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Legendary Duelists: Magical Hero

LED6-EN055
Card Info Spiral Flame Strike
Normal Spell
Activate 1 of these effects;
● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
COMMON
LED6-EN054
Card Info Supreme King Z-ARC
DARK / Dragon-Type Fusion-Type Pendulum / Level 12 / ATK 4000 / DEF 4000 / Scale 1
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).

4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
COMMON
LED6-EN053
Card Info Harmonizing Magician
DARK / Spellcaster-Type Pendulum-Type Tuner / Level 4 / ATK 0 / DEF 0 / Scale 8
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.

Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
COMMON
LED6-EN052
Card Info Chronograph Sorcerer
DARK / Spellcaster-Type Pendulum / Level 6 / ATK 2000 / DEF 1700 / Scale 8
During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn.

If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
COMMON
LED6-EN051
Card Info Performapal Pendulum Sorcerer
EARTH / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 500 / Scale 2
If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).

If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
COMMON
LED6-EN050
Card Info Timegazer Magician
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 600 / Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
COMMON
LED6-EN049
Card Info Pendulum Dimension
Continuous Trap
If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field).
● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
● Synchro: Add 1 "Polymerization" from your Deck to your hand.
● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
COMMON   
LED6-EN048
Card Info Smile Action
Field Spell
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
● You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).
COMMON   
LED6-EN047
Card Info Performapal Popperup
Normal Spell
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
RARE   
LED6-EN046
Card Info Odd-Eyes Wizard Dragon
DARK / Dragon / Level 7 / ATK 2500 / DEF 2500
If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.
RARE   
LED6-EN045
Card Info Performapal Celestial Magician
DARK / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1000 / Scale 8
When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.

During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects.
● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
You can only use this effect of "Performapal Celestial Magician" once per turn.
SUPER RARE
LED6-EN044
Card Info Halfway to Forever
Normal Trap
Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
COMMON
LED6-EN043
Card Info Onomatopaira
Normal Spell
You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).
● 1 "Zubaba" monster
● 1 "Gagaga" monster
● 1 "Gogogo" monster
● 1 "Dododo" monster
COMMON
LED6-EN042
Card Info Dododo Buster
EARTH / Warrior / Level 6 / ATK 1900 / DEF 800
If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your GY; Special Summon that target in Defense Position.
COMMON
LED6-EN041
Card Info Gogogo Giant
EARTH / Rock / Level 4 / ATK 2000 / DEF 0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
COMMON
LED6-EN040
Card Info Gagaga Samurai
EARTH / Warrior-Type Xyz / Rank 4 / ATK 1900 / DEF 1600
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
COMMON
LED6-EN039
Card Info Number F0: Utopic Future
LIGHT / Warrior-Type Xyz / No Rank / ATK 0 / DEF 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
COMMON
LED6-EN038
Card Info Future Drive
Quick-Play Spell
Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
● It can attack all monsters your opponent controls once each.
● If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
● Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Future Drive" per turn.
RARE
LED6-EN037
Card Info Onomatopickup
Continuous Spell
When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.
RARE
LED6-EN036
Card Info Dodododwarf Gogogoglove
EARTH / Rock / Level 4 / ATK 0 / DEF 1800
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
RARE
LED6-EN035
Card Info Zubabababancho Gagagacoat
EARTH / Warrior / Level 4 / ATK 1800 / DEF 100
If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.
RARE
LED6-EN034
Card Info Gagagaga Magician
DARK / Spellcaster-Type Xyz / Rank 4 / ATK 2000 / DEF 2000
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
SUPER RARE
LED6-EN033
Card Info Tuning
Normal Spell
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
COMMON
LED6-EN032
Card Info Quickdraw Synchron
WIND / Machine-Type Tuner / Level 5 / ATK 700 / DEF 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.
COMMON
LED6-EN031
Card Info Doppelwarrior
DARK / Warrior / Level 2 / ATK 800 / DEF 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
COMMON
LED6-EN030
Card Info Jet Synchron
FIRE / Machine-Type Tuner / Level 1 / ATK 500 / DEF 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
COMMON
LED6-EN029
Card Info Cosmic Blazar Dragon
WIND / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
COMMON
LED6-EN028
Card Info Accel Synchron
DARK / Machine-Type Synchro-Type Tuner / Level 5 / ATK 500 / DEF 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
● Increase this card's Level by the Level of the sent monster.
● Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
COMMON
LED6-EN027
Card Info Scrap-Iron Signal
Counter Trap
When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.
RARE
LED6-EN026
Card Info Synchro Chase
Continuous Spell
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
ULTRA RARE
LED6-EN025
Card Info Satellite Synchron
DARK / Machine-Type Tuner / Level 2 / ATK 700 / DEF 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
SUPER RARE
LED6-EN024
Card Info Junk Converter
EARTH / Warrior / Level 2 / ATK 400 / DEF 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
SUPER RARE
LED6-EN023
Card Info Satellite Warrior
DARK / Warrior-Type Synchro / Level 10 / ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
ULTRA RARE
LED6-EN022
Card Info A Hero Lives
Normal Spell
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
COMMON
LED6-EN021
Card Info Skyscraper
Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
COMMON
LED6-EN020
Card Info Miracle Fusion
Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.
COMMON
LED6-EN019
Card Info Elemental HERO Honest Neos
LIGHT / Warrior / Level 7 / ATK 2500 / DEF 2000
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
SUPER RARE
LED6-EN018
Card Info Neo-Spacian Aqua Dolphin
WATER / Warrior / Level 3 / ATK 600 / DEF 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
COMMON
LED6-EN017
Card Info Winged Kuriboh
LIGHT / Fairy / Level 1 / ATK 300 / DEF 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
COMMON
LED6-EN016
Card Info Magistery Alchemist
Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
SUPER RARE
LED6-EN015
Card Info Favorite Hero
Equip Spell
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
ULTRA RARE
LED6-EN014
Card Info Generation Next
Quick-Play Spell
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
SUPER RARE
LED6-EN013
Card Info Elemental HERO Liquid Soldier
WATER / Warrior / Level 4 / ATK 1400 / DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
ULTRA RARE
LED6-EN012
Card Info Elemental HERO Sunrise
LIGHT / Warrior-Type Fusion / Level 7 / ATK 2500 / DEF 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
ULTRA RARE
LED6-EN011
Card Info Magician Navigation
Normal Trap
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
RARE
LED6-EN010
Card Info Illusion Magic
Quick-Play Spell
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
COMMON
LED6-EN009
Card Info Dark Magical Circle
Continuous Spell
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
COMMON
LED6-EN008
Card Info Magician's Rod
DARK / Spellcaster / Level 3 / ATK 1600 / DEF 100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
COMMON
LED6-EN007
Card Info Apprentice Illusion Magician
DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
SUPER RARE
LED6-EN006
Card Info Magician of Dark Illusion
DARK / Spellcaster / Level 7 / ATK 2100 / DEF 2500
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
RARE
LED6-EN005
Card Info Magicians' Combination
Continuous Trap
Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
ULTRA RARE
LED6-EN004
Card Info Secrets of Dark Magic
Quick-Play Spell
Activate 1 of the following effects.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
RARE
LED6-EN003
Card Info Soul Servant
Quick-Play Spell
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
ULTRA RARE
LED6-EN002
Card Info Magicians' Souls
DARK / Spellcaster / Level 1 / ATK 0 / DEF 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
● Special Summon this card.
● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
ULTRA RARE
LED6-EN001
Card Info The Dark Magicians
DARK / Spellcaster-Type Fusion / Level 8 / ATK 2800 / DEF 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
ULTRA RARE
LED6-EN000
Card Info Dark Magician Girl (3rd artwork)
DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
COMMON