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Duelist Pack: Aster Phoenix
DP05-EN030 | |
Card Info | Eternal Dread Normal Trap Put 2 Clock Counters on "Clock Tower Prison". SUPER RARE |
DP05-EN029 | |
Card Info | D - Counter Normal Trap Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster. SUPER RARE |
DP05-EN028 | |
Card Info | D - Chain Normal Trap This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent. COMMON |
DP05-EN027 | |
Card Info | Destiny Mirage Normal Trap Activate only when a "Destiny Hero" monster you control is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monster that were destroyed and sent to the Graveyard this turn. COMMON |
DP05-EN026 | |
Card Info | D - Shield Normal Trap Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). The equipped monster cannot be destroyed by battle. COMMON |
DP05-EN025 | |
Card Info | D - Time Normal Trap Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level. COMMON |
DP05-EN024 | |
Card Info | Destiny Signal Normal Trap Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck. COMMON |
DP05-EN023 | |
Card Info | Destruction of Destiny Normal Trap Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. COMMON |
DP05-EN022 | |
Card Info | Elemental Recharge Normal Trap Gain 1000 Life Points for each "Elemental Hero" monster you control. COMMON |
DP05-EN021 | |
Card Info | Over Destiny Normal Spell Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monster's. The Special Summoned monster is destroyed at the end of this turn. SUPER RARE |
DP05-EN020 | |
Card Info | Destiny Draw Normal Spell Discard 1 "Destiny Hero" card. Draw 2 cards. ULTRA RARE |
DP05-EN019 | |
Card Info | Dark City Field Spell When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. COMMON |
DP05-EN018 | |
Card Info | Cyclone Blade Equip Spell Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. COMMON |
DP05-EN017 | |
Card Info | D - Spirit Normal Spell If you do not control any face-up "Destiny Hero" monsters, you can Special summon 1 Level 4 or lower "Destiny Hero" monster from your hand. COMMON |
DP05-EN016 | |
Card Info | Clock Tower Prison Field Spell Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck. RARE |
DP05-EN015 | |
Card Info | Guard Penalty Quick-Play Spell Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. COMMON |
DP05-EN014 | |
Card Info | Misfortune Normal Spell Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn. COMMON |
DP05-EN013 | |
Card Info | Elemental Hero Shining Phoenix Enforcer FIRE / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 2100 "Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle. SUPER RARE |
DP05-EN012 | |
Card Info | Elemental Hero Phoenix Enforcer FIRE / Warrior-Type Fusion / Level 6 / ATK 2100 / DEF 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle. RARE |
DP05-EN011 | |
Card Info | Destiny Hero - Malicious DARK / Warrior / Level 6 / ATK 800 / DEF 800 By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" in your Deck, and Special Summon it. ULTRA RARE |
DP05-EN010 | |
Card Info | Destiny Hero - Dasher DARK / Warrior / Level 6 / ATK 2100 / DEF 1000 Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it. COMMON |
DP05-EN009 | |
Card Info | Destiny Hero - Fear Monger DARK / Warrior / Level 4 / ATK 1000 / DEF 1000 If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. RARE |
DP05-EN008 | |
Card Info | Destiny Hero - Blade Master DARK / Warrior / Level 3 / ATK 300 / DEF 600 During your opponent's Battle Phase, by discarding this card, all face-up "Destiny Hero" monster you control gain 800 ATK until the end of this turn. COMMON |
DP05-EN007 | |
Card Info | Destiny Hero - Dogma DARK / Warrior / Level 8 / ATK 3400 / DEF 2400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during their next Standby Phase. RARE |
DP05-EN006 | |
Card Info | Destiny Hero - Defender DARK / Warrior / Level 4 / ATK 100 / DEF 2700 If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card. RARE |
DP05-EN005 | |
Card Info | Destiny Hero - Double Dude DARK / Warrior / Level 6 / ATK 1000 / DEF 1000 This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. RARE |
DP05-EN004 | |
Card Info | Destiny Hero - Dreadmaster DARK / Warrior / Level 8 / ATK ? / DEF ? If this card was Special Summoned by "Clock Tower Prison", destroy all monsters you control (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters you control (except this card). RARE |
DP05-EN003 | |
Card Info | Destiny Hero - Diamond Dude DARK / Warrior / Level 4 / ATK 1400 / DEF 1600 Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck. COMMON |
DP05-EN002 | |
Card Info | Destiny Hero - Captain Tenacious DARK / Warrior / Level 3 / ATK 800 / DEF 800 Once per turn, if a "Destiny Hero" monster you control (except this card) is destroyed by battle and sent to the Graveyard, you can Special Summon that 1 monster during your next Standby Phase. COMMON |
DP05-EN001 | |
Card Info | Destiny Hero - Doom Lord DARK / Warrior / Level 3 / ATK 600 / DEF 800 Once per turn, if this card is in face-up Attack Position, you can remove from play 1 monster your opponent controls. If you use this effect, you cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation. COMMON |