*Also available as an Ultimate Rare card |
JOTL-EN019 |
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Bujingi Wolf
LIGHT / Beast / Level 4
/ ATK 1100 / DEF 2000
Other Beast, Beast-Warrior, and Winged Beast-Type monsters you
control cannot be destroyed by battle.
COMMON |
Rating: |
2 |
Comments: |
Enough DEF to hold back most
Level 4 or lower monsters and his effect isn't limited to his archtype
but can't protect himself. |
JOTL-EN018 |
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Bujingi Turtle
LIGHT / Beast / Level 4
/ ATK 1700 / DEF 1200
During either player's turn, when a card or effect is activated
that targets a "Bujin" monster you control: You
can banish this card from your Graveyard;
negate that effect.
COMMON |
Rating: |
2 |
Comments: |
It'll stop anything once but is
pretty weak overall and only works to save Bujin monsters. |
JOTL-EN017 |
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Bujingi Quilin
LIGHT / Beast / Level 4
/ ATK 1600 / DEF 900
If you control a Beast-Warrior-Type "Bujin" monster:
You can banish this card from your Graveyard, then target 1
face-up card your opponent controls; destroy
that target. You can only use the effect of "Bujingi Quilin"
once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Odds are you'll get to do it
once or twice during the duel and it gets rid of any opponent's face-up
card but not worth being Super Rare. |
JOTL-EN016* |
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Bujin Yamato
LIGHT / Beast-Warrior / Level
4 / ATK 1800 / DEF 200
Once per turn, during your End Phase: You can
add 1 "Bujin" monster from your Deck to your hand, then send 1
card from your hand to the Graveyard. You can only control 1 "Bujin
Yamato".
ULTRA RARE |
Rating: |
3 |
Comments: |
An 1800 beatstick that can
search himself without any real negative drawback is very nice,
especially since it works with Honest! |
JOTL-EN015 |
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Schwarzschild Limit Dragon
DARK / Dragon / Level 8
/ ATK 2000 / DEF 0
If your opponent controls a monster with 2000 or more ATK, you
can Special Summon this card (from your hand).
COMMON |
Rating: |
1 |
Comments: |
He's trying to pass off as
Cyber Dragon but the better card triumphs as that card doesn't care what
the ATK of the opponent's monster is and has higher stats. |
JOTL-EN014 |
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Umbral Horror Will o' the Wisp
DARK / Fiend / Level 1
/ ATK 0 / DEF 0
When this card is Normal or Special Summoned:
You can target 1 "Umbral Horror" monster you control or in your
Graveyard, except this card; this card's Level
becomes the current Level of that monster. When this Attack
Position card is destroyed by battle and sent to the Graveyard,
and was in face-up Attack Position at the start of the Damage
Step: Destroy the monster that destroyed this
card.
COMMON |
Rating: |
2 |
Comments: |
Doesn't matter whether Normal
or Special Summoned as you'll get his effect to change his Level but
that's all he's really good for. |
JOTL-EN013 |
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Umbral Horror Unform
DARK / Fiend / Level 4
/ ATK 0 / DEF 0
When this card is destroyed by battle and sent to the Graveyard
while attacking a monster: You can Special
Summon 2 "Umbral Horror" monsters from your Deck. You can only
use the effect of "Umbral Horror Unform" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Oh sure it brings out two of
its friends but we're off to an unimpressive start and having to hurt
yourself just to trigger the effect is pretty bad. |
JOTL-EN012 |
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Umbral Horror Ghoul
DARK / Fiend / Level 4
/ ATK 1800 / DEF 0
Once per turn: You can make this card's ATK 0,
and if you do, Special Summon 1 "Umbral Horror" monster with 0
ATK from your hand.
COMMON |
Rating: |
2 |
Comments: |
It works as a standalone
beatstick but lacks any DEF and has to lose its ATK to bring out one of
its friends. |
JOTL-EN011 |
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Star Seraph Sword
LIGHT / Fairy / Level 4
/ ATK 1400 / DEF 1000
Once per turn: You can send 1 "Star Seraph"
monster from your hand to the Graveyard; this
card gains ATK equal to the original ATK of the sent monster,
until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Pretty weak on his own but his
friends can help if his effect works. |
JOTL-EN010 |
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Star Seraph Sage
LIGHT / Fairy / Level 4
/ ATK 1600 / DEF 1400
Once per turn: You can send 1 Spell Card from
your hand to the Graveyard; Special Summon 1
"Star Seraph" monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
Doesn't have to be Summoned a
particular way and for a small fee you can bring out one of its
friends. |
JOTL-EN009 |
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Star Seraph Scout
LIGHT / Fairy / Level 4
/ ATK 1200 / DEF 1800
When this card is Normal Summoned: You can
Special Summon 1 "Star Seraph" monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
So far, they aren't very
promising but they aren't terrible either and this one has some DEF to
last at least one attack. |
JOTL-EN008 |
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Super Defense Robot Monki
EARTH / Machine / Level 3
/ ATK 800 / DEF 1200
When this card is Normal Summoned: You can
Special Summon 1 "Super Defense Robot" monster or "Orbital 7"
from your hand. Once per turn: You can banish 1
Machine-Type monster from your Graveyard, then target 1 "Super
Defense Robot" monster or "Orbital 7" in your Graveyard;
add that target to your hand.
COMMON |
Rating: |
2 |
Comments: |
It's packaged with the traditional Marauding
Captain-like effect and is searchable by whatever is left but is pretty
weak. |
JOTL-EN007 |
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Super Defense Robot Elephan
EARTH / Machine / Level 8
/ ATK 1400 / DEF 2500
When this card is Normal Summoned: You can
Special Summon 1 "Super Defense Robot" monster or "Orbital 7"
from your hand. Once per turn: You can target 1
"Super Defense Robot" monster or "Orbital 7" you control;
it becomes Level 8 until the End Phase. This card cannot be used
as an Xyz Material for an Xyz Summon, except for the Xyz Summon
of a Machine-Type monster.
COMMON |
Rating: |
2 |
Comments: |
It can be fetched by Giant Rat
and doesn't need to be Normal Summoned to use the better part of its
effect but it's limited to Machine-Type Xyz Monsters. |
JOTL-EN006 |
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Super Defense Robot Lio
EARTH / Machine / Level 4
/ ATK 1200 / DEF 1600
When this card is Normal Summoned: You can
Special Summon 1 "Super Defense Robot" monster or "Orbital 7"
from your hand. Once per turn, when exactly 1 "Super Defense
Robot" monster or "Orbital 7" (and no other cards) is added from
your Graveyard to your hand (except during the Damage Step):
You can Special Summon it from your hand.
COMMON |
Rating: |
2 |
Comments: |
It'll make for a quick Rank 4
Xyz with his built-in archtype-specific Marauding Captain effect but his
stats are pretty low. |
JOTL-EN005 |
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Xyz Agent
LIGHT / Spellcaster / Level 2
/ ATK 900 / DEF 300
If this card is in your Graveyard: You can
target 1 "Utopia" Xyz Monster you control;
attach this card from the Graveyard to it as an Xyz Material.
You can only use the effect of "Xyz Agent" once per Duel.
COMMON |
Rating: |
1 |
Comments: |
No wonder he's only briefly
hired before he's kicked out and forbidden to work again. His
credentials only include Utopia Xyz Monsters! |
JOTL-EN004 |
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Spell Recycler
DARK / Spellcaster / Level 1
/ ATK 0 / DEF 0
When an opponent's monster declares an attack:
You can banish this card from your Graveyard, then target 1
Spell Card in your Graveyard; send the top card
of your Deck to the Graveyard, and if you do, return the target
to the bottom of your Deck.
COMMON |
Rating: |
1 |
Comments: |
His stats have it right,
there's nothing good about him at all except his rarity, which he truly
deserves. |
JOTL-EN003 |
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Interceptomato
EARTH / Plant / Level 2
/ ATK 800 / DEF 800
During your opponent's turn: You can banish
this card from your Graveyard; this turn, any
effect damage you take becomes 0 (this is a Quick Effect).
COMMON |
Rating: |
2 |
Comments: |
It isn't all that bad since it
doesn't cost you anything other than losing a monster in your Graveyard
but that's all its good for. |
JOTL-EN002 |
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V Salamander
FIRE / Spellcaster / Level 4
/ ATK 1500 / DEF 1300
When this card is Normal Summoned: You can
target 1 "Utopia" monster in your Graveyard;
Special Summon that target. You can target 1 "Number C39:
Utopia Ray V" you control; equip this monster
you control to that target. Once per turn, while this card is
equipped to a monster: You can detach 1 Xyz
Material from the equipped monster; negate the
equipped monster's effects (even after this card leaves the
field or the monster becomes unaffected by card effects), and if
you do, destroy all monsters your opponent controls, and if you
do that, inflict 1000 damage to your opponent for each monster
destroyed by this effect.
RARE |
Rating: |
2 |
Comments: |
There are some perks with this
but you have to get its requirement out first. |
JOTL-EN001 |
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DZW - Chimera Clad
DARK / Fiend / Level 1
/ ATK 0 / DEF 0
You can target 1 "Number C39" monster you control;
equip this monster from your hand or your side of the field to
that target. The equipped monster cannot be destroyed by battle.
At the end of the Damage Step, when the equipped monster attacks
an opponent's monster, but the opponent's monster was not
destroyed by the battle: You can make the
opponent's monster's ATK 0 (even after this card leaves the
field or the monster becomes unaffected by card effects), and if
you do, the equipped monster can make a second attack on the
same monster in a row.
RARE |
Rating: |
1 |
Comments: |
Its bonuses are found elsewhere
and not restricted to C39 monsters, making them better than this. |
JOTL-EN000 |
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Galaxy Serpent
LIGHT / Dragon-Type Tuner / Level 2
/ ATK 1000 / DEF 0
Your hopes and dreams will be refreshed if you catch a
glimpse of this rare creature in the evening twilight, soaring
in the Sea of Stars.
SUPER RARE |
Rating: |
2 |
Comments: |
Barely anything going for him
besides Synchro Summons and use with Graceful Revival and Limit Reverse
because his stats are very poor overall. |