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Epic!!!

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Duelist Pack: Jesse Anderson (Page 2)

DP07-EN025
Crystal Pair
Normal Trap
Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card. You take no Battle Damage this turn.
RARE
Rating: 3
Comments: A good card to get another Crystal Beast monster into your Spell and Trap Zone and move closer to summoning Rainbow Dragon!
DP07-EN024
Crystal Counter
Normal Trap
Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.
ULTRA RARE
Rating: 1
Comments: It's really sad that this card was made an Ultra Rare as it isn't any where near powerful enough to be worth that rarity. Don't use this card.
DP07-EN023
Crystal Raigeki
Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
COMMON
Rating: 1
Comments: Use Snipe Hunter instead.
DP07-EN022
Last Resort
Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
COMMON
Rating: 1
Comments: Obviously it's only useful to get your Ancient City card quickly.
DP07-EN021
Triggered Summon
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
COMMON
Rating: 1
Comments: A pretty bad card to use, especially if it gives your opponent an advantage. It's best to keep this card in Jesse Anderson decks.
DP07-EN020
Crystal Tree
Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard to take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters on this card, then place those monsters in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
SUPER RARE
Rating: 2
Comments: It can bring out Crystal Beast monsters to your Spell and Trap Zone but only up to 5 and chances are you'll already have at least 1 in there already and this card counts as one slot.
DP07-EN019
Crystal Release
Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard, you can place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell Card.
SUPER RARE
Rating: 3
Comments: A must for Crystal Beast decks! Since it only works on CB monsters, it receives a rating of 3/5.
DP07-EN018
Hand Destruction
Quick-Play Spell
Each player sends 2 cards from their hand to the Graveyard and draws 2 cards.
RARE
Rating: 1
Comments: Not only does it work for you, it works for your opponent too, which can cost you the duel.
DP07-EN017
Ancient City - Rainbow Ruins
Field Spell
This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect.
● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
RARE
Rating: 3
Comments: A pretty powerful Field Spell! With the right conditions, you can unleash Rainbow Dragon!
DP07-EN016
Crystal Promise
Normal Spell
Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
COMMON
Rating: 2
Comments: One of the better Crystal Spell Cards besides Abundance. Again, use only in Crystal Beast or Jesse Anderson decks.
DP07-EN015
Crystal Abundance
Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
RARE
Rating: 2
Comments: It can give you the ultimate win but that's IF you pull of its effect, which can easily be negated.
DP07-EN014
Crystal Blessing
Normal Spell
Select up to 2 "Crystal Beast" monsters in your Graveyard and place them in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
COMMON
Rating: 1
Comments: The only blessing you'll get is if you don't run this card outside Crystal Beast or Jesse Anderson decks.