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Savage Strike (Page 5)
SAST-EN099 | |
Red Rising Dragon DARK / Dragon-Type Synchro / Level 6 / ATK 2100 / DEF 1600 1 Fiend Tuner + 1+ non-Tuner monster When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both. COMMON |
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Rating: | 1 |
Comments: | Even for Synchro Summoning, this is pretty desperate because there are much better ways to revive Tuners and non-Tuners than wasting monsters for this. |
SAST-EN098 | |
Shinobi Necro DARK / Zombie-Type Tuner / Level 2 / ATK 800 / DEF 0 If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Shinobi Necro” once per turn. COMMON |
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Rating: | 2 |
Comments: | The effects are poor as are its stats but at least it's a Tuner and one that can benefit from a few cards' effects. |
SAST-EN097 | |
Super Armored Robot Armed Black Iron "C" EARTH / Insect / Level 8 / ATK 2400 / DEF 2800 If you have 3 Insect monsters with the same name in your GY: You can target any number of them; Special Summon this card from your hand, then equip them to this card. You can send 1 monster equipped to this card by this card's effect to the GY; destroy all monsters your opponent controls with ATK greater than or equal to the ATK of the monster sent to the GY. You can only use effect of "Super Armored Robot Armed Black Iron "C"" once per turn. COMMON |
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Rating: | 1 |
Comments: | The effect is much too situational to be of any use, even in Insect Decks. Plus, it doesn't have any other effects to make up for its relatively low ATK and DEF. |
SAST-EN096 | |
Performapal Clay Breaker EARTH / Warrior / Level 6 / ATK 2000 / DEF 1000 If this Tribute Summoned card battles an opponent's monster, during damage calculation: You can make that opponent's monster lose 500 ATK for each face-up Pendulum Monster currently in your Extra Deck, until the end of this turn. When you Pendulum Summon 2 or more monsters at the same time while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Performapal Clay Breaker" once per turn. COMMON |
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Rating: | 2 |
Comments: | Unfortunate that the 1st effect requires it to be Tribute Summoned before battling a monster but the ATK loss could perhaps be high enough to be decent but only if you have Pendulums in your Extra Deck. The other effect isn't much better, though. |
SAST-EN095 | |
Trickstar Corobane LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1000 If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn. ULTRA RARE |
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Rating: | 2 |
Comments: | While it can be used on its own, it needs another copy of itself to gain the extra ATK while Honest is also a Level 4 monster with more DEF so that it can either be used as defense or to power up one of your LIGHT monsters. |
SAST-EN094 | |
Subterror Guru EARTH / Dragon-Type Flip / Level 4 / ATK 1600 / DEF 1800 FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn. COMMON |
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Rating: | 2 |
Comments: | It might not survive the battle it's involved in that in turn gets you Subteterror support from your Deck but the other effect can help too. |
SAST-EN093 | |
Legendary Secret of the Six Samurai DARK / Warrior / Level 4 / ATK 500 / DEF 2000 When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. COMMON |
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Rating: | 2 |
Comments: | It's mostly only good for its 2000 DEF as the effects are entirely relying on Six Samurais. |
SAST-EN092 | |
Cyberse Converter LIGHT / Cyberse / Level 2 / ATK 1000 / DEF 1000 If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn. COMMON |
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Rating: | 1 |
Comments: | Not only is it quite weak but neither effect warrants using it as a whole. |
SAST-EN091 | |
Apple of Enlightenment Normal Trap Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control, banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. RARE |
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Rating: | 3 |
Comments: | Since Valkyries have plenty of support (some of which isn't even restrained to them), you'll probably have around 3-4 Valkyries at one time and thus draw up to 5 cards. The other effect isn't too bad either. |
SAST-EN090 | |
Final Light Normal Spell Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid. Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only active 1 "Final Light" per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Surprised one of the new cards was one of Zigfried's from the anime but it has no viable uses at all considering your opponent gets free monsters while you have to pay LP and only if you're reviving Valkyries. |
SAST-EN089 | |
Valkyrie Vierte LIGHT / Fairy / Level 3 / ATK 1400 / DEF 1400 During your Main Phase: Excavate cards from the top of your Deck equal to the number of other “Valkyrie” monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your Deck. You can only use each effect of “Valkyrie Vierte” once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | You probably won't get much of anything notable with the first effect but the other effect is actually pretty good. |
SAST-EN088 | |
Valkyrie Sechste LIGHT / Fairy / Level 1 / ATK 0 / DEF 2000 If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste” once per turn. SECRET RARE |
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Rating: | 3 |
Comments: | There's a lot of uses with this as it can be brought out easily with Photon Lead, Valhalla, Marauding Captain, etc and with 2000 DEF, it's always at least a good defense. Plus, it can drain your opponent's Deck too. |
SAST-EN087 | |
Time Thief Flyback Normal Trap Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn. COMMON |
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Rating: | 2 |
Comments: | Either way, your Time Thief gets an Xyz Material but it's entirely restrained to them. |
SAST-EN086 | |
Time Thief Hack Continuous Spell During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn. COMMON |
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Rating: | 2 |
Comments: | Obviously this is meant to be used with the likes of Redoer, which can get Xyz Materials from your opponent but even regular Xyz Monsters you have can benefit from this. Still, it's pretty much relient on your Xyz Monster having different card type as material. |
SAST-EN085 | |
Time Thief Redoer DARK / Psychic-Type Xyz / Rank 4 / ATK 2400 / DEF 2000 2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on top of the Deck. You can only use this effect of “Time Thief Redoer” once per turn. COMMON |
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Rating: | 3 |
Comments: | Not only is it pretty strong with generic Xyz Materials but in the very least, you can draw an extra card each turn and can snatch your opponent's very next card to make an Xyz Material. |
SAST-EN084 | |
Time Thief Regulator DARK / Machine / Level 4 / ATK 600 / DEF 200 If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn. COMMON |
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Rating: | 1 |
Comments: | I guess there's bound to be some members that aren't cut-out to be in the Deck and ironically enough, it's this guy. |
SAST-EN083 | |
Time Thief Bezel Ship DARK / Machine / Level 4 / ATK 1000 / DEF 2000 (Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn. COMMON |
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Rating: | 2 |
Comments: | Well if Time Thief Xyz Monstrers are about as good as Winder, then these guys will probably be well on their way to being top tier. |
SAST-EN082 | |
Time Thief Winder DARK / Psychic / Level 4 / ATK 1800 / DEF 1300 You can detach 1 material from an Xyz Monster you control: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Time Thief” card from your Deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn. COMMON |
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Rating: | 3 |
Comments: | Unlike most Archetypes that try to get going, Time Thieves are looking promising to say the least, as this guy already meets the requirements to be decent and can certainly be useful with its friends. |
SAST-EN081 | |
Super Anti-Kaiju War Machine Mecha-Thunder-King LIGHT / Machine / Level 9 / ATK 2200 / DEF 2100 During the Main Phase (Quick Effect): You can discard this card, banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" card effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in you GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel. SECRET RARE |
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Rating: | 2 |
Comments: | It's pretty weak for a Level 9 monster and is more-or-less relient on the standard Kaju strategy and even reviving a monaster from the Grave just isn't good enough when we have far better alternatives. |
SAST-EN080 | |
Loss Time Normal Trap If your opponent's LP is 4000 or higher, your LP becomes 1000 less than theirs. You can only activate 1 "Loss Time" per turn. COMMON |
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Rating: | 2 |
Comments: | This can certainly keep you in the Duel longer, especially if you're still pretty new to the game, or are at such a disadvantage but it won't help if they have less than 4000 LP. |