← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | → |
Wanna see the New Card Ratings instead? Click Here! |
Structure Deck: Mechanized Madness (SR10-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Mechanized_Madness_(TCG-EN-1E) |
SR10-EN041 Unauthorized Reactivation Quick-Play Spell Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn. (Super Rare) |
SR10-EN040 Machina Possesstorage DARK | Machine | Level 4 | ATK 1600 | DEF 1500 If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn. (Ultra Rare) |
SR10-EN039 Solemn Strike Counter Trap When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. (Common) |
SR10-EN038 Begone, Knave! Continuous Trap If a monster inflicts battle damage to a player: Return that monster to the hand. (Common) |
SR10-EN037 Trap Trick Normal Trap Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. (Common) |
SR10-EN036 Back to the Front Normal Trap Target 1 monster in your GY; Special Summon it in Defense Position. (Common) |
SR10-EN035 Cyber Summon Blaster Continuous Trap Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. (Common) |
SR10-EN034 Machina Overdrive Normal Trap Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn. (Common) |
SR10-EN033 Supply Squad Continuous Spell Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card. (Common) |
SR10-EN032 Cosmic Cyclone Quick-Play Spell Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. (Common) |
SR10-EN031 Pot of Avarice Normal Spell Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. (Common) |
SR10-EN030 Ties of the Brethren Normal Spell Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. (Common) |
SR10-EN029 Limiter Removal Quick-Play Spell Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. (Common) |
SR10-EN028 Magnet Reverse Quick-Play Spell Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it. (Common) |
SR10-EN027 Iron Draw Normal Spell If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn. (Common) |
SR10-EN026 Iron Call Normal Spell If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase. (Common) |
SR10-EN025 Machina Armored Unit Continuous Spell Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. (Common) |
SR10-EN024 Machina Defense Perimeter Continuious Spell While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn. (Common) |
SR10-EN023 Machina Redeployment Normal Spell Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn. (Super Rare) |
SR10-EN022 Deskbot 003 EARTH | Machine | Level 3 | ATK 500 | DEF 500 When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn. (Common) |
SR10-EN021 Deskbot 001 EARTH | Machine-Type Tuner | Level 1 | ATK 500 | DEF 500 Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card. (Common) |
SR10-EN020 Lefty Driver EARTH | Machine | Level 2 | ATK 300 | DEF 100 If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn. (Common) |
SR10-EN019 Righty Driver EARTH | Machine-Type Tuner | Level 1 | ATK 100 | DEF 300 For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn. (Common) |
SR10-EN018 Torque Tune Gear LIGHT | Machine, Union and Tuner | Level 1 | ATK 0 | DEF 0 Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Common) |
SR10-EN017 Scrap Recycler EARTH | Machine | Level 3 | ATK 900 | DEF 1200 When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card. (Common) |
SR10-EN016 Genex Ally Birdman DARK | Machine-Type Tuner | Level 3 | ATK 1400 | DEF 400 You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. (Common) |
SR10-EN015 Snow Plow Hustle Rustle EARTH | Machine | Level 10 | ATK 2500 | DEF 3000 When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters. (Common) |
SR10-EN014 Jizukiru, the Star Destroying Kaiju LIGHT | Machine | Level 10 | ATK 3300 | DEF 2600 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. (Common) |
SR10-EN013 Commander Covington EARTH | Machine | Level 4 | ATK 1000 | DEF 600 You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck. (Common) |
SR10-EN012 Machina Defender EARTH | Machine-Type Flip | Level 4 | ATK 1200 | DEF 1800 FLIP: Add 1 "Commander Covington" from your Deck to your hand. (Common) |
SR10-EN011 Machina Sniper EARTH | Machine | Level 4 | ATK 1800 | DEF 800 Monsters cannot attack "Machina" monsters, except "Machina Sniper". (Common) |
SR10-EN010 Machina Soldier EARTH | Machine | Level 4 | ATK 1600 | DEF 1500 When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". (Common) |
SR10-EN009 Machina Cannon EARTH | Machine | Level 8 | ATK 0 | DEF 2200 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon. (Common) |
SR10-EN008 Machina Megaform EARTH | Machine | Level 8 | ATK 2600 | DEF 1500 You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. (Common) |
SR10-EN007 Machina Force EARTH | Machine | Level 10 | ATK 4600 | DEF 4100 Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets. (Common) |
SR10-EN006 Machina Peacekeeper EARTH | Machine-Type Union | Level 2 | ATK 500 | DEF 400 When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Common) |
SR10-EN005 Machina Gearframe EARTH | Machine-Type Union | Level 4 | ATK 1800 | DEF 0 When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Common) |
SR10-EN004 Machina Fortress EARTH | Machine | Level 7 | ATK 2500 | DEF 1600 You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. (Common) |
SR10-EN003 Machina Irradiator EARTH | Machine | Level 8 | ATK 1700 | DEF 2400 You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn. (Common) |
SR10-EN002 Machina Air Raider EARTH | Machine | Level 8 | ATK 1500 | DEF 2600 You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn. (Super Rare) |
SR10-EN001 Machina Citadel EARTH | Machine | Level 10 | ATK 3000 | DEF 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. (Ultra Rare) |