DP07-EN025 |
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Crystal Pair
Normal Trap
Activate only when a "Crystal Beast" monster you control is destroyed by
battle and sent to the Graveyard. Place 1 "Crystal Beast" monster from
your Deck in your Spell & Trap Card Zone, face-up, as a Continuous Spell
Card. You take no Battle Damage this turn.
RARE |
Rating: |
3 |
Comments: |
A good card to get another
Crystal Beast monster into your Spell and Trap Zone and move closer to
summoning Rainbow Dragon! |
DP07-EN024 |
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Crystal Counter
Normal Trap
Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as
many "Crystal Beast" monsters as possible from your Graveyard in your
Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the
End Phase, destroy all face-up "Crystal Beast" cards you control.
ULTRA RARE |
Rating: |
1 |
Comments: |
It's really sad that this card
was made an Ultra Rare as it isn't any where near powerful enough to be
worth that rarity. Don't use this card. |
DP07-EN023 |
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Crystal Raigeki
Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the
Graveyard. Destroy 1 card your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Use Snipe Hunter instead. |
DP07-EN022 |
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Last Resort
Normal Trap
Activate only when your opponent's monster declares an attack. You can
select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it.
If your opponent had an active Field Spell Card when this card was
activated, they can draw 1 card.
COMMON |
Rating: |
1 |
Comments: |
Obviously it's only useful to
get your Ancient City card quickly. |
DP07-EN021 |
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Triggered Summon
Normal Trap
Activate only when a monster is Special Summoned to your opponent's side
of the field. Each player can Special Summon 1 Level 4 or lower monster
from their hand.
COMMON |
Rating: |
1 |
Comments: |
A pretty bad card to use,
especially if it gives your opponent an advantage. It's best to keep
this card in Jesse Anderson decks. |
DP07-EN020 |
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Crystal Tree
Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's
Spell & Trap Card Zone, place 1 Crystal Counter on this card. You can
send this card to the Graveyard to take a number of "Crystal Beast"
monsters from your Deck equal to the number of Crystal Counters on this
card, then place those monsters in your Spell & Trap Card Zone, face-up,
as Continuous Spell Cards.
SUPER RARE |
Rating: |
2 |
Comments: |
It can bring out Crystal Beast
monsters to your Spell and Trap Zone but only up to 5 and chances are
you'll already have at least 1 in there already and this card counts as
one slot. |
DP07-EN019 |
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Crystal Release
Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this
card is sent from the field to the Graveyard, you can place 1 "Crystal
Beast" monster from your Deck in your Spell & Trap Card Zone, face-up,
as a Continuous Spell Card.
SUPER RARE |
Rating: |
3 |
Comments: |
A must for
Crystal Beast decks! Since it only works on CB monsters, it receives a
rating of 3/5.
|
DP07-EN018 |
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Hand Destruction
Quick-Play Spell
Each player sends 2 cards from their hand to the Graveyard and draws 2
cards.
RARE |
Rating: |
1 |
Comments: |
Not only does it work for you,
it works for your opponent too, which can cost you the duel. |
DP07-EN017 |
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Ancient City - Rainbow Ruins
Field Spell
This card gets these effects, based on the number of "Crystal Beast"
cards in your Spell & Trap Card Zone. ● 1+: This card cannot be
destroyed by a card effect.
● 2+: Once per turn, you can halve the
Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you
control to the Graveyard to negate the activation of a Spell or Trap
Card and destroy it. ● 4+: Once per turn, during your Main Phase, you
can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can
Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.
RARE |
Rating: |
3 |
Comments: |
A pretty powerful Field Spell!
With the right conditions, you can unleash Rainbow Dragon! |
DP07-EN016 |
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Crystal Promise
Normal Spell
Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special
Summon it.
COMMON |
Rating: |
2 |
Comments: |
One of the better Crystal Spell
Cards besides Abundance. Again, use only in Crystal Beast or Jesse
Anderson decks. |
DP07-EN015 |
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Crystal Abundance
Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the
Graveyard. Send all cards on the field to the Graveyard. Then, Special
Summon as many "Crystal Beast" monsters as possible from your Graveyard,
up to the number of your opponent's cards that were sent to the
Graveyard by this card's effect.
RARE |
Rating: |
2 |
Comments: |
It can give you the ultimate win but that's IF you
pull of its effect, which can easily be negated. |
DP07-EN014 |
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Crystal Blessing
Normal Spell
Select up to 2 "Crystal Beast" monsters in your Graveyard and place them
in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
COMMON |
Rating: |
1 |
Comments: |
The only
blessing
you'll get is if you don't run this card outside Crystal Beast or Jesse
Anderson decks. |