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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Secrets of Eternity (Page 3)

*Also available as an Ultimate Rare card.
SECE-EN059
Nephe Shaddoll Fusion
Equip Spell
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
SECRET RARE
Rating: 1
Comments: Even if you factor in that it can allow you to Fusion Summon with Materials from your hand, so does Polymerization and that card is less expensive and Homunculus the Alchemic Being can do what this card also does and is also easier to find so I really don't see the use in this.
SECE-EN058
Void Expansion
Field Spell
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
RARE
Rating: 3
Comments: About time we get an unrestrained Jam Breeding Machine because not only is this field Spell one-sided but you can do what you will with the token and are allowed to do whatever else you want while it's active, nor does it require you to have an Infernoid monster out to activate it!
SECE-EN057
Void Seer
Quick-Play Spell
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
SUPER RARE
Rating: 2
Comments: Being a Quick-Play Spell helps it a bit but with Infernoids thus far being terrible, it doesn't help them enough.
SECE-EN056
Gottoms' Second Call
Normal Spell
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.
RARE
Rating: 2
Comments: You'd probably just Xyz Summon with them anyway as their ATK becomes 0 and you'll lose them during the End Phase but you need an X-Saber Synchro to be out first.
SECE-EN055
Constellar Twinkle
Normal Spell
Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn.
COMMON
Rating: 2
Comments: It's sure to help Constellar Decks out as it can prepare them for a Rank 5 or 6 Xyz Summon and you can retrieve this card back but that requires banishing one of their friends out of your Graveyard.
SECE-EN054
Raidraptor - Nest
Continuous Spell
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
RARE
Rating: 2
Comments: I haven't seen Raidraptors in action yet (and perhaps won't if their full support hasn't been released yet) but this seems like an ideal card to include even though it's a bit more restrained than say Black Whirlwind, the Blackwing version of this card.
SECE-EN053
Illusion Balloons
Quick-Play Spell
If a monster(s) was destroyed this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
COMMON
Rating: 2
Comments: A Quick-Play Spell that has at best a 1 in 5 chance of getting a Performapal because regardless of how many you get, you can only Special Summon 1.
SECE-EN052
Sky Cavalry Centaurea
LIGHT / Beast-Warrior-Type Xyz / Rank 2 / ATK 2000 / DEF 0
2 Level 2 monsters
This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.
ULTRA RARE
Rating: 2
Comments: Stronger than most Xyz monsters with its rank but monsters like Marshmallon don't need Xyz Materials to save themselves from destruction in battle and are therefore easier to play.
SECE-EN051*
Stellarknight Constellar Diamond
LIGHT / Wyrm-Type Xyz / Rank 5 / ATK 2700 / DEF 2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
ULTRA RARE
Rating: 2
Comments: It gets somewhat easier to Xyz Summon if you can wait past your Battle Phase and thus will have more Xyz Materials but its other effect hinders both players and the last effect has only a 1 in 7 chance of encountering a DARK monster unless it's against a DARK Deck.
SECE-EN050
Raidraptor - Rise Falcon
DARK / Winged Beast-Type Xyz / Rank 4 / ATK 100 / DEF 2000
3 Level 4 Winged Beast-Type monsters
This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
COMMON
Rating: 2
Comments: It'll need to detach first in order to have any success against Special Summoned monsters in battle because that dismal 100 ATK will otherwise be its and your loss.
SECE-EN049*
Metaphys Horus
LIGHT / Wyrm-Type Synchro / Level 6 / ATK 2300 / DEF 1600
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material.
● Normal Monster: This face-up card is unaffected by other card effects this turn.
● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
ULTRA RARE
Rating: 2
Comments: The latest in the Horus the Black Flame Dragon LV6 evolution but it's not a great one because its effects are pretty subpar because in order to get any of them, you have to use the specific monster the bullet(s) require(s) and you're only going to get that effect that turn.
SECE-EN048*
Superheavy Samurai Warlord Susanowo
EARTH / Machine-Type Synchro / Level 10 / ATK 2400 / DEF 3800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.
SUPER RARE
Rating: 3
Comments: Since it can attack while in Defense Mode and applies its DEF for its ATK when doing so, that's a good start and you can take any Spell or Trap your opponent used or lost and use it for yourself! The specific Synchro Materials and needing no Spell or Trap Cards in your Graveyard to snag an opponent's lost/used up Spell or Trap does bring down its rating, though.
SECE-EN047
El Shaddoll Wendigo
WIND / Psychic-Type Fusion / Level 6 / ATK 200 / DEF 2800
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. During either player's turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
SUPER RARE
Rating: 2
Comments: It can even target itself and since it'll be in Defense Mode, it'll likely protect your LPs too but it's still prone to other destruction effects and even then, you only get a Shaddoll support card.
SECE-EN046
Gem-Knight Lady Lapis Lazuli
EARTH / Rock-Type Fusion / Level 5 / ATK 2400 / DEF 1000
"Gem-Knight Lapis" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
RARE
Rating: 2
Comments: It requires that minute Normal Monster in this set and you can only Special Summon one copy per turn but if you can get more than one out, you can deal some damage but only for each Special Summoned monster out.
SECE-EN045
Rune-Eyes Pendulum Dragon
DARK / Dragon-Type Fusion / Level 8 / ATK 3000 / DEF 2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
ULTRA RARE
Rating: 3
Comments: With Odd-Eyes Pendulum being worthy enough for play and some decent Spellcasters out there, it's sure to obtain one of the bulleted effects and perhaps even the bonus effect above the bulleted effects!
SECE-EN044*
Nekroz of Gungnir
WATER / Spellcaster-Type Ritual / Level 7 / ATK 2500 / DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or by card effects this turn.
● During either player's turn: You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
SECRET RARE
Rating: 2
Comments: Chances are, when this guy has hit the field, you'll only be able to use the 2nd effect at best but until Nekroz get more cards, even that won't be enough and that's dismal for the restraints this guy has.
SECE-EN043
Marmiting Captain
EARTH / Warrior / Level 3 / ATK 1200 / DEF 400
When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
SHORT PRINT COMMON
Rating: 2
Comments: You get a bit more leeway in terms of what you can Special Summon by its effect but it's also a 1 in 3 chance.
SECE-EN042
Legendary Maju Garzett
DARK / Fiend / Level 8 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SHORT PRINT COMMON
Rating: 2
Comments: It's a powerhouse in the making but you have to give up all your monsters to do so and if it's destroyed or the Summon is negated, you don't have any defenses if all else fails.
SECE-EN041
Deskbot 003
EARTH / Machine / Level 3 / ATK 500 / DEF 500
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn, during either player's turn: You can target 1 "Deskbot" monster you control; it gains 500 ATK and DEF for each "Deskbot" card you currently control, until the end of this turn.
COMMON
Rating: 2
Comments: You can quickly power it up to 2500 ATK during either player's turn but they're all weak as a whole and without their effects, you're quite vulnerable to damage and none of these guys are really worth using.
SECE-EN040
Uni-Zombie
DARK / Zombie-Type Tuner / Level 3 / ATK 1300 / DEF 0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
COMMON
Rating: 2
Comments: A Tuner that can modify the Level of any monster on the field but unless you run a Zombie monster deck, you won't get to do much else and given this guy's stats, it may not live to use the effect again.