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Hidden Summoners (HISU-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Summoners_(TCG-EN-1E) |
HISU-EN060 Gozen Match Continuous Trap Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. (Super Rare) |
HISU-EN059 Rivalry of Warlords Continuous Trap Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY. (Super Rare) |
HISU-EN058 Fusion Recycling Plant Field Spell Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. (Super Rare) |
HISU-EN057 Flash Fusion Quick-Play Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase. (Super Rare) |
HISU-EN056 Circle of the Fire Kings Quick-Play Spell Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn. (Super Rare) |
HISU-EN055 Onslaught of the Fire Kings Normal Spell If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. (Super Rare) |
HISU-EN054 Ritual Foregone Normal Spell Pay 1000 LP; Special Summon 1 Ritual Monster from your hand, but it cannot attack, also destroy it during the End Phase. You can only activate 1 "Ritual Foregone" per turn. (Super Rare) |
HISU-EN053 Re-Fusion Equip Spell Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. (Super Rare) |
HISU-EN052 Fulfillment of the Contract Equip Spell Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. (Super Rare) |
HISU-EN051 Gold Sarcophagus Normal Spell Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand. (Secret Rare) |
HISU-EN050 Tatsunoko WATER | Wyrm, Synchro and Tuner | Level 3 | ATK 1700 | DEF 500 1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects. (Super Rare) |
HISU-EN049 Shiranui Samurai FIRE | Zombie | Level 4 | ATK 1800 | DEF 0 (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. (Super Rare) |
HISU-EN048 Shiranui Spiritmaster FIRE | Zombie | Level 4 | ATK 1500 | DEF 0 When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. (Super Rare) |
HISU-EN047 Manju of the Ten Thousand Hands LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand. (Super Rare) |
HISU-EN046 Thunder Dragon LIGHT | Thunder | Level 5 | ATK 1600 | DEF 1500 You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand. (Super Rare) |
HISU-EN045 Phoenix Wing Wind Blast Normal Trap Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. (Super Rare) |
HISU-EN044 De-Synchro Normal Spell Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them. (Super Rare) |
HISU-EN043 Ultra Polymerization Normal Spell Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated. (Super Rare) |
HISU-EN042 Preparation of Rites Normal Spell Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. (Super Rare) |
HISU-EN041 Shiranui Spectralsword FIRE | Zombie-Type Tuner | Level 2 | ATK 800 | DEF 0 If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. (Super Rare) |
HISU-EN040 Night's End Sorcerer DARK | Spellcaster-Type Tuner | Level 2 | ATK 1300 | DEF 400 When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them. (Super Rare) |
HISU-EN039 Mayakashi Metamorphosis Normal Trap Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. (Super Rare) |
HISU-EN038 Mayakashi Return Normal Spell Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn. (Secret Rare) |
HISU-EN037 Yuki-Onna, the Ice Mayakashi WATER | Zombie-Type Link | ATK 1900 | Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn. (Secret Rare) |
HISU-EN036 Gashadokuro, the Skeletal Mayakashi DARK | Zombie-Type Synchro | Level 11 | ATK 3300 | DEF 2600 1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects. (Secret Rare) |
HISU-EN035 Yoko, the Graceful Mayakashi FIRE | Zombie-Type Synchro | Level 9 | ATK 2900 | DEF 2400 1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. (Secret Rare) |
HISU-EN034 Tengu, the Winged Mayakashi WIND | Zombie-Type Synchro | Level 7 | ATK 2600 | DEF 1500 1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls. (Secret Rare) |
HISU-EN033 Tsuchigumo, the Poisonous Mayakashi EARTH | Zombie-Type Synchro | Level 5 | ATK 2000 | DEF 1800 1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY. (Secret Rare) |
HISU-EN032 Oboro-Guruma, the Wheeled Mayakashi EARTH | Zombie-Type Synchro | Level 3 | ATK 800 | DEF 2100 1 Tuner + 1+ non-Tuner monsters | You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle. (Secret Rare) |
HISU-EN031 Yasha, the Skeletal Mayakashi DARK | Zombie | Level 5 | ATK 2000 | DEF 0 You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Super Rare) |
HISU-EN030 Shafu, the Wheeled Mayakashi EARTH | Zombie | Level 3 | ATK 1200 | DEF 400 If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Secret Rare) |
HISU-EN029 Hajun, the Winged Mayakashi WIND | Zombie | Level 1 | ATK 600 | DEF 400 If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Secret Rare) |
HISU-EN028 Tsukahagi, the Poisonous Mayakashi EARTH | Zombie-Type Tuner | Level 2 | ATK 0 | DEF 2000 You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. (Super Rare) |
HISU-EN027 Dakki, the Graceful Mayakashi FIRE | Zombie-Type Tuner | Level 3 | ATK 1000 | DEF 0 You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. (Secret Rare) |
HISU-EN026 Prank-Kids Plan Continuous Trap During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn. (Super Rare) |
HISU-EN025 Prank-Kids Pandemonium Quick-Play Spell During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters. (Super Rare) |
HISU-EN024 Prank-Kids Pranks Continuous Spell You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/ DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn. (Super Rare) |
HISU-EN023 Prank-Kids Place Field Spell When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn. (Secret Rare) |
HISU-EN022 Prank-Kids Rip-Roarin-Roaster WATER | Aqua-Type Link | ATK 3000 | Link-4 Active Link Arrow(s): Top, Bottom, Left and Right 2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn. (Secret Rare) |
HISU-EN021 Prank-Kids Bow-Wow-Bark FIRE | Pyro-Type Link | ATK 2000 | Link-2 Active Link Arrow(s): Right and Bottom 2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn. (Super Rare) |
HISU-EN020 Prank-Kids Dodo-Doodle-Doo WIND | Thunder-Type Link | ATK 2000 | Link-2 Active Link Arrow(s): Left and Bottom 2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn. (Secret Rare) |
HISU-EN019 Prank-Kids Battle Butler WIND | Thunder-Type Fusion | Level 10 | ATK 3000 | DEF 3000 "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn. (Secret Rare) |
HISU-EN018 Prank-Kids Weather Washer WATER | Aqua-Type Fusion | Level 5 | ATK 2000 | DEF 0 2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. (Super Rare) |
HISU-EN017 Prank-Kids Rocket Ride FIRE | Pyro-Type Fusion | Level 5 | ATK 2000 | DEF 0 2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn. (Super Rare) |
HISU-EN016 Prank-Kids Dropsies WATER | Aqua | Level 2 | ATK 1000 | DEF 1000 If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. (Super Rare) |
HISU-EN015 Prank-Kids Lampsies FIRE | Pyro | Level 3 | ATK 1500 | DEF 500 If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn. (Super Rare) |
HISU-EN014 Prank-Kids Fansies WIND | Thunder | Level 1 | ATK 0 | DEF 2000 If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn. (Super Rare) |
HISU-EN013 Hand of Nephthys WIND | Spellcaster | Level 2 | ATK 600 | DEF 600 You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. (Super Rare) |
HISU-EN012 Sacred Phoenix of Nephthys FIRE | Winged Beast | Level 8 | ATK 2400 | DEF 1600 Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field. (Super Rare) |
HISU-EN011 Awakening of Nephthys Continuous Trap All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. (Super Rare) |
HISU-EN010 Last Hope of Nephthys Normal Spell Target 1 "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. (Super Rare) |
HISU-EN009 Rebirth of Nephthys Ritual Spell This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field. (Super Rare) |
HISU-EN008 Nephthys, the Sacred Flame FIRE | Winged Beast-Type Link | ATK 2400 | Link-3 Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right 2+ monsters, including a Ritual Monster While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon. ● 1+: Cannot be destroyed by battle. ● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. ● 3: Neither player can target this card with card effects, also it gains 1200 ATK. (Secret Rare) |
HISU-EN007 Nephthys, the Sacred Preserver FIRE | Winged Beast-Type Link | ATK 1200 | Link-2 Active Link Arrow(s): Bottom and Bottom-Right 2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects. (Secret Rare) |
HISU-EN006 Cerulean Sacred Phoenix of Nephthys FIRE | Winged Beast-Type Ritual | Level 8 | ATK 3000 | DEF 1000 You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. (Secret Rare) |
HISU-EN005 Devotee of Nephthys WIND | Spellcaster-Type Ritual | Level 2 | ATK 1200 | DEF 1200 You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. ● If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" monster from your Deck, also destroy this card during the End Phase of this turn. ● If this card is in your GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card. (Secret Rare) |
HISU-EN004 Defender of Nephthys WIND | Spellcaster | Level 2 | ATK 1400 | DEF 200 During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. (Super Rare) |
HISU-EN003 Chronicler of Nephthys WIND | Spellcaster | Level 2 | ATK 300 | DEF 1200 You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. (Super Rare) |
HISU-EN002 Disciple of Nephthys WIND | Spellcaster | Level 2 | ATK 0 | DEF 2000 During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. (Secret Rare) |
HISU-EN001 Matriarch of Nephthys WIND | Spellcaster | Level 2 | ATK 600 | DEF 600 You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Matriarch of Nephthys" once per turn. (Super Rare) |