face-up Spell Cards on the field are negated. When
"Sealmaster Meisei" is removed from the field, destroy this card.
RARE |
Rating: |
1 |
Comments: |
The Trap Card version of Talisman of Trap Sealing, though that doesn't
make this card any more playable. |
AST-048 |
 |
Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT
Monster Card from your hand to the Graveyard while "The Sanctuary in the
Sky" is on the field. Select 1 card on the field controlled by your
opponent or 1 card in your opponent's hand, and send it to the
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Discarding a LIGHT Monster just to send an opponent's Monster in hand or
field to the Graveyard is just horrible. Use Raigeki to destroy Monsters
and Card Destruction for discarding. |
AST-047 |
 |
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field
becomes 0 until the end of the End Phase.
COMMON |
Rating: |
1 |
Comments: |
This card is just horrible. Sure you make the DEF of a Monster 0 but
there are better ways. Why not just destroy the Monster instead? Don't
use this card. |
AST-046 |
 |
Backfire
Continuous Trap
When a FIRE monster on your side of the field
is destroyed and sent to the Graveyard, inflict 500 points of damage to
your opponent's Life Points.
COMMON |
Rating: |
3 |
Comments: |
Use 3 of these and that's 1500 points of damage for each time your FIRE
Monsters are destroyed especially if by the effect of Dark Hole! |
AST-045 |
 |
Goblin Thief
Normal Spell
Inflict 500 points of damage to your
opponent's Life Points and increase your Life Points by 500 points.
COMMON |
Rating: |
1 |
Comments: |
There are better ways to deal damage and gain lifepoints such as 2 or 3
Solemn Wishes and 2 or 3 Fire Princesses. |
AST-044 |
 |
Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is
a face-up "Sealmaster Meisei" on your side of the field. As long as this
card remains face-up on the field, Trap Cards cannot be activated and
the effects of face-up Trap Cards on the field are negated. When
"Sealmaster Meisei" is removed from the field, destroy this card.
RARE |
Rating: |
1 |
Comments: |
This card is so bad it's hilarious, for your opponent that is. Just skip
it. |
AST-043 |
 |
Earthquake
Normal Spell
All face-up monsters on the field are changed
to Defense Position.
COMMON |
Rating: |
1 |
Comments: |
There's only 1 word that describes this card: HORRID! |
AST-042 |
 |
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a
Fairy-Type monster from a battle involving that Fairy-Type monster
becomes 0.
SUPER RARE |
Rating: |
3 |
Comments: |
This is the backbone to all Fairy decks as most of them are weak to
begin with and this card just helps them out. |
AST-041 |
 |
Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn
during your Standby Phase to activate this card's effect. Switch the ATK
and DEF of 1 Warrior-Type or Machine-Type monster on your side of the
field until the end of your opponent's next End Phase. When this card is
destroyed, the effect is negated.
COMMON |
Rating: |
1 |
Comments: |
The list of horrid cards rages on... Just don't play it. |
AST-040 |
 |
Amplifier
Equip Spell
This card can only be equipped to "Jinzo". As
long as this card is equipped, the effects of Trap Cards controlled by
the equipped monster's controller are not negated by the effect of the
equipped monster. When this card is removed from the field, the equipped
monster is destroyed. This card's activation and effect cannot be
negated by any other card.
SUPER RARE |
Rating: |
2 |
Comments: |
Not being bound by your own Jinzo's effect is great but if this card is
destroyed, so is Jinzo so be careful when using this card. |