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My Yu-Gi-Oh Fanfic Season 1 Part 3's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also mostly paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 1)
Turn 3: Seto Kaiba
Y-Dragon Head
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to "X-Head Cannon" and give it 400 ATK and DEF or be unequiped and Special Summoned to your field. 2. Can destroy itself to prevent the equipped monster's destruction.
More info: https://yugipedia.com/wiki/Y-Dragon_Head
Turn 3: Seto Kaiba
XY-Dragon Cannon
LIGHT / Fusion Monster / Level 6 / ATK 2200 / DEF 1900
(Machine / Fusion / Effect)
"X-Head Cannon" + "Y-Dragon Head"
1. First Special Summoned by banishing the above monsters without "Polymerization".
2. Cannot be revived. 3.
Can destroy 1 opponent's Spell or Trap Card by discarding 1 card.
More info: https://yugipedia.com/wiki/XY-Dragon_Cannon
Turn 3: Yami Marik
Magic Cylinder
(Normal Trap)
Blocks
an attack from an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 3: Seto Kaiba
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 3: Yami Marik
Nightmare Wheel
(Continuous Trap)
1. Prevents 1 monster from attacking or changing modes. 2. Deals 500 damage to the monster's owner during your Standby Phases. 3. Destroys itself when the monster leaves the field.
More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 4: Yami Marik
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after attacking and cannot change modes until your next End Phase.
More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 4: Seto Kaiba
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
 
Turn 4: Yami Marik
Monster Reborn
(Normal Spell)
Revives 1 monster from either player's Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Yami Marik
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after attacking and cannot change modes until your next End Phase.
More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 5: Seto Kaiba
Monster Reborn
(Normal Spell)
Revives 1 monster from either player's Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Deja Duel - Joey vs. Yami Marik (Part 3)
Turn 6: Joey Wheeler
Skull Dice
(Normal Trap)
1.
You roll a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
 
Turn 1: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
(Common)
More info: https://yugipedia.com/wiki/X-Head_Cannon
Turn 2: Yami Marik
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Revives 1 Plant monster from your Grave other than "Lord Poison" if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/Lord_Poison
Turn 2: Yami Marik
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Graveyard.
More info: https://yugipedia.com/wiki/Black_Pendant
Turn 2: Seto Kaiba
Interdimensional Matter Transporter
(Normal Trap)
Banishes 1 monster on your field, then returns it to your field at the end of the turn.
More info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter
 
Deja Duel - Joey vs. Yami Marik (Part 2)
Turn 6: Yami Marik
Swarm of Scarabs
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Insect / Effect)
1. Can be flipped face-down once per turn if face-up. 2. Destroys an opponent's monster when Flip Summoned.
More info: https://yugipedia.com/wiki/Swarm_of_Scarabs
Turn 7: Joey Wheeler
Red-Eyes B. Dragon
DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.
(Common)
More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 7: Yami Marik
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
 
Turn 8: Yami Marik
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
Spirits sing of a powerful creature that rules over all that is mystic.
More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original)
Turn 8: Joey Wheeler
Nutrient Z
(Normal Trap)
Gives you 4000 Life Points before you would take 2000 or more damage from an attack.
More info: https://yugipedia.com/wiki/Nutrient_Z
Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)

An amateur with a sword, this fairy warrior relies on its mysterious powers.
More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Joey Wheeler
Graceful Dice
(Quick-Play Spell)
1. You roll a six-sided die. 2. Gives all monsters you control ATK and DEF equal to the result x 100, until the turn ends.
More info:
https://yugipedia.com/wiki/Graceful_Dice
Deja Duel - Joey vs. Yami Marik (Part 1)
Turn 1: Joey Wheeler
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
(Common)
More info: https://yugipedia.com/wiki/Baby_Dragon
Turn 2: Yami Marik
Gravekeeper's Spear Soldier
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Spellcaster / Effect)
Deals piercing battle damage if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Gravekeeper's_Spear_Soldier
Turn 2: Joey Wheeler
Skull Dice
(Normal Trap)
1.
You roll a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
Turn 3: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. Flip a coin, then guess Heads or Tails 2. If right, destroy all monsters on the opponent's field. If wrong, destroy all monsters on your field and take half their combined ATK as damage to your Life Points.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 3: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters in your hand or on your field.
More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Joey Wheeler
Thousand Dragon
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"

More info: https://yugipedia.com/wiki/Thousand_Dragon
Turn 3: Yami Marik
Nightmare Wheel
(Continuous Trap)
1. Prevents a monster from attacking or changing modes. 2. Deals 500 damage to the monster's owner during your Standby Phases. 3. Destroys itself when the monster leaves the field.
More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 4: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
 
Turn 5: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 5: Yami Marik
Magic Cylinder
(Normal Trap)
Blocks
an attack from an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
The Creator vs. Yami Marik (Part 2)
Turn 5: Yami Marik
Premature Burial
(Equip Spell)
1. Revives 1 monster from your Grave in Attack Position for 800 Life Points, then equips it with this card. 2. Destroys the equipped monster when this card is off the field.
More info:
https://yugipedia.com/wiki/Premature_Burial
Turn 5: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 5: Yami Marik
Monster Reborn
(Normal Spell)
Revives 1 monster from either player's Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to your Grave.
More info: https://yugipedia.com/wiki/Granadora
Turn 6: Yami Marik
Magic Cylinder
(Normal Trap)
Blocks
an attack from an opponent's monster and deals them the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 7: Yami Marik
Giga Gagagigo
WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500
(Reptile / Normal)
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
More info: https://yugipedia.com/wiki/Giga_Gagagigo
Turn 7: Yami Marik
Barrel Behind the Door
(Counter Trap)
Redirects effect damage you would take back to the opponent.
More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door
 
The Creator vs. Yami Marik (Part 1)
Turn 1: Maximillion Pegasus
Toon Gemini Elf
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Toon / Effect)
1. Cannot attack the turn it is Summoned. 2. Destroys itself if "Toon World" is destroyed. 3. Can attack directly if you control "Toon World" and the opponent controls no Toon monsters. 4.
Discards 1 card from the opponent when it deals them battle damage.
More info: https://yugipedia.com/wiki/Toon_Gemini_Elf
Turn 2: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Granadora
Turn 3: Maximillion Pegasus
Black Illusion Ritual
(Ritual Spell)
Ritual Summons "Relinquished" by Tributing monsters from your hand or field with Levels of 1 or more.
More info: https://yugipedia.com/wiki/Black_Illusion_Ritual
 
Turn 3: Maximillion Pegasus
Relinquished
DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)
1. Can be Ritual Summoned with "Black Illusion Ritual". 2. Can equip itself with 1 opponent's monster and gain its ATK and DEF if that monster is face-up. 3. Deals the opponent the same battle damage you take from its battles while equipped with a monster or can prevent its destruction in battle by destroying the equipped monster.
More info: https://yugipedia.com/wiki/Relinquished
Turn 4: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago
Ryou Bakura vs. Yami Marik (Part 3)
Turn 3: Yami Bakura
Spirit Message "A"
(Continuous Spell)
Is only placed on the field with "Destiny Board".
More info: https://yugipedia.com/wiki/Spirit_Message_%22A%22
 
Turn 4: Yami Marik
Melchid the Four-Face Beast
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Normal)
This monster has four different masks for four different attacks.
More info: https://yugipedia.com/wiki/Melchid_the_Four-Face_Beast
Turn 4: Yami Marik
Mystical Space Typhoon
(Quick-Play Spell)
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
 
Turn 5: Yami Bakura
Dark Designator
(Normal Spell)
You say a card name, then add that card to your opponent's hand from their Deck if they have it.
More info: https://yugipedia.com/wiki/Dark_Designator
 
Turn 5: Yami Bakura
Exchange
(Normal Spell)
Forces both players to show the cards in their hands, then pick one from the other's hand to add to your own hands.
More info: https://yugipedia.com/wiki/Exchange
 
Turn 6: Yami Marik
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
Spirits sing of a powerful creature that rules over all that is mystic.
More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original)
Ryou Bakura vs. Yami Marik (Part 2)
Turn 3: Yami Bakura
Spirit Message "I"
(Continuous Spell)
Is only placed on the field with "Destiny Board".
More info: https://yugipedia.com/wiki/Spirit_Message_%22I%22
 
Turn 4: Yami Bakura
Jowgen
the Spiritualist
LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300
(Spellcaster / Effect)
1. Can destroy all Special Summoned monsters on the field by discarding 1 random card from your hand. 2. Prevents monsters from being Special Summoned while face-up on your field.
More info:
https://yugipedia.com/wiki/Jowgen_the_Spiritualist
Turn 5: Yami Marik
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Black_Pendant
Turn 5: Yami Bakura
Skull Invitation
(Continuous Trap)
Deals 300 damage to the owner when their card(s) are sent to their Grave.
More info: https://yugipedia.com/wiki/Skull_Invitation
 
Turn 6: Yami Marik
Mystical Space Typhoon
(Quick-Play Spell)
Destroys 1 Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
 
Turn 6: Yami Bakura
Spirit Message "N"
(Continuous Spell)
Is only placed on the field with "Destiny Board".
More info: https://yugipedia.com/wiki/Spirit_Message_%22N%22
 
Turn 7: Yami Bakura
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
1. Can add 1 monster with 1500 or less ATK from your Deck to your hand when sent from the field to the Grave. 2. Prevents you from using that monster's or Sangan's effects that turn.
More info:
https://yugipedia.com/wiki/Sangan
Turn 8: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago