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Epic!!!

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HERO Strike Structure Deck New Card Ratings and Spoiler

*For info on how these ratings are determined, click here.
Previously rated
SDHS-EN045
Card info: Elemental HERO Great Tornado
WIND / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
COMMON
SDHS-EN044

Masked HERO Dark Law
DARK / Warrior-Type Fusion / Level 6 / ATK 2400 / DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
SUPER RARE
Rating: 2
Comments: A bit weak for your efforts but at least banishes any card sent to your opponent's Graveyard and can reduce their options when they add from their Deck to their hand.
SDHS-EN043

Masked HERO Divine Wind
WIND / Warrior-Type Fusion / Level 8 / ATK 2700 / DEF 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
SUPER RARE
Rating: 3
Comments: Your efforts are rewarded greatly because this guy can't be destroyed in battle, restricts your opponent to attacking with 1 monster per Battle Phase and each time it takes out an opponent's monster in battle, you draw 1 card!
SDHS-EN042

Masked HERO Koga
LIGHT / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect.
SUPER RARE
Rating: 2
Comments: One of the newer viable options as it'll likely get some extra ATK by its effect and even if it doesn't, you can use its other effect to help out but once this guy is gone, he cannot be revived.
SDHS-EN041
Contrast HERO Chaos
DARK / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
ULTRA RARE
Rating: 2
Comments: It's a bit tough to bring out as you need two Masked HERO monsters but it also is an Elemental HERO card and a LIGHT monster. The effect isn't all that great though.
Previously rated
SDHS-EN040
Card info: Battleguard Howling
Normal Trap
When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
COMMON
SDHS-EN039
Card info: Compulsory Evacuation Device
Normal Trap
Target 1 monster on the field; return that target to the hand.
COMMON
SDHS-EN038
Card info: Bottomless Trap Hole
Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
COMMON
SDHS-EN037
Card info: Call of the Haunted
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
COMMON
SDHS-EN036
Card info: Hero Blast
Normal Trap
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
COMMON
SDHS-EN035
Card info: Hero Signal
Normal Trap
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
COMMON
SDHS-EN034
Card info: Pot of Duality
Normal Spell
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
COMMON
SDHS-EN033
Card info: The Warrior Returning Alive
Normal Spell
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
COMMON
SDHS-EN032
Card info: Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
COMMON
SDHS-EN031
Card info: O - Oversoul
Normal Spell
Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
COMMON
SDHS-EN030
Card info: R- Righteous Justice
Normal Spell
Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
COMMON
SDHS-EN029
Card info: E - Emergency Call
Normal Spell
Add 1 "Elemental HERO" monster from your Deck to your hand.
COMMON
SDHS-EN028
Card info: H - Heated Heart
Normal Spell
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
COMMON
SDHS-EN027
Card info: Hero Mask
Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
COMMON
SDHS-EN026
Card info: A Hero Lives
Normal Spell
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
COMMON
SDHS-EN025
Card info: Parallel World Fusion
Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
COMMON
SDHS-EN024
Card info: Miracle Fusion
Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
COMMON
SDHS-EN023
Card info: Polymerization (original artwork)
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
COMMON
SDHS-EN022
Card info: Mask Change
Quick-Play Spell
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
COMMON
SDHS-EN021
Mask Charge
Normal Spell
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add those targets to your hand.
COMMON
Rating: 2
Comments: A bit better than Monster Reincarnation because you can pick up just about everything you need to bring out a Masked HERO monster but you'll need a monster out to make the efforts any good.
SDHS-EN020
Form Change
Quick-Play Spell
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
COMMON
Rating: 2
Comments: If your current HERO Fusion isn't enough, you can trade it in for a Masked JERO one with the same Level and it does count as being Special Summoned with Mask Change like Mask Change II but you also risk losing your new monster.
SDHS-EN019
Mask Change II
Quick-Play Spell
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
COMMON
Rating: 2
Comments: Masked HEROes do have some viable options and the only thing this card really cares about is that the Masked HERO you bring out has the same Attribute as the one you sent to the Graveyard and being a Quick-Play Spell helps to surprise your opponent.
Previously rated
SDHS-EN018
Card info: Homunculus the Alchemic Being
LIGHT / Plant / Level 4 / ATK 1800 / DEF 1600
Once per turn: You can change the Attribute of this card.
COMMON
SDHS-EN017
Card info: Summoner Monk
DARK / Spellcaster / Level 4 / ATK 800 / DEF 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
COMMON
SDHS-EN016
Card info: Winged Kuriboh (original artwork)
LIGHT / Fairy / Level 1 / ATK 300 / DEF 200
If this card on the field is destroyed and sent to the Graveyard: For the rest of this turn, you take no battle damage.
COMMON
SDHS-EN015
Card info: Card Trooper
EARTH / Machine / Level 3 / ATK 400 / DEF 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
COMMON
SDHS-EN014
Card info: Honest
LIGHT / Fairy / Level 4 / ATK 1100 / DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
COMMON
SDHS-EN013
Card info: Neo-Spacian Grand Mole
EARTH / Rock / Level 3 / ATK 900 / DEF 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return the opponent's monster and this card to the hand.
COMMON
SDHS-EN012
Card info: Elemental HERO Bubbleman
WATER / Warrior / Level 4 / ATK 800 / DEF 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
COMMON
SDHS-EN011
Card info: Elemental HERO Wildheart
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600
This card is unaffected by Trap effects.
COMMON
SDHS-EN010
Card info: Elemental HERO Necroshade
DARK / Warrior / Level 5 / ATK 1600 / DEF 1800
Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.
COMMON
SDHS-EN009
Card info: Elemental HERO Bladedge
EARTH / Warrior / Level 7 / ATK 2600 / DEF 1800
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
COMMON
SDHS-EN008
Card info: Elemental HERO Neos Alius
LIGHT / Warrior-Type Gemini / Level 4 / ATK 1900 / DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This card's name becomes "Elemental HERO Neos" while it is on the field.
COMMON
SDHS-EN007
Card info: Elemental HERO Neos
LIGHT / Warrior / Level 7 / ATK 2500 / DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed.
COMMON
SDHS-EN006
Card info: Elemental HERO Avian (original artwork)
WIND / Warrior / Level 3 / ATK 1000 / DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
COMMON
SDHS-EN005
Card info: Elemental HERO Heat
FIRE / Pyro / Level 4 / ATK 1600 / DEF 1200
This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
COMMON
SDHS-EN004
Card info: Elemental HERO Voltic
LIGHT / Thunder / Level 4 / ATK 1000 / DEF 1500
When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
COMMON
SDHS-EN003
Card info: Elemental HERO Woodsman
EARTH / Warrior / Level 4 / ATK 1000 / DEF 2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
COMMON
SDHS-EN002
Card info: Elemental HERO Ocean
WATER / Warrior / Level 4 / ATK 1500 / DEF 1200
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
COMMON
SDHS-EN001

Elemental HERO Shadow Mist
DARK / Warrior / Level 4 / ATK 1000 / DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: You get to trigger one of its effects by either Special Summoning it and getting the Change Quick-Play Spell or having it get sent to the Graveyard to pick up a new HERO monster but you can't use both effects that turn and neither one really makes up for its dismal stats.