DB1-EN100 |
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Flame Swordsman (original artwork)
FIRE / Warrior-Type Fusion / Level 5
/ ATK 1800 / DEF 1600
"Flame Manipulator + "Masaki the Legendary Swordsman"
RARE |
Rating: |
1 |
Comments: |
One of Joey's signature Fusion
Monsters in Battle City! The fact is, that statement doesn't make him
anymore playable. Keep only in Joey decks. |
DB1-EN099 |
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Hitotsu-Me Giant
EARTH / Beast-Warrior / Level 4
/ ATK 1200 / DEF 1000
A one-eyed behemoth with thick, powerful arms made for delivering
punishing blows.
COMMON |
Rating: |
1 |
Comments: |
He most certainly is a
giant....a giant waste of time and deck space! By all means find another
Monster. |
DB1-EN098 |
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Blue-Eyes White Dragon (4th artwork)
LIGHT / Dragon / Level 8 /
ATK 3000 / DEF 2500
The legendary dragon is a powerful engine of destruction. Virtually
invincible, very few have faced this awesome creature and lived to tell
the tale.
ULTRA RARE |
Rating: |
3 |
Comments: |
The strongest Normal Monster to
date! 3000 ATK is enough to destroy Big Shield Gardna and Dark Sage! |
DB1-EN097 |
|
Big Shield Guardna
EARTH / Warrior / Level 4 /
ATK 100 / DEF 2600
Negate the activation of a Spell Card that designates this 1 face-down
monster. At that time, flip this card into face-up Defense Position. If
this card is attacked, change the Battle Position of this card to Attack
Position at the end of the Damage Step.
ULTRA RARE |
Rating: |
4 |
Comments: |
The highest DEF on a Level 4
thus far! Its DEF blocks even Jinzo and can negate pesky cards like
Nobleman of Crossout! Its other effect and only 100 ATK give its rating 4/5. |
DB1-EN096 |
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Dark Sage
DARK / Spellcaster / Level 9 /
ATK 2800 / DEF 3200
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned from your hand or your Deck by Tributing 1 "Dark
Magician" on your side of the field when you succeed in the effect of
"Time Wizard". At that time, select 1 Spell Card from your Deck, add it
to your hand, and then shuffle your Deck.
ULTRA RARE |
Rating: |
1 |
Comments: |
Its summoning requirements are
hardly worth a Monster with only 2800 ATK that lets you add a Spell Card
to your hand from your deck. |
DB1-EN095 |
|
Buster Blader (original artwork)
EARTH / Warrior / Level 7 /
ATK 2600 / DEF 2300
Increase the ATK of this card by 500 points for each Dragon-Type monster
on your opponent's side of the field and in your opponent's Graveyard.
SUPER RARE |
Rating: |
3 |
Comments: |
While normally only worthy of 2/5
stars, he can go head-to-head with BEWD and survive! |
DB1-EN094 |
|
Harpie's Brother
WIND / Winged Beast / Level 4
/ ATK 1800 / DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this
monster is a master of the sky.
COMMON |
Rating: |
3 |
Comments: |
A decent way to start any duel
off! |
DB1-EN093 |
|
Kiseitai
DARK / Fiend / Level 2 /
ATK 300 / DEF 800
When your opponent's monster attacks this card in face-down Defense
Position, this card becomes an Equip Spell Card equipped to the
attacking monster (No damage calculation is conducted). During each of
your opponent's Standby Phases, increase your Life Points by half of the
ATK of the monster equipped with this card.
COMMON |
Rating: |
2 |
Comments: |
Equip to the right Monster and
your lifepoints could rise very quickly but that's not very likely to
happen. |
DB1-EN092 |
|
Morphing Jar #2
EARTH / Rock / Level 3 /
ATK 800 / DEF 700
FLIP: Return all Monster Cards on the field to their respective Decks
and shuffle them. You and your opponent then pick up cards until you
both have the same number of Monster Cards that were returned to each
Deck. Special Summon the Level 4 or lower monsters to the field in
face-down Defense Position. The rest of the cards picked up are
discarded to the Graveyard.
RARE |
Rating: |
2 |
Comments: |
Very situational. It can give
either player the better hand or the more horrible hand. |
DB1-EN091 |
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Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with
this card. When this card is destroyed, the monster is also destroyed.
SUPER RARE |
Rating: |
3 |
Comments: |
A decent substitute with the
more powerful Monster Reborn banned from play! |
DB1-EN090 |
|
The Shallow Grave
Normal Spell
Both players select 1 monster from their respective Graveyards and
Special Summon them to the field in face-down Defense Position.
COMMON |
Rating: |
3 |
Comments: |
Bring back that Sangan and not
worry about taking damage! However, it works for your opponent too. |
DB1-EN089 |
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Nobleman of Extermination
Normal Spell
Destroy 1 face-down Spell or Trap Card and remove it from play. If the
card is a Trap Card, both players must check their respective Decks and
remove all cards of the same name from play. Then shuffle the Decks.
COMMON |
Rating: |
1 |
Comments: |
Stick to MST. |
DB1-EN088 |
|
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players must check their respective Decks and
remove from play all monsters with the same name as the destroyed
monster. Then shuffle the Decks.
SUPER RARE |
Rating: |
2 |
Comments: |
Remove a surprise from your
opponent but that's about it. |
DB1-EN087 |
|
Magical Hats
Normal Trap
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on
the field, then shuffle your Deck. Shuffle the 3 selected cards and Set
them on the field in face-down Defense Position. The 2 cards selected
from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed
at the end of the Battle Phase. You can only use this effect during your
opponent's Battle Phase.
RARE |
Rating: |
2 |
Comments: |
If you're lucky you can save
your Monster but you won't be any luckier than that. |
DB1-EN086 |
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Imperial Order
Continuous Trap
As long as this card remains face-up on the field, negate the effects of
all Spell Cards on the field. Pay 700 Life Points during each of your
Standby Phases. If you do not, this card is destroyed.
ULTRA RARE |
Rating: |
1 |
Comments: |
With all the big Spell Cards
already stopped from entering duels, there is no reason to use this card
so don't. |
DB1-EN085 |
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Respect Play
Continuous Trap
During their respective turns, each player must show their opponent
their hand.
COMMON |
Rating: |
1 |
Comments: |
Respect Play without
this card. |
DB1-EN084 |
|
Light of Intervention
Continuous Trap
Monster Cards cannot be Set face-down. Monsters Set in Defense Position
are Normal Summoned in face-up Defense Position.
COMMON |
Rating: |
1 |
Comments: |
It stops the big Flip-Effect
Monsters but this includes yours too. There will be no light at the end
of the tunnel if you use this. |
DB1-EN083 |
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Ceasefire
Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip
Effects are not activated at this time. Inflict 500 points of damage to
your opponent's Life Points for each Effect Monster on the field.
SUPER RARE |
Rating: |
3 |
Comments: |
With many decent Effect Monsters
out there, this card is sure to deal at least 1000 damage! |
DB1-EN082 |
|
Backup Soldier
Normal Trap
You can activate this card when there are 5 or more Monster Cards in
your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points
or less (except Effect Monster Cards) from your Graveyard and add them
to your hand.
COMMON |
Rating: |
3 |
Comments: |
Retrieve 3 Exodia pieces or 3
Normal Monsters with decent DEF! The downside is you can't choose Effect
Monsters. |
DB1-EN081 |
|
DNA Surgery
Continuous Trap
When you activate this card, declare 1 Type of monster. As long as this
card remains face-up on the field, all face-up monsters become the Type
you declared.
COMMON |
Rating: |
2 |
Comments: |
Choose the correct type and you
could put a lockdown on your opponent's deck but still not a great card.
|