← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | Forward to PGL2 Card Spoiler → |
Wanna see the New Card Ratings instead? Click here. |
The Secret Forces (THSF-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Secret_Forces_(TCG-EN-1E) |
THSF-EN060 Aquamirror Cycle Normal Trap Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. (Super Rare) |
THSF-EN059 Vanity's Emptiness Continuous Trap Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card. (Super Rare) |
THSF-EN058 Royal Decree Continuous Trap Negate all other Trap Card effects on the field. (Super Rare) |
THSF-EN057 Fire Formation - Tenki Continuous Spell When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. (Super Rare) |
THSF-EN056 Divine Wind of Mist Valley Field Spell Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck. (Super Rare) |
THSF-EN055 Ritual Cage Continuous Spell You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects. (Super Rare) |
THSF-EN054 Ascending Soul Continuous Spell Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand. (Super Rare) |
THSF-EN053 Preparation of Rites Normal Spell Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your Graveyard to the hand. (Super Rare) |
THSF-EN052 Advanced Ritual Art Ritual Spell This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster. (Super Rare) |
THSF-EN051 Burial from a Different Dimension Quick-Play Spell Target up to 3 banished monsters; return them to the Graveyard. (Super Rare) |
THSF-EN050 Ritual Weapon Equip Spell Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF. (Super Rare) |
THSF-EN049 Soul Absorption Continuous Spell If a card(s) is banished: Gain 500 LP for each. (Super Rare) |
THSF-EN048 Soul Release Normal Spell Target up to 5 cards in any Graveyard(s); banish them. (Super Rare) |
THSF-EN047 Abyss Dweller WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 1700 | DEF 1400 2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. (Super Rare) |
THSF-EN046 Altitude Knight WIND | Warrior | Level 4 | ATK 1400 | DEF 1200 Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. (Super Rare) |
THSF-EN045 Gishki Vision WATER | Sea Serpent | Level 2 | ATK 700 | DEF 500 If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. (Super Rare) |
THSF-EN044 Cardcar D EARTH | Machine | Level 2 | ATK 800 | DEF 400 Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect. (Super Rare) |
THSF-EN043 Gishki Noellia WATER | Spellcaster | Level 4 | ATK 1700 | DEF 1000 When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. (Super Rare) |
THSF-EN042 Gishki Shadow WATER | Sea Serpent | Level 4 | ATK 1200 | DEF 1000 If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. (Super Rare) |
THSF-EN041 Gishki Chain WATER | Sea Serpent | Level 4 | ATK 1800 | DEF 1000 If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order. (Super Rare) |
THSF-EN040 Djinn Disserere of Rituals DARK | Fiend | Level 1 | ATK 200 | DEF 200 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects. (Super Rare) |
THSF-EN039 Djinn Prognosticator of Rituals DARK | Fiend | Level 3 | ATK 400 | DEF 300 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, if that Ritual Summoned monster inflicts battle damage to the other player, they discard 1 card. (Super Rare) |
THSF-EN038 Djinn Cursenchanter of Rituals DARK | Fiend | Level 4 | ATK 1700 | DEF 1000 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated. (Super Rare) |
THSF-EN037 Djinn Presider of Rituals DARK | Fiend | Level 4 | ATK 1800 | DEF 1400 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card. (Super Rare) |
THSF-EN036 Djinn Releaser of Rituals DARK | Fiend | Level 3 | ATK 1200 | DEF 2000 When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field. (Super Rare) |
THSF-EN035 Armageddon Knight DARK | Warrior | Level 4 | ATK 1400 | DEF 1200 When this card is Summoned: You can send 1 DARK monster from your Deck to the Graveyard. (Super Rare) |
THSF-EN034 Necro Gardna DARK | Warrior | Level 3 | ATK 600 | DEF 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). (Super Rare) |
THSF-EN033 Manju of the Ten Thousand Hands LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. (Super Rare) |
THSF-EN032 Ritual Beast Steeds Normal Trap If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control. (Super Rare) |
THSF-EN031 Ritual Beast's Bond Quick-Play Spell Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. (Super Rare) |
THSF-EN030 Ritual Beast Ulti-Cannahawk WIND | Thunder-Type Fusion | Level 6 | ATK 1400 | DEF 1600 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Secret Rare) |
THSF-EN029 Ritual Beast Ulti-Pettlephin WIND | Aqua-Type Fusion | Level 6 | ATK 200 | DEF 2800 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Secret Rare) |
THSF-EN028 Ritual Beast Ulti-Apelio WIND | Pyro-Type Fusion | Level 6 | ATK 2600 | DEF 400 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Secret Rare) |
THSF-EN027 Spiritual Beast Cannahawk WIND | Thunder | Level 4 | ATK 1400 | DEF 600 Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn. (Super Rare) |
THSF-EN026 Spiritual Beast Pettlephin WIND | Aqua | Level 4 | ATK 0 | DEF 2000 Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn. (Super Rare) |
THSF-EN025 Spiritual Beast Apelio WIND | Pyro | Level 4 | ATK 1800 | DEF 200 Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn. (Super Rare) |
THSF-EN024 Ritual Beast Tamer Wen WIND | Psychic | Level 3 | ATK 1500 | DEF 1000 If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn. (Secret Rare) |
THSF-EN023 Ritual Beast Tamer Elder WIND | Psychic | Level 2 | ATK 200 | DEF 1000 After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn. (Secret Rare) |
THSF-EN022 Ritual Beast Tamer Lara WIND | Psychic | Level 1 | ATK 100 | DEF 2000 If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn. (Secret Rare) |
THSF-EN021 Nekroz Kaleidoscope Ritual Spell This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. (Secret Rare) |
THSF-EN020 Nekroz Mirror Ritual Spell This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand. (Secret Rare) |
THSF-EN019 Nekroz of Decisive Armor WATER | Dragon-Type Ritual | Level 10 | ATK 3300 | DEF 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. ● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. (Secret Rare) |
THSF-EN018 Nekroz of Catastor WATER | Dragon-Type Ritual | Level 5 | ATK 2200 | DEF 1200 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster. (Secret Rare) |
THSF-EN017 Nekroz of Valkyrus WATER | Spellcaster-Type Ritual | Level 8 | ATK 2900 | DEF 1700 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed. (Secret Rare) |
THSF-EN016 Nekroz of Unicore WATER | Spellcaster-Type Ritual | Level 4 | ATK 2300 | DEF 1000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck. (Secret Rare) |
THSF-EN015 Nekroz of Trishula WATER | Warrior-Type Ritual | Level 9 | ATK 2700 | DEF 2000 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn. ● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.) (Secret Rare) |
THSF-EN014 Nekroz of Brionac WATER | Warrior-Type Ritual | Level 6 | ATK 2300 | DEF 1400 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. (Secret Rare) |
THSF-EN013 Nekroz of Clausolas WATER | Warrior-Type Ritual | Level 3 | ATK 1200 | DEF 2300 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand. ● During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated. (Secret Rare) |
THSF-EN012 Exa, Enforcer of the Nekroz WATER | Dragon | Level 5 | ATK 2000 | DEF 1000 If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn. (Super Rare) |
THSF-EN011 Great Sorcerer of Nekroz WATER | Spellcaster | Level 4 | ATK 1500 | DEF 800 If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn. (Super Rare) |
THSF-EN010 Shurit, Strategist of the Nekroz WATER | Warrior | Level 3 | ATK 300 | DEF 1800 If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn. (Super Rare) |
THSF-EN009 Yosenjus' Secret Move Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. (Super Rare) |
THSF-EN008 Yosen Training Grounds Continuous Spell Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. ● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). ● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand. (Secret Rare) |
THSF-EN007 Yosenju Shinchu R WIND | Rock-Type Pendulum | Level 4 | ATK 0 | DEF 2100 | Scale 5 Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one. (Super Rare) |
THSF-EN006 Yosenju Shinchu L WIND | Rock-Type Pendulum | Level 4 | ATK 0 | DEF 2100 | Scale 3 If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one. (Super Rare) |
THSF-EN005 Yosenju Kama 3 WIND | Beast-Warrior | Level 4 | ATK 1500 | DEF 800 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. (Secret Rare) |
THSF-EN004 Yosenju Kama 2 WIND | Beast-Warrior | Level 4 | ATK 1800 | DEF 200 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. (Secret Rare) |
THSF-EN003 Yosenju Kama 1 WIND | Beast-Warrior | Level 4 | ATK 1600 | DEF 500 If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. (Secret Rare) |
THSF-EN002 Yosenju Miask WIND | Beast | Level 6 | ATK 2300 | DEF 200 At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. (Secret Rare) |
THSF-EN001 Mayosenju Daibak WIND | Beast-Type Pendulum | Level 10 | ATK 3000 | DEF 300 | Scale 7 When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. (Secret Rare) |