*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual Ratings | Visual spoiler | Card spoiler | Improved Effects |
Cybernetic Horizon Rarity Changes (Page 1)
CYHO-EN059 | |
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Cyber Revsystem Normal Spell Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects. RARE |
CYHO-EN058 | |
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Turning of the World Quick-Play Spell This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the World” per turn. SUPER RARE |
CYHO-EN054 | |
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Crusadia Revival Continuous Spell All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. COMMON |
CYHO-EN050 | |
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Hip Hoshiningen LIGHT / Fairy-Type Link / ATK 1400 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn. RARE |
CYHO-EN049 | |
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Wee Witch's Apprentice DARK / Spellcaster-Type Link / ATK 1400 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn. RARE |
CYHO-EN047 | |
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Sky Striker Ace - Hayate WIND / Machine-Type Link / ATK 1500 / Link-1 Active Link Arrow(s): Bottom-Left 1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. RARE |
CYHO-EN046 | |
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Cyber Dragon Sieger LIGHT / Machine-Type Link / ATK 2100 / Link-2 Active Link Arrow(s): Left and Bottom 2 Machine monsters, including "Cyber Dragon" This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn. COMMON |
CYHO-EN045 | |
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Mekk-Knight of the Morning Star LIGHT / Machine-Type Link / ATK 2000 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. RARE |
CYHO-EN044 | |
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Crusadia Equimax LIGHT / Cyberse-Type Link / ATK 2000 / Link-3 Active Link Arrow(s): Top, Bottom-Left and Bottom-Right 2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. COMMON |
CYHO-EN042 | |
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Crusadia Magius LIGHT / Spellcaster-Type Link / ATK 100 / Link-1 Active Link Arrow(s): Bottom 1 "Crusadia" monster, except “Crusadia Magius” Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn. RARE |
CYHO-EN041 | |
Active Link Arrows → | Left, Right and Bottom |
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Vorticular Drumgon DARK / Dragon-Type Link / ATK 1000 / Link-3 Active Link Arrow(s): Left, Right and Bottom 3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn. COMMON |
CYHO-EN034 | |
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Borrelsword Dragon DARK / Dragon-Type Link / ATK 3000 / Link-4 Active Link Arrow(s): Top, Left, Bottom and Bottom-Left 3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. SUPER RARE |
CYHO-EN033 | |
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Dragunity Knight - Ascalon WIND / Dragon-Type Synchro / Level 10 / ATK 3300 / DEF 3200 1 "Dragunity" Tuner + 1+ non-Tuner monsters You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of “Dragunity Knight - Ascalon” once per turn. RARE |
CYHO-EN026 | |
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Cyberse Magician DARK / Cyberse-Type Ritual / Level 7 / ATK 2500 / DEF 2000 You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand. RARE |
CYHO-EN021 | |
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Mana Dragon Zirnitron DARK / Dragon / Level 6 / ATK 2200 / DEF 1200 If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field. COMMON |
CYHO-EN019 | |
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Umbramirage the Elemental Lord DARK / Fiend / Level 8 / ATK 2800 / DEF 2200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. COMMON |
CYHO-EN015 | |
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Cyber Dragon Herz LIGHT / Machine / Level 1 / ATK 100 / DEF 100 This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. RARE |
CYHO-EN010 | |
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Crusadia Maximus LIGHT / Psychic / Level 4 / ATK 1600 / DEF 1000 You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Maximus” once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of “Crusadia Maximus” once per turn. RARE |