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Yu-Gi-Oh Cards: The Good, Bad and Meh (Page 4)

 

Clara & Rushka: Wait for Nothing
The duo was given one of the highest card rarities available in Extreme Force. With a rarity that high, you expect great things. It was only a Link-1 Link Monster that took any Normal Summoned or Set monster, but had no ATK or any effects. As far as I'm concerned, that's a Common at the absolute maximum, especially since it couldn't be Link Summoned outside Main Phase 2.
Dark Armed Dragon: The Better Level 7
Phantom Darkness gave us quite a few decent cards, especially in the first 20 cards. A card originally made a Rare in the Japanese version was ramped all the way up to a Secret Rare, and for good reason. It had a Summon requirement, but just needed 3 DARK monsters in your Grave to Special Summon itself. Plus it packed the same stats as the original monster, which was also pretty potent. Once out, you could banish any number of DARKs in your Grave to destroy that many cards. No limitations for using the effect either.
Toon Monsters: Drunk Remakes
These started back in Magic Ruler, which would become Spell Ruler later on. The first batch all generally had these effects:
1. Can't attack the turn they're Summoned.
2. Could attack directly while controling Toon World and the opponent had no Toons
3. Cost 500 LP to attack
4. Was a Special Summon that Tributed monsters where necessary
5. Destroyed itself if Toon World was destroyed.
The cost to attack was minimal of course, but they were also made hard to get, along with the required Spell Card, which did nothing once the fee was paid. Attacking directly was really their highlight and the only true perk about them. They really needed less restraint for me to see them as anything but mediocre.