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Yu-Gi-Oh Cards: The Good, Bad and Meh (Page 5)

 

Gate Guardian: The Giant Statue
Anyone reading the spoiler for Metal Raiders would find this guy first and initially, it seemed like a powerful monster with stats over 3000, but the work it took led to a dead end. Back then, it took 9 Tributes to get it on the field (2 for each of the pieces, and then all 3 of them for this monster) and you still had 1 Normal Summon per turn so unless you sent 1 or more of the parts to the Grave, you were waiting quite a while to get it on the field. Unfortunately, it didn't come with any benefits once you did, not even protection. Sure it bypassed Trap Hole, but everything else was fair game.
Ancient Gear Golem: Powerful and Potent
Stats that rivaled Blue-Eyes White Dragon and effects to match, Ancient Gear Golem was part of a small family of monsters debuting in The Lost Millennium, much of them with identical effects. Of course, Gear Golem couldn't be Special Summoned, but when you're packing 3K in ATK and DEF, not to mention attack intervention prevention, it was understandable as was its rarity. Certainly one of the best Machines ever produced.
The HERO: Kids of the Dueling World
Starting out with Elemental HERO, these eventually branched out in to Masked HERO, Destiny HERO and Evil HERO among others, but as far as I can tell, a lot of them really don't stack up to being useful. In fact, I'd put Evil HERO as among the best of the group with ones like Malicious Edge, Fiend and Bane really outshining the rest. Elemental and Destiny HEROs really fall flat with largely weak members that have equally weak effects and only a select few Destiny HEROs really having any real threat potential.