← Back to Yu-Gi-Oh Content Return to Index Forward to Season 1 Part 4's Episode Cards →
Learn to play the TCG. Read the episodes  

My Yu-Gi-Oh Fanfic Season 1 Part 3's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also mostly paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 1)
Turn 3: Seto Kaiba
Y-Dragon Head
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Machine / Union / Effect)
1. Can equip to "X-Head Cannon" and give it 400 ATK and DEF or be unequiped and be Special Summoned. 2. Can destroy itself to prevent the equipped monster's destruction.
More info: https://yugipedia.com/wiki/Y-Dragon_Head
Turn 3: Seto Kaiba
XY-Dragon Cannon
LIGHT / Fusion / Monster / Level 6 / ATK 2200 / DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
1. Is first Special Summoned by banishing the above monsters without "Polymerization".
2. Cannot be revived later. 3. Can destroy 1 opponent's Spell or Trap Card by discarding 1 card.
More info: https://yugipedia.com/wiki/XY-Dragon_Cannon
Turn 3: Yami Marik
Magic Cylinder
(Normal Trap)
Negates the attack of an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 3: Seto Kaiba
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 3: Yami Marik
Nightmare Wheel
(Continuous Trap)
1. Prevents a monster from attacking or changing modes. 2. Deals 500 damage to the Monster Card's owner during the Standby Phase of this card's owner. 3. Destroys itself when the monster leaves the field.
More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 4: Yami Marik
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after attacking and cannot change modes until your next End Phase.
More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 4: Seto Kaiba
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force 
Turn 4: Yami Marik
Monster Reborn
(Normal Spell)
Revives a monster from either player's Graveyard to the field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 4: Yami Marik
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after attacking and cannot change modes until your next End Phase.
More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 5: Seto Kaiba
Monster Reborn
(Normal Spell)
Revives a monster from either player's Graveyard to the field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Deja Duel - Joey vs. Yami Marik (Part 3)
Turn 6: Joey Wheeler
Skull Dice
(Normal Trap)
1.
Controller rolls a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
 
Turn 1: Seto Kaiba
X-Head Cannon
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
(Common)
More info: https://yugipedia.com/wiki/X-Head_Cannon
Turn 2: Yami Marik
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Revives an owner's Plant monster other than "Lord Poison" when destroyed by battle and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Lord_Poison
Turn 2: Yami Marik
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Graveyard.
More info: https://yugipedia.com/wiki/Black_Pendant
Turn 2: Seto Kaiba
Interdimensional Matter Transporter
(Normal Trap)
Banishes 1 of the controller's monsters, then returns it to their field at the end of the turn.
More info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter  
Deja Duel - Joey vs. Yami Marik (Part 2)
Turn 6: Yami Marik
Swarm of Scarabs
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Insect / Effect)
1. Can be flipped face-down if being face-up. 2. Destroys an opponent's monster when flipped face-up.
More info: https://yugipedia.com/wiki/Swarm_of_Scarabs
Turn 7: Joey Wheeler
Red-Eyes B. Dragon
DARK / Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.
(Common)
More info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 7: Yami Marik
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.

More info: https://yugipedia.com/wiki/Mirror_Force 
Turn 8: Yami Marik
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
Spirits sing of a powerful creature that rules over all that is mystic.
More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original)
Turn 8: Joey Wheeler
Nutrient Z
(Normal Trap)
Gives controller 4000 Life Points if they would take 2000 or more damage from an attack.
More info: https://yugipedia.com/wiki/Nutrient_Z
Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)

An amateur with a sword, this fairy warrior relies on its mysterious powers.
More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Joey Wheeler
Graceful Dice
(Quick-Play Spell)
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
More info: https://yugipedia.com/wiki/Graceful_Dice
Deja Duel - Joey vs. Yami Marik (Part 1)
Turn 1: Joey Wheeler
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
(Common)
More info: https://yugipedia.com/wiki/Baby_Dragon
Turn 2: Yami Marik
Gravekeeper's Spear Soldier
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Spellcaster / Effect)
If attacking a monster in Defense Mode, it deals the difference between its ATK and the other monster's DEF.
More info: https://yugipedia.com/wiki/Gravekeeper's_Spear_Soldier
Turn 2: Joey Wheeler
Skull Dice
(Normal Trap)
1.
Controller rolls a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
Turn 3: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Can destroy all monsters on either side of the field, depending on the controller's guess, also deals half the total ATKs to the controller for a wrong guess.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 3: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using the owner's monsters in the hand or on their field.
More info: https://yugipedia.com/wiki/Polymerization
Turn 3: Joey Wheeler
Thousand Dragon
WIND / Fusion / Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"

More info: https://yugipedia.com/wiki/Thousand_Dragon
Turn 3: Yami Marik
Nightmare Wheel
(Continuous Trap)
1. Prevents a monster from attacking or changing modes. 2. Deals 500 damage to the Monster Card's owner during the Standby Phase of this card's owner. 3. Destroys itself when the monster leaves the field.
More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 4: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
The owner to activate 1 Trap Card in their hand the turn it is sent from the Monster Zone to the Graveyard.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
 
Turn 5: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 5: Yami Marik
Magic Cylinder
(Normal Trap)
Negates the attack of an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
The Creator vs. Yami Marik (Part 2)
Turn 5: Yami Marik
Premature Burial
(Equip Spell)
1. Owner revives 1 monster from their Graveyard in Attack Position for 800 Life Points, then equips it with this card. 2. Destroys the equipped monster when this card is off the field.
More info:
https://yugipedia.com/wiki/Premature_Burial
Turn 5: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 5: Yami Marik
Monster Reborn
(Normal Spell)
Revives a monster from either player's Graveyard to the field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives the controller 1000 Life Points when Summoned, but deals them 2000 damage when destroyed and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Granadora
Turn 6: Yami Marik
Magic Cylinder
(Normal Trap)
Negates the attack of an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 7: Yami Marik
Giga Gagagigo
WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500
(Reptile / Normal)
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
More info: https://yugipedia.com/wiki/Giga_Gagagigo
Turn 7: Yami Marik
Barrel Behind the Door
(Counter Trap)
Redirects effect damage the controller would take back to their opponent.
More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door  
The Creator vs. Yami Marik (Part 1)
Turn 1: Maximillion Pegasus
Toon Gemini Elf
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Toon / Effect)
1. Must wait 1 turn to attack. 2. Destroys itself if "Toon World" is destroyed. 3. Can attack directly if controller has "Toon World" out and the opponent has no Toon monsters. 4. Discards 1 card from the opponent when it deals them battle damage.
More info: https://yugipedia.com/wiki/Toon_Gemini_Elf
Turn 2: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives the controller 1000 Life Points when Summoned, but deals them 2000 damage when destroyed and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Granadora
Turn 3: Maximillion Pegasus
Black Illusion Ritual
(Ritual Spell)
Ritual Summons "Relinquished" by Tributing monsters from the hand or field with Levels of 1 or more.
More info: https://yugipedia.com/wiki/Black_Illusion_Ritual  
Turn 3: Maximillion Pegasus
Relinquished
DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)
1. Can be Ritual Summoned with "Black Illusion Ritual". 2. Can equip itself with 1 opponent's monster and gain its ATK and DEF if that monster is face-up. 3. Can deal the opponent the same battle damage its controller takes while equipped with a monster or prevent its destruction in battle by destroying the equipped monster.

More info:
https://yugipedia.com/wiki/Relinquished
Turn 4: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago
Ryou Bakura vs. Yami Marik (Part 3)
Turn 3: Yami Bakura
Spirit Message "A"
(Continuous Spell
Is placed on the field only with "Destiny Board".
More info: https://yugipedia.com/wiki/Spirit_Message_%22A%22  
Turn 4: Yami Marik
Melchid the Four-Face Beast
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Normal)
This monster has four different masks for four different attacks.
More info: https://yugipedia.com/wiki/Melchid_the_Four-Face_Beast
Turn 4: Yami Marik
Mystical Space Typhoon
(Quick-Play Spell)
Destroys a Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon  
Turn 5: Yami Bakura
Dark Designator
(Normal Spell)
Controller says a card name, then adds that card to their hand from the opponent's Deck if they have it.
More info: https://yugipedia.com/wiki/Dark_Designator  
Turn 5: Yami Bakura
Exchange
(Normal Spell)
Both players show their hands and choose 1 card from the opponent's hand and add it to their own hand.
More info: https://yugipedia.com/wiki/Exchange  
Turn 6: Yami Marik
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
Spirits sing of a powerful creature that rules over all that is mystic.
More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original)
Ryou Bakura vs. Yami Marik (Part 2)
Turn 3: Yami Bakura
Spirit Message "I"
(Continuous Spell
Is placed on the field only with "Destiny Board".
More info: https://yugipedia.com/wiki/Spirit_Message_%22I%22  
Turn 4: Yami Bakura
Jowgen
the Spiritualist
(LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1300
(Spellcaster / Effect)
1. Can destroy all Special Summoned monsters on the field by discarding 1 random card. 2. Prevents monsters from being Special Summoned while face-up on the field.
More info: https://yugipedia.com/wiki/Jowgen_the_Spiritualist
Turn 5: Yami Marik
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when this card is sent from the field to the Graveyard.
More info: https://yugipedia.com/wiki/Black_Pendant
Turn 5: Yami Bakura
Skull Invitation
(Continuous Trap)
Deals 300 damage to the owner when their card(s) are sent to the Graveyard.
More info: https://yugipedia.com/wiki/Skull_Invitation  
Turn 6: Yami Marik
Mystical Space Typhoon
(Quick-Play Spell)
Destroys a Spell or Trap Card on the field.
More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon  
Turn 6: Yami Bakura
Spirit Message "N"
(Continuous Spell
Is placed on the field only with "Destiny Board".
More info: https://yugipedia.com/wiki/Spirit_Message_%22N%22  
Turn 7: Yami Bakura
Sangan
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Fiend / Effect)
1. Adds a monster with 1500 or less ATK from the controller's Deck to their hand when sent from the field to the Grave. 2. Prevents them from using that monster's or Sangan's effects that turn.

More info: https://yugipedia.com/wiki/Sangan
Turn 8: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago