DB1-EN080 |
|
Forced Requisition
Continuous Trap
You can activate this card when you discard from your hand. After that,
each time you discard from your hand, your opponent must also discard
the same number of cards from his/her hand.
COMMON |
Rating: |
1 |
Comments: |
It doesn't negate the card that
forces you to discard in the first place. Thank goodness it's in a
rarity worthy of its horribleness. |
DB1-EN079 |
|
Numinous Healer
Normal Trap
You can only activate this card when you take damage to your Life
Points. Increase your Life Points by 1000 points. Also, increase your
Life Points by 500 points for each "Numinous Healer" card in your
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
It gives you 1000 lifepoints but
you have to take Battle Damage first and that's why it's rating is only
2/5.
|
DB1-EN078 |
|
Mirror Wall
Continuous Trap
Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life
Points during each of your Standby Phases. If you do not, destroy this
card.
COMMON |
Rating: |
1 |
Comments: |
Mirror, mirror, on the wall,
which of these cards is the worst of all? I'm already rating it! |
DB1-EN077 |
|
Enchanted Javelin
Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
COMMON |
Rating: |
1 |
Comments: |
Use Draining Shield instead.
|
DB1-EN076 |
|
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up
Attack Position. When this card is removed from the field, destroy the
monster. If the monster is destroyed, destroy this card.
SUPER RARE |
Rating: |
3 |
Comments: |
With Monster Reborn banned, this
card is a decent substitute! Since it doesn't let you choose the mode of
your Monster or Special Summon an opponent's Monster, it's rating is 3/5.
|
DB1-EN075 |
|
Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You
can then Set 1 Spell or Trap Card from your hand.
RARE |
Rating: |
1 |
Comments: |
Use MST instead as you can play
it straight from your hand. |
DB1-EN074 |
|
The Eye of Truth
Continuous Trap
As long as this card remains face-up on the field, your opponent must
show his/her hand. Your opponent increases his/her Life Points by 1000
points during each of his/her Standby Phases if he/she has a Spell Card
in his/her hand.
COMMON |
Rating: |
1 |
Comments: |
This isn't the eye that sees all
for if it did, it would know that this card isn't playable. Truth is,
don't use this card. |
DB1-EN073 |
|
Gift of the Mystical Elf
Normal Trap
Increase your Life Points by 300 points for
each monster on the field.
COMMON |
Rating: |
1 |
Comments: |
A card with the potential for
3000 more lifepoints. However, that isn't very likely. In fact the more
likelihood will be that you'll gain less than 1000 lifepoints. |
DB1-EN072 |
|
Graverobber
Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as
your hand until the end of the turn. If you use it, you take 2000 points
of damage.
COMMON |
Rating: |
1 |
Comments: |
WAY to horrible to use outside
Joey decks. |
DB1-EN071 |
|
Time Seal
Normal Trap
Skip the Draw Phase of your opponent's next turn.
COMMON |
Rating: |
1 |
Comments: |
Another card for Yugi only decks
for it's just bad elsewhere. |
DB1-EN070 |
|
Chain Destruction
Normal Trap
You can activate this card when a monster with an ATK 2000 or less is
Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters
with the same name in the summoning player's hand and Deck. The Deck is
then shuffled.
COMMON |
Rating: |
1 |
Comments: |
Same as DB1-EN069's comments.
|
DB1-EN069 |
|
Lightforce Sword
Normal Trap
Select 1 card randomly from your opponent's hand and remove it from play
face-down. Keep the card out of play for 3 of your opponent's turns.
During your opponent's Standby Phase of the 4th turn, the card is
returned to his/her hand.
COMMON |
Rating: |
1 |
Comments: |
Keep in Yugi decks only. Why?
It's way to situational anywhere else. You pick a random card in your
opponent's hand and remove it from play. Odds aren't likely you'll pick
anything good. |
DB1-EN068 |
|
Parasite Paracide
EARTH /
Insect /
Level 2
/
ATK 500
/ DEF 300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When
your opponent draws this card, it is Special Summoned on your opponent's
side of the field in face-up Defense Position and inflicts 1000 points
of damage to your opponent's Life Points. Then all face-up monsters on
your opponent's side of the field become Insect-Type as long as this
card remains face-up on the field.
COMMON |
Rating: |
2 |
Comments: |
An okay surprise for your
opponent but it gives them a free Monster that can be tributed. |
DB1-EN067 |
|
Jinzo
DARK /
Machine /
Level 6
/
ATK 2400
/ DEF 1500
As long as this card remains face-up on the field, Trap Cards cannot be
activated. The effects of all face-up Trap Cards are negated.
ULTRA RARE |
Rating: |
4 |
Comments: |
2400 ATK in general gives him 3
stars but if equipped with a decent effect like this guy has, they get
an extra star or two more, depending on the effect! |
DB1-EN066 |
|
Blue-Eyes Toon Dragon
LIGHT /
Dragon-Type Toon
/ Level 8
/ ATK 3000
/
DEF 2500
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned while "Toon World" is on your side the field. You can
Special Summon this monster from your hand, but Tributes are required
for monsters Level 5 or more. This card cannot attack in the turn that
it is Summoned. Unless you pay 500 Life Points, this monster cannot
attack. When "Toon World" on the field is destroyed, this card is also
destroyed. If your opponent doesn't control a Toon Monster, this card
can attack your opponent's Life Points directly. If a face-up Toon
Monster is on your opponent's side of the field, you must select the
Toon Monster as an attack target.
SUPER RARE |
Rating: |
2 |
Comments: |
He joins the clan of Monsters
whose effects keep it no higher than 2/5 but fail to
make it a decent Monster. |
DB1-EN065 |
|
Messenger of Peace
Continuous Spell
Neither player can declare attacks with face-up monsters with an ATK of
1500 or more. Pay 100 Life Points during each of your Standby Phases. If
you do not, destroy this card.
COMMON |
Rating: |
2 |
Comments: |
The 100 lifepoint payment isn't
too bad and this card does stop Monsters like Gemini Elf and Spear
Dragon from attacking but the monsters that escape this card
will cause you to lose lifepoints. |
DB1-EN064 |
|
Mystic Plasma Zone
Field Spell
Increase the ATK of all DARK monsters by 500 points and decreases their
DEF by 400 points.
COMMON |
Rating: |
3 |
Comments: |
Summoned Skull will have enough
ATK to battle BEWD and take it out! |
DB1-EN063 |
|
Luminous Spark
Field Spell
Increase the ATK of all LIGHT monsters by 500 points and decreases their
DEF by 400 points.
COMMON |
Rating: |
3 |
Comments: |
Power up your BEWD to take down
Guardian Angel Joan! |
DB1-EN062 |
|
Rising Air Current
Field Spell
Increase the ATK of all WIND monsters by 500 points and decreases their
DEF by 400 points.
COMMON |
Rating: |
3 |
Comments: |
Harpie Lady will get the necessary boost to become a
decent 1800 ATK Monster with this! Plus it works with already strong
Monsters like Slate Warrior too! |
DB1-EN061 |
|
Molten Destruction
Field Spell
Increase the ATK of all FIRE monsters by 500 points and decreases their
DEF by 400 points.
COMMON |
Rating: |
3 |
Comments: |
Monsters normally barely playable (like Molten
Zombie) will now become playable as their ATK get a decent boost! |