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The Secret Forces (THSF-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Secret_Forces_(TCG-EN-1E)
                                                   THSF-EN060
Aquamirror Cycle
Normal Trap
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
(Super Rare)
 
                                                   THSF-EN059
Vanity's Emptiness
Continuous Trap
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
(Super Rare)
 
                                                   THSF-EN058
Royal Decree
Continuous Trap
Negate all other Trap Card effects on the field.
(Super Rare)
 
                                                   THSF-EN057
Fire Formation - Tenki
Continuous Spell
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
(Super Rare)
 
                                                   THSF-EN056
Divine Wind of Mist Valley
Field Spell
Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
(Super Rare)
 
                                                   THSF-EN055
Ritual Cage
Continuous Spell
You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.
(Super Rare)
 
                                                   THSF-EN054
Ascending Soul
Continuous Spell
Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand.
(Super Rare)
 
                                                   THSF-EN053
Preparation of Rites
Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your Graveyard to the hand.
(Super Rare)
 
                                                   THSF-EN052
Advanced Ritual Art
Ritual Spell
This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
(Super Rare)
 
                                                   THSF-EN051
Burial from a Different Dimension
Quick-Play Spell
Target up to 3 banished monsters; return them to the Graveyard.
(Super Rare)
 
                                                   THSF-EN050
Ritual Weapon
Equip Spell
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF.
(Super Rare)
 
                                                   THSF-EN049
Soul Absorption
Continuous Spell
If a card(s) is banished: Gain 500 LP for each.
(Super Rare)
 
                                                   THSF-EN048
Soul Release
Normal Spell
Target up to 5 cards in any Graveyard(s); banish them.
(Super Rare)
 
                                                   THSF-EN047
Abyss Dweller
WATER | Sea Serpent-Type Xyz | Rank 4 | ATK 1700 | DEF 1400
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
(Super Rare)
 
                                                   THSF-EN046
Altitude Knight
WIND | Warrior | Level 4 | ATK 1400 | DEF 1200
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
(Super Rare)
 
                                                   THSF-EN045
Gishki Vision
WATER | Sea Serpent | Level 2 | ATK 700 | DEF 500
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
(Super Rare)
 
                                                   THSF-EN044
Cardcar D
EARTH | Machine | Level 2 | ATK 800 | DEF 400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
(Super Rare)
 
                                                   THSF-EN043
Gishki Noellia
WATER | Spellcaster | Level 4 | ATK 1700 | DEF 1000
When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.
(Super Rare)
 
                                                   THSF-EN042
Gishki Shadow
WATER | Sea Serpent | Level 4 | ATK 1200 | DEF 1000
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
(Super Rare)
 
                                                   THSF-EN041
Gishki Chain
WATER | Sea Serpent | Level 4 | ATK 1800 | DEF 1000
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.
(Super Rare)
 
                                                   THSF-EN040
Djinn Disserere of Rituals
DARK | Fiend | Level 1 | ATK 200 | DEF 200
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
(Super Rare)
 
                                                   THSF-EN039
Djinn Prognosticator of Rituals
DARK | Fiend | Level 3 | ATK 400 | DEF 300
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, if that Ritual Summoned monster inflicts battle damage to the other player, they discard 1 card.
(Super Rare)
 
                                                   THSF-EN038
Djinn Cursenchanter of Rituals
DARK | Fiend | Level 4 | ATK 1700 | DEF 1000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
(Super Rare)
 
                                                   THSF-EN037
Djinn Presider of Rituals
DARK | Fiend | Level 4 | ATK 1800 | DEF 1400
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
(Super Rare)
 
                                                   THSF-EN036
Djinn Releaser of Rituals
DARK | Fiend | Level 3 | ATK 1200 | DEF 2000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
(Super Rare)
 
                                                   THSF-EN035
Armageddon Knight
DARK | Warrior | Level 4 | ATK 1400 | DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the Graveyard.
(Super Rare)
 
                                                   THSF-EN034
Necro Gardna
DARK | Warrior | Level 3 | ATK 600 | DEF 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
(Super Rare)
 
                                                   THSF-EN033
Manju of the Ten Thousand Hands
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
(Super Rare)
 
                                                   THSF-EN032
Ritual Beast Steeds
Normal Trap
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
(Super Rare)
 
                                                   THSF-EN031
Ritual Beast's Bond
Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
(Super Rare)
 
                                                   THSF-EN030
Ritual Beast Ulti-Cannahawk
WIND | Thunder-Type Fusion | Level 6 | ATK 1400 | DEF 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)
 
                                                   THSF-EN029
Ritual Beast Ulti-Pettlephin
WIND | Aqua-Type Fusion | Level 6 | ATK 200 | DEF 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)
 
                                                   THSF-EN028
Ritual Beast Ulti-Apelio
WIND | Pyro-Type Fusion | Level 6 | ATK 2600 | DEF 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)
 
                                                   THSF-EN027
Spiritual Beast Cannahawk
WIND | Thunder | Level 4 | ATK 1400 | DEF 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
(Super Rare)
 
                                                   THSF-EN026
Spiritual Beast Pettlephin
WIND | Aqua | Level 4 | ATK 0 | DEF 2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
(Super Rare)
 
                                                   THSF-EN025
Spiritual Beast Apelio
WIND | Pyro | Level 4 | ATK 1800 | DEF 200
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
(Super Rare)
 
                                                   THSF-EN024
Ritual Beast Tamer Wen
WIND | Psychic | Level 3 | ATK 1500 | DEF 1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
(Secret Rare)
 
                                                   THSF-EN023
Ritual Beast Tamer Elder
WIND | Psychic | Level 2 | ATK 200 | DEF 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
(Secret Rare)
 
                                                   THSF-EN022
Ritual Beast Tamer Lara
WIND | Psychic | Level 1 | ATK 100 | DEF 2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
(Secret Rare)
 
                                                   THSF-EN021
Nekroz Kaleidoscope
Ritual Spell
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
(Secret Rare)
 
                                                   THSF-EN020
Nekroz Mirror
Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
(Secret Rare)
 
                                                   THSF-EN019
Nekroz of Decisive Armor
WATER | Dragon-Type Ritual | Level 10 | ATK 3300 | DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
(Secret Rare)
 
                                                   THSF-EN018
Nekroz of Catastor
WATER | Dragon-Type Ritual | Level 5 | ATK 2200 | DEF 1200
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
(Secret Rare)
 
                                                   THSF-EN017
Nekroz of Valkyrus
WATER | Spellcaster-Type Ritual | Level 8 | ATK 2900 | DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.
(Secret Rare)
 
                                                   THSF-EN016
Nekroz of Unicore
WATER | Spellcaster-Type Ritual | Level 4 | ATK 2300 | DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
(Secret Rare)
 
                                                   THSF-EN015
Nekroz of Trishula
WATER | Warrior-Type Ritual | Level 9 | ATK 2700 | DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
(Secret Rare)
 
                                                   THSF-EN014
Nekroz of Brionac
WATER | Warrior-Type Ritual | Level 6 | ATK 2300 | DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
(Secret Rare)
 
                                                   THSF-EN013
Nekroz of Clausolas
WATER | Warrior-Type Ritual | Level 3 | ATK 1200 | DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
● You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
● During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
(Secret Rare)
 
                                                   THSF-EN012
Exa, Enforcer of the Nekroz
WATER | Dragon | Level 5 | ATK 2000 | DEF 1000
If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
(Super Rare)
 
                                                   THSF-EN011
Great Sorcerer of Nekroz
WATER | Spellcaster | Level 4 | ATK 1500 | DEF 800
If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
(Super Rare)
 
                                                   THSF-EN010
Shurit, Strategist of the Nekroz
WATER | Warrior | Level 3 | ATK 300 | DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
(Super Rare)
 
                                                   THSF-EN009
Yosenjus' Secret Move
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
(Super Rare)
 
                                                   THSF-EN008
Yosen Training Grounds
Continuous Spell
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
(Secret Rare)
 
                                                   THSF-EN007
Yosenju Shinchu R
WIND | Rock-Type Pendulum | Level 4 | ATK 0 | DEF 2100 | Scale 5
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).

If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one.
(Super Rare)
 
                                                   THSF-EN006
Yosenju Shinchu L
WIND | Rock-Type Pendulum | Level 4 | ATK 0 | DEF 2100 | Scale 3
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.

If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
(Super Rare)
 
                                                   THSF-EN005
Yosenju Kama 3
WIND | Beast-Warrior | Level 4 | ATK 1500 | DEF 800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)
 
                                                   THSF-EN004
Yosenju Kama 2
WIND | Beast-Warrior | Level 4 | ATK 1800 | DEF 200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)
 
                                                   THSF-EN003
Yosenju Kama 1
WIND | Beast-Warrior | Level 4 | ATK 1600 | DEF 500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)
 
                                                   THSF-EN002
Yosenju Miask
WIND | Beast | Level 6 | ATK 2300 | DEF 200
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
(Secret Rare)
 
                                                   THSF-EN001
Mayosenju Daibak
WIND | Beast-Type Pendulum | Level 10 | ATK 3000 | DEF 300 | Scale 7
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.

Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
(Secret Rare)