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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Secrets of Eternity (Page 2)

SECE-EN039
Frontline Observer
EARTH / Machine / Level 4 / ATK 1000 / DEF 1500
During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
RARE
Rating: 2
Comments: You have to wait to do anything with its effect but Qli Decks might want this for searching out a Qli Pendulum monster or you can run it in an EARTH Deck and get practically anything.
SECE-EN038
Dragon Dowser
EARTH / Wyrm / Level 4 / ATK 1500 / DEF 1500
When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
RARE
Rating: 2
Comments: You do have those Qli monsters to choose from but it does little good because it doesn't stick around that long and even having it go to the Extra Deck does little without having Pendulum Monsters as Spell Cards already.
SECE-EN037
Lightning Rod Lord
LIGHT / Thunder / Level 4 / ATK 1800 / DEF 100
Neither player can activate Spell Cards during Main Phase 1.
SUPER RARE
Rating: 3
Comments: A beatstick that can prevent its destruction before your opponent's Battle Phase and you can also help it with Honest but you're also prevented from either adding to its ATK or getting rid of a threat early on too.
SECE-EN036
Thunderclap Skywolf
LIGHT / Thunder / Level 7 / ATK 2500 / DEF 2000
If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.
SUPER RARE
Rating: 2
Comments: With Call of the Haunted and the like, you won't have a problem reviving it from the Graveyard but since it doesn't do anything else but make you give up your Battle Phase for using its effect and is pretty weak, I cannot give it any higher a rating.
SECE-EN035
Caius the Mega Monarch
DARK / Fiend / Level 8 / ATK 2800 / DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
● You can target 2 cards, instead.
ULTRA RARE
Rating: 2
Comments: It requires more effort than the original outside of using Double Coston but you get a bit more out of it as you could get rid of up to two threats and deal 1000 damage, not to mention, it's a bit stronger.
SECE-EN034
Jigabyte
WATER / Reptile / Level 4 / ATK 1500 / DEF 200
You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
COMMON
Rating: 2
Comments: So far, none of these guys have proven all that good but maybe one day one will be good enough to use and thus use this guy.
SECE-EN033
Koa'ki Meiru Overload
EARTH / Rock / Level 4 / ATK 1900 / DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
RARE
Rating: 2
Comments: A more unstable version of Thunder King Rai-Oh because unlike Rai-Oh, this guy is plagued with its friends' need of the Iron Core being discarded or revealing the matching monster type in the owner's hand.
SECE-EN032
Skilled Blue Magician
LIGHT / Spellcaster / Level 4 / ATK 1800 / DEF 1800
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
SUPER RARE
Rating: 3
Comments: While trading this card in for Gaia the Fierce Knight is anything but ideal, his stats and Level sure are and he'll help with not only other Spellcasters, but LIGHT monsters and in Decks using Spell Counters!
SECE-EN031
Jinzo - Jector
DARK / Machine / Level 4 / ATK 800 / DEF 2000
This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn.
SUPER RARE
Rating: 2
Comments: It doesn't negate Spells or Traps like the monster it can search out but will at least reveal them so you know what to expect and then brings out what you searched for and has 2000 DEF but it requires you give this guy up and that can leave you vulnerable if you cannot get off its effect.
SECE-EN030
Morphtronic Smartfon
EARTH / Machine-Type Tuner / Level 1 / ATK 100 / DEF 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard.
● While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck.
● While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck in any order.
COMMON
Rating: 1
Comments: Clearly it tried to upgrade from Celfon and failed badly because all it got out that was any use was being a Tuner but that's outweighed by everything else and is thus moot.
SECE-EN029
Spiritual Beast Rampengu
WIND / Beast / Level 4 / ATK 1600 / DEF 400
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
COMMON
Rating: 2
Comments: As much as I want to give it a 1 out of 5 for such a bad effect, I have to give it some slack as it might be useful down the road and is also better than Infernoids.
SECE-EN028
Dance Princess of the Nekroz
WATER / Spellcaster / Level 4 / ATK 1600 / DEF 800
Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
RARE
Rating: 2
Comments: It basically guarantees your Nekroz Ritual monster will hit the field without any snags but things like Smashing Ground and Fissure are still fair game and without the Ritual Summoning, she's fairly weak.
SECE-EN027
Yosenju Tsujik
WIND / Beast-Warrior / Level 4 / ATK 1000 / DEF 0
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
COMMON
Rating: 2
Comments: Discarding it may be your best option as it's stats are pretty weak to rely on powering itself up and it's a nice surprise for when your opponent thinks they'll defeat your monster but of course, it does return to the hand during the End Phase if Normal Summoned.
SECE-EN026
Yosenju Magat
WIND / Beast / Level 6 / ATK 2000 / DEF 100
If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
COMMON
Rating: 2
Comments: Unlike Inferiornoids, sorry, Infernoids, these guys can be played normally and the only side-effect it has is when it's Special Summoned but you may not have it on the field by then and can make use of that with Spring of Rebirth!
SECE-EN025
Satellarknight Rigel
LIGHT / Warrior / Level 4 / ATK 1900 / DEF 700
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.
SUPER RARE
Rating: 4
Comments: A searchable beatstick and Honest target that can make itself or any of its friends a bit stronger if you're willing to send it to the Graveyard during the End Phase but poses no threat to you if you decide not to!
SECE-EN024
Satellarknight Capella
LIGHT / Warrior / Level 4 / ATK 1100 / DEF 2000
If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Stellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
● You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
COMMON
Rating: 2
Comments: It'll help you Xyz Summon Rank 5s and has enough DEF that if all else fails, it can stay alive a bit longer but treating Satellarknights as Level 5 is a one-off deal unless you Summon multiple copies.
SECE-EN023
Apoqliphort Skybase
EARTH / Machine / Level 9 / ATK 2900 / DEF 2500
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
ULTRA RARE
Rating: 2
Comments: A dedicated Qliphort Deck would probably run this as its terms and conditions basically forbid it elsewhere and for your efforts, it's immune to most other effects and can steal monsters for the turn.
SECE-EN022
Qliphort Stealth
EARTH / Machine-Type Pendulum / Level 8 / ATK 2800 / DEF 1000 / Scale 1
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.
ULTRA RARE
Rating: 2
Comments: Being able to respond to an effect that returns 1 measly card on the field to the hand only when it hits the field is hardly an accomplishment, even if it was your only card on the field and without that, it's just a rehash of its friends.
SECE-EN021
Qliphort Cephalopod
EARTH / Machine-Type Pendulum / Level 7 / ATK 2800 / DEF 1000 / Scale 9
You can only Special Summon "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent.
SUPER RARE
Rating: 2
Comments: You won't get much out of it by using it either as a Pendulum monster or as a regular Effect Monster outside a Qli Deck because it basically restrains you to using its friends.
SECE-EN020
Qliphort Monolith
EARTH / Machine-Type Pendulum / Level 5 / ATK 2400 / DEF 1000 / Scale 1
You cannot Special Summon monsters, except ‟Qli” monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of ‟Qli” monsters you Tributed for Tribute Summons this turn.
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SECRET RARE
Rating: 2
Comments: You can use it as a standalone beatstick but that doesn't really justify its high rarity when plenty of cards exist with little or no side-effects and are lower rarities.