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Savage Strike (Page 5)
SAST-EN099 | |
Red Rising Dragon DARK / Dragon-Type Synchro / Level 6 / ATK 2100 / DEF 1600 1 Fiend Tuner + 1+ non-Tuner monster When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both. COMMON |
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SAST-EN098 | |
Shinobi Necro DARK / Zombie-Type Tuner / Level 2 / ATK 800 / DEF 0 If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Shinobi Necro” once per turn. COMMON |
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SAST-EN097 | |
Super Armored Robot Armed Black Iron "C" EARTH / Insect / Level 8 / ATK 2400 / DEF 2800 If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use effect of "Super Armored Robot Armed Black Iron "C"" once per turn. COMMON |
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SAST-EN096 | |
Performapal Clay Breaker EARTH / Warrior / Level 6 / ATK 2000 / DEF 1000 If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn. COMMON |
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SAST-EN095 | |
Trickstar Corobane LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1000 If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn. ULTRA RARE |
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SAST-EN094 | |
Subterror Guru EARTH / Dragon-Type Flip / Level 4 / ATK 1600 / DEF 1800 FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn. COMMON |
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SAST-EN093 | |
Legendary Secret of the Six Samurai DARK / Warrior / Level 4 / ATK 500 / DEF 2000 When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. COMMON |
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SAST-EN092 | |
Cyberse Converter LIGHT / Cyberse / Level 2 / ATK 1000 / DEF 1000 If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn. COMMON |
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SAST-EN091 | |
Apple of Enlightenment Normal Trap Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control, banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. RARE |
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SAST-EN090 | |
Final Light Normal Spell Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid. Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only active 1 "Final Light" per turn. ULTRA RARE |
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SAST-EN089 | |
Valkyrie Vierte LIGHT / Fairy / Level 3 / ATK 1400 / DEF 1400 During your Main Phase: Excavate cards from the top of your Deck equal to the number of other “Valkyrie” monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your Deck. You can only use each effect of “Valkyrie Vierte” once per turn. SUPER RARE |
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SAST-EN088 | |
Valkyrie Sechste LIGHT / Fairy / Level 1 / ATK 0 / DEF 2000 If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste” once per turn. SECRET RARE |
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SAST-EN087 | |
Time Thief Flyback Normal Trap Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn. COMMON |
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SAST-EN086 | |
Time Thief Hack Continuous Spell During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn. COMMON |
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SAST-EN085 | |
Time Thief Redoer DARK / Psychic-Type Xyz / Rank 4 / ATK 2400 / DEF 2000 2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on top of the Deck. You can only use this effect of “Time Thief Redoer” once per turn. COMMON |
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SAST-EN084 | |
Time Thief Regulator DARK / Machine / Level 4 / ATK 600 / DEF 200 If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn. COMMON |
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SAST-EN083 | |
Time Thief Bezel Ship DARK / Machine / Level 4 / ATK 1000 / DEF 2000 (Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn. COMMON |
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SAST-EN082 | |
Time Thief Winder DARK / Psychic / Level 4 / ATK 1800 / DEF 1300 You can detach 1 material from an Xyz Monster you control: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Time Thief” card from your Deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn. COMMON |
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SAST-EN081 | |
Super Anti-Kaiju War Machine Mecha-Thunder-King LIGHT / Machine / Level 9 / ATK 2200 / DEF 2100 During the Main Phase (Quick Effect): You can discard this card, banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" card effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in you GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel. SECRET RARE |
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SAST-EN080 | |
Loss Time Normal Trap If your opponent's LP is 4000 or higher, your LP becomes 1000 less than theirs. You can only activate 1 "Loss Time" per turn. COMMON |