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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Structure Deck New Card Ratings (Page 9)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
SR08-EN: https://bit.ly/3y2KUOJ | Spoiler | SDRR-EN: https://bit.ly/3h49SHC | Spoiler
SDSH-EN: https://bit.ly/3dlj7kM | Spoiler | SR10-EN: https://bit.ly/3dkl28T | Spoiler
Structure Deck: Mechanized Madness (Spoiler)
                                                    SR10-EN041
Spell Card
Unauthorized Reactivation
Quick-Play Spell
Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
(Super Rare)

                                                    Rating: 1
Roll Out! can do much more and is a Trap Card, which says a lot when you think about it.
 
                                                    SR10-EN040
Effect Monster
Machina Possesstorage
DARK | Machine |
Level 4 | ATK 1600 | DEF 1500
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
(Ultra Rare)

                                                    Rating: 1
Even with the good ones, they end up in Defense Mode, where they'll likely be more vulnerable. The other effect is even worse.
 
                                                    SR10-EN034
Trap Card
Machina Overdrive
Normal Trap
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
(Common)

                                                    Rating: 2
It's barely playable thanks to the last effect, which is just a slower and more restrained Pot of Avarice/Jar of Avarice.
 
                                                    SR10-EN024
Spell Card
Machina Defense Perimeter
Continuious Spell
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
(Common)

                                                    Rating: 2
Thankully, just about any Machine-Type monster works with this but so few Level 7+ Machines are any good.
 
                                                    SR10-EN023
Spell Card
Machina Redeployment
Normal Spell
Activate 1 of these effects.
● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
(Super Rare)

                                                    Rating: 2
Honestly, either effect isn't that great as the only viable cards are Gearframe, Sniper and Fortress.
 
                                                    SR10-EN003
Effect Monster
Machina Irradiator
EARTH | Machine | Level 8 | ATK 1700 | DEF 2400
You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
(Common)

                                                    Rating: 1
What good is an army of machines if they destroy each other to get built?
 
                                                    SR10-EN002
Effect Monster
Machina Air Raider
EARTH | Machine | Level 8 | ATK 1500 | DEF 2600
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
(Super Rare)

                                                    Rating: 1
We're 0/2 so far as this guy is just a poorly constructed copy of Machina Fortress, which has way more uses and stronger ATK.
 
                                                    SR10-EN001
Effect Monster
Machina Citadel
EARTH | Machine | Level 10 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
(Ultra Rare)

                                                    Rating: 1
Although it's strong, the effects just aren't good enough to warrant using it and this guy is like the boss of the Deck.
Structure Deck: Shaddoll Showdown (Spoiler)
                                                    SDSH-EN045
Fusion Monster
El Shaddoll Apkallone
DARK | Spellcaster-Type Fusion | Level 6 | ATK 2500 | DEF 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
(Ultra Rare)

                                                    Rating: 1
Neither bulleted effect is worth bringing this card out and we already have cards that can't be destroyed by battle and/or card effects that take less work.
 
                                                    SDSH-EN033
Trap Card
Resh Shaddoll Incarnation
Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
● Change 1 face-down monster you control to face-up Defense Position.
● Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
(Super Rare)

                                                    Rating: 1
Another copy of Monster Reborn but that's legal now and even using Monster Reborn doesn't justify using this too.
 
                                                    SDSH-EN003
Effect Monster
Naelshaddoll Ariel
WATER | Psychic-Type Flip | Level 4 | ATK 1000 | DEF 1800
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
(Super Rare)

                                                    Rating: 2
At least the 2nd effect is even more generic, letting you banish cards whenever it's sent to the Grave but the card isn't much better as a whole.
 
                                                    SDSH-EN002
Effect Monster
Reeshaddoll Wendi
WIND | Psychic-Type Flip | Level 3 | ATK 1500 | DEF 1000
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
(Super Rare)

                                                    Rating: 2
It's stronger than Qalshaddoll but doesn't offer anything major beyond that.
 
                                                    SDSH-EN001
Effect Monster
Qadshaddoll Keios
LIGHT | Spellcaster-Type Flip | Level 2 | ATK 900 | DEF 100
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
(Super Rare)

                                                    Rating: 2
Shaddolls are another underwhelming Archetype but at least you can Special Summon copies of itself face-down.
Structure Deck: Rokket Revolt (Spoiler)
                                                    SDRR-EN043
Link Monster
Quadborrel Dragon
DARK | Dragon-Type Link | ATK 1000 | Link-2
Active Link Arrow(s): Left and Bottom
2 Dragon monsters, including a "Rokket" monster
You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
(Ultra Rare)

                                                    Rating: 1
So basically we quadrupled the restrictions on this card and rendered itself useless in a Structure Deck.
 
                                                    SDRR-EN042
Fusion Monster
Borreload Furious Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 3000 | DEF 2500
2 DARK Dragon monsters
(Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.
(Ultra Rare)

                                                    Rating: 1
When your abilities suck this much, you'd be upset too and not even the mostly generic Fusion Materials are that useful.
 
                                                    SDRR-EN041
Link Monster
Topologic Zeroboros
DARK | Dragon-Type Link | ATK 3000 | Link-4
Active Link Arrow(s): Top-Left, Top-Right, Bottom-Left and Bottom-Right
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of your next turn after this card was banished by its own effect: Special Summon this banished card.
(Ultra Rare)

                                                    Rating: 1
As far as Link 4 monsters go, it's garbage because your efforts are punished with a monster that restricts your Summons and is slow to return when banished by its own effect. That gives your opponent time to not only deal you damage but also anticipate that this card is returning.
 
                                                    SDRR-EN034
Trap Card
Execute Protocols
Continuous Trap
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn.
(Common)

                                                    Rating: 1
You can do so much better without highly situational cards like this.
 
                                                    SDRR-EN033
Trap Card
Zero-Day Blaster
Normal Trap
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.
(Super Rare)

                                                    Rating: 1
Even Icarus Attack offers more for less than this.
 
                                                    SDRR-EN023
Spell Card
Rapid Trigger
Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn.
(Common)

                                                    Rating: 1
With all the ways to counter destruction, this is pointless and highly restrictive compared to other methods.
 
                                                    SDRR-EN022
Spell Card
Borrel Supplier
Continuous Spell
During each Standby Phase, if you control a "Borrel" Link Monster: You can target 1 "Rokket" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Borrel Supplier" once per turn.
(Common)

                                                    Rating: 1
It's sole purpose is to trigger the revived Rokket monster's effect and I've already stated how bad that is.
 
                                                    SDRR-EN006
Effect Monster
Checksum Dragon
DARK | Dragon | Level 6 | ATK 400 | DEF 2400
When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle.
(Common)

                                                    Rating: 1
It's a mere 1200 LP for risking a monster or direct damage and being Special Summoned in Attack Mode will only cost you more than you gain.
 
                                                    SDRR-EN005
Effect Monster
Absorouter Dragon
DARK | Dragon | Level 7 | ATK 1200 | DEF 2800
If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
(Super Rare)

                                                    Rating: 2
Not good for attacking but okay for an extra defense, Tribute or Extra Deck Special Summon.
 
                                                    SDRR-EN004
Effect Monster
Exploderrokket Dragon
DARK | Dragon | Level 7 | ATK 2000 | DEF 2000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then each player takes 2000 damage. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Exploderokket Dragon". You can only use each effect of "Exploderokket Dragon" once per turn.
(Common)

                                                    Rating: 1
A high-Level monster with nothing to show for it because its ATK and DEF are low and its effects are terrible.
 
                                                    SDRR-EN003
Effect Monster
Rokket Recharger
DARK | Dragon | Level 4 | ATK 0 | DEF 2100
If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks.
(Common)

                                                    Rating: 2
Its 2100 DEF isn't that bad but the effects won't help you much considering you basically need 2 DARK monsters Special Summoned from the Extra Deck to be destroyed at the same time to make use of it.
 
                                                    SDRR-EN002
Effect Monster
Rokket Tracer
DARK | Dragon-Type Tuner | Level 4 | ATK 1600 | DEF 1000
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
(Super Rare)

                                                    Rating: 2
Not much use for it apart from being a Tuner monster as destroying your own cards is not an ideal strategy, even in Decks whose cards trigger
from that action.
 
                                                    SDRR-EN001
Effect Monster
Silverrokket Dragon
DARK | Dragon | Level 4 | ATK 1900 | DEF 100
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.
(Super Rare)

                                                    Rating: 3
It's a Beatstick to start and once the effect is activated, you get to get rid of 1 card in your opponent's Extra Deck.
Structure Deck: Order of the Spellcasters (Spoiler)
                                                    SR08-EN041
Spell Card
Dwimmered Path
Normal Spell
Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn.
(Super Rare)

                                                    Rating: 1
Ignoring the fact that this card is certainly out of place compared to where the rest of its pack is in the Deck, it's just a worse version of Monster Reincarnation and the like. Might as well revive the Spellcaster instead.
 
                                                    SR08-EN040
Link Monster
Day-Breaker the Shining Magical Warrior
LIGHT | Spellcaster-Type Link | ATK 1600 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
● If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
● You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
(Ultra Rare)

                                                    Rating: 2
Unlike the original Breaker, this guy can get more than one Spell Counter and thus will be able to use its effects more than once per turn. Unfortunately, its original ATK isn't any higher than the original.
 
                                                    SR08-EN023
Spell Card
Endymion's Lab
Continuous Spell
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
(Common)

                                                    Rating: 2
That basically means you can have six Magical Citadels in your Deck but unlike Magical Citadel, this card can't be searched by Terraforming and thus is less versatile. I also don't think it's all that good to lose 6 Spell Counters and your Spellcaster-Type monster just to bring out a new one, even if it can be just about any one that is in your Deck at the time.
 
                                                    SR08-EN022
Spell Card
Spell Power Mastery
Normal Spell
Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
(Super Rare)

                                                    Rating: 2
It's pretty specific for both effects but still does aid in Decks that use Spell Counters.
 
                                                    SR08-EN004
Pendulum Monster
Servant of Endymion
WIND | Spellcaster-Type Pendulum | Level 3 | ATK 900 | DEF 1500 | Scale 2
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
(Common)

                                                    Rating: 2
It's basically the opposite of Magister because its ATK and DEF are swapped from that monster and its Scale is low instead of high but its playability is the same.
 
                                                    SR08-EN003
Pendulum Monster
Magister of Endymion
EARTH | Spellcaster-Type Pendulum | Level 3 | ATK 1500 | DEF 900 | Scale 8
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
(Common)

                                                    Rating: 2
Searchability is always a plus unless that monster sucks even with that but this guy is also a Pendulum Monster with a decent Scale so even if the effects are mediocre (which they are), it has those two traits going for it.
 
                                                    SR08-EN002
Pendulum Monster
Reflection of Endymion
LIGHT | Spellcaster-Type Pendulum | Level 7 | ATK 1850 | DEF 2700 | Scale 2
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
(Super Rare)

                                                    Rating: 2
Can't say it's any better than the Mighty Master of Magic given it's pretty weak for its Level and also sacrifices your cards with Spell Counters just to remove opposing threats temporarily. Its Scale will help a bit, though.
 
                                                    SR08-EN001
Pendulum Monster
Endymion, the Mighty Master of Magic
DARK | Spellcaster-Type Pendulum | Level 7 | ATK 2800 | DEF 1700 | Scale 8
You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
(Ultra Rare)

                                                    Rating: 2
While it works with all cards that can utilize Spell Counters and has a decent Pendulum Scale, it really doesn't have many other uses.