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Alright |
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Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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HERO Strike Structure Deck New Card Ratings and Spoiler
*For info on how these ratings are determined, click here. | |
Previously rated | |
SDHS-EN045 | |
Card info: | Elemental HERO Great Tornado WIND / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2200 1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. COMMON |
SDHS-EN044 | |
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Masked HERO Dark Law DARK / Warrior-Type Fusion / Level 6 / ATK 2400 / DEF 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. SUPER RARE |
Rating: | 2 |
Comments: | A bit weak for your efforts but at least banishes any card sent to your opponent's Graveyard and can reduce their options when they add from their Deck to their hand. |
SDHS-EN043 | |
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Masked HERO Divine Wind WIND / Warrior-Type Fusion / Level 8 / ATK 2700 / DEF 1900 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. SUPER RARE |
Rating: | 3 |
Comments: | Your efforts are rewarded greatly because this guy can't be destroyed in battle, restricts your opponent to attacking with 1 monster per Battle Phase and each time it takes out an opponent's monster in battle, you draw 1 card! |
SDHS-EN042 | |
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Masked HERO Koga LIGHT / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect. SUPER RARE |
Rating: | 2 |
Comments: | One of the newer viable options as it'll likely get some extra ATK by its effect and even if it doesn't, you can use its other effect to help out but once this guy is gone, he cannot be revived. |
SDHS-EN041 | |
Contrast HERO Chaos DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2600 2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. ULTRA RARE |
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Rating: | 2 |
Comments: | It's a bit tough to bring out as you need two Masked HERO monsters but it also is an Elemental HERO card and a LIGHT monster. The effect isn't all that great though. |
Previously rated | |
SDHS-EN040 | |
Card info: | Battleguard Howling Normal Trap When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. COMMON |
SDHS-EN039 | |
Card info: | Compulsory Evacuation Device Normal Trap Target 1 monster on the field; return that target to the hand. COMMON |
SDHS-EN038 | |
Card info: | Bottomless Trap Hole Normal Trap When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. COMMON |
SDHS-EN037 | |
Card info: | Call of the Haunted Continuous Trap Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. COMMON |
SDHS-EN036 | |
Card info: | Hero Blast Normal Trap Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. COMMON |
SDHS-EN035 | |
Card info: | Hero Signal Normal Trap When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. COMMON |
SDHS-EN034 | |
Card info: | Pot of Duality Normal Spell Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. COMMON |
SDHS-EN033 | |
Card info: | The Warrior Returning Alive Normal Spell Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. COMMON |
SDHS-EN032 | |
Card info: | Reinforcement of the Army Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. COMMON |
SDHS-EN031 | |
Card info: | O - Oversoul Normal Spell Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target. COMMON |
SDHS-EN030 | |
Card info: | R- Righteous Justice Normal Spell Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control. COMMON |
SDHS-EN029 | |
Card info: | E - Emergency Call Normal Spell Add 1 "Elemental HERO" monster from your Deck to your hand. COMMON |
SDHS-EN028 | |
Card info: | H - Heated Heart Normal Spell Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. COMMON |
SDHS-EN027 | |
Card info: | Hero Mask Normal Spell Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. COMMON |
SDHS-EN026 | |
Card info: | A Hero Lives Normal Spell If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. COMMON |
SDHS-EN025 | |
Card info: | Parallel World Fusion Normal Spell Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. COMMON |
SDHS-EN024 | |
Card info: | Miracle Fusion Normal Spell Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. COMMON |
SDHS-EN023 | |
Card info: | Polymerization (original artwork) Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. COMMON |
SDHS-EN022 | |
Card info: | Mask Change Quick-Play Spell Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). COMMON |
SDHS-EN021 | |
Mask Charge Normal Spell Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add those targets to your hand. COMMON |
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Rating: | 2 |
Comments: | A bit better than Monster Reincarnation because you can pick up just about everything you need to bring out a Masked HERO monster but you'll need a monster out to make the efforts any good. |
SDHS-EN020 | |
Form Change Quick-Play Spell Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) COMMON |
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Rating: | 2 |
Comments: | If your current HERO Fusion isn't enough, you can trade it in for a Masked JERO one with the same Level and it does count as being Special Summoned with Mask Change like Mask Change II but you also risk losing your new monster. |
SDHS-EN019 | |
Mask Change II Quick-Play Spell Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn. COMMON |
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Rating: | 2 |
Comments: | Masked HEROes do have some viable options and the only thing this card really cares about is that the Masked HERO you bring out has the same Attribute as the one you sent to the Graveyard and being a Quick-Play Spell helps to surprise your opponent. |
Previously rated | |
SDHS-EN018 | |
Card info: | Homunculus the Alchemic Being LIGHT / Plant / Level 4 / ATK 1800 / DEF 1600 Once per turn: You can change the Attribute of this card. COMMON |
SDHS-EN017 | |
Card info: | Summoner Monk DARK / Spellcaster / Level 4 / ATK 800 / DEF 1600 While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. COMMON |
SDHS-EN016 | |
Card info: | Winged Kuriboh (original artwork) LIGHT / Fairy / Level 1 / ATK 300 / DEF 200 If this card on the field is destroyed and sent to the Graveyard: For the rest of this turn, you take no battle damage. COMMON |
SDHS-EN015 | |
Card info: | Card Trooper EARTH / Machine / Level 3 / ATK 400 / DEF 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card. COMMON |
SDHS-EN014 | |
Card info: | Honest LIGHT / Fairy / Level 4 / ATK 1100 / DEF 1900 During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. COMMON |
SDHS-EN013 | |
Card info: | Neo-Spacian Grand Mole EARTH / Rock / Level 3 / ATK 900 / DEF 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return the opponent's monster and this card to the hand. COMMON |
SDHS-EN012 | |
Card info: | Elemental HERO Bubbleman WATER / Warrior / Level 4 / ATK 800 / DEF 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. COMMON |
SDHS-EN011 | |
Card info: | Elemental HERO Wildheart EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600 This card is unaffected by Trap effects. COMMON |
SDHS-EN010 | |
Card info: | Elemental HERO Necroshade DARK / Warrior / Level 5 / ATK 1600 / DEF 1800 Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing. COMMON |
SDHS-EN009 | |
Card info: | Elemental HERO Bladedge EARTH / Warrior / Level 7 / ATK 2600 / DEF 1800 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. COMMON |
SDHS-EN008 | |
Card info: | Elemental HERO Neos Alius LIGHT / Warrior-Type Gemini / Level 4 / ATK 1900 / DEF 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while it is on the field. COMMON |
SDHS-EN007 | |
Card info: | Elemental HERO Neos LIGHT / Warrior / Level 7 / ATK 2500 / DEF 2000 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed. COMMON |
SDHS-EN006 | |
Card info: | Elemental HERO Avian (original artwork) WIND / Warrior / Level 3 / ATK 1000 / DEF 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. COMMON |
SDHS-EN005 | |
Card info: | Elemental HERO Heat FIRE / Pyro / Level 4 / ATK 1600 / DEF 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control. COMMON |
SDHS-EN004 | |
Card info: | Elemental HERO Voltic LIGHT / Thunder / Level 4 / ATK 1000 / DEF 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. COMMON |
SDHS-EN003 | |
Card info: | Elemental HERO Woodsman EARTH / Warrior / Level 4 / ATK 1000 / DEF 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. COMMON |
SDHS-EN002 | |
Card info: | Elemental HERO Ocean WATER / Warrior / Level 4 / ATK 1500 / DEF 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. COMMON |
SDHS-EN001 | |
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Elemental HERO Shadow Mist DARK / Warrior / Level 4 / ATK 1000 / DEF 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. SUPER RARE |
Rating: | 2 |
Comments: | You get to trigger one of its effects by either Special Summoning it and getting the Change Quick-Play Spell or having it get sent to the Graveyard to pick up a new HERO monster but you can't use both effects that turn and neither one really makes up for its dismal stats. |