*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual Ratings | Visual Spoiler | Card spoiler | Improved Effects |
Duelist Pack: Jesse Anderson Rarity Changes
DP07-EN025 | |
Crystal Pair Normal Trap Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn. SUPER RARE |
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DP07-EN024 | |
Crystal Counter Normal Trap Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control. RARE |
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DP07-EN020 | |
Crystal Tree Continuous Spell Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. RARE |
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DP07-EN017 | |
Ancient City - Rainbow Ruins Field Spell This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone. SUPER RARE |
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DP07-EN009 | |
Grinder Golem DARK / Fiend / Level 8 / ATK 3000 / DEF 300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by also Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. RARE |
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DP07-EN007 | |
Phantom Skyblaster DARK / Fiend / Level 4 / ATK 1100 / DEF 800 When you Normal or Flip Summon this card, you can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), but not more than the number of monsters you control. During your Standby Phase, you can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters you control cannot attack this turn. RARE |