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My Yu-Gi-Oh Fanfic Season 1 Part 2's Episode Cards
1.
Card effects
are mostly paraphrased from their original effects. 2. Yugi vs. Bandit Keith (Part 4) is excluded because no new cards were played. 3. Card names in the info are from the time they were released so they may differ from the links below. |
Ryou Bakura vs. Yami Marik (Part 1) |
Turn 1: Yami Bakura Headless Knight EARTH / Normal Monster / Level 4 / ATK 1450 / DEF 1700 (Fiend / Normal) A haunted spirit of a falsely accused knight who wanders in search of truth and justice. More info: https://yugipedia.com/wiki/Headless_Knight |
Turn 2: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 2: Yami Bakura Destiny Board (Continuous Trap) 1. You win the Duel if all 5 "Spirit Message" cards are in your Spell & Trap Card Zones in the correct order. 2. At your opponent's End Phases, you place the next "Spirit Message" card from your hand or Deck to your field. 3. You send this card, other copies of this card and all "Spirit Message" cards to the Grave when any of them leave your field. More info: https://yugipedia.com/wiki/Destiny_Board |
Turn 3: Yami Bakura Jowgen the Spiritualist (LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300 (Spellcaster / Effect) 1. Can destroy all Special Summoned monsters on the field by discarding 1 random card. 2. Prevents monsters from being Special Summoned while face-up on the field. More info: https://yugipedia.com/wiki/Jowgen_the_Spiritualist |
The Shadow Game - Yami Marik vs. Mai (Part 3) |
Turn 12: Mai Valentine Harpie's Feather Duster SPELL / Normal Spell Destroys all the opponent's Spells and Traps on the field. More info: https://yugipedia.com/wiki/Harpie's_Feather_Duster |
Turn 12: Mai Valentine Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
Turn
13: Yami Marik Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Position by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster when this card leaves the field. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn
13: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only controls monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 14: Mai
Valentine Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 14: Mai Valentine Harpie's Pet Dragon WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Dragon / Effect) Gains 300 ATK and DEF for each "Harpie Lady" on the field. More info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon |
Turn 14: Mai Valentine Monster Reborn SPELL / Normal Spell Revives 1 monster from either player's Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 14: Mai Valentine Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
The Shadow Game - Yami Marik vs. Mai (Part 2) |
Turn 8: Yami Marik Holding Arms DARK / Effect Monster / Level 4 / ATK 500 / DEF 1200 (Fiend / Effect) 1. Prevents 1 monster on the field from attacking for 3 turns. 2. Not affected by other effects while its effect is active. More info: https://yugipedia.com/wiki/Holding_Arms_(anime) |
Turn 8: Mai Valentine Dramatic Rescue (Normal Trap) Returns 1 targeted "Amazoness" monster to your hand and you Special Summon another monster from your hand. More info: https://yugipedia.com/wiki/Dramatic_Rescue |
Turn 9: Mai Valentine Harpie Lady WIND / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Normal) This human-shaped animal with wings is beautiful to watch but deadly in battle. More info: https://yugipedia.com/wiki/Harpie_Lady |
Turn 10: Mai Valentine Amazoness Paladin EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Warrior / Effect) Gains 100 ATK for each "Amazoness" monster on your field. More info: https://yugipedia.com/wiki/Amazoness_Paladin |
Turn 11: Yami Marik The Winged Dragon of Ra DIVINE / God Card / Level 10 / ATK ? / DEF ? (Divine-Beast) 1. Only Tribute Summoned by Tributing 3 monsters. 2. Gains the ATK and DEF of the monsters used in its Tribute Summon. 3. Can attack the same turn it was revived. 4. Stays on the field for 1 turn if revived. 5. Not affected by most Spell and Trap Cards. 6. Can destroy all monsters on the field by paying 1000 Life Points. 7. Can pay all but 1 Life Point and gain that much ATK and DEF for 1 turn. More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(anime) |
The Shadow Game - Yami Marik vs. Mai (Part 1) |
Turn 1:
Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 2: Mai Valentine Amazoness Archer EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Can deal 1200 damage to the opponent by Tributing 2 of your monsters. More info: https://yugipedia.com/wiki/Amazoness_Archer |
Turn 3: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 4: Yami Marik Nightmare Wheel (Continuous Trap) 1. Prevents 1 monster from attacking or changing modes. 2. Deals 500 damage to that monster's owner during your Standby Phases. 3. Destroys itself when the monster leaves the field. More info: https://yugipedia.com/wiki/Nightmare_Wheel |
Turn 5: Mai Valentine The Unfriendly Amazon EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1000 (Warrior / Effect) Destroys itself unless you Tribute 1 monster at your Standby Phases. More info: https://yugipedia.com/wiki/The_Unfriendly_Amazon |
Turn 5: Yami Marik Mirror Force (Normal Trap) Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 6: Yami Marik Black Pendant SPELL / Equip Spell 1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Grave. More info: https://yugipedia.com/wiki/Black_Pendant |
Turn 7: Mai Valentine Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) Always counts as "Harpie Lady" More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 7: Yami Marik Gravity Bind (Continuous Trap) Prevents Level 4 or higher monsters on the field from attacking. More info: https://yugipedia.com/wiki/Gravity_Bind |
Yugi vs. Bandit Keith (Part 3) |
Turn 5: Yami Yugi (aka "Atem") Archfiend of Gilfer DARK / Effect Monster / Level 6 / ATK 2200 / DEF 2500 (Fiend / Effect) Equips to a monster on the field when sent to the Grave, then lowers that monster's ATK by 500 while equipped. More info: https://yugipedia.com/wiki/Archfiend_of_Gilfer |
Turn 5: Keith Howard (aka "Bandit Keith") Negate Attack (Counter Trap) Blocks an attack from a monster the opponent controls, and ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 14: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 5: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 5: Yami Yugi (aka "Atem") Black Magic Ritual (Ritual Spell) Ritual Summons "Magician of Black Chaos" by Tributing monsters from your hand or field whose total Levels are 8 or more. More info: https://yugipedia.com/wiki/Black_Magic_Ritual |
Turn 5: Yami Yugi (aka "Atem") Magician of Black Chaos DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Ritual) Can be Ritual Summoned with "Black Magic Ritual". More info: https://yugipedia.com/wiki/Magician_of_Black_Chaos |
Turn 6: Keith Howard (aka "Bandit Keith") Blast Sphere DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Machine / Effect) 1. Equips itself to the attacking monster if attacked while Set. 2. Destroys the equipped monster during the opponent's next Standby Phase, then deals them their destroyed monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Blast_Sphere |
Yugi vs. Bandit Keith (Part 2) |
Turn 3:
Yami Yugi (aka "Atem") Mirror Force (Normal Trap) Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 4: Keith Howard (aka "Bandit Keith") Cyber Soldier of Darkworld DARK / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Normal) A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors. (Not a "Cyber" card.) More info: https://yugipedia.com/wiki/Cyber_Soldier_of_Darkworld |
Turn 4: Keith Howard (aka "Bandit Keith") Machine Conversion Factory SPELL / Equip Spell Gives the equipped Machine monster on the field 300 ATK and DEF. More info: https://yugipedia.com/wiki/Machine_Conversion_Factory |
Turn 4: Keith Howard (aka "Bandit Keith") 7 Completed SPELL / Equip Spell 1. Gives the equipped Machine monster on the field 700 ATK or DEF based on your choice. More info: https://yugipedia.com/wiki/7_Completed |
Turn 4: Yami Yugi (aka "Atem") Magic Cylinder (Normal Trap) Blocks an attack from a monster the opponent controls and deals them the attacking monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 4:
Keith Howard (aka "Bandit Keith") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Yami Yugi (aka "Atem") Magic Jammer (Counter Trap) Negates an activated Spell Card and destroys it by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Yugi vs. Bandit Keith (Part 1) |
Turn 1: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while it is Set, then becomes face-up. 2. Changes to Attack Mode if attacked after the Damage Step. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 2:
Keith Howard (aka "Bandit Keith") Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 3: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 3: Keith Howard (aka "Bandit Keith") Metalmorph (Normal Trap) Gives the equipped monster on the field 300 ATK, then half the ATK of a monster it attacks at damage calculation. More info: https://yugipedia.com/wiki/Metalmorph |
Turn 3: Yami Yugi (aka "Atem") Seven Tools of the Bandit (Counter Trap) Negates an activated Trap Card and destroys it by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 3: Keith Howard (aka "Bandit Keith") Time Machine (Normal Trap) Revives 1 monster destroyed in battle to the same side of the field it was on with the same properties it had the turn before. More info: https://yugipedia.com/wiki/Time_Machine_(anime) |
Turn 3:
Keith Howard (aka "Bandit Keith") Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |