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My Yu-Gi-Oh Fanfic Season 1 Part 2's Episode Cards

1. Card effects are mostly paraphrased from their original effects.
2. Yugi vs. Bandit Keith (Part 4) is excluded because no new cards were played.
3. Card names in the info are from the time they were released so they may differ from the links below.
Ryou Bakura vs. Yami Marik (Part 1)
Turn 1: Yami Bakura
Headless Knight
EARTH / Normal Monster / Level 4 / ATK 1450 / DEF 1700
(Fiend / Normal)
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
More info: https://yugipedia.com/wiki/Headless_Knight
Turn 2: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 2: Yami Bakura
Destiny Board
(Continuous Trap)
1. You win the Duel if all 5 "Spirit Message" cards are in your Spell & Trap Card Zones in the correct order. 2. At your opponent's End Phases, you place the next "Spirit Message" card from your hand or Deck to your field. 3. You send this card, other copies of this card and all "Spirit Message" cards to the Grave when any of them leave your field.
More info: https://yugipedia.com/wiki/Destiny_Board
Turn 3: Yami Bakura
Jowgen
the Spiritualist
(LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300
(Spellcaster / Effect)
1. Can destroy all Special Summoned monsters on the field by discarding 1 random card.
2.
Prevents monsters from being Special Summoned while face-up on the field.
More info:
https://yugipedia.com/wiki/Jowgen_the_Spiritualist
The Shadow Game - Yami Marik vs. Mai (Part 3)
Turn 12: Mai Valentine
Harpie's Feather Duster
SPELL / Normal Spell
Destroys all the opponent's Spells and Traps on the field.
More info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Turn 12: Mai Valentine
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.
More info: https://yugipedia.com/wiki/Harpie_Lady
Turn 13: Yami Marik
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Position by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster when this card leaves the field.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 13: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only controls monsters with at least 1600 ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 14: Mai Valentine
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.

More info: https://yugipedia.com/wiki/Graceful_Charity
Turn 14: Mai Valentine
Harpie's Pet Dragon
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.
More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 14: Mai Valentine
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either player's Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 14: Mai Valentine
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.
More info: https://yugipedia.com/wiki/Harpie_Lady
The Shadow Game - Yami Marik vs. Mai (Part 2)
Turn 8: Yami Marik
Holding Arms
DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200
(Fiend / Effect)
1. Prevents 1 monster on the field from attacking for 3 turns. 2. Not affected by other effects while its effect is active.

More info: https://yugipedia.com/wiki/Holding_Arms_(anime)
Turn 8: Mai Valentine
Dramatic Rescue
(Normal Trap)
Returns 1 targeted "Amazoness" monster to your hand and you Special Summon another monster from your hand.
More info: https://yugipedia.com/wiki/Dramatic_Rescue
Turn 9: Mai Valentine
Harpie Lady
WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Normal)
This human-shaped animal with wings is beautiful to watch but deadly in battle.
More info: https://yugipedia.com/wiki/Harpie_Lady
Turn 10: Mai Valentine
Amazoness Paladin
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Warrior / Effect)
Gains 100 ATK for each "Amazoness" monster on your field.
More info: https://yugipedia.com/wiki/Amazoness_Paladin
Turn 11: Yami Marik
The Winged Dragon of Ra

DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
1. Only Tribute Summoned by Tributing 3 monsters. 2. Gains the ATK and DEF of the monsters used in its Tribute Summon. 3. Can attack the same turn it was revived. 4. Stays on the field for 1 turn if revived.

5
. Not affected by most Spell and Trap Cards. 6. Can destroy all monsters on the field by paying 1000 Life Points. 7. Can pay all but 1 Life Point and gain that much ATK and DEF for 1 turn.
More info:
https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(anime)
The Shadow Game - Yami Marik vs. Mai (Part 1)
Turn 1: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control monsters with at least 1600 ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 2: Mai Valentine
Amazoness Archer
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Can deal 1200 damage to the opponent by Tributing 2 of your monsters.
More info: https://yugipedia.com/wiki/Amazoness_Archer
Turn 3: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 4: Yami Marik
Nightmare Wheel
(Continuous Trap)
1. Prevents 1 monster from attacking or changing modes. 2. Deals 500 damage to that monster's owner during your Standby Phases. 3. Destroys itself when the monster leaves the field.
More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 5: Mai Valentine
The Unfriendly Amazon
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000
(Warrior / Effect)
Destroys itself unless you Tribute 1 monster at your Standby Phases.
More info: https://yugipedia.com/wiki/The_Unfriendly_Amazon
Turn 5: Yami Marik
Mirror Force
(Normal Trap)
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 6: Yami Marik
Black Pendant
SPELL / Equip Spell
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Black_Pendant
Turn 7: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
Always counts as "Harpie Lady"
More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 7: Yami Marik
Gravity Bind
(Continuous Trap)
Prevents Level 4 or higher monsters on the field from attacking.
More info: https://yugipedia.com/wiki/Gravity_Bind
Yugi vs. Bandit Keith (Part 3)
Turn 5: Yami Yugi (aka "Atem")
Archfiend of Gilfer
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 2500
(Fiend / Effect)
Equips to a monster on the field when sent to the Grave, then lowers that monster's ATK by 500 while equipped.
More info: https://yugipedia.com/wiki/Archfiend_of_Gilfer
Turn 5: Keith Howard (aka "Bandit Keith")
Negate Attack
(Counter Trap)
Blocks an attack from a monster the opponent controls, and ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack
Turn 14: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 5: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info: https://yugipedia.com/wiki/Dark_Magician
Turn 5: Yami Yugi (aka "Atem")
Black Magic Ritual
(Ritual Spell)
Ritual Summons "Magician of Black Chaos" by Tributing monsters from your hand or field whose total Levels are 8 or more.
More info: https://yugipedia.com/wiki/Black_Magic_Ritual
Turn 5: Yami Yugi (aka "Atem")
Magician of Black Chaos
DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Ritual)
Can be Ritual Summoned with "Black Magic Ritual".
More info: https://yugipedia.com/wiki/Magician_of_Black_Chaos
Turn 6: Keith Howard (aka "Bandit Keith")
Blast Sphere
DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Machine / Effect)
1. Equips itself to the attacking monster if attacked while Set. 2.
Destroys the equipped monster during the opponent's next Standby Phase, then deals them their destroyed monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Blast_Sphere
Yugi vs. Bandit Keith (Part 2)
Turn 3: Yami Yugi (aka "Atem")
Mirror Force
(Normal Trap)
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 4: Keith Howard (aka "Bandit Keith")
Cyber Soldier of Darkworld
DARK / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Normal)
A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.


(Not a "Cyber" card.)
More info: https://yugipedia.com/wiki/Cyber_Soldier_of_Darkworld
Turn 4: Keith Howard (aka "Bandit Keith")
Machine Conversion Factory
SPELL / Equip Spell
Gives the equipped Machine monster on the field 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Machine_Conversion_Factory
Turn 4: Keith Howard (aka "Bandit Keith")
7 Completed
SPELL / Equip Spell
1. Gives the equipped Machine monster on the field 700 ATK or DEF based on your choice.
More info: https://yugipedia.com/wiki/7_Completed
Turn 4: Yami Yugi (aka "Atem")
Magic Cylinder
(Normal Trap)
Blocks
an attack from a monster the opponent controls and deals them the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 4: Keith Howard (aka "Bandit Keith")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Yami Yugi (aka "Atem")
Magic Jammer
(Counter Trap)
Negates an activated Spell Card and destroys it by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer
Yugi vs. Bandit Keith (Part 1)
Turn 1: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates a Spell Card that targets it while it is Set, then becomes face-up. 2. Changes to Attack Mode if attacked after the Damage Step.
More info:
https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 2: Keith Howard (aka "Bandit Keith")
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control monsters with at least 1600 ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 3: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 3: Keith Howard (aka "Bandit Keith")
Metalmorph
(Normal Trap)
Gives the equipped monster on the field 300 ATK, then half the ATK of a monster it attacks at damage calculation.
More info: https://yugipedia.com/wiki/Metalmorph
Turn 3: Yami Yugi (aka "Atem")
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 3: Keith Howard (aka "Bandit Keith")
Time Machine
(Normal Trap)
Revives 1 monster destroyed in battle to the same side of the field it was on with the same properties it had the turn before.
More info: https://yugipedia.com/wiki/Time_Machine_(anime)
Turn 3: Keith Howard (aka "Bandit Keith")
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control monsters with at least 1600 ATK.

More info: https://yugipedia.com/wiki/Drillago