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Legendary Duelists Card Ratings (Page 4)
1.
Only new cards, those with
updated text that changes how they work and cards moved over
from smaller products are included below.
2. Sets below have their name shortened as the remaining half is listed above. 3. LED7-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Immortal_Destiny 4. LED8-EN info: https://yugioh.fandom.com/wiki/Legendary_Duelists:_Synchro_Storm |
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Synchro
Storm (LED8-EN053) Stardust Assault Warrior |
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WIND | Warrior / Synchro / Effect | Level 6 | ATK: 2100 DEF: 1200 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 “Junk” monster in your GY; Special Summon it. You can only use this effect of “Stardust Assault Warrior” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
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Rating: 1 out of 5 Flamvell Urquizas can do this on its own and gains more ATK when it deals battle damage. |
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Synchro
Storm (LED8-EN052) Stardust Warrior |
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WIND | Warrior / Synchro / Effect | Level 10 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
1 Tuner Synchro Monster + 1+
non-Tuner Synchro Monsters If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) (Common) |
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Rating: 2 out of 5 Better than Shooting Star Dragon, but not by much. |
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Synchro
Storm (LED8-EN050) Rush Warrior |
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WIND | Warrior / Effect | Level 2 | ATK: 300 DEF: 1200 |
Pendulum Scale: |
During damage calculation, if a
"Warrior" Synchro Monster you control battles an opponent's
monster (Quick Effect): You can send this card from your hand to
the GY; your battling monster's ATK becomes double its current
ATK during that damage calculation only. You can banish this
card from your GY, then target 1 "Synchron" monster in your GY;
add it to your hand. You can only use each effect of "Rush
Warrior" once per turn. (Common) |
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Rating: 1 out of 5 You might misinterpret the effect mentioning Warrior-Type Synchros, but it's ones like Junk Warrior instead. |
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Synchro
Storm (LED8-EN048) Synchron Explorer |
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EARTH | Machine / Effect | Level 2 | ATK: 0 DEF: 700 |
Pendulum Scale: |
When this card is Normal
Summoned: You can target 1 "Synchron" monster in your GY;
Special Summon that target, but negate its effects. (Common) |
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Rating: 2 out of 5 Junk Warrior becomes possible, but it's not like there's many uses with this. |
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Synchro
Storm (LED8-EN041) Lyrilusc - Phantom Feathers |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Lyrilusc"
monster you control; the ATK of all monsters your opponent
currently controls become that monster's current ATK, also their
Levels/Ranks become 1. When an opponent's monster declares an
attack on your "Lyrilusc" monster: You can banish this card from
your GY; your monster's ATK becomes that opponent's monster's
ATK, until the end of this turn. You can only use each effect of
"Lyrilusc - Phantom Feathers" once per turn. (Rare) |
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Rating: out of 5 x |
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Synchro
Storm (LED8-EN040) Lyrilusc - Bird Sanctuary |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can target 2 Winged
Beast Xyz Monsters you control; attach 1 of those monsters to
the other as material. (Transfer its materials to that monster.)
If you control an Xyz Monster with 3 or more materials: You can
draw 1 card. You can only use each effect of "Lyrilusc - Bird
Sanctuary" once per turn. (Ultra Rare) |
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Rating: out of 5 x |
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Synchro
Storm (LED8-EN039) Lyrilusc - Bird Call |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Take 1 "Lyrilusc" monster
from your Deck, and either add it to your hand or send it to the
GY, then you can Special Summon 1 "Lyrilusc" monster with a
different name from your hand. You can only activate 1 "Lyrilusc
- Bird Call" per turn. (Ultra Rare) |
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Rating: out of 5 x |
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Synchro
Storm (LED8-EN038) Lyrilusc - Promenade Thrush |
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WIND | Winged Beast / Xyz / Effect | Rank 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn. (Super Rare) |
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Rating: out of 5 x |
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Synchro
Storm (LED8-EN037) Lyrilusc - Ensomblue Robin |
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WIND | Winged Beast / Xyz / Effect | Rank 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand. (Ultra Rare) |
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Rating: out of 5 x |
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Synchro
Storm (LED8-EN036) Lyrilusc - Celestine Wagtail |
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WIND | Winged Beast / Effect | Level 1 | ATK: 200 DEF: 0 |
Pendulum Scale: |
If this card is Special
Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to
your hand. If this card is in your GY: You can target 1
"Lyrilusc" Xyz Monster you control; attach this card to it as
material. You can only use each effect of "Lyrilusc - Celestine
Wagtail" once per turn. (Ultra Rare) |
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Rating: out of 5 x |
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Synchro
Storm (LED8-EN035) Lyrilusc - Beryl Canary |
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WIND | Winged Beast / Effect | Level 1 | ATK: 0 DEF: 200 |
Pendulum Scale: |
If this card is in your
hand: You can target 1 "Lyrilusc" monster in your GY; Special
Summon both this card and that monster, also you cannot Special
Summon monsters from the Extra Deck for the rest of this turn,
except Xyz Monsters. You can only use this effect of "Lyrilusc -
Beryl Canary" once per turn. A WIND Xyz Monster that was
Summoned using this card on the field as material gains this
effect. ● This card gains 200 ATK, also its control cannot switch. (Rare) |
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Rating: 1 out of 5 Lyriluscs are like Blackwings after they've had one too many drinks at the bar. |
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Synchro
Storm (LED8-EN027) Pennant of Revolution |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If another card(s) you
control is destroyed by battle or card effect: You can add 1
"Liberty at Last!" from your Deck or GY to your hand. At the
start of the Damage Step, if a Synchro Monster battles a
monster: You can destroy your opponent's battling monster. If
this card in the Spell & Trap Zone would be destroyed by a card
effect, you can destroy 1 monster you control instead. You can
only use each effect of "Pennant of Revolution" once per turn. (Rare) |
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Rating: 1 out of 5 Catastor is already a Synchro with the ability to destroy the other monsters just by battling. No need for this at all. |
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Synchro
Storm (LED8-EN026) Synchro Dilemma |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can activate 1 of the
following effects; ● Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. ● Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn. (Rare) |
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Rating: 3 out of 5 In most cases, the monster you Special Summon will be better than the Tuner anyway, and that's the best effect. |
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Synchro
Storm (LED8-EN025) Fleuret de Fleur |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by
targeting 1 Level 2 or lower monster in your GY; Special Summon
it, but negate its effects, also equip it with this card. When
this card, equipped by this effect, leaves the field, destroy
that monster. The equipped monster gains 700 ATK. If this card
is sent from the Spell & Trap Zone to the GY: You can equip this
card to 1 Synchro Monster you control. You can only use this
effect of "Fleuret de Fleur" once per turn. You can only
activate 1 "Fleuret de Fleur" per turn. (Super Rare) |
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Rating: 3 out of 5 Graceful Revival just became outdated, especially since even Synchros can benefit after you use the original monster. |
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Synchro
Storm (LED8-EN024) Baronne de Fleur |
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WIND | Warrior / Synchro / Effect | Level 10 | ATK: 3000 DEF: 2400 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster. (Ultra Rare) |
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Rating: 1 out of 5 Certainly "baronne" of good effects, no? |
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Synchro
Storm (LED8-EN023) Necro Synchron |
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DARK | Machine / Tuner / Effect | Level 2 | ATK: 200 DEF: 400 |
Pendulum Scale: |
This card's name becomes
"Fleur Synchron" while on the field or in the GY. You can only
use each of the following effects of "Necro Synchron" once per
turn. You can target 1 other face-up monster you control;
increase its Level by 2 until the end of this turn. If this card
is sent to the GY as Synchro Material for a WIND monster: You
can Special Summon 1 Level 1 Plant monster from your Deck. (Ultra Rare) |
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Rating: 2 out of 5 The best effect it has doesn't even involve the Grave. |
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Synchro
Storm (LED8-EN022) White Steed of the Floral Knights |
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WIND | Beast / Effect | Level 6 | ATK: 2400 DEF: 1800 |
Pendulum Scale: |
If you control a Level 2
or lower monster, you can Special Summon this card (from your
hand) in Defense Position. You can only Special Summon "White
Steed of the Floral Knights" once per turn this way. When an
opponent's monster declares an attack: You can banish this card
from your GY, then target 1 card you control; negate the attack,
and if you do, destroy that targeted card. You can only use this
effect of "White Steed of the Floral Knights" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Now this could help her win the Grand Prix, or any Duel for that matter. |
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Synchro
Storm (LED8-EN021) Sauge de Fleur |
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DARK | Spellcaster / Effect | Level 8 | ATK: 2900 DEF: 0 |
Pendulum Scale: |
You can target 1 monster
you control and 1 card on the field; Special Summon this card
from your hand, and if you do, destroy them. If this card is
sent from the field to your GY: You can target 1 other monster
in your GY; shuffle it into the Deck, then add 1 Level 1 Plant
monster from your Deck or GY to your hand. You can only use each
effect of "Sauge de Fleur" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Sherry LeBlanc isn't even getting good cards she never used. |
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Synchro
Storm (LED8-EN008) Speedroid Dupligate |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 WIND monster from
your GY, then target 1 card your opponent controls; return it to
the hand. During your Main Phase, if this card is in your GY:
You can target 1 Level 2 or higher "Speedroid" monster you
control; reduce its Level by 1, and if you do, Special Summon
this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK
0/DEF 0). (This card is NOT treated as a Trap.) You can only use
this effect of "Speedroid Dupligate" once per Duel. (Rare) |
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Rating: 1 out of 5 This has dupligated Trap monsters quite poorly. Seems we can't even have ones that just Special Summon anymore. |
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Synchro
Storm (LED8-EN007) Speedroid Wheel |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card; roll a
six-sided die, then Special Summon, from your hand and/or Deck,
1 or 2 "Speedroid" monsters whose total Levels equal the result,
but negate their effects. If you do not Special Summon, you lose
LP equal to the result x 500. You can only activate 1 "Speedroid
Wheel" per turn. (Super Rare) |
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Rating: 1 out of 5 It's a flat tire from what I can tell. Even in Speedroids, this isn't any good. |
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Synchro
Storm (LED8-EN006) Hi-Speedroid Clear Wing Rider |
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WIND | Machine / Synchro / Effect | Level 11 | ATK: 3500 DEF: 2000 |
Pendulum Scale: |
1 WIND Tuner + 1 non-Tuner
WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck. (Ultra Rare) |
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Rating: 2 out of 5 A bit more generic, and some of the effects aren't too bad, but this is quite poor for a Level 11. |
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Synchro
Storm (LED8-EN005) Crystal Clear Wing Synchro Dragon |
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WIND | Dragon / Synchro / Effect | Level 10 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
1 Tuner Synchro Monster +
1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand. (Ultra Rare) |
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Rating: 2 out of 5 The last two effects make this okay, but a 2 shouldn't be the highest an Accel Synchro can muster. |
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Synchro
Storm (LED8-EN004) Hi-Speedroid Cork Shooter |
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WIND | Machine / Synchro Tuner / Effect |
Level 3 | ATK: 500 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Add 1 "Speedroid" Spell/Trap from your Deck to your hand. ● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 They weren't going fast enough apparently so they're going to burn up like a meteor in Earth's atmosphere. |
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Synchro
Storm (LED8-EN003) Speedroid Ultra Hound |
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WIND | Machine / Effect | Level 3 | ATK: 800 DEF: 800 |
Pendulum Scale: |
When this card is Normal
Summoned: You can send 1 "Speedroid" card from your Deck to the
GY. During your Main Phase, except the turn this card was sent
to the GY: You can banish this card from your GY, then target 1
"Speedroid" monster in your GY; shuffle it into the Deck, and if
you do, Special Summon 1 "Speedroid" Synchro Monster from your
Extra Deck with the same Level but a different name, but negate
its effects. You can only use this effect of "Speedroid Ultra
Hound" once per turn. (Super Rare) |
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Rating: 1 out of 5 We've found i-Dog after it was decomissioned as a toy years ago, and it's been greatly reformatted. |
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Synchro
Storm (LED8-EN002) Speedroid Fuki-Modoshi Piper |
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WIND | Machine / Tuner / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or
Special Summoned: You can excavate cards from the top of your
Deck equal to the number of other WIND monsters you control, add
1 excavated card to your hand, also place the rest on the bottom
of your Deck in any order. You can banish this card from your
GY, then target 1 Level 3 or higher WIND monster you control;
reduce its Level by 2. You can only use each effect of
"Speedroid Fuki-Modoshi Piper" once per turn. (Super Rare) |
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Rating: 2 out of 5 Pot of Duality is now a Tuner monster that doesn't lock you out of Special Summons. Not too bad actually. |
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Rage of
Ra (LED7-EN044) Mind Control |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 monster your opponent
controls; until the End Phase, take control of that target, but
it cannot declare an attack or be Tributed. (Super Rare) |
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Rating: 1 out of 5 So pretty much the monster is useless in the end. |
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Rage of
Ra (LED7-EN037) Everlasting Alloy |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. (Rare) |
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Rating: 3 out of 5 Only one effect can be used at activation, but they're both pretty good, and not even limited to Jinzo itself. |
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Rage of
Ra (LED7-EN036) Cosmos Chanelling |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 monster you control that is owned by your
opponent to the GY; Special Summon 1 Machine monster from your
hand or GY. When your opponent draws for their normal draw in
their Draw Phase while you control "Jinzo": You can declare 1
card type (Monster, Spell, or Trap); your opponent reveals the
card they drew, and if it is the declared card type, send this
card to the GY, and if you do, draw 1 card. You can only use
each effect of "Cosmos Channelling" once per turn. (Rare) |
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Rating: 2 out of 5 Aids in Summoning Machines more easily, but there aren't as many ways to gain control of monsters these days. |
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Rage of
Ra (LED7-EN035) Law of the Cosmos |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent can Set 1 Trap directly from their hand or Deck.
Then, if they did, Special Summon 1 "Jinzo" from your Deck. If
they did not, add 1 "Jinzo", or 1 monster that specifically
lists that card in its text, from your Deck to your hand. You
can only activate 1 "Law of the Cosmos" per turn. (Super Rare) |
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Rating: 2 out of 5 Letting them Set the Trap puts the Duel in your favor two-fold, but otherwise, Jinzo will be highly anticipated. |
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Rage of
Ra (LED7-EN034) Cyber Energy Shock |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control "Jinzo": Target 1 card on the field; destroy it,
then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. (Rare) |
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Rating: 2 out of 5 Mystical Space Typhoon for when Jinzo is out, but the effects aren't that great. |
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Rage of
Ra (LED7-EN033) Psychic Megacyber |
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DARK | Machine / Effect | Level 6 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
If your opponent controls more Spells/Traps than you do, you can
Special Summon this card (from your hand). You can only Special
Summon "Psychic Megacyber" once per turn this way. When this
card declares an attack on an opponent's Effect Monster while
you control "Jinzo": You can Tribute this card; place that
opponent's monster face-up in their Spell & Trap Zone as a
Continuous Trap. You can only use this effect of "Psychic
Megacyber" once per turn. (Rare) |
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Rating: 2 out of 5 It's swapped the monster requirement from the original for Spells & Traps. Not much better as a whole honestly. |
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Rage of
Ra (LED7-EN032) Psychic Bounder |
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LIGHT | Machine / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1
"Jinzo" or 1 Spell/Trap that specifically lists that card in its
text, from your Deck to your hand. When another monster you
control is attacked by an opponent's monster, before damage
calculation: You can destroy both the attacking monster and this
card. You can only use each effect of "Psychic Bounder" once per
turn. (Super Rare) |
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Rating: 2 out of 5 The first effect is the only plus side to this card at all. |
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Rage of
Ra (LED7-EN031) Jinzo the Machine Menace |
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DARK | Machine / Effect | Level 7 | ATK: 2400 DEF: 1500 |
Pendulum Scale: |
If a Trap is face-up on the field or
in either GY: You can Special Summon this card from your hand,
and if you do, it becomes Level 6 until the end of this turn.
During the Main Phase (Quick Effect): You can Tribute this card;
Special Summon 1 "Jinzo" from your hand or GY, then you can
destroy all Traps your opponent controls (if a card is Set,
reveal it). You can only use each effect of "Jinzo the Machine
Menace" once per
turn. (Ultra Rare) |
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Rating: 2 out of 5 Jinzo - Lord was stronger, but required ditching the original. This seems to be a bit better. |
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Rage of
Ra (LED7-EN026) Meklord Astro Mekanikle |
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LIGHT | Machine / Effect | Level 12 | ATK: 4000 DEF: 4000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must
be Special Summoned (from your hand) by sending 3 "Meklord"
monsters from your hand to the GY. Once per turn: You can target
1 Synchro Monster your opponent controls; equip that target to
this card. This card gains ATK equal to the combined ATK of the
monsters equipped to it by this effect. Once per turn, during
your Standby Phase: You can send 1 of these equipped monsters
you control to the GY; inflict damage to your opponent equal to
that monster's original ATK. You cannot conduct your Battle
Phase the turn you activate this effect. (Common) |
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Rating: 3 out of 5 Monsters this strong don't come up that often, and fewer of those are as good as this, or better. |
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Rage of
Ra (LED7-EN024) Meklord Emperor Granel |
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EARTH | Machine / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by its
own effect. When a face-up monster you control is destroyed by a
card effect and sent to the GY (except during the Damage Step):
You can Special Summon this card from your hand. Once per turn:
You can target 1 Synchro Monster your opponent controls; equip
that target to this card. This card gains ATK/DEF equal to half
your LP and ATK equal to the combined ATK of the monsters
equipped to it by this effect. You can target 1 of these
equipped monsters; Special Summon that target to your field in
Defense Position. (Common) |
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Rating: 3 out of 5 Get it out early and that's an instant 4000 ATK and DEF without having to do much at all. |
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Rage of
Ra (LED7-EN023) Meklord Emperor Wisel |
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DARK | Machine / Effect | Level 1 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by its
own effect. When a face-up monster you control is destroyed by a
card effect and sent to the GY (except during the Damage Step):
You can Special Summon this card from your hand. Other monsters
you control cannot declare an attack. Once per turn: You can
target 1 Synchro Monster your opponent controls; equip that
target to this card. This card gains ATK equal to the combined
ATK of the monsters equipped to it by this effect. Once per
turn, when your opponent activates a Spell Card (Quick Effect):
You can negate the activation, and if you do, destroy it. (Common) |
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Rating: 2 out of 5 Having such high stats doesn't do it much good when the effects quite literally hold it back. |
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Rage of
Ra (LED7-EN022) Meklord Astro the Eradicator |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 3 "Meklord" monsters with different names in your GY; add
them to your hand, OR Special Summon them, ignoring their
Summoning conditions. Until the end of your next turn after this
card is activated, you cannot Special Summon monsters, except
Machine monsters. If you control a "Meklord Astro" monster: You
can banish this card from your GY; destroy 1 Synchro Monster
your opponent controls, and if you do, inflict damage to your
opponent equal to its original ATK. You can only use each effect
of "Meklord Astro the Eradicator" once per turn. (Rare) |
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Rating: 2 out of 5 This might be the one exception to bypassing Summoning requirements, but only for the regular Meklords like Skiel. |
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Rage of
Ra (LED7-EN021) Meklord Deflection |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Meklord" monster you control; your opponent takes no
battle damage from attacks involving that face-up monster until
the end of this turn, also its ATK becomes (permanently) the
combined original ATK of all "Meklord" monsters you currently
control. If a "Meklord" monster(s) you control would be
destroyed by battle or card effect, you can banish this card
from your GY instead. You can only activate 1 "Meklord
Deflection" per turn. (Rare) |
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Rating: 2 out of 5 The opponent only avoids damage for that single turn, and your Meklord keeps the boost. |
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Rage of
Ra (LED7-EN020) Meklord Assembly |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 "Meklord" monster
from your Deck to your hand. You can only activate 1 "Meklord
Assembly" per turn. You can only use each of the following
effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it. (Super Rare) |
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Rating: 2 out of 5 At least the Meklord monster is ready to go, but is also predictable. |
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Rage of
Ra (LED7-EN019) Meklord Army Deployer Obbligato |
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LIGHT | Machine / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
During your Main Phase: You can activate this effect; destroy
this card, and if you do, Special Summon 2 "Meklord Army"
monsters from your Deck in Defense Position, except "Meklord
Army Deployer Obbligato", also you cannot Special Summon
monsters for the rest of this turn, except Machine monsters. If
this card is sent to the GY: You can activate this effect;
during the End Phase of this turn, you can inflict 100 damage to
your opponent for each "Meklord" monster you control. You can
only use each effect of "Meklord Army Deployer Obbligato" once
per turn. (Super Rare) |
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Rating: 2 out of 5 Deploy it in Defense Mode or don't use it at all. |
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Rage of
Ra (LED7-EN018) Meklord Nucleus Infinity Core |
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DARK | Machine / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
The first time this card would be destroyed by battle each turn,
it is not destroyed. You can only use each of the following
effects of "Meklord Nucleus Infinity Core" once per turn. If
this card is Normal or Special Summoned: You can add 1 "Meklord"
Spell/Trap from your Deck to your hand. If this card is
destroyed by card effect: You can Special Summon 1 "Meklord
Emperor" monster from your hand or Deck with a different
Attribute from the monsters you control, ignoring its Summoning
conditions, also for the rest of this turn, you can only declare
an attack with 1 monster. (Super Rare) |
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Rating: 1 out of 5 Rotten to the core, and not in a good way. |
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Rage of
Ra (LED7-EN017) Meklord Emperor Wisel - Synchro Absorption |
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DARK | Machine / Effect | Level 1 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by its
own effect. During your opponent's turn (Quick Effect): You can
send 1 face-up "Meklord" monster you control to the GY; Special
Summon this card from your hand. You can only use this effect of
"Meklord Emperor Wisel - Synchro Absorption" once per turn. If
this card is Special Summoned: You can target 1 monster your
opponent controls; it cannot attack for the rest of this turn.
When a card or effect is activated that would destroy a card(s)
on the field (Quick Effect): You can Tribute this card; negate
the activation, and if you do, destroy that card. (Super Rare) |
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Rating: 1 out of 5 Where'd this extended name come from? It doesn't even live up to that extension at all. |
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Rage of
Ra (LED7-EN016) Meklord Astro Dragon Triskelion |
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DARK | Machine / Effect | Level 10 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 3 "Meklord" monsters with
different names from your GY. Once per turn, when this card
declares an attack: You can look at your opponent's Extra Deck
and equip 1 monster from it to this card. This card gains ATK
equal to the combined ATK of those equipped monsters. While
equipped with a Synchro Monster, this card can make up to 3
attacks on monsters during each Battle Phase. (Ultra Rare) |
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Rating: 2 out of 5 A lot like how Dark Necrofear is Summoned, but the effects come right away, and it's not limited to Synchros. |
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Rage of
Ra (LED7-EN008) Juragedo |
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DARK | Fiend / Effect | Level 4 | ATK: 1700 DEF: 1300 |
Pendulum Scale: |
During either player's Battle Step: You can Special Summon this
card from your hand, and if you do, gain 1000 LP. You can only
use this effect of "Juragedo" once per turn. During either
player's turn: You can Tribute this card, then target 1 face-up
monster you control; it gains 1000 ATK until the end of the next
turn. (Common) |
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Rating: 2 out of 5 It's been given powers it never had in the anime, but it's barely going to save you in battle. |
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Rage of
Ra (LED7-EN008) Makyura the Destructor |
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DARK | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
If this card is sent from the Monster Zone to the GY: You can
activate 1 Trap Card from your hand this turn. You can only use
this effect of "Makyura the Destructor" once per turn. (Rare) |
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Rating: 2 out of 5 Now it's like the anime, except it has to be sent to the Grave from the Monster Zone. |
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Rage of
Ra (LED7-EN007) Sun God Unification |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a monster whose original name is "The Winged
Dragon of Ra", you can activate this card the turn it was Set.
During the Main Phase: You can pay LP so that you only have 100
left; 1 Special Summoned "The Winged Dragon of Ra" you control
gains ATK/DEF equal to the amount of LP paid (even if this card
leaves the field). Once per turn: You can Tribute 1 "The Winged
Dragon of Ra"; gain LP equal to its ATK on the field. You cannot
activate both of this card's effects in the same Chain. (Super Rare) |
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Rating: 1 out of 5 Joining forces with the overcooked chicken is a REALLY bad idea. |
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Rage of
Ra (LED7-EN006) Millennium Revelation |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 Divine-Beast monster from your hand to the GY;
add 1 "Monster Reborn" from your Deck or GY to your hand. You
can send this face-up card to the GY; this turn, you can Special
Summon "The Winged Dragon of Ra" from your GY with "Monster
Reborn", ignoring its Summoning conditions. During the End Phase
of the turn this effect was activated, you must send "The Winged
Dragon of Ra" you control that was Special Summoned with
"Monster Reborn" to the GY. You can only use each effect of
"Millennium Revelation" once per turn. (Super Rare) |
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Rating: 0 out of 5 Nothing is achieved other than you're taking the long way around for the same result. |
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Rage of
Ra (LED7-EN005) Blaze Cannon |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is also always treated as a "Blaze Accelerator"
card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. (Ultra Rare) |
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Rating: 1 out of 5 Effect Ra is such a disappointment that these bonuses don't really matter. |
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Rage of
Ra (LED7-EN004) Ancient Chant |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your
hand, and if you do, you can Tribute Summon 1 monster during
your Main Phase this turn, in addition to your Normal
Summon/Set. (You can only gain this effect once per turn.) You
can banish this card from your GY: If you Tribute Summon "The
Winged Dragon of Ra" this turn, its original ATK/DEF become the
combined original ATK/DEF of the monsters Tributed for its
Summon. You can only activate 1 "Ancient Chant" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Welp, here we go. A series of cards devoted to the monster that should've had them in its own text. |
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Rage of
Ra (LED7-EN003) Guardian Slime |
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WATER | Aqua / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If you take battle or effect damage: You can Special Summon this
card from your hand. During damage calculation, if this card
battles an opponent's monster (Quick Effect): You can make this
card gain DEF equal to that opponent's monster's ATK during that
damage calculation only. If this card is sent from the hand or
field to the GY: You can add 1 Spell/Trap from your Deck to your
hand that specifically lists the card "The Winged Dragon of Ra"
in its text. You can only use each effect of "Guardian Slime"
once per turn. (Ultra Rare) |
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Rating: 1 out of 5 It's Metal Reflect Slime as it was in the anime, but we already have that card and it's vastly superior. |
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Rage of
Ra (LED7-EN002) Reactor Slime |
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WATER | Aqua / Effect | Level 4 | ATK: 500 DEF: 500 |
Pendulum Scale: |
During your Main Phase: You can activate this effect; Special
Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon
monsters for the rest of this turn, except Divine-Beast
monsters. During the Battle Phase (Quick Effect): You can
Tribute this card; Set 1 "Metal Reflect Slime" from your hand,
Deck, or GY. It can be activated this turn. You can only use
each effect of "Reactor Slime" once per turn. (Rare) |
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Rating: 3 out of 5 Jam Breeding Machine harmed the user about as much as Effect Ra does now so this a great improvement. |
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Rage of
Ra (LED7-EN001) Egyptian God Slime |
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WATER | Aqua / Fusion / Effect | Level 10 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime". (Ultra Rare) |
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Rating: 3 out of 5 With Metal Reflect Slime so easy to activate, this can hit the field easily and has some decent perks too. |