*Cards below are written with a mock translation using the card's actual
English card text. This is based on how the cards are actually
translated and thus may not work exactly like the card's TCG version. *Cards not listed below do not have a different card rarity in Japan. |
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Soul Fusion Different Japan Card Rarities
SOFU-JP078** | |
Card Info | Trap Trick Normal Trap Remove 1 Normal Trap Card in your Deck from play, other than "Trap Trick", then Set 1 card with the same name from your Deck to your field. That card may be used this turn. You may only use 1 Trap Card for the rest of this turn. You may only use 1 "Trap Trick" per turn. SUPER RARE |
SOFU-JP077 | |
Card Info | Toll Hike Continuous Trap Both players must send 1 card from their hand to the Graveyard to announce an attack. COMMON |
SOFU-JP076 | |
Card Info | Invincibility Barrier Continuous Trap Once per turn, you can remove 1 Ritual Monster, Fusion Monster, Synchro Monster, Xyz Monster, Pendulum Monster, or Link Monster you have in play from play. This turn, nullify the effects of monsters with the same card type as the monster that was removed from play. RARE |
SOFU-JP075 | |
Card Info | Necro Fusion Normal Trap Play 1 Fusion Monster through a Fusion Summon your Extra Deck, by removing Fusion Materials listed on it in your Graveyard from play face-down. That monster may not attack this turn. RARE |
SOFU-JP073 | |
Card Info | Thunder Dragon Discharge Continuous Trap The use of your Thunder-Type monsters' effects may not be nullified. Once per turn, if a monster(s) with "Thunder Dragon" in its name is played through a Normal Summon or Special Summon to your field, you can choose 1 Spell or Trap Card in play, then remove 1 Thunder-Type monster in your Deck from play and destroy the chosen Spell or Trap Card. COMMON |
SOFU-JP068 | |
Card Info | Necrovalley Temple Continuous Trap While a monster(s) with "Gravekeeper's" in its name "Necrovalley" are both in play, monsters your opponent has in play lose 500 ATK and DEF. Once per turn, during the Main Phase, if you have no card in your Field Zone, you can play 1 "Necrovalley" directly from your hand or Graveyard to your field. If this card you have in play is destroyed by an opponent's effect and sent to your Graveyard, you can Set 1 Spell or Trap Card with "Necrovalley" from your Deck to your field, other than "Necrovalley Temple". COMMON |
SOFU-JP060 | |
Card Info | Thunder Dragon Fusion Normal Spell Play 1 Thunder-Type Fusion Monster through a Fusion Summon from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck that you have in play, are in your Graveyard and/or any that you own that are removed from play face-up. During your Main Phase, other than the turn this card was sent to the Graveyard, you can remove this card in your Graveyard from play to choose 1 Thunder-Type monster in your Deck and add it to your hand. You may only use each effect of "Thunder Dragon Fusion" once per turn. COMMON |
SOFU-JP058 | |
Card Info | Orcustrated Return Normal Spell Send 1 monster with "Orcust" or "World Legacy" in its name from your hand or that is in play on your field face-up to the Graveyard to draw 2 cards from your Deck. You may only use 1 "Orcustrated Return" per turn. RARE |
SOFU-JP055 | |
Card Info | Necrovalley Throne Normal Spell Choose 1 of these effects to use. ● Choose 1 monster in your Deck with "Gravekeeper's" in its name and add it to your hand. ● Play 1 monster with "Gravekeeper's" in its name through a Normal Summon to the field. You may only use 1 "Necrovalley Throne" per turn. COMMON |
SOFU-JP053 | |
Card Info | Will of the Salamangreat Continuous Spell During your Main Phase, you can play 1 monster with "Salamangreat" in its name through a Special Summon from your hand or Graveyard to your field. You can send this card in play that isf face-up to the Graveyard, then choose 1 Link Monster you have in play with "Salamangreat" in its name that was played through a Link Summon by using a monster with its same name as Link Material and play monster(s) with "Salamangreat" in its name through a Special Summon from the hand and/or Graveyard to the field in Defense Mode up to the number of that monster's Link Rating. You may only use 1 "Will of the Salamangreat" effect per turn, and only once during that turn. RARE |
SOFU-JP048 | |
Card Info | Agave Dragon EARTH / Wyrm-Type Link / ATK 3000 / Link 4 / Left, Right, Bottom-Left and Bottom-Right Link Arrows 2 or more monsters, other than Tokens If this card is played through a Link Summon, you can choose to apply these effects in order, depending on the Types of monsters in the Graveyards. You may only use this effect of "Agave Dragon" once per turn. ● Make your opponent take 100 points of damage for each Dragon-Type monster. ● This card receives 200 ATK for each Dinosaur-Type monster. ● All monsters your opponent has in play lose 300 ATK for each Sea Serpent-Type monster. ● You receive 400 LP for each Wyrm-Type monster. RARE |
SOFU-JP047*** | |
Card Info | Folgo, Justice Fur Hire DARK / Beast-Type Link / ATK 2400 / Link 3 / Top, Bottom-Left and Bottom-Right Link Arrows 3 monsters with different Types This card may not be used as Link Material. If this card is played through a Link Summon, you can play 1 monster with "Fur Hire" in its name that has a different Type from the 3 monsters used for the Link Summon though a Special Summon from your Deck to your field in Defense Mode. If a card(s) your opponent has in play is defeated through battle or is destroyed by a card effect, you can draw 1 card from your Deck, then if you control 3 or more monsters with "Fur Hire" in their names that have different names, draw 2 additional cards. You may only use each effect of "Folgo, Justice Fur Hire" once per turn. ULTRA RARE |
SOFU-JP043 | |
Card Info | Galatea, the Orcust Automatron DARK / Machine-Type Link / ATK 1800 / Link 2 / Bottom-Left and Top-Right Link Arrows 2 Effect Monsters, including a monster with "Orcust" in its name While this card is linked, it may be defeated through battle. You can choose 1 of your Machine-Type monsters that is removed from play and shuffle it into the Deck, then you can Set 1 Spell or Trap Card with "Orcust" in its name from your Deck to your field. You may only use this effect of "Galatea, the Orcust Automaton" once per turn. RARE |
SOFU-JP040** | |
Card Info | Salamangreat Heatleo FIRE / Cyberse-Type Link / ATK 2300 / Link 3 / Top, Bottom-Left and Bottom-Right Link Arrows 2 or more FIRE Effect Monsters If this card is played through a Link Summon, you can choose 1 card in your opponent's Spell & Trap Zone and shuffle it into the Deck. Once per turn, during your Main Phase, if this card was played through a Link Summon by using "Salamangreat Heatleo" as a Link Material, you can choose 1 monster in play that is face-up and 1 monster in your Graveyard. The ATK of the first monster becomes equal to the ATK of the monster in the Graveyard, until the end of this turn. SUPER RARE |
SOFU-JP037** | |
Card Info | Thunder Dragon Colossus DARK / Thunder-Type Fusion / Level 8 / ATK 2600 / DEF 2400 "Thunder Dragon" + 1 Thunder-Type monster This card may not be played through a Special Summon other than by a Fusion Summon or by Tributing 1 Thunder-Type Effect non-Fusion Monster when a Thunder-Type monster in the hand uses its effect ("Polymerization" is not used in this case). Cards may not be added from the Main Deck to your opponent's hand other than by drawing them. If this card would be defeated through battle or destroyed by a card effect, you can remove 1 Thunder-Type monster in your Graveyard from play instead. SUPER RARE |
SOFU-JP036*** | |
Card Info | Thunder Dragon Titan LIGHT / Thunder-Type Fusion / Level 10 / ATK 3200 / DEF 3200 3 monsters with "Thunder Dragon" in their names This card may not be played through a Special Summon other than by a Fusion Summon or by removing 1 Thunder-Type monster in your hand and 1 Thunder-Type Fusion Monster you have in play, other than "Thunder Dragon Titan" from play during the turn a Thunder-Type monster in the hand uses its effect ("Polymerization" is not used in this case). During either player's turn, when a Thunder-Type monster in the hand uses its effect, you can destroy 1 card in play. If this card would be destroyed by card effect, you can remove 2 cards in your Graveyard from play instead. ULTRA RARE |
SOFU-JP033 | |
Card Info | Salamangreat Emerald Eagle FIRE / Cyberse-Type Ritual / Level 8 / ATK 2800 / DEF 2000 You may play this card through a Ritual Summon using "Rise of the Salamangreat". When this card is played through a Ritual Summon by using "Salamangreat Emerald Eagle" on yoru field, you can destroy all monsters your opponent has in play that were played through a Special Summon. Once per turn, you can Tribute 1 Link Monster in play with "Salamangreat" in its name to have this card receive this effect this turn. ● When the Damage Step starts, if this card battles a monster your opponent has in play, destroy that opponent's monster, then make your opponent take damage equal to that monster's original ATK. RARE |
SOFU-JP031 | |
Card Info | Token Collector EARTH / Fiend / Level 4 / ATK 0 / DEF 2000 If a Token is played through a Special Summon outside of the Damage Step, you can play this card through a Special Summon from your hand or Graveyard. You may only use this effect of "Token Collector" once per turn. If this card is played through a Special Summon, destroy all Tokens on the field, then this card receives 400 ATK for each Token destroyed. Neither player may play Tokens through a Special Summon. NORMAL RARE |
SOFU-JP028** | |
Card Info | Condemned Witch DARK / Fairy / Level 4 / ATK 100 / DEF 2000 When this card is played through a Normal Summon, you can choose 1 Quick-Play Spell with "Forbidden" in its name in your Deck and add it to your hand. During your opponent's Main Phase, you can Tribute this card to play 1 Level 4 Fairy-Type monster through a Special Summon from your Deck to your field, other than "Condemned Witch". You may only use each effect of "Condemned Witch" once per turn. SUPER RARE |
SOFU-JP025*** | |
Card Info | Chaos Dragon Levianeer DARK / Dragon / Level 8 / ATK 3000 / DEF 0 This card may not be played through a Normal Summon or Set. Ths card must first be initially played through a Special Summon by removing 3 LIGHT and/or DARK monsters in your GY from play. When you play thsi card through a Special Summon this way, youou can choose to apply this effect, based on the Attribute(s) of the monsters removed from play for the Special Summon, but this card may not attack for the rest of this turn. ● Only LIGHT: Play 1 monster through a Special Summon from your Graveyard to your field in Defense Mode. ● Only DARK: Choose 1 random card in your opponent's hand and shuffle it into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards in play. You may only use this effect of "Chaos Dragon Levianeer" once per turn. ULTRA RARE |
SOFU-JP022 | |
Card Info | Thunder Dragonduo DARK / Thunder / Level 8 / ATK 2800 / DEF 0 This card may not be played through a Normal Summon or Set. Ths card must first be initially played through a Special Summon by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once per turn, if a monster effect is used while in the hand, this card receives 300 ATK until the end of this turn. When this card defeats a monster your opponent has in play through battle, you can remove 1 card in your Graveyard from play to choose 1 Thunder-Type monster in your Deck and add it to your hand. Once per turn, during your opponent's End Phase: You can choose 1 of your cards that is removed from play and place it on the top or bottom of your Deck. RARE |
SOFU-JP021 | |
Card Info | Thunder Dragonroar DARK / Thunder / Level 6 / ATK 2400 / DEF 0 You can discard this card from your hand to choose 1 of your cards with "Thunder Dragon" in its name that is removed from play or in your Graveyard, other than "Thunder Dragonroar" and add it to your hand. If this card is removed from play or sent from the field to the Graveyard, you can play 1 monster with "Thunder Dragon" in its name through a Special Summon from your Deck to your field in Defense Mode, but it is returned to the hand during the End Phase. You may only use 1 "Thunder Dragonroar" effect per turn, and only once during that turn. COMMON |
SOFU-JP020 | |
Card Info | Thunder Dragonhawk LIGHT / Thunder / Level 6 / ATK 1800 / DEF 2200 You can discard this card from your hand to the Graveyard to play 1 monster with "Thunder Dragon" in its name that is removed from play or in your Graveyard, other than Thunder Dragonhawk" through a Special Summon to your field. If this card is removed from play or sent from the field to the Graveyard, you can choose any number of cards from your hand and shuffle them into the Deck, then draw the same number of cards. You may only use 1 "Thunder Dragonhawk" effect per turn, and only once during that turn. COMMON |
SOFU-JP019 | |
Card Info | Thunder Dragondark DARK / Thunder / Level 5 / ATK 1600 / DEF 1500 During either player's turn, you can discard this card from your hand to choose 1 "Thunder Dragondark" in your Deck and add it to your hand. If this card is removed from play or sent from the field to the Graveyard, you can choose 1 card in your Deck with "Thunder Dragon" in its name and add it to your hand, other than "Thunder Dragondark". You may only use 1 "Thunder Dragondark" effect per turn, and only once during that turn. RARE |
SOFU-JP018 | |
Card Info | Thunder Dragonmatrix LIGHT / Thunder / Level 1 / ATK 0 / DEF 2000 During either player's turn, you can discard this card from your hand, then choose 1 Thunder-Type monster you have in play. It receives 500 ATK. If this card is removed from play or sent from the field to the Graveyard, you can choose 1 "Thunder Dragonmatrix" in your Deck and add it to your hand. You may only use 1 "Thunder Dragonmatrix" effect per turn, and only once during that turn. COMMON |
SOFU-JP017 | |
Card Info | World Legacy - "World Wand" DARK / Machine / Level 8 / ATK 500 / DEF 2500 If this card is played through a Normal Summon or Set, it my not be defeated through battle with a monser that was played through a Special Summon from the Extra Deck. You may only use each of these effects of "World Legacy - "World Wand" once per turn. ● If this card is sent to the Graveyarsd, you can play 1 monster with "World Legacy" in its name through a Special Summon from your hand to your field. ● You can remove this card in your Graveyard from play, then choose 1 of your monsters with "Orcust" in its name that is removed from play and play it throguh a Special Summon to your field, but you may not play monsters through a Special Summon for the rest of this turn, other than DARK monsters. RARE |
SOFU-JP016 | |
Card Info | Orcust Harp Horror DARK / Machine / Level 4 / ATK 1700 / DEF 1400 You can remove this card in your Graveyard from play to play 1 monster with "Orcust" in its name, other than "Orcust Harp Horror" through a Special Summon from your Deck to your field. You may not play monsters through a Special Summon for the rest of this turn, other than DARK monsters. You may only use this effect of "Orcust Harp Horror" once per turn. COMMON |
SOFU-JP015 | |
Card Info | Orcust Cymbol Skeleton DARK / Machine / Level 3 / ATK 1200 / DEF 1500 You can remove this card in your Graveyard from play to play 1 monster with "Orcust" in its name, other than "Orcust Cymbal Skeleton" through a Special Summon from your Graveyard to your field. You may not play monsters through a Special Summon for the rest of this turn, other than DARK monsters. You may only use this effect of "Orcust Cymbal Skeleton" once per turn. COMMON |
SOFU-JP014 | |
Card Info | Orcust Brass Bombard DARK / Machine-Type Tuner / Level 1 / ATK 500 / DEF 1900 You can remove this card in your Graveyard from play to play 1 monster with "Orcust" in its name, other than "Orcust Brass Bombard" through a Special Summon from your hand to your field. You may not play monsters through a Special Summon for the rest of this turn, other than DARK monsters. You may only use this effect of "Orcust Brass Bombard" once per turn. COMMON |
SOFU-JP012 | |
Card Info | Gravekeeper's Headman DARK / Spellcaster / Level 4 / ATK 500 / DEF 1500 If this card is played face-up, you can choose 1 Level 4 monster in your Graveyard with "Gravekeeper's" in its name and Special Summon it in Attack Mode or in Defense Mode face-down. You may only use this effect of "Gravekeeper's Headman" once per turn. This card's effect is unable to be affected by "Necrovalley". COMMON |
SOFU-JP005 | |
Card Info | Salamangreat Jack Jaguar FIRE / Cyberse / Level 4 / ATK 1800 / DEF 1200 If this card chooses a monster in Defense Mode for an attack target that has less DEF than this card's ATK, inflict the difference to your opponent. If you have a Link Monster monster with "Salamangreat" in its name in play on your field while this card is in your Graveyard, you can choose 1 monster in your Graveyard with "Salamangreat" in its name, other than "Salamangreat Jack Jaguar" and shuffle it into the Deck, then play this card through a Special Summon to your field You may only use this effect of "Salamangreat Jack Jaguar" once per turn. RARE |