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Legendary Duelists: White Dragon Abyss Card Spoilers (Page 2)
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Legendary_Duelists:_White_Dragon_Abyss_(TCG-EN-1E) | ||||
White
Dragon Abyss (LED3-EN055) Abyss Actors Back Stage |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2
"Abyss Actor" Pendulum Monsters with different names from your
Deck to your Extra Deck face-up. You can only activate 1 "Abyss
Actors Back Stage" per turn. (Common) |
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White
Dragon Abyss (LED3-EN054) Abyss Script - Rise of the Abyss King |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Target face-up cards on the field, up to the number of Attack
Position "Abyss Actor" monsters with different names you
control; destroy them. If you control a Level 7 or higher "Abyss
Actor" monster, your opponent cannot activate cards or effects
in response to this card's activation. If this Set card in its
owner's control is destroyed by an opponent's card effect, and
you have a face-up "Abyss Actor" Pendulum Monster in your Extra
Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss
Script" Spell Cards with different names from your Deck to your
hand. (Common) |
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White
Dragon Abyss (LED3-EN053) Abyss Script - Opening Ceremony |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Gain 500 LP for each "Abyss Actor" monster you control. If this
Set card in its owner's control is destroyed by an opponent's
card effect, and you have a face-up "Abyss Actor" Pendulum
Monster in your Extra Deck: You can draw until you have 5 cards
in your hand. You can only use each effect of "Abyss Script -
Opening Ceremony" once per turn. (Common) |
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White
Dragon Abyss (LED3-EN052) Abyss Actor - Trendy Understudy |
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DARK | Fiend / Pendulum / Effect | Level 2 | ATK: 700 DEF: 700 |
Pendulum
Scale: 8 |
Pendulum Text |
When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. | |||
Monster Text |
If you
have 2 "Abyss Actor" cards in your Pendulum Zones: You can
Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor"
Pendulum Monster from your hand or face-up from your Extra Deck.
You can only use this effect of "Abyss Actor - Trendy
Understudy" once per turn. (Common) |
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White
Dragon Abyss (LED3-EN051) Abyss Actor - Leading Lady |
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DARK | Fiend / Pendulum / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum
Scale: 2 |
Pendulum Text |
Once per turn, when you take
battle damage from an opponent's attacking monster: You can
activate 1 of these effects; ● That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). ● Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. |
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Monster Text |
Once
per turn, when battle damage is inflicted: You can target 1
face-up monster your opponent controls; it loses ATK equal to
that battle damage. When this card is destroyed by battle, or if
this card in its owner's Monster Zone is destroyed by an
opponent's card effect: You can Set 1 "Abyss Script" Spell
directly from your Deck. (Common) |
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White
Dragon Abyss (LED3-EN050) Abyss Actor - Leading Lady |
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DARK | Fiend / Pendulum / Effect | Level 8 | ATK: 2500 DEF: 1800 |
Pendulum
Scale: 8 |
Pendulum Text |
Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. | |||
Monster Text |
When
Normal or Special Summoned, your opponent's Spell/Trap Cards and
effects cannot be activated. Once per turn: You can Set 1 "Abyss
Script" Spell directly from your Deck, but it is sent to the GY
during the End Phase. (Common) |
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White
Dragon Abyss (LED3-EN049) Abyss Actors' Curtain Call |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
If an "Abyss Script" Spell Card or effect is activated this
turn: Add face-up "Abyss Actor" Pendulum Monsters from your
Extra Deck to your hand, up to the number of "Abyss Script"
Spells in your GY. Then, you can Special Summon "Abyss Actor"
Pendulum Monsters from your hand with different names, up to the
number of monsters added to the hand by this effect. You cannot
Special Summon monsters for the rest of this turn, except "Abyss
Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors'
Curtain Call" per turn. (Common) |
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White
Dragon Abyss (LED3-EN48) Abyss Playhouse - Fantastic Theater |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: |
You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss
Script" Spell in your hand; add 1 "Abyss Script" Spell from your
Deck to your hand, with a different name than that revealed
Spell. While you control a Pendulum Summoned "Abyss Actor"
Pendulum Monster, any monster effect activated by your opponent
becomes "Destroy 1 Set Spell/Trap your opponent controls". You
can only use each effect of "Abyss Playhouse - Fantastic
Theater" once per turn. (Rare) |
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White
Dragon Abyss (LED3-EN47) Abyss Script - Romantic Terror |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Return 1 "Abyss Actor" Pendulum Monster you control to the hand,
and if you do, Special Summon from your Extra Deck in Defense
Position, 1 face-up "Abyss Actor" Pendulum Monster with a
different original name from that monster. If this Set card in
its owner's control is destroyed by an opponent's card effect,
and you have a face-up "Abyss Actor" Pendulum Monster in your
Extra Deck: You can Set any number of "Abyss Script" Spells
directly from your Deck. You can only activate 1 "Abyss Script -
Romantic Terror" per turn. (Rare) |
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White
Dragon Abyss (LED3-EN046) Abyss Actor - Comic Relief |
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DARK | Fiend / Pendulum / Effect | Level 3 | ATK: 1000 DEF: 2000 |
Pendulum
Scale: 8 |
Pendulum Text |
You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. | |||
Monster Text |
You
take no battle damage from attacks involving this card. Once per
turn, during your Standby Phase: Give control of this card to
your opponent. Once per turn, if control of this face-up card
changes: Activate this effect; the owner of this card can
destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.
(Rare) |
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White
Dragon Abyss (LED3-EN045) Abyss Actor - Mellow Madonna |
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DARK | Fiend / Pendulum / Effect | Level 7 | ATK: 1800 DEF: 2500 |
Pendulum
Scale: 0 |
Pendulum Text |
You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. | |||
Monster Text |
Gains
100 ATK for each "Abyss Script" Spell in your GY. You can only
use each of the following effects of "Abyss Actor - Mellow
Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase. (Super Rare) |
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White
Dragon Abyss (LED3-EN044) Accelight |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If you control no monsters: Special Summon 1 Level 4 or lower
"Photon" or "Galaxy" monster from your Deck. You can only
activate 1 "Accellight" per turn. You cannot Normal Summon/Set
during the turn you activate this card. (Common) |
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White
Dragon Abyss (LED3-EN043) Kuriphoton |
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LIGHT | Fiend / Effect | Level 1 | ATK: 300 DEF: 200 |
Pendulum
Scale: |
(Quick Effect): You can send this card from your hand to the GY
and pay 2000 LP; you take no damage this turn. If this card is
in your GY: You can send 1 "Photon" monster from your hand to
the GY, except "Kuriphoton"; add this card from your GY to your
hand. You can only use this effect of "Kuriphoton" once per
turn. (Common) |
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White
Dragon Abyss (LED3-EN042) Photon Crusher |
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LIGHT | Warrior / Effect | Level 4 | ATK: 2000 DEF: 0 |
Pendulum
Scale: |
If this card attacks, it is changed to Defense Position at the
end of the Damage Step. (Common) |
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White
Dragon Abyss (LED3-EN041) Photon Thrasher |
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LIGHT | Warrior / Effect | Level 4 | ATK: 2100 DEF: 0 |
Pendulum
Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) while you control no monsters. Cannot attack if
you control another monster. (Common) |
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White
Dragon Abyss (LED3-EN040) Galaxy Knight |
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LIGHT | Warrior / Effect | Level 8 | ATK: 2800 DEF: 2600 |
Pendulum
Scale: |
If you control a "Photon" or "Galaxy" monster, you can Normal
Summon this card without Tributing. If Summoned this way: Target
1 "Galaxy-Eyes Photon Dragon" in your GY (if possible);
regardless, this card loses 1000 ATK, and if it does, Special
Summon that target (if any) in Defense Position. This ATK
decrease lasts until the end of this turn. (Super Rare) |
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White
Dragon Abyss (LED3-EN039) Galaxy-Eyes Photon Dragon |
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LIGHT | Dragon / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum
Scale: |
You can Special Summon this card (from your hand) by Tributing 2
monsters with 2000 or more ATK. During the Battle Step, if this
card battles an opponent's monster (Quick Effect): You can
target that opponent's monster; banish both this card from the
field and that target. Return those banished monsters to the
field at the end of the Battle Phase, and if you banished an Xyz
Monster, this card gains 500 ATK for each material it had when
it was banished. (Super Rare) |
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White
Dragon Abyss (LED3-EN038) Photon Change |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Send this card to the GY during your 2nd Standby Phase after
activation. You can only use the following effect of "Photon
Change" once per turn. Send 1 "Photon" or "Galaxy" monster you
control to the GY to activate 1 of these effects, or, if you
send "Galaxy-Eyes Photon Dragon", you can activate both, in
sequence; ● Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster. ● Add 1 "Photon" card from your Deck to your hand, except "Photon Change". (Rare) |
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White
Dragon Abyss (LED3-EN037) Photon Hand |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then
target 1 monster your opponent controls; take control of it. If
you do not control "Galaxy-Eyes Photon Dragon" at activation,
you can only target an Xyz Monster. You can only activate 1
"Photon Hand" per turn. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN036) Photon Orbital |
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LIGHT | Machine / Effect | Level 4 | ATK: 500 DEF: 2000 |
Pendulum
Scale: |
During your Main Phase: You can target 1 "Photon" or "Galaxy"
monster you control; equip this monster from your hand or field
to that target. It gains 500 ATK, also it cannot be destroyed by
battle. You can send this Equip Card to the GY; add 1 "Photon"
or "Galaxy" monster from your Deck to your hand, except "Photon
Orbital". You can only use this effect of "Photon Orbital" once
per turn. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN035) Photon Vanisher |
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LIGHT | Machine / Effect | Level 4 | ATK: 2000 DEF: 0 |
Pendulum
Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) while you control a "Photon" or "Galaxy"
monster. Cannot attack the turn it is Special Summoned. You can
only Special Summon "Photon Vanisher(s)" once per turn. If this
card is Special Summoned: You can add 1 "Galaxy-Eyes Photon
Dragon" from your Deck to your hand. An Xyz Monster that was
Summoned using this card on the field as material gains this
effect. ● Banish any monster destroyed by battle with this card. (Rare) |
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White
Dragon Abyss (LED3-EN034) Starliege Photon Blast Dragon |
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LIGHT | Dragon / Xyz / Effect | Rank 4 | ATK: 1800 DEF: 2500 |
Pendulum
Scale: |
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN033) Delta Crow - Anti Reverse |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
If you control a "Blackwing" monster: Destroy all face-down
Spells and Traps your opponent controls. If you control exactly
3 "Blackwing" monsters, you can activate this card from your
hand. (Common) |
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White
Dragon Abyss (LED3-EN032) Black Whirlwind |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: |
When a "Blackwing" monster is Normal Summoned to your side of
the field: You can add 1 "Blackwing" monster from your Deck to
your hand with less ATK than that monster. (Common) |
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White
Dragon Abyss (LED3-EN031) Blackwing - Zephyros the Elite |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum
Scale: |
If this card is in your Graveyard: You can return 1 face-up card
you control to the hand; Special Summon this card, and if you
do, take 400 damage. You can only use this effect of "Blackwing
- Zephyros the Elite" once per Duel. (Common) |
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White
Dragon Abyss (LED3-EN030) Blackwing - Oroshi the Squall |
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DARK | Winged Beast / Tuner / Effect | Level 1 | ATK: 400 DEF: 600 |
Pendulum
Scale: |
If you control a "Blackwing" monster other than "Blackwing -
Oroshi the Squall", you can Special Summon this card (from your
hand). You can only Special Summon "Blackwing - Oroshi the
Squall" once per turn this way. If this card is sent to the GY
as a Synchro Material: You can target 1 monster on the field;
change that target's battle position. (Common) |
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White
Dragon Abyss (LED3-EN029) Blackwing - Bora the Spear |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1700 DEF: 800 |
Pendulum
Scale: |
If you control a "Blackwing" monster other than "Blackwing -
Bora the Spear", you can Special Summon this card (from your
hand). If this card attacks a Defense Position monster, inflict
piercing battle damage. (Common) |
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White
Dragon Abyss (LED3-EN028) Black-Winged Dragon |
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DARK | Dragon / Synchro / Effect | Level 8 | ATK: 2800 DEF: 1600 |
Pendulum
Scale: |
1 Tuner + 1 or more non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect. (Common) |
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White
Dragon Abyss (LED3-EN027) Blackbird Close |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: |
When a monster your opponent controls activates its effect: You
can send 1 face-up "Blackwing" monster you control to the GY;
negate the activation, and if you do, destroy it, then, you can
Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If
you control a "Blackwing" Synchro Monster or "Black-Winged
Dragon", you can activate this card from your hand. (Rare) |
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White
Dragon Abyss (LED3-EN026) Glowing Crossbow |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You
can only use each of the following effects of "Glowing Crossbow"
once per turn. ● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. ● If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand. (Rare) |
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White
Dragon Abyss (LED3-EN025) Blackwing - Auster the South Wind |
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DARK | Winged Beast / Tuner / Effect | Level 4 | ATK: 1300 DEF: 0 |
Pendulum
Scale: |
Cannot be Special Summoned. When this card is Normal Summoned:
You can target 1 of your banished Level 4 or lower "Blackwing"
monsters; Special Summon it in Defense Position. You can banish
this card from the GY to activate 1 of the following effects; ● Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls. ● Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one. (Rare) |
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White
Dragon Abyss (LED3-EN024) Blackwing - Simoon the Poison Wind |
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DARK | Winged Beast / Effect | Level 6 | ATK: 1600 DEF: 2000 |
Pendulum
Scale: |
If you control no monsters and have this card in your hand: You
can banish 1 other "Blackwing" monster from your hand; place 1
"Black Whirlwind" from your Deck face-up in your Spell & Trap
Zone, then, either send this card to the GY, or immediately
after this effect resolves, Normal Summon it without Tributing.
You cannot Special Summon monsters from the Extra Deck for the
rest of this turn, except DARK monsters. You can only use this
effect of "Blackwing - Simoon the Poison Wind" once per turn.
During the End Phase, send the "Black Whirlwind" placed by this
effect to the GY, and if you do, take 1000 damage. (Super Rare) |
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White
Dragon Abyss (LED3-EN023) Blackwing Full Armor Master |
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DARK | Winged Beast / Synchro / Effect |
Level 10 | ATK: 3000 DEF: 3000 |
Pendulum
Scale: |
1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN022) Power Bond |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Fusion Summon 1 Machine Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material, and
it gains ATK equal to its original ATK. During the End Phase of
the turn this card is activated, you take damage equal to the
amount of ATK gained from this effect at the time of the Summon. (Common) |
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White
Dragon Abyss (LED3-EN021) Cyber Repair Plant |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
If "Cyber Dragon" is in your GY: You can activate 1 of these
effects. If you have 3 or more "Cyber Dragon" in your GY at
activation, you can activate both effects and resolve in
sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. (Common) |
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White
Dragon Abyss (LED3-EN020) Cyber Dragon Drei |
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LIGHT | Machine / Effect | Level 4 | ATK: 1800 DEF: 800 |
Pendulum
Scale: |
This card's name becomes "Cyber Dragon" while on the field or in
the GY. When this card is Normal Summoned: You can make all
"Cyber Dragon" you currently control become Level 5. You cannot
Special Summon any monsters during the turn you activate this
effect, except Machine monsters. If this card is banished: You
can target 1 "Cyber Dragon" you control; it cannot be destroyed
by battle or card effects this turn. (Common) |
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White
Dragon Abyss (LED3-EN019) Chimeratech Rampage Dragon |
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DARK | Machine / Fusion / Effect | Level 5 | ATK: 2100 DEF: 1600 |
Pendulum
Scale: |
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn. (Common) |
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White
Dragon Abyss (LED3-EN018) Cyber Twin Dragon |
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LIGHT | Machine / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2100 |
Pendulum
Scale: |
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase. (Common) |
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White
Dragon Abyss (LED3-EN017) Cyber End Dragon (original artwork) |
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LIGHT | Machine / Fusion / Effect | Level 10 | ATK: 4000 DEF: 2800 |
Pendulum
Scale: |
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. (Common) |
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White
Dragon Abyss (LED3-EN016) Cybernetic Revolution |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Tribute 1 “Cyber Dragon”; Special Summon 1 Fusion Monster from
your Extra Deck that lists a “Cyber Dragon” monster as material,
but it cannot attack directly, and it is destroyed during the
End Phase of the next turn. You can only activate 1 “Cybernetic
Revolution” per turn. (Super Rare) |
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White
Dragon Abyss (LED3-EN015) Super Strident Blaze |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Equip only to a Machine Fusion Monster. Your opponent cannot
activate cards or effects during your Battle Phase. At the end
of the Damage Step, if the equipped monster attacked an
opponent's monster: You can banish 1 “Cyber Dragon” monster from
your GY; the equipped monster can attack an opponent's monster
again in a row. Your other monsters cannot attack the turn you
activate this effect. (Rare) |
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White
Dragon Abyss (LED3-EN014) Cyberload Fusion |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a
"Cyber Dragon" monster as material, by shuffling the Fusion
Materials listed on it into the Deck, from among your cards on
the field and/or your face-up banished cards, but monsters you
control cannot attack for the rest of this turn, except that
Fusion Summoned monster. You can only activate 1 "Cyberload
Fusion" per turn. (Super Rare) |
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White
Dragon Abyss (LED3-EN013) Cyber Pharos |
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LIGHT | Machine / Effect | Level 1 | ATK: 0 DEF: 2100 |
Pendulum
Scale: |
You can Special Summon this card (from your hand) by Tributing 1
Machine monster. Once per turn: You can Fusion Summon 1 Machine
Fusion Monster from your Extra Deck, using monsters from your
hand or field as Fusion Material. When your Fusion Monster is
destroyed by battle: You can banish this card from your GY; add
1 "Power Bond" from your Deck to your hand. You can only use
this effect of "Cyber Pharos" once per turn. (Rare) |
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White
Dragon Abyss (LED3-EN012) Cyber Eternity Dragon |
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LIGHT | Machine / Fusion / Effect | Level 10 | ATK: 2800 DEF: 4000 |
Pendulum
Scale: |
1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN011) Chaos Form |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum
Scale: |
This card can be used to Ritual Summon any "Chaos" or "Black
Luster Soldier" Ritual Monster. You must also Tribute monsters
from your hand or field and/or banish "Blue-Eyes White Dragon"
or "Dark Magician" from your GY, whose total Levels exactly
equal the Level of the "Chaos" or "Black Luster Soldier" Ritual
Monster you Ritual Summon. (Common) |
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White
Dragon Abyss (LED3-EN010) Dragon Shrine |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Send 1 Dragon monster from your Deck to the GY, then, if that
monster in your GY is a Dragon Normal Monster, you can send 1
more Dragon monster from your Deck to the GY. You can only
activate 1 "Dragon Shrine" per turn. (Common) |
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White
Dragon Abyss (LED3-EN009) The Melody of Awakening Dragon |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Discard 1 card; add up to 2 Dragon monsters with 3000 or more
ATK and 2500 or less DEF from your Deck to your hand. (Common) |
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White
Dragon Abyss (LED3-EN008) Maiden with Eyes of Blue |
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LIGHT | Spellcaster / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum
Scale: |
When a card or effect is activated that targets this card (Quick
Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from
your hand, Deck, or GY. When this card is targeted for an
attack: You can negate the attack, and if you do, change the
battle position of this card, then you can Special Summon 1
"Blue-Eyes White Dragon" from your hand, Deck, or GY. You can
only use 1 "Maiden with Eyes of Blue" effect per turn, and only
once that turn. (Common) |
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White
Dragon Abyss (LED3-EN007) The White Stone of Legend |
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LIGHT | Dragon / Tuner / Effect | Level 1 | ATK: 300 DEF: 250 |
Pendulum
Scale: |
If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon"
from your Deck to your hand. (Common) |
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White
Dragon Abyss (LED3-EN006) Blue-Eyes White Dragon (original artwork) |
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LIGHT | Dragon / Normal | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum
Scale: |
This legendary dragon is a powerful engine of destruction.
Virtually invincible, very few have faced this awesome creature
and lived to tell the tale. (Common) |
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White
Dragon Abyss (LED3-EN005) The Ultimate Creature of Destruction |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: |
Target 1 "Blue-Eyes" monster you control; this turn, that
face-up monster is unaffected by card effects, except its own,
it cannot be destroyed by battle, also any opponent's monster it
battles is destroyed at the end of the Damage Step. While this
card is in your GY, if you Normal or Special Summon a "Blue-Eyes
White Dragon": You can Set this card, but banish it when it
leaves the field. You can only use this effect of "The Ultimate
Creature of Destruction" once per turn. (Super Rare) |
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White
Dragon Abyss (LED3-EN004) Rage with Eyes of Blue |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Banish this card, and as many cards as possible from your hand,
field and GY face-down, and if you do, Special Summon up to 3
copies of “Blue-Eyes White Dragon” from your Deck. You cannot
Normal or Special Summon monsters the turn you activate this
card, except “Blue-Eyes White Dragon”. (Super Rare) |
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White
Dragon Abyss (LED3-EN003) Bingo Machine, Go!! |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: |
Reveal 3 cards from your Deck that each meets at least 1 of the
criteria listed below, your opponent randomly picks 1 for you to
add to your hand, and you shuffle the rest into your Deck. add
to your hand, and you shuffle the rest back into your Deck. You
can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster. ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!". (Ultra Rare) |
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White
Dragon Abyss (LED3-EN002) Blue-Eyes Solid Dragon |
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LIGHT | Dragon / Effect | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum
Scale: |
If this card is Normal or Special Summoned: You can target 1
face-up monster your opponent controls; negate its effects. When
your opponent activates a card or effect (Quick Effect): You can
shuffle this card from the field into the Deck, and if you do,
Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You
can only use each effect of "Blue-Eyes Solid Dragon" once per
turn. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN001) Blue-Eyes Chaos Dragon |
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LIGHT | Dragon / Ritual / Effect | Level 8 | ATK: 3000 DEF: 0 |
Pendulum
Scale: |
You can Ritual Summon this card with “Chaos Form”. Must be Ritual
Summoned. Your opponent cannot target this card with card effects, also
it cannot be destroyed by your opponent's card effects. If this Ritual
Summoned card using a “Blue-Eyes White Dragon”, when it declares an
attack: You can change the battle positions of as many monsters your
opponent controls as possible, and if you do, the ATK/DEF of those
changed monsters become 0, also, this turn, if this card attacks a
Defense Position monster, inflict piercing battle damage. (Ultra Rare) |
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White
Dragon Abyss (LED3-EN000) Blue-Eyes MAX Dragon |
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DARK | Dragon / Ritual / Effect | Level 8 | ATK: 4000 DEF: 0 |
Pendulum
Scale: |
You can Ritual Summon this card with "Chaos Form". Must be
Ritual Summoned. Your opponent cannot target this card with card
effects, also it cannot be destroyed by your opponent's card
effects. If this card attacks a Defense Position monster,
inflict double piercing battle damage. (Ultra Rare) |