*Also available as an Ultimate Rare card |
JOTL-EN039 |
|
Flying "C"
EARTH / Insect / Level 3
/ ATK 700 / DEF 700
When your opponent Normal or Special Summons a monster(s),
except during the Damage Step: You can Special
Summon this card from your hand to the opponent's side of the
field in face-up Defense Position. The controller of this card
cannot Xyz Summon.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
Most decks are probably
threatened by this guy as it stops them from Xyz Summoning and that's
sad considering the other Summoning methods haven't left. |
JOTL-EN038* |
|
Masked Chameleon
EARTH / Reptile-Type Tuner / Level 4
/ ATK 1600 / DEF 1100
Cannot be Normal Summoned if you control a Level 5 or higher
monster. When this card is Normal Summoned: You
can target 1 monster with 0 DEF in your Graveyard;
Special Summon that target in face-up Defense Position.
Its effects are negated. You cannot Special Summon any other
monsters, except from the Extra Deck, during the turn you
activate this effect.
ULTRA RARE |
Rating: |
2 |
Comments: |
Another Level 4 Tuner that has
a Debris Dragon-like effect but with multiple side-effects that hurt its
rating and playability. |
JOTL-EN037 |
|
Cheepcheepcheep
WIND / Winged Beast / Level 1
/ ATK 300 / DEF 200
FLIP: You can Special Summon 1 Level 5 or
higher Tuner monster from your Deck.
COMMON |
Rating: |
1 |
Comments: |
Not eggsactly a good idea to
bring a baby bird to a battlefiield as it'll end up scrambled,
especially with such a bad effect. |
JOTL-EN036 |
|
Talaya, Princess of Cherry Blossoms
WATER / Plant / Level 8
/ ATK 2800 / DEF 1200
This card gains 100 ATK for each Plant-Type monster you control.
Other Plant-Type monsters on the field cannot be destroyed by
card effects.
SUPER RARE |
Rating: |
2 |
Comments: |
Lonefire Blossom can fetch it
and it gets stronger with each Plant-Type monster you control but its
other effect doesn't protect itself. |
JOTL-EN035 |
|
The Calibrator
LIGHT / Thunder / Level 4
/ ATK 1500 / DEF 1500
This card gains ATK equal to the combined Ranks of all face-up
Xyz Monsters your opponent controls x 300.
COMMON |
Rating: |
2 |
Comments: |
Searchable by the remaining
means and can be a powerhouse but it relies solely on your opponent's
Xyz Monsters' Ranks. |
JOTL-EN034 |
|
Traptrix Nepenthes
EARTH / Insect / Level 4
/ ATK 800 / DEF 2000
This card is unaffected by the effects of "Hole" Normal Trap
Cards. If you activate a "Hole" Normal Trap Card (except during
the Damage Step): You can add to your hand, or
Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix
Nepenthes". You can only use the effect of "Traptrix Nepenthes"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
You could get a Rank 4 Xyz
Summon out of the deal but you have to activate a Hole Trap Card, which
isn't going to be happening all that often and other than that, it's his
2000 DEF that keeps her alive. |
JOTL-EN033 |
|
Traptrix Myrmeleo
EARTH / Insect / Level 4
/ ATK 1600 / DEF 1200
This card is unaffected by the effects of "Hole" Normal Trap
Cards. When this card is Normal Summoned: You
can add 1 "Hole" Normal Trap Card from your Deck to your hand.
When this card is Special Summoned: Target 1
Spell/Trap Card your opponent controls;
destroy that target.
RARE |
Rating: |
2 |
Comments: |
He fetches out what's left of
the Trap Hole cards but there aren't many options and his second effect
doesn't work unless he's Special Summoned, not to mention he's pretty
weak. |
JOTL-EN032 |
|
Traptrix Atrax
EARTH / Insect / Level 4
/ ATK 1800 / DEF 1000
This card is unaffected by the effects of "Hole" Normal Trap
Cards. You can activate "Hole" Normal Trap Cards from your hand.
The activation and effects of Normal Trap Cards activated on
your side of the field cannot be negated.
RARE |
Rating: |
4 |
Comments: |
The next Banned List is putting
Bottomless to 1 but this guy not only packs 1800 ATK but awesome effects
for your benefit! |
JOTL-EN031 |
|
Archfiend Emperor, the First Lord of Horror
DARK / Fiend / Level 8
/ ATK 3000 / DEF 2000
You can Normal Summon this card without Tributing, but its
original ATK and DEF become halved. If Summoned this way, it is
destroyed during the End Phase. You cannot Special Summon any
monsters, except Fiend-Type monsters. Once per turn:
You can banish 1 "Archfiend" card from your hand or
Graveyard, then target 1 card on the field;
destroy that target.
RARE |
Rating: |
1 |
Comments: |
No doubt he's why Archfiends
are so unplayable, especially since he's just as bad! |
JOTL-EN030 |
|
Archfiend Cavalry
DARK / Fiend / Level 4
/ ATK 1900 / DEF 0
If this card on the field is destroyed by a card effect and sent
to the Graveyard: You can target 1 "Archfiend"
monster in your Graveyard, except "Archfiend Cavalry";
Special Summon that target. It cannot attack this turn.
RARE |
Rating: |
2 |
Comments: |
Your best bet is to use it as a
Beatstick as Archfiends are still pretty poor even with this new support
and this guy is as weak as it gets in the DEF department. |
JOTL-EN029 |
|
Archfiend Heiress
DARK / Fiend / Level 3
/ ATK 1000 / DEF 0
If this card is sent to the Graveyard because of a card effect
or being destroyed by battle: You can add 1
"Archfiend" card from your Deck to your hand, except "Archfiend
Heiress". You can only use the effect of "Archfiend Heiress"
once per turn.
RARE |
Rating: |
2 |
Comments: |
Picks up even Axe of Despair
(thanks to PSCT) but Archfiends have long since died and even this won't
be enough to revive them. |
JOTL-EN028 |
|
World of Prophecy
LIGHT / Spellcaster / Level 9
/ ATK 2900 / DEF 2400
When this card is Special Summoned by the effect of a
Spellcaster-Type monster or a "Spellbook" Spell Card:
You can target 2 "Spellbook" Spell Cards in your Graveyard;
add those targets to your hand. You cannot Special Summon other
monsters during the turn you activate this effect. When you add
card(s) to your hand by this effect: You can
reveal 4 "Spellbook" Spell Cards with different names in your
hand; destroy all other cards on the field.
SECRET RARE |
Rating: |
2 |
Comments: |
Its effects are designed to
work together but you're not allowed to Special Summon the turn her
first effect is used and she wipes out your cards too with her second
effect. |
JOTL-EN027 |
|
Brotherhood of the Fire Fist - Caribou
FIRE / Beast-Warrior / Level 4
/ ATK 1100 / DEF 2000
During the End Phase, if this card is in the Graveyard because
it was destroyed by a card effect and sent there this turn:
You can Special Summon 1 Level 4 "Fire Fist" monster from your
Deck, except "Brotherhood of the Fire Fist - Caribou". If this
card is sent to the Graveyard for the Synchro Summon of a "Fire
Fist" monster: You can Set 1 "Fire Formation"
Spell Card directly from your Deck.
COMMON |
Rating: |
2 |
Comments: |
Has 2000 DEF but is best suited
with its friends. |
JOTL-EN026 |
|
Brotherhood of the Fire Fist - Boar
FIRE / Beast-Warrior / Level 4
/ ATK 1100 / DEF 1400
Cannot be used as a Synchro Material Monster, except for the
Synchro Summon of a FIRE monster. When this card is destroyed by
battle and sent to the Graveyard: You can
Special Summon 1 Level 4 "Fire Fist" monster from your Deck,
except "Brotherhood of the Fire Fist - Boar". Once per turn,
when a "Fire Fist" monster is Special Summoned from your Extra
Deck: You can Set 1 "Fire Formation" Spell Card
directly from your Deck.
RARE |
Rating: |
2 |
Comments: |
It can be Synchro Material for
any FIRE Synchro Monster but can't search out itself when it loses a
battle and is otherwise limited to its archtype. |
JOTL-EN025 |
|
Mecha Phantom Beast Harrliard
WIND / Machine / Level 4
/ ATK 1800 / DEF 800
Once per turn, when a monster(s) you control is Tributed to
activate a card or effect other than this card's:
Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). This card's Level is increased
by the total Levels of all "Mecha Phantom Beast Tokens" you
control. While you control a Token, this card cannot be
destroyed by battle or card effects. Once per turn:
You can Tribute 1 Token; Special
Summon 1 "Mecha Phantom Beast" monster from your hand.
COMMON |
Rating: |
3 |
Comments: |
This is what I'm talking about,
a MPB monster that can run on its own and can even bring out more copies
of itself! |
JOTL-EN024 |
|
Mecha Phantom Beast Coltwing
WIND / Machine / Level 4
/ ATK 1600 / DEF 1500
When this card is Special Summoned: Special
Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level
3/ATK 0/DEF 0). You must
control another "Mecha Phantom Beast" monster to activate and to
resolve this effect. This card's Level is increased by the total
Levels of all "Mecha Phantom Beast Tokens" you control. While
you control a Token, this card cannot be destroyed by battle or
card effects. Once per turn: You can Tribute 2
Tokens, then target 1 card your opponent controls;
destroy that target, and if you do, banish it.
COMMON |
Rating: |
2 |
Comments: |
It'll need its friends to help
out so that it can get rid of a threat or bring out more fuel but if it
were really good, it could do all that on its own. |
JOTL-EN023* |
|
Mecha Phantom Beast Blue Impala
WIND / Machine / Level 3
/ ATK 1400 / DEF 1100
Cannot be used as a Synchro Material Monster, except for the
Synchro Summon of a Machine-Type monster. The other Synchro
Material Monster(s) are "Mecha Phantom Beast" monsters in your
hand or on your side of the field. While you control a Token,
this card cannot be destroyed by battle or card effects. If your
opponent controls a monster and you control no monsters:
You can banish this card from your Graveyard; Special Summon 1 "Mecha
Phantom Beast Token" (Machine-Type/WIND/Level
3/ATK 0/DEF 0).
ULTRA RARE |
Rating: |
1 |
Comments: |
Not only is it restricted to
Machine-Type Synchro Monsters but you have to use its friends as the
other Synchro Materials, which drastically hurts its playability and I
question its rarity. |
JOTL-EN022 |
|
Mecha Phantom Beast Warbluran
WIND / Machine-Type Tuner / Level 1
/ ATK 300 / DEF 300
If this card is sent to the Graveyard for the Synchro Summon of
a Machine-Type monster: Special Summon 1 "Mecha
Phantom Beast Token" (Machine-Type/
WIND/Level
3/ATK 0/DEF 0), also, for the
rest of this turn, you cannot Special Summon any other monsters,
except WIND monsters. While you control a Token, this card
cannot be destroyed by battle or card effects. You can Tribute 1
other "Mecha Phantom Beast" monster; increase
this card's Level by 1. You can only use 1 "Mecha Phantom Beast
Warbluran" effect per turn, and only once that turn.
RARE |
Rating: |
2 |
Comments: |
It's a Tuner that is best
suited in its deck as you're forbidden to Special Summoning non-WIND
monsters but at least the first part activates whenever it's used for a
Synchro Summon. |
JOTL-EN021 |
|
Bujingi Ophidian
LIGHT / Winged Beast / Level 4
/ ATK 1700 / DEF 500
During your Main Phase 1: You can send this
card from your hand to the Graveyard, then target 1 "Bujin"
monster you control; it can attack your
opponent directly this turn.
COMMON |
Rating: |
2 |
Comments: |
Its target can attack directly
but they are generally not very strong thus far. |
JOTL-EN020 |
|
Bujingi Crane
LIGHT / Winged Beast / Level 4
/ ATK 1600 / DEF 300
During damage calculation (in either player's turn), if a
Beast-Warrior-Type "Bujin" monster you control battles an
opponent's monster: You can send this card from
your hand to the Graveyard; the ATK of your
monster becomes double its original ATK, during that damage
calculation only.
RARE |
Rating: |
2 |
Comments: |
It'll make its friend under
fire become twice as strong but its effect is limited to specific
members of its group. |