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Visual card ratings | Rarity Changes | Visual Spoiler | Card spoiler | Improved Effects |
Duelist Pack: Jesse Anderson
DP07-EN025 | |
Card Type: | Trap Card |
Card Info | Crystal Pair Normal Trap Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn. RARE |
Rating: | 3 |
Comments: | A good card to get another Crystal Beast monster into your Spell and Trap Zone and move closer to summoning Rainbow Dragon! |
DP07-EN024 | |
Card Type: | Trap Card |
Card Info | Crystal Counter Normal Trap Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control. ULTRA RARE |
Rating: | 1 |
Comments: | It's really sad that this card was made an Ultra Rare as it isn't any where near powerful enough to be worth that rarity. Don't use this card. |
DP07-EN023 | |
Card Type: | Trap Card |
Card Info | Crystal Raigeki Normal Trap Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls. COMMON |
Rating: | 1 |
Comments: | Use Snipe Hunter instead. |
DP07-EN022 | |
Card Type: | Trap Card |
Card Info | Last Resort Normal Trap Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. COMMON |
Rating: | 1 |
Comments: | Obviously it's only useful to get your Ancient City card quickly. |
DP07-EN021 | |
Card Type: | Trap Card |
Card Info | Triggered Summon Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. COMMON |
Rating: | 1 |
Comments: | A pretty bad card to use, especially if it gives your opponent an advantage. It's best to keep this card in Jesse Anderson decks. |
DP07-EN020 | |
Card Type: | Spell Card |
Card Info | Crystal Tree Continuous Spell Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. SUPER RARE |
Rating: | 2 |
Comments: | It can bring out Crystal Beast monsters to your Spell and Trap Zone but only up to 5 and chances are you'll already have at least 1 in there already and this card counts as one slot. |
DP07-EN019 | |
Card Type: | Spell Card |
Card Info | Crystal Release Equip Spell Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. SUPER RARE |
Rating: | 3 |
Comments: | A must for Crystal Beast decks! Since it only works on CB monsters, it receives a rating of 3/5. |
DP07-EN018 | |
Card Type: | Spell Card |
Card Info | Hand Destruction Quick-Play Spell Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. RARE |
Rating: | 1 |
Comments: | Not only does it work for you, it works for your opponent too, which can cost you the duel. |
DP07-EN017 | |
Card Type: | Spell Card |
Card Info | Ancient City - Rainbow Ruins Field Spell This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. RARE |
Rating: | 3 |
Comments: | A pretty powerful Field Spell! With the right conditions, you can unleash Rainbow Dragon! |
DP07-EN016 | |
Card Type: | Spell Card |
Card Info | Crystal Promise Normal Spell Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it. COMMON |
Rating: | 2 |
Comments: | One of the better Crystal Spell Cards besides Abundance. Again, use only in Crystal Beast or Jesse Anderson decks. |
DP07-EN015 | |
Card Type: | Spell Card |
Card Info | Crystal Abundance Normal Spell Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect. RARE |
Rating: | 2 |
Comments: | It can give you the ultimate win but that's IF you pull of its effect, which can easily be negated. |
DP07-EN014 | |
Card Type: | Spell Card |
Card Info | Crystal Blessing Normal Spell Select up to 2 "Crystal Beast" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. COMMON |
Rating: | 1 |
Comments: | The only blessing you'll get is if you don't run this card outside Crystal Beast or Jesse Anderson decks. |
DP07-EN013 | |
Card Type: | Spell Card |
Card Info | Crystal Beacon Normal Spell If there are 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Crystal Beast" monster from your Deck. COMMON |
Rating: | 1 |
Comments: | A card only worthy of playing in Crystal Beast or Jesse Anderson decks. |
DP07-EN012 | |
Card Type: | Spell Card |
Card Info | Twister Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. COMMON |
Rating: | 1 |
Comments: | I don't know why UDE didn't print this card in this rarity before! It's absolutely horrendous effect isn't worth activating nor is it even worth having in one's deck as MST does the job far better. |
DP07-EN011 | |
Card Type: | Effect Monster |
Card Info | Gravi-Crush Dragon DARK / Dragon / Level 6 / ATK 2400 / DEF 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. COMMON |
Rating: | 2 |
Comments: | Same as DP07-EN010's comments except for changing Mobius to Zaborg. |
DP07-EN010 | |
Card Type: | Effect Monster |
Card Info | Magna-Slash Dragon LIGHT / Dragon / Level 6 / ATK 2400 / DEF 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. COMMON |
Rating: | 2 |
Comments: | You're not seeing things. This guy does get a rating of 2/5 and his effect is why. It's simply not worth using and even Mobius is better so use him instead. |
DP07-EN009 | |
Card Type: | Effect Monster |
Card Info | Grinder Golem DARK / Fiend / Level 8 / ATK 3000 / DEF 300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by also Special Summoning 2 "Grinder Tokens" (Fiend-Type/ DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. SUPER RARE |
Rating: | 2 |
Comments: | There are three options to use this guy: 1: Creature Swap him, 2: Tribute the tokens for Plasma and take him via Plasma's effect, or just TT the field and reborn a monster to attack. Pretty bad a card overall. |
DP07-EN008 | |
Card Type: | Effect Monster |
Card Info | Grave Squirmer DARK / Fiend / Level 1 / ATK 0 / DEF 0 When this card is destroyed by battle and sent to the Graveyard, destroy 1 card on the field. SUPER RARE |
Rating: | 3 |
Comments: | His lack of ATK and DEF are deceiving since he can destroy any card on the field if sent to the Grave by battle! I can't give him a higher rating for his stats and lack of any other decent effect. |
DP07-EN007 | |
Card Type: | Effect Monster |
Card Info | Phantom Skyblaster DARK / Fiend / Level 4 / ATK 1100 / DEF 800 When you Normal or Flip Summon this card, you can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), but not more than the number of monsters you control. During your Standby Phase, you can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters you control cannot attack this turn. ULTRA RARE |
Rating: | 2 |
Comments: | For an Ultra Rare, his stats of only (1100/800) aren't impressive but his effect can somewhat help if you're running Gravity Bind or Level Limit Area - B but there aren't many options for him. |
DP07-EN006 | |
Card Type: | Effect Monster |
Card Info | Crystal Beast Cobalt Eagle WIND / Winged Beast / Level 4 / ATK 1400 / DEF 800 Once per turn, you can return 1 face-up "Crystal Beast" card you control to the top of its owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. COMMON |
Rating: | 2 |
Comments: | He helps with Sapphire Pegasus in that he will let Pegasus search for another Crystal Beast monster but overall not too impressive a card. |
DP07-EN005 | |
Card Type: | Effect Monster |
Card Info | Crystal Beast Amber Mammoth EARTH / Beast / Level 4 / ATK 1700 / DEF 1600 When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. COMMON |
Rating: | 2 |
Comments: | His effect isn't too bad if he's in Defense Position so that you don't take damage and save your weaker Crystal Beast monsters but still, his stats aren't that impressive so use him only in Crystal Beast decks. |
DP07-EN004 | |
Card Type: | Effect Monster |
Card Info | Crystal Beast Topaz Tiger EARTH / Beast / Level 4 / ATK 1600 / DEF 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. RARE |
Rating: | 2 |
Comments: | Not a very fierce tiger with only 1600 ATK but when he attacks, he becomes a little more formidable at 2000 yet it only lasts until after Damage Calculation. |
DP07-EN003 | |
Card Type: | Effect Monster |
Card Info | Crystal Beast Emerald Tortoise WATER / Aqua / Level 3 / ATK 600 / DEF 2000 Once per turn, you can change 1 of your monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. COMMON |
Rating: | 2 |
Comments: | He can change your monsters that have battled this turn but it only works once per turn and he doesn't have much on his own except 2000 DEF. |
DP07-EN002 | |
Card Type: | Effect Monster |
Card Info | Crystal Beast Amethyst Cat EARTH / Beast / Level 3 / ATK 1200 / DEF 400 This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. RARE |
Rating: | 2 |
Comments: | Power her up and she'll have a chance to do some damage to your opponent but most of the time it'll be only 600 damage, which isn't' much at all. |
DP07-EN001 | |
Card Type: | Effect Monster |
Card Info | Crystal Beast Ruby Carbuncle LIGHT / Fairy / Level 3 / ATK 300 / DEF 300 When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. COMMON |
Rating: | 1 |
Comments: | Even in CB decks, the odds of her effect activating properly are slim to none and her stats don't protect you from even the weakest monsters. Use only in Crystal Beast decks. |