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Structure Deck: Powercode Link (SDPL-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Powercode_Link_(TCG-EN-1E) |
SDPL-EN042 LANphorhynchus LIGHT | Cyberse-Type Link | ATK 1200 | Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 monsters (Common) |
SDPL-EN041 Traffic Ghost DARK | Cyberse-Type Link | ATK 1800 | Link-3 Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right 3 monsters (Common) |
SDPL-EN040 Powercode Talker FIRE | Cyberse-Type Link | ATK 2300 | Link-3 Active Link Arrow(s): Left, Right and Bottom-Left 3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only. (Ultra Rare) |
SDPL-EN039 Debunk Counter Trap When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it. (Common) |
SDPL-EN038 Reckless Greed Normal Trap Draw 2 cards and skip your next 2 Draw Phases. (Common) |
SDPL-EN037 Call of the Haunted Continuous Trap Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. (Common) |
SDPL-EN036 Safe Zone Continuous Trap Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. (Common) |
SDPL-EN035 Trap Stun Normal Trap Negate all other Trap effects on the field this turn. (Common) |
SDPL-EN034 Blazing Mirror Force Normal Trap When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took. (Common) |
SDPL-EN033 Traptrix Trap Hole Nightmare Normal Trap When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. (Common) |
SDPL-EN032 Wild Tornado Normal Trap Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell or Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target. (Common) |
SDPL-EN031 Packet Link Normal Trap During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 "Packet Link" per turn. (Common) |
SDPL-EN030 Terraforming Normal Spell Add 1 Field Spell from your Deck to your hand. (Common) |
SDPL-EN029 One for One Normal Spell Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck. (Common) |
SDPL-EN028 Fires of Doomsday Quick-Play Spell Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). (Common) |
SDPL-EN027 Reasoning Normal Spell Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY. (Common) |
SDPL-EN026 Swords of Revealing Light Normal Spell After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. (Common) |
SDPL-EN025 Scapegoat Quick-Play Spell Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). (Common) |
SDPL-EN024 Forbidden Chalice Quick-Play Spell Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. (Common) |
SDPL-EN023 Offerings to the Doomed Quick-Play Spell Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase. (Common) |
SDPL-EN022 Night Beam Normal Spell Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. (Common) |
SDPL-EN021 Cynet Storm Field Spell All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. (Common) |
SDPL-EN020 Launcher Commander EARTH | Cyberse | Level 4 | ATK 1700 | DEF 1200 All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. (Common) |
SDPL-EN019 Cosmic Compass EARTH | Machine | Level 1 | ATK 100 | DEF 300 When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens"(Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. (Common) |
SDPL-EN018 Magical Merchant LIGHT | Insect-Type Flip | Level 1 | ATK 200 | DEF 700 FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY. (Common) |
SDPL-EN017 Effect Veiler LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0 During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn. (Common) |
SDPL-EN016 Genex Ally Birdman DARK | Machine-Type Tuner | Level 3 | ATK 1400 | DEF 400 You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. (Common) |
SDPL-EN015 Phantom Skyblaster DARK | Fiend | Level 4 | ATK 1100 | DEF 800 When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect. (Common) |
SDPL-EN014 Goblindbergh EARTH | Warrior | Level 4 | ATK 1400 | DEF 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position. (Common) |
SDPL-EN013 Skull Meister DARK | Fiend | Level 4 | ATK 1700 | DEF 400 When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect. (Common) |
SDPL-EN012 Reborn Tengu WIND | Beast-Warrior | Level 4 | ATK 1700 | DEF 600 If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck. (Common) |
SDPL-EN011 Mechan Phantom Beast Tetherwolf WIND | Machine | Level 4 | ATK 1700 | DEF 1200 If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/ Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn. (Common) |
SDPL-EN010 Juragedo DARK | Fiend | Level 4 | ATK 1700 | DEF 1300 During either player's Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn. (Common) |
SDPL-EN009 Cyberse Gadget LIGHT | Cyberse | Level 4 | ATK 1400 | DEF 300 When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. (Common) |
SDPL-EN008 Segmental Dragon LIGHT | Cyberse | Level 7 | ATK 2600 | DEF 2400 You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones with ATK less than or equal to the ATK this card had on the field. (Ultra Rare) |
SDPL-EN007 Storm Cipher DARK | Cyberse | Level 4 | ATK 2400 | DEF 0 Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone. (Common) |
SDPL-EN006 Antialian EARTH | Cyberse | Level 4 | ATK 1900 | DEF 600 Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. (Common) |
SDPL-EN005 Lady Debug LIGHT | Cyberse | Level 4 | ATK 1700 | DEF 1400 If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. (Super Rare) |
SDPL-EN004 Flame Bufferlo FIRE | Cyberse | Level 3 | ATK 1400 | DEF 200 If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn. (Super Rare) |
SDPL-EN003 Sea Archiver WATER | Cyberse | Level 3 | ATK 300 | DEF 2100 If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. (Super Rare) |
SDPL-EN002 Garbage Collector WIND | Cyberse | Level 2 | ATK 100 | DEF 1900 You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn. (Common) |
SDPL-EN001 Datacorn EARTH | Cyberse | Level 1 | ATK 0 | DEF 0 If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyberse/DARK/ Level 1/ATK 0/DEF 0). You can only use this effect of "Datacorn" once per turn. (Common) |