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Shadows in Valhalla (SHVA-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shadows_in_Valhalla_(TCG-EN-1E) |
SHVA-EN060 Urgent Ritual Art Normal Trap If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. (Super Rare) |
SHVA-EN059 Twin Twisters Quick-Play Spell Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them. (Secret Rare) |
SHVA-EN058 Gateway to Chaos Field Spell When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. (Secret Rare) |
SHVA-EN057 Shaddoll Fusion Normal Spell Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn. (Secret Rare) |
SHVA-EN056 Advanced Dark Field Spell All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. (Super Rare) |
SHVA-EN055 Magic Planter Normal Spell Send 1 face-up Continuous Trap you control to the GY; draw 2 cards. (Super Rare) |
SHVA-EN054 Golden Bamboo Sword Normal Spell If you control a "Bamboo Sword" Equip Spell: Draw 2 cards. (Super Rare) |
SHVA-EN053 Cyberdark Impact! Normal Spell Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by returning 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, GY, and/or anywhere on your field, to the Deck, as Fusion Material. (Super Rare) |
SHVA-EN052 Akashic Magician DARK | Spellcaster-Type Link | ATK 1700 | Link-2 Active Link Arrow(s): Top and Bottom 2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY. (Super Rare) |
SHVA-EN051 Hi-Speedroid Chanbara WIND | Machine-Type Synchro | Level 5 | ATK 2000 | DEF 1000 1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn. (Super Rare) |
SHVA-EN050 Dragunity Knight - Vajrayana WIND | Dragon-Type Synchro | Level 6 | ATK 1900 | DEF 1200 1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn. (Secret Rare) |
SHVA-EN049 El Shaddoll Winda DARK | Spellcaster-Type Fusion | Level 5 | ATK 2200 | DEF 800 1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. (Secret Rare) |
SHVA-EN048 Gem-Knight Seraphinite EARTH | Fairy-Type Fusion | Level 5 | ATK 2300 | DEF 1400 1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Secret Rare) |
SHVA-EN047 Ash Blossom & Joyous Spring FIRE | Zombie-Type Tuner | Level 3 | ATK 0 | DEF 1800 When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. (Super Rare) |
SHVA-EN046 Windwitch - Ice Bell WIND | Spellcaster | Level 3 | ATK 1000 | DEF 1000 If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. (Secret Rare) |
SHVA-EN045 Mist Valley Apex Avian WIND | Winged Beast | Level 7 | ATK 2700 | DEF 2000 Once per Chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it. (Super Rare) |
SHVA-EN044 Omega Summon Normal Trap Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. (Super Rare) |
SHVA-EN043 Invocation Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn. (Super Rare) |
SHVA-EN042 Magical Meltdown Field Spell When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn. (Super Rare) |
SHVA-EN041 Invoked Mechaba LIGHT | Machine-Type Fusion | Level 9 | ATK 2500 | DEF 2100 "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card. (Super Rare) |
SHVA-EN040 Aleister the Invoker DARK | Spellcaster | Level 4 | ATK 1000 | DEF 1000 (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. (Secret Rare) |
SHVA-EN039 Mermail Abyssteus WATER | Aqua | Level 7 | ATK 1700 | DEF 2400 You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn. (Super Rare) |
SHVA-EN038 Mermail Abyssleed WATER | Sea Serpent | Level 7 | ATK 2700 | DEF 1000 You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn. (Super Rare) |
SHVA-EN037 Mermail Abyssmegalo WATER | Sea Serpent | Level 7 | ATK 2400 | DEF 1900 You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. (Super Rare) |
SHVA-EN036 Vision HERO Trinity DARK | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000 3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly. (Super Rare) |
SHVA-EN035 Elemental HERO Chaos Neos DARK | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500 "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand. (Super Rare) |
SHVA-EN034 Elemental HERO Magma Neos FIRE | Warrior-Type Fusion | Level 9 | ATK 3000 | DEF 2500 "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. (Super Rare) |
SHVA-EN033 Neo-Spacian Flare Scarab FIRE | Insect | Level 3 | ATK 500 | DEF 500 Gains 400 ATK for each Spell/Trap your opponent controls. (Super Rare) |
SHVA-EN032 Neo-Spacian Glow Moss LIGHT | Plant | Level 3 | ATK 300 | DEF 900 If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position. (Super Rare) |
SHVA-EN031 Elemental HERO Neos LIGHT | Warrior | Level 7 | ATK 2500 | DEF 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. (Super Rare) |
SHVA-EN030 Armor Ninjitsu Art of Rust Mist Continuous Trap When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). (Super Rare) |
SHVA-EN029 Ninjitsu Art of Super-Transformation Continuous Trap Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster. (Super Rare) |
SHVA-EN028 Ninjitsu Art of Transformation Continuous Trap Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. (Super Rare) |
SHVA-EN027 Armor Ninjitsu Art of Alchemy Normal Spell If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. (Super Rare) |
SHVA-EN026 Twilight Ninja Jogen DARK | Warrior-Type Pendulum | Level 7 | ATK 2000 | DEF 1000 | Scale 1 If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. (Super Rare) |
SHVA-EN025 Red Dragon Ninja FIRE | Winged Beast | Level 6 | ATK 2400 | DEF 1200 When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn. (Super Rare) |
SHVA-EN024 White Dragon Ninja LIGHT | Dragon | Level 7 | ATK 2700 | DEF 1200 Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects. (Super Rare) |
SHVA-EN023 Upstart Goblin Ninja LIGHT | Warrior | Level 4 | ATK 500 | DEF 1800 Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position. (Super Rare) |
SHVA-EN022 Ninja Grandmaster Hanzo DARK | Warrior | Level 4 | ATK 1800 | DEF 1000 When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". (Super Rare) |
SHVA-EN021 Strike Ninja DARK | Warrior | Level 4 | ATK 1700 | DEF 1200 (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn. (Super Rare) |
SHVA-EN020 Aleister the Invoker of Madness DARK | Spellcaster-Type Link | ATK 1800 | Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 monsters with different Types and different Attributes This card's name becomes “Aleister the Invoker” while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 “Invocation” or “The Book of the Law” from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 “Omega Summon” from your Deck to your hand. (Secret Rare) |
SHVA-EN019 Forbidden Trapezohedron Normal Spell If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types. ● Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. ● Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck. ● Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck. You can only activate 1 "Forbidden Trapezohedron" per turn. (Secret Rare) |
SHVA-EN018 Outer Entity Azathot DARK | Fiend-Type Xyz | Rank 5 | ATK 2400 | DEF 0 3 Level 5 monsters You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls. (Secret Rare) |
SHVA-EN017 Outer Entity Nyarla EARTH | Fiend-Type Xyz | Rank 4 | ATK 0 | DEF 2600 2 Level 4 monsters When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by 1 for each card discarded. Once per turn, if this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that monster to this card as material, and if you do that, this card's Type and Attribute become that material's original Type and Attribute. (Secret Rare) |
SHVA-EN016 Old Entity Chthugua FIRE | Pyro-Type Synchro | Level 4 | ATK 2200 | DEF 200 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card. (Secret Rare) |
SHVA-EN015 Ninjitsu Art of Mirage-Transformation Continuous Trap Tribute 1 “Ninja” monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY you can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn. (Secret Rare) |
SHVA-EN014 Hidden Village of Ninjitsu Arts Field Spell If a “Ninja” monster is Summoned to your field: You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn. (Secret Rare) |
SHVA-EN013 Yellow Dragon Ninja WIND | Dinosaur | Level 8 | ATK 3000 | DEF 1500 Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them. (Secret Rare) |
SHVA-EN012 Yellow Ninja WIND | Warrior | Level 4 | ATK 1900 | DEF 1800 If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower “Ninja” monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Ninja” monsters. You can only use this effect of “Yellow Ninja” once per turn. (Super Rare) |
SHVA-EN011 Ninja Grandmaster Saizo LIGHT | Warrior-Type Link | ATK 2000 | Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 "Ninja" monsters During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), that card cannot be targeted for an attack, also your opponent cannot target it with card effects. (Secret Rare) |
SHVA-EN010 Goddess Urd's Verdict Continuous Spell Your opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control. (Super Rare) |
SHVA-EN009 Goddess Verdande's Guidance Continuous Spell When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd's Verdict” from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 “Goddess Verdande's Guidance” per turn. (Super Rare) |
SHVA-EN008 Goddess Skuld's Oracle Continous Spell When this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande's Guidance” from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 “Goddess Skuld's Oracle” once per turn. (Super Rare) |
SHVA-EN007 Mischief of the Time Goddess Quick-Play Spell Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn. (Secret Rare) |
SHVA-EN006 Ride of the Valkyries Normal Spell Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn. (Secret Rare) |
SHVA-EN005 Fortune Chariot WIND | Fairy-Type Union | Level 6 | ATK 1000 | DEF 2000 (This card is also always treated as a “Valkyrie” card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. (Super Rare) |
SHVA-EN004 Valkyrie Brunhilde LIGHT | Fairy | Level 7 | ATK 1800 | DEF 2000 Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn. (Secret Rare) |
SHVA-EN003 Valkyrie Erste LIGHT | Fairy | Level 6 | ATK 1600 | DEF 1800 If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand. If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn. You can only use each effect of “Valkyrie Erste” once per turn. (Super Rare) |
SHVA-EN002 Valkyrie Zweite LIGHT | Fairy | Level 5 | ATK 1600 | DEF 1600 If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of “Valkyrie Zweite” once per turn. (Super Rare) |
SHVA-EN001 Valkyrie Dritte LIGHT | Fairy | Level 4 | ATK 1000 | DEF 1600 If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent’s banished monsters. (Super Rare) |