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Duelist Pack: Jesse Anderson

DP07-EN025
Card Type: Trap Card
Card Info Crystal Pair
Normal Trap
Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn.
RARE
Rating: 3
Comments: A good card to get another Crystal Beast monster into your Spell and Trap Zone and move closer to summoning Rainbow Dragon!
DP07-EN024
Card Type: Trap Card
Card Info Crystal Counter
Normal Trap
Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
ULTRA RARE
Rating: 1
Comments: It's really sad that this card was made an Ultra Rare as it isn't any where near powerful enough to be worth that rarity. Don't use this card.
DP07-EN023
Card Type: Trap Card
Card Info Crystal Raigeki
Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
COMMON
Rating: 1
Comments: Use Snipe Hunter instead.
DP07-EN022
Card Type: Trap Card
Card Info Last Resort
Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
COMMON
Rating: 1
Comments: Obviously it's only useful to get your Ancient City card quickly.
DP07-EN021
Card Type: Trap Card
Card Info Triggered Summon
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
COMMON
Rating: 1
Comments: A pretty bad card to use, especially if it gives your opponent an advantage. It's best to keep this card in Jesse Anderson decks.
DP07-EN020
Card Type: Spell Card
Card Info Crystal Tree
Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
SUPER RARE
Rating: 2
Comments: It can bring out Crystal Beast monsters to your Spell and Trap Zone but only up to 5 and chances are you'll already have at least 1 in there already and this card counts as one slot.
DP07-EN019
Card Type: Spell Card
Card Info Crystal Release
Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card.
SUPER RARE
Rating: 3
Comments: A must for Crystal Beast decks! Since it only works on CB monsters, it receives a rating of 3/5.
DP07-EN018
Card Type: Spell Card
Card Info Hand Destruction
Quick-Play Spell
Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
RARE
Rating: 1
Comments: Not only does it work for you, it works for your opponent too, which can cost you the duel.
DP07-EN017
Card Type: Spell Card
Card Info Ancient City - Rainbow Ruins
Field Spell
This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
RARE
Rating: 3
Comments: A pretty powerful Field Spell! With the right conditions, you can unleash Rainbow Dragon!
DP07-EN016
Card Type: Spell Card
Card Info Crystal Promise
Normal Spell
Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
COMMON
Rating: 2
Comments: One of the better Crystal Spell Cards besides Abundance. Again, use only in Crystal Beast or Jesse Anderson decks.
DP07-EN015
Card Type: Spell Card
Card Info Crystal Abundance
Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
RARE
Rating: 2
Comments: It can give you the ultimate win but that's IF you pull of its effect, which can easily be negated.
DP07-EN014
Card Type: Spell Card
Card Info Crystal Blessing
Normal Spell
Select up to 2 "Crystal Beast" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
COMMON
Rating: 1
Comments: The only blessing you'll get is if you don't run this card outside Crystal Beast or Jesse Anderson decks.
DP07-EN013
Card Type: Spell Card
Card Info Crystal Beacon
Normal Spell
If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck.
COMMON
Rating: 1
Comments: A card only worthy of playing in Crystal Beast or Jesse Anderson decks.
DP07-EN012
Card Type: Spell Card
Card Info Twister
Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
COMMON
Rating: 1
Comments: I don't know why UDE didn't print this card in this rarity before! It's absolutely horrendous effect isn't worth activating nor is it even worth having in one's deck as MST does the job far better.
DP07-EN011
Card Type: Effect Monster
Card Info Gravi-Crush Dragon
DARK / Dragon / Level 6 / ATK 2400 / DEF 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls.
COMMON
Rating: 2
Comments: Same as DP07-EN010's comments except for changing Mobius to Zaborg.
DP07-EN010
Card Type: Effect Monster
Card Info Magna-Slash Dragon
LIGHT / Dragon / Level 6 / ATK 2400 / DEF 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
COMMON
Rating: 2
Comments: You're not seeing things. This guy does get a rating of 2/5 and his effect is why. It's simply not worth using and even Mobius is better so use him instead.
DP07-EN009
Card Type: Effect Monster
Card Info Grinder Golem
DARK / Fiend / Level 8 / ATK 3000 / DEF 300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by also Special Summoning 2 "Grinder Tokens" (Fiend-Type/
DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
SUPER RARE
Rating: 2
Comments: There are three options to use this guy: 1: Creature Swap him, 2: Tribute the tokens for Plasma and take him via Plasma's effect, or just TT the field and reborn a monster to attack. Pretty bad a card overall.
DP07-EN008
Card Type: Effect Monster
Card Info Grave Squirmer
DARK / Fiend / Level 1 / ATK 0 / DEF 0
When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field.
SUPER RARE
Rating: 3
Comments: His lack of ATK and DEF are deceiving since he can destroy any card on the field if sent to the Grave by battle! I can't give him a higher rating for his stats and lack of any other decent effect. 
DP07-EN007
Card Type: Effect Monster
Card Info Phantom Skyblaster
DARK / Fiend / Level 4 / ATK 1100 / DEF 800
When you Normal or Flip Summon this card, you can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), but not more than the number of monsters you control. During your Standby Phase, you can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters you control cannot attack this turn.
ULTRA RARE
Rating: 2
Comments: For an Ultra Rare, his stats of only (1100/800) aren't impressive but his effect can somewhat help if you're running Gravity Bind or Level Limit Area - B but there aren't many options for him.
DP07-EN006
Card Type: Effect Monster
Card Info Crystal Beast Cobalt Eagle
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 800
Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
COMMON
Rating: 2
Comments: He helps with Sapphire Pegasus in that he will let Pegasus search for another Crystal Beast monster but overall not too impressive a card.
DP07-EN005
Card Type: Effect Monster
Card Info Crystal Beast Amber Mammoth
EARTH / Beast / Level 4 / ATK 1700 / DEF 1600
When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
COMMON
Rating: 2
Comments: His effect isn't too bad if he's in Defense Position so that you don't take damage and save your weaker Crystal Beast monsters but still, his stats aren't that impressive so use him only in Crystal Beast decks.
DP07-EN004
Card Type: Effect Monster
Card Info Crystal Beast Topaz Tiger
EARTH / Beast / Level 4 / ATK 1600 / DEF 1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
RARE
Rating: 2
Comments: Not a very fierce tiger with only 1600 ATK but when he attacks, he becomes a little more formidable at 2000 yet it only lasts until after Damage Calculation.
DP07-EN003
Card Type: Effect Monster
Card Info Crystal Beast Emerald Tortoise
WATER / Aqua / Level 3 / ATK 600 / DEF 2000
Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
COMMON
Rating: 2
Comments: He can change your monsters that have battled this turn but it only works once per turn and he doesn't have much on his own except 2000 DEF.
DP07-EN002
Card Type: Effect Monster
Card Info Crystal Beast Amethyst Cat
EARTH / Beast / Level 3 / ATK 1200 / DEF 400
This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
RARE
Rating: 2
Comments: Power her up and she'll have a chance to do some damage to your opponent but most of the time it'll be only 600 damage, which isn't' much at all.
DP07-EN001
Card Type: Effect Monster
Card Info Crystal Beast Ruby Carbuncle
LIGHT / Fairy / Level 3 / ATK 300 / DEF 300
When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
COMMON
Rating: 1
Comments: Even in CB decks, the odds of her effect activating properly are slim to none and her stats don't protect you from even the weakest monsters. Use only in Crystal Beast decks.