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Structure Deck: Order of the Spellcasters (SR08-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Order_of_the_Spellcasters_(TCG-EN-1E) |
SR08-EN041 Dwimmered Path Normal Spell Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn. (Super Rare) |
SR08-EN040 Day-Breaker the Shining Magical Warrior LIGHT | Spellcaster-Type Link | ATK 1600 | Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Spellcaster monsters If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn. ● If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card. ● You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it. (Ultra Rare) |
SR08-EN039 Magician's Circle Normal Trap When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position. (Common) |
SR08-EN038 Gagagashield Normal Trap Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. (Common) |
SR08-EN037 Extra Buck Continuous Trap Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards. (Common) |
SR08-EN036 Pitch-Black Power Stone Continuous Trap Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it. (Common) |
SR08-EN035 Mythical Bestiamorph Continuous Trap Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. (Common) |
SR08-EN034 Pot of Desires Normal Spell Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn. (Common) |
SR08-EN033 Left Arm Offering Normal Spell If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card. (Common) |
SR08-EN032 Terraforming Normal Spell Add 1 Field Spell from your Deck to your hand. (Common) |
SR08-EN031 Magical Dimension Quick-Play Spell If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. (Common) |
SR08-EN030 Magical Blast Normal Spell Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand. (Common) |
SR08-EN029 Spellbook of Wisdom Quick-Play Spell Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn. (Common) |
SR08-EN028 Spellbook of Power Normal Spell Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn. (Common) |
SR08-EN027 Spellbook of Secrets Normal Spell Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn. (Common) |
SR08-EN026 Arcane Barrier Continuous Spell Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card. (Common) |
SR08-EN025 Spell Power Grasp Normal Spell Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. (Common) |
SR08-EN024 Magical Citadel of Endymion Field Spell Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. (Common) |
SR08-EN023 Endymion's Lab Continuous Spell This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn. (Common) |
SR08-EN022 Spell Power Mastery Normal Spell Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn. (Super Rare) |
SR08-EN021 Droll & Lock Bird WIND | Spellcaster | Level 1 | ATK 0 | DEF 0 If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand. (Common) |
SR08-EN020 Magician of Faith LIGHT | Spellcaster-Type Flip | Level 1 | ATK 300 | DEF 400 FLIP: Target 1 Spell in your GY; add that target to your hand. (Common) |
SR08-EN019 Magical Undertaker DARK | Spellcasster-Type Flip | Level 2 | ATK 400 | DEF 400 FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target. (Common) |
SR08-EN018 Spellbook Magician of Prophecy WATER | Spellcaster | Level 2 | ATK 500 | DEF 400 If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand. (Common) |
SR08-EN017 Summoner Monk DARK | Spellcaster | Level 4 | ATK 800 | DEF 1600 While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. (Common) |
SR08-EN016 Fairy Tail - Luna LIGHT | Spellcaster | Level 4 | ATK 1850 | DEF 1000 When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand. (Common) |
SR08-EN015 Dark Magician of Chaos DARK | Spellcaster | Level 8 | ATK 2800 | DEF 2600 During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead. (Common) |
SR08-EN014 Apprentice Magician DARK | Spellcaster | Level 2 | ATK 400 | DEF 800 If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position. (Common) |
SR08-EN013 Discenchanter LIGHT | Spellcaster | Level 5 | ATK 2000 | DEF 2300 Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand. (Common) |
SR08-EN012 Magical Abductor EARTH | Spellcaster-Type Pendulum | Level 4 | ATK 1700 | DEF 1400 | Scale 3 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand. (Common) |
SR08-EN011 Magical Exemplar EARTH | Spellcaster | Level 4 | ATK 1700 | DEF 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed. (Common) |
SR08-EN010 Magical Something DARK | Spellcaster | Level 4 | ATK 1800 | DEF 1300 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. (Common) |
SR08-EN009 Mythical Beast Medusa LIGHT | Spellcaster | Level 4 | ATK 1500 | DEF 1500 | Scale 4 If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. (Common) |
SR08-EN008 Mythical Beast Cerberus LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1400 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it. (Common) |
SR08-EN007 Defender, the Magical Knight LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 2000 If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead. (Common) |
SR08-EN006 Crusader of Endymion LIGHT | Spellcaster-Type Gemini | Level 4 | ATK 1900 | DEF 1200 This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn. (Common) |
SR08-EN005 Endymion, the Master Magician DARK | Spellcaster | Level 7 | ATK 2700 | DEF 1700 You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. (Ultra Rare) |
SR08-EN004 Servant of Endymion WIND | Spellcaster-Type Pendulum | Level 3 | ATK 900 | DEF 1500 | Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster. (Common) |
SR08-EN003 Magister of Endymion EARTH | Spellcaster-Type Pendulum | Level 3 | ATK 1500 | DEF 900 | Scale 8 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster. (Common) |
SR08-EN002 Reflection of Endymion LIGHT | Spellcaster-Type Pendulum | Level 7 | ATK 1850 | DEF 2700 | Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand. (Super Rare) |
SR08-EN001 Endymion, the Mighty Master of Magic DARK | Spellcaster-Type Pendulum | Level 7 | ATK 2800 | DEF 1700 | Scale 8 You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand. (Ultra Rare) |