*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card Spoiler Improved effects

Ancient Sanctuary (Page 3)

AST-059
Fiend Scorpion
EARTH / Insect / Level 2 / ATK 900 / DEF 200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
COMMON
Rating: 1
Comments: He shouldn't see play in any deck.
AST-058
Kozaky
DARK / Fiend / Level 1 / ATK 400 / DEF 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
COMMON
Rating: 2
Comments: Like Mokey Mokey, this guy will probably see play later.
AST-057
Mokey Mokey
LIGHT / Fairy / Level 1 / ATK 300 / DEF 100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
COMMON
Rating: 2
Comments: The only reason I'm giving this Monster a 2 out of 5 is because maybe he'll have more playability in the future.
AST-056
Gigobyte
WATER / Reptile / Level 1 / ATK 350 / DEF 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
COMMON
Rating: 1
Comments: Bad, just bad.
AST-055
Armor Break
Counter Trap
Negate the activation of an Equip Spell card and destroy it.
COMMON
Rating: 1
Comments: Use Magic Jammer or better yet Spell Shield Type-8 instead.
AST-054
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
RARE
Rating: 3
Comments: A good card indeed! Not only does your opponent's attack get negated but if it's a strong Monster, you gain a nice amount of lifepoints!
AST-053
Beckoning Light
Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
COMMON
Rating: 1
Comments: A horrible card. Need I say more?
AST-052
Ninjitsu Art of Transformation
Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
COMMON
Rating: 2
Comments: This an odd card. You tribute a Ninja Monster to Special Summon a Winged Beast, Beast or Insect with the same level +3 from your hand or deck. Use this only on decent Monsters.
AST-051
Solar Ray
Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
COMMON
Rating: 1
Comments: 600 points per LIGHT Monster isn't all that much at all when you can inflict 500 points per Monster on the opponent's field with Just Desserts so use that instead.
AST-050
Wall of Revealing Light
Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
COMMON
Rating: 1
Comments: Horrid, just horrid. Paying multiples of 1000 lifepoints just to stop the Monster with ATK points equal to the amount paid isn't worth it. Use SoRL instead.
AST-049
Talisman of Spell Sealing
Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RARE
Rating: 1
Comments: The Trap Card version of Talisman of Trap Sealing, though that doesn't make this card any more playable.
AST-048
Light of Judgment
Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
COMMON
Rating: 1
Comments: Discarding a LIGHT Monster just to send an opponent's Monster in hand or field to the Graveyard is just horrible. Use Raigeki to destroy Monsters and Card Destruction for discarding.
AST-047
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
COMMON
Rating: 1
Comments: This card is just horrible. Sure you make the DEF of a Monster 0 but there are better ways. Why not just destroy the Monster instead? Don't use this card.
AST-046
Backfire
Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
COMMON
Rating: 3
Comments: Use 3 of these and that's 1500 points of damage for each time your FIRE Monsters are destroyed especially if by the effect of Dark Hole!
AST-045
Goblin Thief
Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
COMMON
Rating: 1
Comments: There are better ways to deal damage and gain lifepoints such as 2 or 3 Solemn Wishes and 2 or 3 Fire Princesses.
AST-044
Talisman of Trap Sealing
Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RARE
Rating: 1
Comments: This card is so bad it's hilarious, for your opponent that is. Just skip it.
AST-043
Earthquake
Normal Spell
All face-up monsters on the field are changed to Defense Position.
COMMON
Rating: 1
Comments: There's only 1 word that describes this card: HORRID!
AST-042
The Sanctuary in the Sky
Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
SUPER RARE
Rating: 3
Comments: This is the backbone to all Fairy decks as most of them are weak to begin with and this card just helps them out.
AST-041
Weapon Change
Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
COMMON
Rating: 1
Comments: The list of horrid cards rages on... Just don't play it.
AST-040
Amplifier
Equip Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
SUPER RARE
Rating: 2
Comments: Not being bound by your own Jinzo's effect is great but if this card is destroyed, so is Jinzo so be careful when using this card.