*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Soul Fusion Different Japan Card Rarities (Page 2)

*Also a Prismatic Secret Rare card.
**Also a Prismatic Secret Rare card and a 20th Secret Rare card.
***Also an Ultimate Rare Card, a Prismatic Secret Rare card and a 20th Secret Rare card.
SOFU-JP078**
Trap Trick
Normal Trap
Remove 1 Normal Trap Card in your Deck from play, other than "Trap Trick", then Set 1 card with the same name from your Deck to your field. That card may be used this turn. You may only use 1 Trap Card for the rest of this turn. You may only use 1 "Trap Trick" per turn.
SUPER RARE
SOFU-JP077
Toll Hike
Continuous Trap
Both players must send 1 card from their hand to the Graveyard to announce an attack.
COMMON
SOFU-JP076
Invincibility Barrier
Continuous Trap
Once per turn, you can remove 1 Ritual Monster, Fusion Monster, Synchro Monster, Xyz Monster, Pendulum Monster, or Link Monster you have in play from play. This turn, nullify the effects of monsters with the same card type as the monster that was removed from play.
RARE
SOFU-JP075
Necro Fusion
Normal Trap
Play 1 Fusion Monster through a Fusion Summon your Extra Deck, by removing Fusion Materials listed on it in your Graveyard from play face-down. That monster may not attack this turn.
RARE
SOFU-JP073
Thunder Dragon Discharge
Continuous Trap
The use of your Thunder-Type monsters' effects may not be nullified. Once per turn, if a monster(s) with "Thunder Dragon" in its name is played through a Normal Summon or Special Summon to your field, you can choose 1 Spell or Trap Card in play, then remove 1 Thunder-Type monster in your Deck from play and destroy the chosen Spell or Trap Card.
COMMON
SOFU-JP068
Necrovalley Temple
Continuous Trap
While a monster(s) with "Gravekeeper's" in its name "Necrovalley" are both in play, monsters your opponent has in play lose 500 ATK and DEF. Once per turn, during the Main Phase, if you have no card in your Field Zone, you can play 1 "Necrovalley" directly from your hand or Graveyard to your field. If this card you have in play is destroyed by an opponent's effect and sent to your Graveyard, you can Set 1 Spell or Trap Card with "Necrovalley" from your Deck to your field, other than "Necrovalley Temple".
COMMON
SOFU-JP060
Thunder Dragon Fusion
Normal Spell
Play 1 Thunder-Type Fusion Monster through a Fusion Summon from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck that you have in play, are in your Graveyard and/or any that you own that are removed from play face-up. During your Main Phase, other than the turn this card was sent to the Graveyard, you can remove this card in your Graveyard from play to choose 1 Thunder-Type monster in your Deck and add it to your hand. You may only use each effect of "Thunder Dragon Fusion" once per turn.
COMMON
SOFU-JP058
Orcustrated Return
Normal Spell
Send 1 monster with "Orcust" or "World Legacy" in its name from your hand or that is in play on your field face-up to the Graveyard to draw 2 cards from your Deck. You may only use 1 "Orcustrated Return" per turn.
RARE
SOFU-JP055
Necrovalley Throne
Normal Spell
Choose 1 of these effects to use.
● Choose 1 monster in your Deck with "Gravekeeper's" in its name and add it to your hand.
● Play 1 monster with "Gravekeeper's" in its name through a Normal Summon to the field.
You may only use 1 "Necrovalley Throne" per turn.
COMMON
SOFU-JP053
Will of the Salamangreat
Continuous Spell
During your Main Phase, you can play 1 monster with "Salamangreat" in its name through a Special Summon from your hand or Graveyard to your field. You can send this card in play that isf face-up to the Graveyard, then choose 1 Link Monster you have in play with "Salamangreat" in its name that was played through a Link Summon by using a monster with its same name as Link Material and play monster(s) with "Salamangreat" in its name through a Special Summon from the hand and/or Graveyard to the field in Defense Mode up to the number of that monster's Link Rating. You may only use 1 "Will of the Salamangreat" effect per turn, and only once during that turn.
RARE
SOFU-JP048
Link Arrows → Top-Left Top Top-Right
Left   Right
Bottom-Left Bottom Bottom-Right
Agave Dragon
EARTH / Wyrm-Type Link / ATK 3000 / Link 4
2 or more monsters, other than Tokens
If this card is played through a Link Summon, you can choose to apply these effects in order, depending on the Types of monsters in the Graveyards. You may only use this effect of "Agave Dragon" once per turn.
● Make your opponent take 100 points of damage for each Dragon-Type monster.
● This card receives 200 ATK for each Dinosaur-Type monster.
● All monsters your opponent has in play lose 300 ATK for each Sea Serpent-Type monster.
● You receive 400 LP for each Wyrm-Type monster.
RARE
SOFU-JP047***
Link Arrows → Top-Left Top Top-Right
Left   Right
Bottom-Left Bottom Bottom-Right
Folgo, Justice Fur Hire
DARK / Beast-Type Link / ATK 2400 / Link 3
3 monsters with different Types
This card may not be used as Link Material. If this card is played through a Link Summon, you can play 1 monster with "Fur Hire" in its name that has a different Type from the 3 monsters used for the Link Summon though a Special Summon from your Deck to your field in Defense Mode. If a card(s) your opponent has in play is defeated through battle or is destroyed by a card effect, you can draw 1 card from your Deck, then if you control 3 or more monsters with "Fur Hire" in their names that have different names, draw 2 additional cards. You may only use each effect of "Folgo, Justice Fur Hire" once per turn.
ULTRA RARE
SOFU-JP043
Link Arrows → Top-Left Top Top-Right
Left   Right
Bottom-Left Bottom Bottom-Right
Galatea, the Orcust Automatron
DARK / Machine-Type Link / ATK 1800 / Link 2
2 Effect Monsters, including a monster with "Orcust" in its name
While this card is linked, it may be defeated through battle. You can choose 1 of your Machine-Type monsters that is removed from play and shuffle it into the Deck, then you can Set 1 Spell or Trap Card with "Orcust" in its name from your Deck to your field. You may only use this effect of "Galatea, the Orcust Automaton" once per turn.
RARE
SOFU-JP040**
Link Arrows → Top-Left Top Top-Right
Left   Right
Bottom-Left Bottom Bottom-Right
Salamangreat Heatleo
FIRE / Cyberse-Type Link / ATK 2300 / Link 3
2 or more FIRE Effect Monsters
If this card is played through a Link Summon, you can choose 1 card in your opponent's Spell & Trap Zone and shuffle it into the Deck. Once per turn, during your Main Phase, if this card was played through a Link Summon by using "Salamangreat Heatleo" as a Link Material, you can choose 1 monster in play that is face-up and 1 monster in your Graveyard. The ATK of the first monster becomes equal to the ATK of the monster in the Graveyard, until the end of this turn.
SUPER RARE
SOFU-JP037**
Thunder Dragon Colossus
DARK / Thunder-Type Fusion / Level 8 / ATK 2600 / DEF 2400
"Thunder Dragon" + 1 Thunder-Type monster
This card may not be played through a Special Summon other than by a Fusion Summon or by Tributing 1 Thunder-Type Effect non-Fusion Monster when a Thunder-Type monster in the hand uses its effect ("Polymerization" is not used in this case). Cards may not be added from the Main Deck to your opponent's hand other than by drawing them. If this card would be defeated through battle or destroyed by a card effect, you can remove 1 Thunder-Type monster in your Graveyard from play instead.
SUPER RARE