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Dark Beginning 1

DB1-EN250
Card Info The Earl of Demise
DARK / Fiend / Level 5 / ATK 2000 / DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
COMMON
DB1-EN249
Card Info Earthbound Spirit
EARTH / Fiend / Level 4 / ATK 500 / DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
COMMON
DB1-EN248
Card Info Headless Knight
EARTH / Fiend / Level 4 / ATK 1450 / DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
COMMON
DB1-EN247
Card Info The Gross Ghost of Fled Dreams
DARK / Fiend / Level 4 / ATK 1300 / DEF 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
COMMON
DB1-EN246
Card Info The Portrait's Secret
EARTH / Fiend / Level 4 / ATK 1200 / DEF 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
COMMON
DB1-EN245
Card Info Mage Power
Equip Spell
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
ULTRA RARE
DB1-EN244
Card Info United We Stand
Equip Spell
Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
ULTRA RARE
DB1-EN243
Card Info Scroll of Bewitchment
Equip Spell
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
COMMON
DB1-EN242
Card Info Jar of Greed
Normal Trap
Draw 1 card from your Deck.
RARE
DB1-EN241
Card Info Marie the Fallen One
DARK / Fiend / Level 5 / ATK 1700 / DEF 1200
As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases.
COMMON
DB1-EN240
Card Info St. Joan
LIGHT / Fairy-Type Fusion / Level 8 / ATK 2800 / DEF 2000
"The Forgiving Maiden" + "Marie the Fallen One"
COMMON
DB1-EN239
Card Info The Forgiving Maiden
LIGHT / Fairy / Level 4 / ATK 850 / DEF 2000
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
COMMON
DB1-EN238
Card Info Hysteric Fairy
LIGHT / Fairy / Level 4 / ATK 1800 / DEF 500
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
COMMON
DB1-EN237
Card Info Cure Mermaid
WATER / Fish / Level 4 / ATK 1500 / DEF 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
COMMON
DB1-EN236
Card Info Dancing Fairy
WIND / Fairy / Level 4 / ATK 1700 / DEF 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
COMMON
DB1-EN235
Card Info Spirit of the Breeze
WIND / Fairy / Level 3 / ATK 0 / DEF 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
COMMON
DB1-EN234
Card Info Fire Princess
FIRE / Pyro / Level 4 / ATK 1300 / DEF 1500
Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points.
COMMON
DB1-EN233
Card Info Amazon Archer
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1000
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.
COMMON
DB1-EN232
Card Info Card of Safe Return
Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
COMMON
DB1-EN231
Card Info Jam Defender
Continuous Trap
When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam".
COMMON
DB1-EN230
Card Info Infinite Cards
Continuous Spell
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
COMMON
DB1-EN229
Card Info Jam Breeding Machine
Continuous Spell
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).
COMMON
DB1-EN228
Card Info Torrential Tribute
Normal Trap
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
ULTRA RARE
DB1-EN227
Card Info Fairy Box
Continuous Trap
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
COMMON
DB1-EN226
Card Info Tornado Wall
Continuous Trap
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.
COMMON
DB1-EN225
Card Info Lightning Blade
Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
COMMON
DB1-EN224
Card Info Return of the Doomed
Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
COMMON
DB1-EN223
Card Info Mask of Brutality
Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card.
COMMON
DB1-EN222
Card Info Mask of the Accursed
Equip Spell
The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases.
COMMON
DB1-EN221
Card Info Mask of Restrict
Continuous Trap
Neither player can Tribute any monster under any conditions.
COMMON
DB1-EN220
Card Info Mask of Dispel
Continuous Spell
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
COMMON
DB1-EN219
Card Info Curse of the Masked Beast
Ritual Spell
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
COMMON
DB1-EN218
Card Info Mask of Weakness
Normal Trap
Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.
COMMON
DB1-EN217
Card Info Chosen One
Normal Spell
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
COMMON
DB1-EN216
Card Info Nuvia the Wicked
DARK / Fiend / Level 4 / ATK 2000 / DEF 800
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
COMMON
DB1-EN215
Card Info Melchid the Four-Face Beast
DARK / Fiend / Level 4 / ATK 1500 / DEF 1200
This monster has four different masks for four different attacks.
COMMON
DB1-EN214
Card Info The Masked Beast
DARK / Fiend-Type Ritual / Level 8 / ATK 3200 / DEF 1800
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
SUPER RARE
DB1-EN213
Card Info Grand Tiki Elder
DARK / Fiend / Level 4 / ATK 1500 / DEF 800
A masked monster that wields the most deadly of curses.
COMMON
DB1-EN212
Card Info Shining Abyss
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1800
This monster employs the powers of both Light and Darkness.
COMMON
DB1-EN211
Card Info Amphibian Beast
WATER / Fish / Level 6 / ATK 2400 / DEF 2000
On land or in the sea, the speed of this monster is unmatchable.
COMMON
DB1-EN210
Card Info Revival Jam
WATER / Aqua / Level 4 / ATK 1500 / DEF 500
When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.
COMMON
DB1-EN209
Card Info Humanoid Worm Drake
WATER / Aqua-Type Fusion / Level 7 / ATK 2200 / DEF 2000
"Worm Drake" + "Humanoid Slime"
COMMON
DB1-EN208
Card Info Worm Drake
EARTH / Reptile / Level 4 / ATK 1400 / DEF 1500
Once this monster wraps itself around a victim, there is no escape.
COMMON
DB1-EN207
Card Info Humanoid Slime
WATER / Aqua / Level 4 / ATK 800 / DEF 2000
This slime apparently has some human genes in its genetic makeup.
COMMON
DB1-EN206
Card Info Swordsman of Landstar
EARTH / Warrior / Level 4 / ATK 500 / DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
COMMON
DB1-EN205
Card Info Insect Barrier
Continuous Spell
Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field.
COMMON
DB1-EN204
Card Info Gearfried the Iron Knight
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1600
When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card.
RARE
DB1-EN203
Card Info The Fiend Megacyber
DARK / Warrior / Level 6 / ATK 2200 / DEF 1200
You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.
RARE
DB1-EN202
Card Info Goblin Attack Force
EARTH / Warrior / Level 4 / ATK 2300 / DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn.
SUPER RARE
DB1-EN201
Card Info Mad Sword Beast
EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 1200
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
RARE
DB1-EN200
Card Info Red-Moon Baby
DARK / Zombie / Level 3 / ATK 700 / DEF 1000

You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
COMMON
DB1-EN199
Card Info Gradius
LIGHT / Machine / Level 4 / ATK 1200 / DEF 800
A high-performance jet fighter with power capsules for variable attack capabilities.
COMMON
DB1-EN198
Card Info 4-Starred Ladybug of Doom
WIND / Insect / Level 3 / ATK 800 / DEF 1200

FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
COMMON
DB1-EN197
Card Info Bombardment Beetle
WIND / Insect / Level 2 / ATK 400 / DEF 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
COMMON
DB1-EN196
Card Info Haysabusa Knight
EARTH / Warrior / Level 3 / ATK 1000 / DEF 700
This card can attack twice during the same Battle Phase.
RARE
DB1-EN195
Card Info Thousand-Eyes Restrict
DARK / Spellcaster-Type Fusion / Level 1 / ATK 0 / DEF 0

"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
ULTRA RARE
DB1-EN194
Card Info Thousand-Eyes Idol
DARK / Spellcaster / Level 1 / ATK 0 / DEF 0

A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
COMMON
DB1-EN193
Card Info Deepsea Warrior
WATER / Warrior / Level 5 / ATK 1600 / DEF 1800

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
COMMON
DB1-EN192
Card Info Drill Bug
EARTH / Insect / Level 2 / ATK 1100 / DEF 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
COMMON
DB1-EN191
Card Info Sword Hunter
EARTH / Warrior / Level 7 / ATK 2450 / DEF 1700

A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
COMMON
DB1-EN190
Card Info The Legendary Fisherman
WATER / Warrior / Level 5 / ATK 1850 / DEF 1600

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
RARE
DB1-EN189
Card Info Shadow of Eyes
Normal Trap
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
COMMON
DB1-EN188
Card Info Type Zero Magic Crusher
Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
COMMON
DB1-EN187
Card Info Gravity Bind
Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
COMMON
DB1-EN186
Card Info Infinite Dismissal
Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
COMMON
DB1-EN185
Card Info Magic Drain
Counter Trap
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
RARE
DB1-EN184
Card Info Ground Collapse
Continuous Spell

Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
COMMON
DB1-EN183
Card Info Dimensionhole
Normal Spell

Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
COMMON
DB1-EN182
Card Info Shift
Normal Trap

You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
COMMON
DB1-EN181
Card Info Monster Recovery
Quick-Play Spell
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
COMMON
DB1-EN180
Card Info Rain of Mercy
Normal Spell
Increase the Life Points of both players by 1000 points.
COMMON
DB1-EN179
Card Info Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
RARE
DB1-EN178
Card Info Fairy Meteor Crush
Equip Spell
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
RARE
DB1-EN177
Card Info Burning Land
Continuous Spell
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
COMMON
DB1-EN176
Card Info Bubonic Vermin
EARTH / Beast / Level 3 / ATK 900 / DEF 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
COMMON
DB1-EN175
Card Info Skull Invitation
Continuous Trap
Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
COMMON
DB1-EN174
Card Info Solemn Wishes
Continuous Trap
Increase your Life Points by 500 points each time you draw a card (or cards).
COMMON
DB1-EN173
Card Info Attack and Receive
Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
COMMON
DB1-EN172
Card Info Gamble
Normal Trap
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
COMMON
DB1-EN171
Card Info Minor Goblin Official
Continuous Trap
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
COMMON
DB1-EN170
Card Info Exchange
Normal Spell
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
SUPER RARE
DB1-EN169
Card Info Makyura the Destructor
DARK / Warrior / Level 4 / ATK 1600 / DEF 1200
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
SUPER RARE
DB1-EN168
Card Info Change of Heart
Normal Spell
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
ULTRA RARE
DB1-EN167
Card Info The Cheerful Coffin
Normal Spell
Discard up to 3 Monster Cards from your hand to the Graveyard.
COMMON
DB1-EN166
Card Info Soul Release
Normal Spell
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
COMMON
DB1-EN165
Card Info Tribute to the Doomed
Normal Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
RARE
DB1-EN164
Card Info Fake Trap
Normal Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
COMMON
DB1-EN163
Card Info Magician of Faith
LIGHT / Spellcaster / Level 1 / ATK 300 / DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
RARE
DB1-EN162
Card Info Jinzo #7
DARK / Machine / Level 2 / ATK 500 / DEF 400
This monster can attack your opponent's Life Points directly.
COMMON
DB1-EN161
Card Info Blast Juggler
FIRE / Machine / Level 3 / ATK 800 / DEF 900
You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less.
COMMON
DB1-EN160
Card Info Mystic Lamp
DARK / Spellcaster / Level 1 / ATK 400 / DEF 300
This monster can attack your opponent's Life Points directly.
COMMON
DB1-EN159
Card Info Suijin
WATER / Aqua / Level 7 / ATK 2500 / DEF 2400
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
COMMON
DB1-EN158
Card Info Kazejin
WIND / Spellcaster / Level 7 / ATK 2400 / DEF 2200
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
COMMON
DB1-EN157
Card Info Sanga of the Thunder
LIGHT / Thunder / Level 7 / ATK 2600 / DEF 2200
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
COMMON
DB1-EN156
Card Info Elegant Egotist
Normal Spell
You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
COMMON
DB1-EN155
Card Info Petit Moth
EARTH / Insect / Level 1 / ATK 300 / DEF 200
This small but deadly creature is better off avoided.
COMMON
DB1-EN154
Card Info Masked Sorcerer
DARK / Spellcaster / Level 4 / ATK 900 / DEF 1400
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
COMMON
DB1-EN153
Card Info B. Skull Dragon
DARK / Dragon-Type Fusion / Level 9 / ATK 3200 / DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"
SUPER RARE
DB1-EN152
Card Info Big Eye
DARK / Fiend / Level 4 / ATK 1200 / DEF 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.
COMMON
DB1-EN151
Card Info White Magical Hat
LIGHT / Spellcaster / Level 3 / ATK 1000 / DEF 700
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
COMMON
DB1-EN150
Card Info Mask of Darkness
DARK / Fiend / Level 2 / ATK 900 / DEF 400
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
COMMON
DB1-EN149
Card Info Armored Zombie
DARK / Zombie / Level 3 / ATK 1500 / DEF 0
This warrior blindly swings a deadly blade with devastating force.
COMMON
DB1-EN148
Card Info Cocoon of Evolution
EARTH / Insect / Level 3 / ATK 0 / DEF 2000
You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".
COMMON
DB1-EN147
Card Info Kojikocy
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1200
A man-hunter with powerful arms that can crush boulders.
COMMON
DB1-EN146
Card Info Harpie Lady Sisters
WIND / Winged Beast / Level 6 / ATK 1950 / DEF 2100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".
COMMON
DB1-EN145
Card Info Harpie Lady
WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
COMMON
DB1-EN144
Card Info Larvae Moth
EARTH / Insect / Level 2 / ATK 500 / DEF 400
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
COMMON
DB1-EN143
Card Info Armored Lizard
EARTH / Reptile / Level 4 / ATK 1500 / DEF 1200
A lizard with a very tough hide and a vicious bite.
COMMON
DB1-EN142
Card Info Summoned Skull (original artwork)
DARK / Fiend / Level 6 / ATK 2500 / DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
SUPER RARE
DB1-EN141
Card Info Winged Dragon, Guardian of the Fortress #1
WIND / Dragon / Level 4 / ATK 1400 / DEF 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
COMMON
DB1-EN140
Card Info Feral Imp
DARK / Fiend / Level 4 / ATK 1300 / DEF 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
COMMON
DB1-EN139
Card Info Exodia the Forbidden One
DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
ULTRA RARE
DB1-EN138
Card Info Left Arm of the Forbidden One
DARK / Spellcaster / Level 1 / ATK 200 / DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
COMMON
DB1-EN137
Card Info Right Arm of the Forbidden One
DARK / Spellcaster / Level 1 / ATK 200 / DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
COMMON
DB1-EN136
Card Info Left Leg of the Forbidden One
DARK / Spellcaster / Level 1 / ATK 200 / DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
COMMON
DB1-EN135
Card Info Right Leg of the Forbidden One
DARK / Spellcaster / Level 1 / ATK 200 / DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
COMMON
DB1-EN134
Card Info Pot of Greed
Normal Spell
Draw 2 cards from your Deck.
SUPER RARE
DB1-EN133
Card Info Monster Reborn
Normal Spell
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.
ULTRA RARE
DB1-EN132
Card Info Hane-Hane
EARTH / Beast / Level 2 / ATK 450 / DEF 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
COMMON
DB1-EN131
Card Info Man-Eater Bug
EARTH / Insect / Level 2 / ATK 450 / DEF 600
FLIP: Destroy 1 monster on the field.
RARE
DB1-EN130
Card Info Armed Ninja
EARTH / Warrior / Level 1 / ATK 300 / DEF 300
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
COMMON
DB1-EN129
Card Info Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
SUPER RARE
DB1-EN128
Card Info Stop Defense
Normal Spell
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.
COMMON
DB1-EN127
Card Info Reaper of the Cards
DARK / Fiend / Level 5 / ATK 1380 / DEF 1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
COMMON
DB1-EN126
Card Info Red-Eyes B. Dragon (4th artwork)
DARK / Dragon / Level 7 / ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.
SUPER RARE
DB1-EN125
Card Info Uraby
EARTH / Dinosaur / Level 4 / ATK 1500 / DEF 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
COMMON
DB1-EN124
Card Info Giant Soldier of Stone
EARTH / Rock / Level 3 / ATK 1300 / DEF 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
COMMON
DB1-EN123
Card Info Curse of Dragon
DARK / Dragon / Level 5 / ATK 2000 / DEF 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
COMMON
DB1-EN122
Card Info Gaia the Dragon Champion
WIND / Dragon-Type Fusion / Level 7 / ATK 2600 / DEF 2100
"Gaia the Fierce Knight" + "Curse of Dragon"
RARE
DB1-EN121
Card Info Beaver Warrior
EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
COMMON
DB1-EN120
Card Info Mystical Elf
LIGHT / Spellcaster / Level 4 / ATK 800 / DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
COMMON
DB1-EN119
Card Info Polymerization (original artwork)
Normal Spell
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
COMMON
DB1-EN118
Card Info Trap Hole
Normal Trap
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
RARE
DB1-EN117
Card Info Fissure
Normal Spell
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.
RARE
DB1-EN116
Card Info Hinotama
Normal Spell
Inflict 500 points of Direct Damage to your opponent's Life Points.
COMMON
DB1-EN115
Card Info Red Medicine
Normal Spell
Increase your Life Points by 500 points.
COMMON
DB1-EN114
Card Info Raigeki
Normal Spell
Destroy all monsters on your opponent's side of the field.
ULTRA RARE
DB1-EN113
Card Info Dark Hole
Normal Spell
Destroys all monsters on the field.
SUPER RARE
DB1-EN112
Card Info Umi
Field Spell
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
COMMON
DB1-EN111
Card Info Dragon Capture Jar
Continuous Trap
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.
COMMON
DB1-EN110
Card Info Masaki the Legendary Swordsman
EARTH / Warrior / Level 4 / ATK 1100 / DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
COMMON
DB1-EN109
Card Info Aqua Madoor
WATER / Spellcaster / Level 4 / ATK 1200 / DEF 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
COMMON
DB1-EN108
Card Info Dark King of the Abyss
DARK / Fiend / Level 3 / ATK 1200 / DEF 800
It's said that this King of the Netherworld once had the power to rule over the dark.
COMMON
DB1-EN107
Card Info Flame Manipulator
FIRE / Spellcaster / Level 3 / ATK 900 / DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
COMMON
DB1-EN106
Card Info Silver Fang
EARTH / Beast / Level 3 / ATK 1200 / DEF 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
COMMON
DB1-EN105
Card Info Mammoth Graveyard
EARTH / Dinosaur / Level 3 / ATK 1200 / DEF 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
COMMON
DB1-EN104
Card Info Celtic Guardian (original artwork)
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
COMMON
DB1-EN103
Card Info Gaia the Fierce Knight (original artwork)
EARTH / Warrior / Level 7 / ATK 2300 / DEF 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
RARE
DB1-EN102
Card Info Dark Magician (4th artwork)
DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100
The ultimate wizard in terms of attack and defense.
ULTRA RARE
DB1-EN101
Card Info Skull Servant
DARK / Zombie / Level 1 / ATK 300 / DEF 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.
COMMON
DB1-EN100
Card Info Flame Swordsman (original artwork)
FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600
"Flame Manipulator + "Masaki the Legendary Swordsman"
RARE
DB1-EN099
Card Info Hitotsu-Me Giant
EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
COMMON
DB1-EN098
Card Info Blue-Eyes White Dragon (4th artwork)
LIGHT / Dragon / Level 8 / ATK 3000 / DEF 2500
The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
ULTRA RARE
DB1-EN097
Card Info Big Shield Guardna
EARTH / Warrior / Level 4 / ATK 100 / DEF 2600
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
ULTRA RARE
DB1-EN096
Card Info Dark Sage
DARK / Spellcaster / Level 9 / ATK 2800 / DEF 3200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
ULTRA RARE
DB1-EN095
Card Info Buster Blader (original artwork)
EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.
SUPER RARE
DB1-EN094
Card Info Harpie's Brother
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
COMMON
DB1-EN093
Card Info Kiseitai
DARK / Fiend / Level 2 / ATK 300 / DEF 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
COMMON
DB1-EN092
Card Info Morphing Jar #2
EARTH / Rock / Level 3 / ATK 800 / DEF 700
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.
RARE
DB1-EN091
Card Info Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
SUPER RARE
DB1-EN090
Card Info The Shallow Grave
Normal Spell
Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position.
COMMON
DB1-EN089
Card Info Nobleman of Extermination
Normal Spell
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
COMMON
DB1-EN088
Card Info Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks.
SUPER RARE
DB1-EN087
Card Info Magical Hats
Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
RARE
DB1-EN086
Card Info Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
ULTRA RARE
DB1-EN085
Card Info Respect Play
Continuous Trap
During their respective turns, each player must show their opponent their hand.
COMMON
DB1-EN084
Card Info Light of Intervention
Continuous Trap
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
COMMON
DB1-EN083
Card Info Ceasefire
Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
SUPER RARE
DB1-EN082
Card Info Backup Soldier
Normal Trap
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
COMMON
DB1-EN081
Card Info DNA Surgery
Continuous Trap
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
COMMON
DB1-EN080
Card Info Forced Requisition
Continuous Trap
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
COMMON
DB1-EN079
Card Info Numinous Healer
Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
COMMON
DB1-EN078
Card Info Mirror Wall
Continuous Trap
Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card.
COMMON
DB1-EN077
Card Info Enchanted Javelin
Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
COMMON
DB1-EN076
Card Info Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card.
SUPER RARE
DB1-EN075
Card Info Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
RARE
DB1-EN074
Card Info The Eye of Truth
Continuous Trap
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
COMMON
DB1-EN073
Card Info Gift of the Mystical Elf
Normal Trap
Increase your Life Points by 300 points for each monster on the field.
COMMON
DB1-EN072
Card Info Graverobber
Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
COMMON
DB1-EN071
Card Info Time Seal
Normal Trap
Skip the Draw Phase of your opponent's next turn.
COMMON
DB1-EN070
Card Info Chain Destruction
Normal Trap
You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
COMMON
DB1-EN069
Card Info Lightforce Sword
Normal Trap
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
COMMON
DB1-EN068
Card Info Parasite Paracide
EARTH
/ Insect / Level 2 / ATK 500 / DEF 300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
COMMON
DB1-EN067
Card Info Jinzo (original artwork)
DARK
/ Machine / Level 6 / ATK 2400 / DEF 1500
As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.
ULTRA RARE
DB1-EN066
Card Info Blue-Eyes Toon Dragon
LIGHT
/ Dragon-Type Toon / Level 8 / ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
SUPER RARE
DB1-EN065
Card Info Messenger of Peace
Continuous Spell
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.
COMMON
DB1-EN064
Card Info Mystic Plasma Zone
Field Spell

Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
COMMON
DB1-EN063
Card Info Luminous Spark
Field Spell
Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
COMMON
DB1-EN062
Card Info Rising Air Current
Field Spell
Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
COMMON
DB1-EN061
Card Info Molten Destruction
Field Spell

Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
COMMON
DB1-EN060
Card Info Umiiruka
Field Spell
Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
COMMON
DB1-EN059
Card Info Gaia Power
Field Spell
Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
COMMON
DB1-EN058
Card Info Kotodama
EARTH / Fairy / Level 3 / ATK 0 / DEF 1600
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.)
COMMON
DB1-EN057
Card Info Mystic Tomato
DARK / Plant / Level 4 / ATK 1400 / DEF 1100
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
RARE
DB1-EN056
Card Info Sonic Bird
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck.
COMMON
DB1-EN055
Card Info Ceremonial Bell
LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 1850
As long as this card remains face-up on the field, both players must show their respective hands.
COMMON
DB1-EN054
Card Info Flying Kamakiri #1
WIND / Insect / Level 4 / ATK 1400 / DEF 900
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
DB1-EN053
Card Info Mother Grizzly
WATER / Beast-Warrior / Level 4 / ATK 1400 / DEF 1000
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
DB1-EN052
Card Info Shining Angel
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
DB1-EN051
Card Info Nimble Momonga
EARTH / Beast / Level 2 / ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.
RARE
DB1-EN050
Card Info Giant Germ
DARK / Fiend / Level 2 / ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.
COMMON
DB1-EN049
Card Info Karate Man
EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
COMMON
DB1-EN048
Card Info Flash Assailant
DARK / Fiend / Level 4 / ATK 2000 / DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
COMMON
DB1-EN047
Card Info UFO Turtle
FIRE / Machine / Level 4 / ATK 1400 / DEF 1200
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
COMMON
DB1-EN046
Card Info Senju of the Thousand Hands
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
COMMON
DB1-EN045
Card Info Giant Rat
EARTH / Beast / Level 4 / ATK 1400 / DEF 1450
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
RARE
DB1-EN044
Card Info Banisher of the Light
LIGHT / Fairy / Level 3 / ATK 100 / DEF 2000
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
COMMON
DB1-EN043
Card Info Cyber Jar
DARK / Rock / Level 3 / ATK 900 / DEF 900
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
RARE
DB1-EN042
Card Info Toon World (original artwork)
Continuous Spell
Pay 1000 Life Points to activate this card.
COMMON
DB1-EN041
Card Info Hyozanryu
LIGHT / Dragon / Level 7 / ATK 2100 / DEF 2800
A dragon created from a massive diamond that sparkles with blinding light.
COMMON
DB1-EN040
Card Info Toon Summoned Skull
DARK / Fiend-Type Toon / Level 6 / ATK 2500 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
RARE
DB1-EN039
Card Info Toon Mermaid
WATER / Aqua-Type Toon / Level 4 / ATK 1400 / DEF 1500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
COMMON
DB1-EN038
Card Info Manga Ryu-Ran
FIRE / Dragon-Type Toon / Level 7 / ATK 2200 / DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
COMMON
DB1-EN037
Card Info Megamorph
Equip Spell
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
SUPER RARE
DB1-EN036
Card Info Eternal Rest
Normal Spell
Destroy all monsters equipped with Equip Spell Cards.
COMMON
DB1-EN035
Card Info Labyrinth Wall
EARTH / Rock / Level 5 / ATK 0 / DEF 3000
These walls form a labyrinth with no exit for enemies.
COMMON
DB1-EN034
Card Info Horn of the Unicorn
Equip Spell
Increases the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
COMMON
DB1-EN033
Card Info Painful Choice
Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
COMMON
DB1-EN032
Card Info Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
RARE
DB1-EN031
Card Info Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
SUPER RARE
DB1-EN030
Card Info Chain Energy
Continuous Spell
Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
COMMON
DB1-EN029
Card Info The Forceful Sentry
Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
RARE
DB1-EN028
Card Info The Reliable Guardian
Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
COMMON
DB1-EN027
Card Info Rush Recklessly
Quick-Play Spell
Increase 1 face-up monster's ATK by 700 points until the end of this turn.
COMMON
DB1-EN026
Card Info Tailor of the Fickle
Quick-Play Spell
Switch 1 Equip Spell Card equipped to a monster to another correct target.
COMMON
DB1-EN025
Card Info Fairy's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target.
COMMON
DB1-EN024
Card Info Delinquent Duo
Normal Spell
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
SUPER RARE
DB1-EN023
Card Info Confiscation
Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.
COMMON
DB1-EN022
Card Info Chorus of Sanctuary
Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
COMMON
DB1-EN021
Card Info Snatch Steal
Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
ULTRA RARE
DB1-EN020
Card Info Final Destiny
Normal Spell
Discard 5 cards from your hand. Destroy all cards on the field.
COMMON
DB1-EN019
Card Info Toll
Normal Spell
Each player must pay 500 Life Points to declare an attack.
COMMON
DB1-EN018
Card Info Upstart Goblin
Normal Spell
Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points.
COMMON
DB1-EN017
Card Info Gravekeeper's Servant
Continuous Spell
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
COMMON
DB1-EN016
Card Info Red Archery Girl
WATER / Aqua / Level 4 / ATK 1400 / DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
COMMON
DB1-EN015
Card Info Relinquished
DARK / Spellcaster-Type Ritual / Level 1 / ATK 0 / DEF 0
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
SUPER RARE
DB1-EN014
Card Info Slot Machine
DARK / Machine / Level 7 / ATK 2000 / DEF 2300
The machine's ability is said to vary according to its slot results.
COMMON
DB1-EN013
Card Info Invader of the Throne
EARTH / Warrior / Level 4 / ATK 1350 / DEF 1700
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
COMMON
DB1-EN012
Card Info Hiro's Shadow Scout
DARK / Fiend / Level 2 / ATK 650 / DEF 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
COMMON
DB1-EN011
Card Info Griggle
EARTH / Plant / Level 1 / ATK 350 / DEF 300
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
COMMON
DB1-EN010
Card Info Minar
EARTH / Insect / Level 3 / ATK 850 / DEF 750
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
COMMON
DB1-EN009
Card Info Maha Vailo
LIGHT / Spellcaster / Level 4 / ATK 1550 / DEF 1400
Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card.
COMMON
DB1-EN008
Card Info Ameba
WATER / Aqua / Level 1 / ATK 300 / DEF 350
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
COMMON
DB1-EN007
Card Info Electric Snake
LIGHT / Thunder / Level 3 / ATK 800 / DEF 900
When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck.
COMMON
DB1-EN006
Card Info Spellbinding Circle
Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
RARE
DB1-EN005
Card Info Malevolent Nuzzler
Equip Spell
Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
COMMON
DB1-EN004
Card Info Horn of Light
Equip Spell
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
COMMON
DB1-EN003
Card Info Black Pendant
Equip Spell
Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
RARE
DB1-EN002
Card Info Axe of Despair
Equip Spell
Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck.
RARE
DB1-EN001
Card Info Penguin Knight
WATER / Aqua / Level 3 / ATK 900 / DEF 800
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
COMMON