*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards. | ||||
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Text card ratings | Visual Ratings | Visual spoiler | Card spoiler | Improved Effects |
Cybernetic Horizon Rarity Changes (Page 1)
CYHO-EN095 | |
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Performapal Gold Fang LIGHT / Beast-Type Pendulum / Level 4 / ATK 1800 / DEF 700 / Scale 3 Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn. SUPER RARE |
CYHO-EN093 | |
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Performapal Handsamuraiger EARTH / Beast-Warrior / Level 4 / ATK 1800 / DEF 400 When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn. SUPER RARE |
CYHO-EN091 | |
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Noble Arms - Clarent Equip Spell Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn. SUPER RARE |
CYHO-EN089 | |
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Sacred Noble Knight of King Custennin LIGHT / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 2500 2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn. RARE |
CYHO-EN088 | |
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Noble Knight Custennin LIGHT / Warrior / Level 4 / ATK 1000 / DEF 2000 If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ● If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. COMMON |
CYHO-EN087 | |
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Danger! Zone Normal Trap Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand, show your opponent your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. RARE |
CYHO-EN086 | |
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Realm of Danger! Field Spell Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. RARE |
CYHO-EN085 | |
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Danger!? Jackalope? DARK / Beast / Level 3 / ATK 500 / DEF 2000 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger?! Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. RARE |
CYHO-EN084 | |
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Danger! Chupacabra! DARK / Fiend / Level 4 / ATK 1500 / DEF 400 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. RARE |
CYHO-EN083 | |
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Danger! Nessie! DARK / Aqua / Level 7 / ATK 1600 / DEF 2800 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn. RARE |
CYHO-EN082 | |
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Danger! Bigfoot! DARK / Beast / Level 8 / ATK 3000 / DEF 0 You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. RARE |
CYHO-EN081 | |
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Pinpoint Landing Continuous Spell If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. RARE |
CYHO-EN079 | |
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Universal Adapter Normal Trap Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn. SUPER RARE |
CYHO-EN069 | |
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Mirror Force Launcher Continuous Trap Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. RARE |
CYHO-EN067 | |
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Ledger of Legerdemain Normal Spell Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 “Ledger of Legerdemain” per turn. RARE |
CYHO-EN064 | |
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Celestial Observatory Normal Spell Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn. RARE |
CYHO-EN060 | |
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World Legacy Survivor Normal Spell Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. COMMON |