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Yu-Gi-Oh Cards: The Good, Bad and Meh (Page 3)
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Larvae Moth: Just Taking Up Space Metal Raiders wasn't really known for many highlights other than Mirror Force, but this bug was a genuiine bug for the game itself. It wasn't every strong and just had a Summon requirement that was largely worse than having the 2 cards or even Cocoon on its own. No effects to back it up and if you wanted to play it, you had no other way than its Summon method. It's more of a symbol that rushing into anything doesn't end well. |
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Monster Reborn: Revival of Everything What could be better than when you're down on probably almost everything and you topdeck this simple Spell Card? Certainly in the league of Dark Hole, Raigeki and Pot of Greed, this Spell Card lived up to its name by allowing the player to revive virtually any monster in either player's Grave for free. That was all you needed to go down in history. Cards in recent years have copied it, but drastically reduced options for using it, making this card the best one of all. |
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Blue-Eyes Shining Dragon: Limited Potential Intended to be a highlight of Yu-Gi-Oh the Movie back in 2004, pulling it in the movie pack was next-to-impossible, and even when you did, you'd learn that the required Fusion wasn't in the TCG yet. Its base stats weren't any stronger than the original Blue-Eyes and other than a low ATK boost that likely wouldn't exceed the required Fusion's ATK, it had minimal protection to boot. The movie really tried to sell the card as some god-tier monster, but the card was never going to be even close. |