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My Yu-Gi-Oh Fanfic Season 1 Part 3's Episode Cards
1.
Card info below excludes the rarity for consistancy.
Card effects are also mostly
paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 1) |
Turn 3: Seto Kaiba Y-Dragon Head LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Machine / Union / Effect) 1. Can equip to "X-Head Cannon" and give it 400 ATK and DEF or be unequiped and Special Summoned to your field. 2. Can destroy itself to prevent the equipped monster's destruction. More info: https://yugipedia.com/wiki/Y-Dragon_Head |
Turn 3: Seto Kaiba XY-Dragon Cannon LIGHT / Fusion Monster / Level 6 / ATK 2200 / DEF 1900 (Machine / Fusion / Effect) "X-Head Cannon" + "Y-Dragon Head" 1. First Special Summoned by banishing the above monsters without "Polymerization". 2. Cannot be revived. 3. Can destroy 1 opponent's Spell or Trap Card by discarding 1 card. More info: https://yugipedia.com/wiki/XY-Dragon_Cannon |
Turn 3: Yami Marik Magic Cylinder (Normal Trap) Blocks an attack from an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 3:
Seto Kaiba Seven Tools of the Bandit (Counter Trap) Negates an activated Trap Card and destroys it by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 3: Yami Marik Nightmare Wheel (Continuous Trap) 1. Prevents 1 monster from attacking or changing modes. 2. Deals 500 damage to the monster's owner during your Standby Phases. 3. Destroys itself when the monster leaves the field. More info: https://yugipedia.com/wiki/Nightmare_Wheel |
Turn 4: Yami Marik Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after attacking and cannot change modes until your next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 4: Seto Kaiba Mirror Force (Normal Trap) Destroys the opponent's Attack Position monsters when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 4: Yami Marik Monster Reborn (Normal Spell) Revives 1 monster from either player's Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 4: Yami Marik Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after attacking and cannot change modes until your next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 5: Seto Kaiba Monster Reborn (Normal Spell) Revives 1 monster from either player's Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. (Common) More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Deja Duel - Joey vs. Yami Marik (Part 3) |
Turn 6: Joey Wheeler Skull Dice (Normal Trap) 1. You roll a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 1: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. (Common) More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 2: Yami Marik Lord Poison WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Plant / Effect) Revives 1 Plant monster from your Grave other than "Lord Poison" if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Lord_Poison |
Turn 2: Yami Marik Black Pendant (Equip Spell) 1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Graveyard. More info: https://yugipedia.com/wiki/Black_Pendant |
Turn 2: Seto Kaiba Interdimensional Matter Transporter (Normal Trap) Banishes 1 monster on your field, then returns it to your field at the end of the turn. More info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter |
Deja Duel - Joey vs. Yami Marik (Part 2) |
Turn 6: Yami Marik Swarm of Scarabs EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Insect / Effect) 1. Can be flipped face-down once per turn if face-up. 2. Destroys an opponent's monster when Flip Summoned. More info: https://yugipedia.com/wiki/Swarm_of_Scarabs |
Turn 7:
Joey Wheeler Red-Eyes B. Dragon DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Normal) A ferocious dragon with a deadly attack. (Common) More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon |
Turn 7: Yami Marik Mirror Force (Normal Trap) Destroys the opponent's Attack Position monsters when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 8: Yami Marik The Winged Dragon of Ra DIVINE / God Card / Level 10 / ATK ? / DEF ? (Divine-Beast) Spirits sing of a powerful creature that rules over all that is mystic. More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original) |
Turn 8: Joey Wheeler Nutrient Z (Normal Trap) Gives you 4000 Life Points before you would take 2000 or more damage from an attack. More info: https://yugipedia.com/wiki/Nutrient_Z |
Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Joey Wheeler Graceful Dice (Quick-Play Spell) 1. You roll a six-sided die. 2. Gives all monsters you control ATK and DEF equal to the result x 100, until the turn ends. More info: https://yugipedia.com/wiki/Graceful_Dice |
Deja Duel - Joey vs. Yami Marik (Part 1) |
Turn 1:
Joey Wheeler Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. (Common) More info: https://yugipedia.com/wiki/Baby_Dragon |
Turn 2: Yami Marik Gravekeeper's Spear Soldier DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Spellcaster / Effect) Deals piercing battle damage if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Gravekeeper's_Spear_Soldier |
Turn 2: Joey Wheeler Skull Dice (Normal Trap) 1. You roll a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 3: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Flip a coin, then guess Heads or Tails 2. If right, destroy all monsters on the opponent's field. If wrong, destroy all monsters on your field and take half their combined ATK as damage to your Life Points. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn 3: Joey Wheeler Polymerization (Normal Spell) Performs a Fusion Summon using monsters in your hand or on your field. More info: https://yugipedia.com/wiki/Polymerization |
Turn 3: Joey Wheeler Thousand Dragon WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" More info: https://yugipedia.com/wiki/Thousand_Dragon |
Turn 3: Yami Marik Nightmare Wheel (Continuous Trap) 1. Prevents a monster from attacking or changing modes. 2. Deals 500 damage to the monster's owner during your Standby Phases. 3. Destroys itself when the monster leaves the field. More info: https://yugipedia.com/wiki/Nightmare_Wheel |
Turn 4: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 5: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 5: Yami Marik Magic Cylinder (Normal Trap) Blocks an attack from an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
The Creator vs. Yami Marik (Part 2) |
Turn 5: Yami Marik Premature Burial (Equip Spell) 1. Revives 1 monster from your Grave in Attack Position for 800 Life Points, then equips it with this card. 2. Destroys the equipped monster when this card is off the field. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn
5: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack directly if the opponent only controls monsters with 1600 or more ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 5: Yami Marik Monster Reborn (Normal Spell) Revives 1 monster from either player's Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to your Grave. More info: https://yugipedia.com/wiki/Granadora |
Turn 6: Yami Marik Magic Cylinder (Normal Trap) Blocks an attack from an opponent's monster and deals them the attacking monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 7: Yami Marik Giga Gagagigo WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500 (Reptile / Normal) In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. More info: https://yugipedia.com/wiki/Giga_Gagagigo |
Turn 7: Yami Marik Barrel Behind the Door (Counter Trap) Redirects effect damage you would take back to the opponent. More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door |
The Creator vs. Yami Marik (Part 1) |
Turn 1:
Maximillion Pegasus Toon Gemini Elf EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 900 (Spellcaster / Toon / Effect) 1. Cannot attack the turn it is Summoned. 2. Destroys itself if "Toon World" is destroyed. 3. Can attack directly if you control "Toon World" and the opponent controls no Toon monsters. 4. Discards 1 card from the opponent when it deals them battle damage. More info: https://yugipedia.com/wiki/Toon_Gemini_Elf |
Turn 2: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Granadora |
Turn 3:
Maximillion Pegasus Black Illusion Ritual (Ritual Spell) Ritual Summons "Relinquished" by Tributing monsters from your hand or field with Levels of 1 or more. More info: https://yugipedia.com/wiki/Black_Illusion_Ritual |
Turn 3: Maximillion Pegasus Relinquished DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Ritual / Effect) 1. Can be Ritual Summoned with "Black Illusion Ritual". 2. Can equip itself with 1 opponent's monster and gain its ATK and DEF if that monster is face-up. 3. Deals the opponent the same battle damage you take from its battles while equipped with a monster or can prevent its destruction in battle by destroying the equipped monster. More info: https://yugipedia.com/wiki/Relinquished |
Turn
4: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack directly if the opponent only controls monsters with 1600 or more ATK. More info: https://yugipedia.com/wiki/Drillago |
Ryou Bakura vs. Yami Marik (Part 3) |
Turn 3:
Yami Bakura Spirit Message "A" (Continuous Spell) Is only placed on the field with "Destiny Board". More info: https://yugipedia.com/wiki/Spirit_Message_%22A%22 |
Turn 4: Yami Marik Melchid the Four-Face Beast DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Fiend / Normal) This monster has four different masks for four different attacks. More info: https://yugipedia.com/wiki/Melchid_the_Four-Face_Beast |
Turn 4:
Yami Marik Mystical Space Typhoon (Quick-Play Spell) Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 5:
Yami Bakura Dark Designator (Normal Spell) You say a card name, then add that card to your opponent's hand from their Deck if they have it. More info: https://yugipedia.com/wiki/Dark_Designator |
Turn 5:
Yami Bakura Exchange (Normal Spell) Forces both players to show the cards in their hands, then pick one from the other's hand to add to your own hands. More info: https://yugipedia.com/wiki/Exchange |
Turn 6: Yami Marik The Winged Dragon of Ra DIVINE / God Card / Level 10 / ATK ? / DEF ? (Divine-Beast) Spirits sing of a powerful creature that rules over all that is mystic. More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original) |
Ryou Bakura vs. Yami Marik (Part 2) |
Turn 3:
Yami Bakura Spirit Message "I" (Continuous Spell) Is only placed on the field with "Destiny Board". More info: https://yugipedia.com/wiki/Spirit_Message_%22I%22 |
Turn 4: Yami Bakura Jowgen the Spiritualist LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300 (Spellcaster / Effect) 1. Can destroy all Special Summoned monsters on the field by discarding 1 random card from your hand. 2. Prevents monsters from being Special Summoned while face-up on your field. More info: https://yugipedia.com/wiki/Jowgen_the_Spiritualist |
Turn 5: Yami Marik Black Pendant (Equip Spell) 1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Grave. More info: https://yugipedia.com/wiki/Black_Pendant |
Turn 5: Yami Bakura Skull Invitation (Continuous Trap) Deals 300 damage to the owner when their card(s) are sent to their Grave. More info: https://yugipedia.com/wiki/Skull_Invitation |
Turn 6:
Yami Marik Mystical Space Typhoon (Quick-Play Spell) Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 6:
Yami Bakura Spirit Message "N" (Continuous Spell) Is only placed on the field with "Destiny Board". More info: https://yugipedia.com/wiki/Spirit_Message_%22N%22 |
Turn 7: Yami Bakura Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) 1. Can add 1 monster with 1500 or less ATK from your Deck to your hand when sent from the field to the Grave. 2. Prevents you from using that monster's or Sangan's effects that turn. More info: https://yugipedia.com/wiki/Sangan |
Turn
8: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack directly if the opponent only controls monsters with 1600 or more ATK. More info: https://yugipedia.com/wiki/Drillago |