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Structure Deck: Mechanized Madness (SR10-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Mechanized_Madness_(TCG-EN-1E)
                                                  SR10-EN041
Unauthorized Reactivation
Quick-Play Spell
Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
(Super Rare)
 
                                                  SR10-EN040
Machina Possesstorage
DARK | Machine | Level 4 | ATK 1600 | DEF 1500
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
(Ultra Rare)
 
                                                  SR10-EN039
Solemn Strike
Counter Trap
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
(Common)
 
                                                  SR10-EN038
Begone, Knave!
Continuous Trap
If a monster inflicts battle damage to a player: Return that monster to the hand.
(Common)
 
                                                  SR10-EN037
Trap Trick
Normal Trap
Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
(Common)
 
                                                  SR10-EN036
Back to the Front
Normal Trap
Target 1 monster in your GY; Special Summon it in Defense Position.
(Common)
 
                                                  SR10-EN035
Cyber Summon Blaster
Continuous Trap
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
(Common)
 
                                                  SR10-EN034
Machina Overdrive
Normal Trap
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
(Common)
 
                                                  SR10-EN033
Supply Squad
Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
(Common)
 
                                                  SR10-EN032
Cosmic Cyclone
Quick-Play Spell
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
(Common)
 
                                                  SR10-EN031
Pot of Avarice
Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
(Common)
 
                                                  SR10-EN030
Ties of the Brethren
Normal Spell
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
(Common)
 
                                                  SR10-EN029
Limiter Removal
Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
(Common)
 
                                                  SR10-EN028
Magnet Reverse
Quick-Play Spell
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.
(Common)
 
                                                  SR10-EN027
Iron Draw
Normal Spell
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
(Common)
 
                                                  SR10-EN026
Iron Call
Normal Spell
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.
(Common)
 
                                                  SR10-EN025
Machina Armored Unit
Continuous Spell
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
(Common)
 
                                                  SR10-EN024
Machina Defense Perimeter
Continuious Spell
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
(Common)
 
                                                  SR10-EN023
Machina Redeployment
Normal Spell
Activate 1 of these effects.
● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
(Super Rare)
 
                                                  SR10-EN022
Deskbot 003
EARTH | Machine | Level 3 | ATK 500 | DEF 500
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.
(Common)
 
                                                  SR10-EN021
Deskbot 001
EARTH | Machine-Type Tuner | Level 1 | ATK 500 | DEF 500
Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
(Common)
 
                                                  SR10-EN020
Lefty Driver
EARTH | Machine | Level 2 | ATK 300 | DEF 100
If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
(Common)
 
                                                  SR10-EN019
Righty Driver
EARTH | Machine-Type Tuner | Level 1 | ATK 100 | DEF 300
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
(Common)
 
                                                  SR10-EN018
Torque Tune Gear
LIGHT | Machine, Union and Tuner | Level 1 | ATK 0 | DEF 0
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                  SR10-EN017
Scrap Recycler
EARTH | Machine | Level 3 | ATK 900 | DEF 1200
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
(Common)
 
                                                  SR10-EN016
Genex Ally Birdman
DARK | Machine-Type Tuner | Level 3 | ATK 1400 | DEF 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
(Common)
 
                                                  SR10-EN015
Snow Plow Hustle Rustle
EARTH | Machine | Level 10 | ATK 2500 | DEF 3000
When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.
(Common)
 
                                                  SR10-EN014
Jizukiru, the Star Destroying Kaiju
LIGHT | Machine | Level 10 | ATK 3300 | DEF 2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
(Common)
 
                                                  SR10-EN013
Commander Covington
EARTH | Machine | Level 4 | ATK 1000 | DEF 600
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
(Common)
 
                                                  SR10-EN012
Machina Defender
EARTH | Machine-Type Flip | Level 4 | ATK 1200 | DEF 1800
FLIP: Add 1 "Commander Covington" from your Deck to your hand.
(Common)
 
                                                  SR10-EN011
Machina Sniper
EARTH | Machine | Level 4 | ATK 1800 | DEF 800
Monsters cannot attack "Machina" monsters, except "Machina Sniper".
(Common)
 
                                                  SR10-EN010
Machina Soldier
EARTH | Machine | Level 4 | ATK 1600 | DEF 1500
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
(Common)
 
                                                  SR10-EN009
Machina Cannon
EARTH | Machine | Level 8 | ATK 0 | DEF 2200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.
(Common)
 
                                                  SR10-EN008
Machina Megaform
EARTH | Machine | Level 8 | ATK 2600 | DEF 1500
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
(Common)
 
                                                  SR10-EN007
Machina Force
EARTH | Machine | Level 10 | ATK 4600 | DEF 4100
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
(Common)
 
                                                  SR10-EN006
Machina Peacekeeper
EARTH | Machine-Type Union | Level 2 | ATK 500 | DEF 400
When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                  SR10-EN005
Machina Gearframe
EARTH | Machine-Type Union | Level 4 | ATK 1800 | DEF 0
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
(Common)
 
                                                  SR10-EN004
Machina Fortress
EARTH | Machine | Level 7 | ATK 2500 | DEF 1600
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
(Common)
 
                                                  SR10-EN003
Machina Irradiator
EARTH | Machine | Level 8 | ATK 1700 | DEF 2400
You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
(Common)
 
                                                  SR10-EN002
Machina Air Raider
EARTH | Machine | Level 8 | ATK 1500 | DEF 2600
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
(Super Rare)
 
                                                  SR10-EN001
Machina Citadel
EARTH | Machine | Level 10 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
(Ultra Rare)