DP05-EN030 |
|
Eternal Dread
Normal Trap
Put 2 Clock Counters on "Clock Tower Prison".
SUPER RARE |
Rating: |
3 |
Comments: |
Speed up the process by which
Clock Tower Prison protects your LPs! |
DP05-EN029 |
|
D - Counter
Normal Trap
Activate only when a "Destiny Hero" monster you control is selected as
an attack target. Destroy the attacking monster.
SUPER RARE |
Rating: |
3 |
Comments: |
While Sakuretsu Armor is the
better choice, this card is still decent. |
DP05-EN028 |
|
D - Chain
Normal Trap
This card becomes an Equip Card, and equips to a "Destiny Hero" monster
you control. That monster gains 500 ATK. When it destroys a monster your
opponent controls by battle and sends it to the Graveyard, inflict 500
damage to your opponent.
COMMON |
Rating: |
2 |
Comments: |
It's best to use this card on an
already strong Destiny Hero like Dogma. |
DP05-EN027 |
|
Destiny Mirage
Normal Trap
Activate only when a "Destiny Hero" monster you control is destroyed and
sent to your Graveyard by your opponent's card effect. Special Summon to
your side of the field all "Destiny Hero" monster that were destroyed
and sent to the Graveyard this turn.
COMMON |
Rating: |
2 |
Comments: |
If your only Destiny Hero
monsters can be Special Summoned, then this card has minor uses. |
DP05-EN026 |
|
D - Shield
Normal Trap
Activate only when an Attack Position "Destiny Hero" monster you control
is selected as an attack target. Change that monster to Defense Position
and equip it with this card (this card becomes an Equip Card). The
equipped monster cannot be destroyed by battle.
COMMON |
Rating: |
3 |
Comments: |
This card is a must for Destiny
Heroes as they need the extra protection. |
DP05-EN025 |
|
D - Time
Normal Trap
Activate only when an "Elemental Hero" monster you control is removed
from the field. Add 1 "Destiny Hero" monster from your Deck to your hand
whose Level is less than or equal to that "Elemental Hero" monster's
Level.
COMMON |
Rating: |
2 |
Comments: |
The big downside is that you
don't summon the monster so you may be wide open for direct attacks. |
DP05-EN024 |
|
Destiny Signal
Normal Trap
Activate only when a monster you control is destroyed by battle and sent
to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero"
monster from your hand or Deck.
COMMON |
Rating: |
3 |
Comments: |
Search for Diamond Dude or Disc
Commander to gain their effects! |
DP05-EN023 |
|
Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000
damage for each Spell or Trap Card sent to the Graveyard this way.
COMMON |
Rating: |
1 |
Comments: |
The cost really isn't worth the
risk of taking damage with it's effect. |
DP05-EN022 |
|
Elemental Recharge
Normal Trap
Gain 1000 Life Points for each "Elemental Hero" monster you control.
COMMON |
Rating: |
3 |
Comments: |
Give your LPs a major boost! |
DP05-EN021 |
|
Over Destiny
Normal Spell
Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1
"Destiny Hero" monster from your Deck whose Level is less than or equal
to half the selected monster's. The Special Summoned monster is
destroyed at the end of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
If you aren't going to Tribute
the monster, don't bother playing this card. |
DP05-EN020 |
|
Destiny Draw
Normal Spell
Discard 1 "Destiny Hero" card. Draw 2 cards.
ULTRA RARE |
Rating: |
3 |
Comments: |
You get to draw 2 cards for the
price of discarding a Destiny Hero. Not a bad trade-off. |
DP05-EN019 |
|
Dark City
Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK
of the attack target, the attacking monster gains 1000 ATK during damage
calculation only.
COMMON |
Rating: |
2 |
Comments: |
Destiny Hero decks shouldn't be
without this card as they're pretty weak overall. |
DP05-EN018 |
|
Cyclone Blade
Equip Spell
Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell
or Trap Card on the field at the end of the Damage Step.
COMMON |
Rating: |
2 |
Comments: |
If the card you destroy this way
is a card that prevents your opponent's monsters from being destroyed in
battle, this card can be useful but that's about it. |
DP05-EN017 |
|
D - Spirit
Normal Spell
If you do not control any face-up "Destiny Hero" monsters, you can
Special summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
It can be a lifesaver if you
have no monsters but a dead draw otherwise. |
DP05-EN016 |
|
Clock Tower Prison
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby
Phases. While there are 4 or more Clock Counters on this card, you do
not take any Battle Damage. When this card with 4 or more Clock Counters
is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero -
Dreadmaster" from your hand or Deck.
RARE |
Rating: |
3 |
Comments: |
Rack up enough Clock Counters
and you have yourself a permanent Spirit Barrier! |