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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card spoiler Improved Effects

Duelist Pack: Aster Phoenix (Page 2)

DP05-EN030
Eternal Dread
Normal Trap
Put 2 Clock Counters on "Clock Tower Prison".
SUPER RARE
Rating: 3
Comments: Speed up the process by which Clock Tower Prison protects your LPs! 
DP05-EN029
D - Counter
Normal Trap
Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster.
SUPER RARE
Rating: 3
Comments: While Sakuretsu Armor is the better choice, this card is still decent. 
DP05-EN028
D - Chain
Normal Trap
This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
COMMON
Rating: 2
Comments: It's best to use this card on an already strong Destiny Hero like Dogma. 
DP05-EN027
Destiny Mirage
Normal Trap
Activate only when a "Destiny Hero" monster you control is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monster that were destroyed and sent to the Graveyard this turn.
COMMON
Rating: 2
Comments: If your only Destiny Hero monsters can be Special Summoned, then this card has minor uses. 
DP05-EN026
D - Shield
Normal Trap
Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). The equipped monster cannot be destroyed by battle.
COMMON
Rating: 3
Comments: This card is a must for Destiny Heroes as they need the extra protection. 
DP05-EN025
D - Time
Normal Trap
Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level.
COMMON
Rating: 2
Comments: The big downside is that you don't summon the monster so you may be wide open for direct attacks. 
DP05-EN024
Destiny Signal
Normal Trap
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck.
COMMON
Rating: 3
Comments: Search for Diamond Dude or Disc Commander to gain their effects! 
DP05-EN023
Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
COMMON
Rating: 1
Comments: The cost really isn't worth the risk of taking damage with it's effect.  
DP05-EN022
Elemental Recharge
Normal Trap
Gain 1000 Life Points for each "Elemental Hero" monster you control.
COMMON
Rating: 3
Comments: Give your LPs a major boost! 
DP05-EN021
Over Destiny
Normal Spell
Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monster's. The Special Summoned monster is destroyed at the end of this turn.
SUPER RARE
Rating: 2
Comments: If you aren't going to Tribute the monster, don't bother playing this card.  
DP05-EN020
Destiny Draw
Normal Spell
Discard 1 "Destiny Hero" card. Draw 2 cards.
ULTRA RARE
Rating: 3
Comments: You get to draw 2 cards for the price of discarding a Destiny Hero. Not a bad trade-off.  
DP05-EN019
Dark City
Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
COMMON
Rating: 2
Comments: Destiny Hero decks shouldn't be without this card as they're pretty weak overall. 
DP05-EN018
Cyclone Blade
Equip Spell
Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
COMMON
Rating: 2
Comments: If the card you destroy this way is a card that prevents your opponent's monsters from being destroyed in battle, this card can be useful but that's about it. 
DP05-EN017
D - Spirit
Normal Spell
If you do not control any face-up "Destiny Hero" monsters, you can Special summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
COMMON
Rating: 2
Comments: It can be a lifesaver if you have no monsters but a dead draw otherwise. 
DP05-EN016
Clock Tower Prison
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
RARE
Rating: 3
Comments: Rack up enough Clock Counters and you have yourself a permanent Spirit Barrier!