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Structure Deck: Shaddoll Showdown (SDSH-EN) Card Spoiler

1. Card gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Shaddoll_Showdown_(TCG-EN-1E)
                                                  SDSH-EN049
Shaddoll Fusion
Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
(Super Rare)
 
                                                  SDSH-EN048
El Shaddoll Shekhinaga
EARTH | Machine-Type Fusion | Level 10 | ATK 2600 | DEF 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
(Super Rare)
 
                                                  SDSH-EN047
El Shaddoll Winda (2nd artwork)
DARK | Spellcaster-Type Fusion | Level 5 | ATK 2200 | DEF 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
(Super Rare)
 
                                                  SDSH-EN046
El Shaddoll Construct (2nd artwork)
LIGHT | Fairy-Type Fusion | Level 8 | ATK 2800 | DEF 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
(Ultra Rare)
 
                                                  SDSH-EN045
El Shaddoll Apkallone
DARK | Spellcaster-Type Fusion | Level 6 | ATK 2500 | DEF 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
(Ultra Rare)
 
                                                  SDSH-EN044
Shaddoll Construct
LIGHT | Fairy-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Left and Right
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
(Common)
 
                                                  SDSH-EN043
El Shaddoll Anoyatyllis
WATER | Fiend-Type Fusion | Level 9 | ATK 2700 | DEF 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
(Common)
 
                                                  SDSH-EN042
El Shaddoll Wendigo
WIND | Psychic-Type Fusion | Level 6 | ATK 200 | DEF 2800
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
(Common)
 
                                                  SDSH-EN041
El Shaddoll Grysta
FIRE | Rock-Type Fusion | Level 7 | ATK 2450 | DEF 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
(Ultra Rare)
 
                                                  SDSH-EN040
Subterror Succession
Normal Trap
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
● Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
(Common)
 
                                                  SDSH-EN039
Necro Fusion
Normal Trap
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.
(Common)
 
                                                  SDSH-EN038
Unending Nightmare
Continuous Trap
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
(Common)
 
                                                  SDSH-EN037
\Lost Wind
Normal Trap
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
(Common)
 
                                                  SDSH-EN036
Purushaddoll Aeon
Normal Trap
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
(Common)
 
                                                  SDSH-EN035
Sinister Shadow Games
Normal Trap
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
(Common)
 
                                                  SDSH-EN034
Shaddoll Core
Continuous Trap
Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
(Common)
 
                                                  SDSH-EN033
Resh Shaddoll Incarnation
Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
● Change 1 face-down monster you control to face-up Defense Position.
● Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
(Super Rare)
 
                                                  SDSH-EN032
Twin Twisters
Quick-Play Spell
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
(Common)
 
                                                  SDSH-EN031
Pot of Avarice
Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
(Common)
 
                                                  SDSH-EN030
Living Fossil
Equip Spell
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
(Common)
 
                                                  SDSH-EN029
Foolish Burial
Normal Spell
Send 1 monster from your Deck to the GY.
(Common)
 
                                                  SDSH-EN028
Allure of Darkness
Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
(Common)
 
                                                  SDSH-EN027
Instant Fusion
Normal Spell
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
(Common)
 
                                                  SDSH-EN026
Super Polymerization
Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
(Common)
 
                                                  SDSH-EN025
Nephe Shaddoll Fusion
Equip Spell
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
(Common)
 
                                                  SDSH-EN024
El Shaddoll Fusion
Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
(Common)
 
                                                  SDSH-EN023
Curse of the Shadow Prison
Field Spell
Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
(Common)
 
                                                  SDSH-EN022
Peropero Cerperus
EARTH | Beast | Level 3 | ATK 0 | DEF 1800
If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.
(Common)
 
                                                  SDSH-EN021
Kuribandit
DARK | Fiend | Level 3 | ATK 1000 | DEF 700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
(Common)
 
                                                  SDSH-EN020
Mathematician
EARTH | Spellcaster | Level 3 | ATK 1500 | DEF 500
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
(Common)
 
                                                  SDSH-EN019
Electromagnetic Turtle
LIGHT | Machine | Level 4 | ATK 0 | DEF 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
(Common)
 
                                                  SDSH-EN018
Felis, Lightsworn Archer
LIGHT | Beast-Warrior-Type Tuner | Level 4 | ATK 1100 | DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
(Common)
 
                                                  SDSH-EN017
Armageddon Knight
DARK | Warrior | Level 4 | ATK 1400 | DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
(Common)
 
                                                  SDSH-EN016
Performage Trick Clown
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1200
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
(Common)
 
                                                  SDSH-EN015
Fairy Tail - Sleeper
LIGHT | Spellcaster-Type Flip | Level 4 | ATK 1850 | DEF 1000
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
(Common)
 
                                                  SDSH-EN014
Dark Armed Dragon
DARK | Dragon | Level 7 | ATK 2800 | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
(Common)
 
                                                  SDSH-EN013
Lava Golem
FIRE | Fiend | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
(Common)
 
                                                  SDSH-EN012
Black Luster Soldier - Envoy of the Beginning
LIGHT | Warrior | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
(Common)
 
                                                  SDSH-EN011
Shaddoll Zefracore
DARK | Rock-Type Pendulum | Level 4 | ATK 450 | DEF 1950 | Scale 7
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.

If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.
(Common)
 
                                                  SDSH-EN010
Shaddoll Zefranaga
DARK | Spellcaster-Type Pendulum | Level 2 | ATK 900 | DEF 100 | Scale 1
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.

If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
(Common)
 
                                                  SDSH-EN009
Shaddoll Hound
DARK | Spellcaster-Type Flip | Level 4 | ATK 1600 | DEF 900
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
(Common)
 
                                                  SDSH-EN008
Shaddoll Beast
DARK | Spellcaster-Type Flip | Level 5 | ATK 2200 | DEF 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
(Common)
 
                                                  SDSH-EN007
Shaddoll Dragon
DARK | Spellcaster-Type Flip | Level 4 | ATK 1900 | DEF 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
(Common)
 
                                                  SDSH-EN006
Shaddoll Squamata
DARK | Spellcaster-Type Flip | Level 4 | ATK 1800 | DEF 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
(Common)
 
                                                  SDSH-EN005
Shaddoll Hedgehog
DARK | Spellcaster-Type Flip | Level 3 | ATK 800 | DEF 200
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
(Common)
 
                                                  SDSH-EN004
Shaddoll Falco
DARK | Spellcaster, Flip and Tuner | Level 2 | ATK 600 | DEF 1400
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
(Common)
 
                                                  SDSH-EN003
Naelshaddoll Ariel
WATER | Psychic-Type Flip | Level 4 | ATK 1000 | DEF 1800
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
(Super Rare)
 
                                                  SDSH-EN002
Reeshaddoll Wendi
WIND | Psychic-Type Flip | Level 3 | ATK 1500 | DEF 1000
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
(Super Rare)
 
                                                  SDSH-EN001
Qadshaddoll Keios
LIGHT | Spellcaster-Type Flip | Level 2 | ATK 900 | DEF 100
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
(Super Rare)