CYHO-EN019 |
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Umbramirage the Elemental Lord
DARK / Fiend / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by having exactly 5 DARK monsters in your GY. If this card is Special
Summoned: Add 1 monster with 1500 or less ATK from your Deck to your
hand. You can only use this effect of "Umbramirage the Elemental Lord"
once per turn. If this face-up card leaves the field, skip the Battle
Phase of your next turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It's a lot more generic and playable compared to
the other Elemental Losers (yes that's what I'm calling them as they're
pretty bad) as it has Sangan's effect without the drawback that was
added from its more recent erratum. It also has much higher ATK and DEF
but you still lose your next Battle Phase once it's off the field. |
CYHO-EN018 |
 |
Metaphys Decoy Dragon
LIGHT / Wyrm-Type Pendulum / Level 2 / ATK 300 / DEF 200 / Scale 1
When your monster is targeted for an
attack: You can target 1 of your "Metaphys" monsters that is banished or
in your GY; banish this card, and if you do, Special Summon that monster
in Attack Position. You can only use this effect of "Metaphys Decoy
Dragon" once per turn.
When your monster is targeted for an
attack: You can target 1 of your "Metaphys" monsters that is banished or
in your GY; banish this card, and if you do, Special Summon that monster
in Attack Position. During the Standby Phase of the next turn after this
card was banished: You can Special Summon this banished card. You can
only use each effect of "Metaphys Decoy Dragon" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Low Pendulum Scale and both effects will benefit
you so long as you have the right monsters banished. Thankfully it has
no side-effects if used outside of Metaphys Decks. |
CYHO-EN017 |
 |
Dragunity Couse
WIND / Dragon-Type Tuner / Level 2 / ATK 1000 / DEF 200
Cannot be used as Synchro Material, except for the Synchro Summon of a
"Dragunity" monster. This card on the field can be treated as Level as 4
when used for a Synchro Summon. If this card is currently equipped to a
monster: You can Special Summon this equipped card.
COMMON |
Rating: |
2 |
Comments: |
It'd surely get a 3/5 if it weren't for the
clause that prevents it being Synchro Material unless for a Dragunity
monster. That kinda puts a damper on its playability as a whole because
apart from being Synchro Material, it doesn't really have a lot going
for it. |
CYHO-EN016 |
 |
Dragunity Senatus
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 1600
You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner
from your Deck to this card, also, you cannot Special Summon monsters
from the Extra Deck for the rest of this turn, except Dragon monsters.
You can only use this effect of "Dragunity Senatus" once per turn. If a
"Dragunity" card(s) you control would be destroyed by battle or card
effect, you can destroy 1 "Dragunity" card equipped to this card,
instead.
SUPER RARE |
Rating: |
3 |
Comments: |
Unfortunate that I can't discard any 1 card from
my hand to use the effect but then I don't run Dragunities anyway so I
suppose it's just as well. Plus, it's also a low-level Beatstick. |
CYHO-EN015 |
 |
Cyber Dragon Herz
LIGHT / Machine / Level 1 / ATK 100 / DEF 100
This card's name becomes "Cyber Dragon" while on the field or in the GY.
You can only use 1 of the following effects of "Cyber Dragon Herz" per
turn, and only once that turn.
● If this card is Special Summoned: You can make this card's Level
become 5 until the end of this turn, also, you cannot Special Summon
monsters for the rest of the turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other "Cyber Dragon"
from your Deck or GY to your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's pretty easy to Special Summon it as you can
revive it from the Grave or bring it out using an effect like Marauding
Captain. Still, it's pretty weak and unless you make use of bring it it
out, it's not going to last long. Plus using the effect locks you out of
Special Summoning non-Machine-Type monsters for the rest of the turn. |
CYHO-EN014 |
 |
Cyber Dragon Vier
LIGHT / Machine / Level 4 / ATK 1100 / DEF 1600
This card's name becomes "Cyber Dragon" while on the field or in the GY.
If you Normal or Special Summon "Cyber Dragon", except during the Damage
Step: You can Special Summon this card from your hand in Defense
Position. You can only use this effect of "Cyber Dragon Vier" once per
turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
COMMON |
Rating: |
1 |
Comments: |
Doesn't really matter if it counts as Cyber
Dragon if it's weaker with poor effects and that's exactly what this guy
is, a crappier version of the better version. |
CYHO-EN013 |
 |
Impcantation Talismadra
DARK / Plant / Level 6 / ATK 0 / DEF 0
You can reveal 1 Ritual Monster in your hand; Special Summon both this
card from your hand and 1 "Impcantation" monster from your Deck, except
"Impcantation Talismandra". If this card is Special Summoned from the
Deck: You can add 1 Ritual Monster from your Deck to your hand. You can
only use 1 "Impcantation Talismandra" effect per turn, and only once
that turn. You cannot Special Summon monsters from the Extra Deck.
RARE |
Rating: |
1 |
Comments: |
Much like Candoll, this guy is directly relient
on Ritual Summons as you'll need a Ritual Monster in your hand for this
guy to be able to even attempt using its effect. Also like Candoll, this
guy has 0 ATK and DEF and doesn't have any other effects that are
useful. |
CYHO-EN012 |
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Impcantation Candoll
LIGHT / Psychic / Level 4 / ATK 0 / DEF 0
You can reveal 1 Ritual Spell in your hand; Special Summon both this
card from your hand and 1 "Impcantation" monster from your Deck, except
"Impcantation Candoll". If this card is Special Summoned from the Deck:
You can add 1 Ritual Spell from your Deck to your hand. You can only use
1 "Impcantation Candoll" effect per turn, and only once that turn. You
cannot Special Summon monsters from the Extra Deck.
RARE |
Rating: |
1 |
Comments: |
With 0 ATK and DEF and relying heavily on its
effects taking place, it's not going to do you much good, especially
since you need a Ritual Spell in your hand as well as other Impcantation
monsters (of which only 1 other currently exists) in your Deck to make
use of. Still, it only works with Ritual Summons and if you're locked
out of Special Summons, you obviously cannot Ritual Summon. |
CYHO-EN011 |
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World Legacy - "World Crown"
DARK / Machine / Level 6 / ATK 2000 / DEF 2000
You can Special Summon this card (from your hand) in Defense Position to
your zone a Link Monster points to. You can only Special Summon "World
Legacy - "World Crown"" once per turn this way. When a monster on the
field that was Special Summoned from the Extra Deck activates its effect
(Quick Effect): You can Tribute this card; negate the activation, and if
you do, destroy it. If this Normal Summoned/Set card is Tributed: You
can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand.
You can only use this effect of "World Legacy - "World Crown"" once per
turn.
RARE |
Rating: |
2 |
Comments: |
Both effects are pretty situational but it's
only a Level 6 monster with no summoning requirements, allowing you to
make use of either effect. Still, it's not very strong in ATK or DEF. |
CYHO-EN010 |
 |
Crusadia Maximus
LIGHT / Psychic / Level 4 / ATK 1600 / DEF 1000
You can Special Summon this card (from your hand) in Defense Position to
your zone a Link Monster points to. You can only Special Summon
“Crusadia Maximus” once per turn this way. You can target 1 "Crusadia"
Link Monster you control; this turn, if it battles an opponent's
monster, any battle damage it inflicts to your opponent is doubled, also
other monsters you control cannot attack. You can only use this effect
of “Crusadia Maximus” once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Both effects are quite mediocre and it doesn't
have the ATK or DEF to really hold its own, especially since the 1st
effect puts it in Defense Mode. |
CYHO-EN009 |
 |
Crusadia Draco
WIND / Dragon / Level 4 / ATK 600 / DEF 2000
You can Special Summon this card (from your hand) in Defense Position to
your zone a Link Monster points to. You can only Special Summon
"Crusadia Draco" once per turn this way. If this card is Normal or
Special Summoned to a zone a Link Monster points to: You can target 1
"Crusadia" card in your GY, except “Crusadia Draco”; add it to your
hand. You can only use this effect of “Crusadia Draco” once per turn.
COMMON |
Rating: |
2 |
Comments: |
It also has 2000 DEF and can retrieve any
Crusadia card, support or comrade but it won't be able to hit the field
without a way to do so, unless it's a support card. |
CYHO-EN008 |
 |
Crusadia Leonis
EARTH / Beast / Level 3 / ATK 1200 / DEF 1600
You can Special Summon this card (from your hand) in Defense Position to
your zone a Link Monster points to. You can only Special Summon
“Crusadia Arboria” once per turn this way. If a "Crusadia" monster(s)
you control would be destroyed by battle or card effect, you can banish
this card from your field or GY instead. You can only use this effect of
“Crusadia Arboria” once per turn.
COMMON |
Rating: |
2 |
Comments: |
Once it's bitten the dust, it'll be ready to
save its comrades from destruction but it's not good for anything else,
even with the other effect. |
CYHO-EN007 |
 |
Crusadia Arboria
WATER / Warrior-Type Tuner / Level 3 / ATK 800 / DEF 1800
You can Special Summon this card (from your hand) in Defense Position to
your zone a Link Monster points to. You can only Special Summon
“Crusadia Arboria” once per turn this way. If a "Crusadia" monster(s)
you control would be destroyed by battle or card effect, you can banish
this card from your field or GY instead. You can only use this effect of
“Crusadia Arboria” once per turn.
COMMON |
Rating: |
2 |
Comments: |
I can see this Archetype likes to take pages
from each other but it'd be better to take pages from members that are
actually more useful. It's also a Tuner, though so there's that and it's
searchable. |
CYHO-EN006 |
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Crusadia Reclusia
FIRE / Spellcaster / Level 3 / ATK 400 / DEF 2000
You can Special Summon this card (from your hand) in Defense Position to
your zone a Link Monster points to. You can only Special Summon
"Crusadia Reclusia" once per turn this way. If this card is Normal or
Special Summoned to a zone a Link Monster points to: You can target 1
"Crusadia" card you control and 1 card your opponent controls; destroy
them. You can only use this effect of “Crusadia Reclusia” once per turn.
COMMON |
Rating: |
2 |
Comments: |
The effects are practically worse versions of
ones from cards past but that 2000 DEF already gives it more playability
than Mr. Goose Egg below. |
CYHO-EN005 |
 |
Gouki Ringtrainer
EARTH / Warrior / Level 1 / ATK 0 / DEF 0
If you control no monsters: You can reveal this card in your hand, then
target 1 "Gouki" Link Monster in your GY; Special Summon this card from
your hand, then Special Summon the target, but it loses 500 ATK. You can
only use this effect of "Gouki Ringtrainer" once per turn. While you
control a "Gouki" Link Monster, this card cannot be destroyed by battle.
COMMON |
Rating: |
1 |
Comments: |
Might as well rename it Gouki Goose Egg because
it has two for stats and 1 for its playability. Bravo, Ringrainer,
you're about a threatening as a blade of grass. |
CYHO-EN004 |
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Gouki Tagpartner
EARTH / Warrior / Level 5 / ATK 1700 / DEF 0
If this card is sent to the GY as Link Material for the Link Summon of a
"Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK
until the end of this turn. During your Main Phase, except the turn this
card was sent to the GY: You can banish this card from your GY, then
target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
COMMON |
Rating: |
1 |
Comments: |
Cyberdark Impact, is that you? Well it sure
looks like it as we're 4 cards in and the best rating is a 2/5. I'd
probably want to tag someone much better than this guy given
its stats and poor effects. |
CYHO-EN003 |
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Gouki Moonsault
EARTH / Warrior / Level 6 / ATK 1900 / DEF 0
You can reveal this card in your hand, then target 1 "Gouki" monster you
control, except "Gouki Moonsault"; Special Summon this card from your
hand, and if you do, return that monster to the hand. You can target 1
"Gouki" Link Monster in your GY; return it to the Extra Deck, then you
can add 1 "Gouki" monster from your GY to your hand. You can only use
each effect of "Gouki Moonsault" once per turn.
COMMON |
Rating: |
1 |
Comments: |
What's the point in returning a perfectly good
monster back the hand only to bring this guy out and risk it being
banished or destroyed? It's not like its stats are all that great and
neither of its effects make up for that. |
CYHO-EN002 |
 |
Cluster Congester
LIGHT / Cyberse / Level 7 / ATK 1000 / DEF 2200
If this card is Normal or Special Summoned and you control no Link
Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level
1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once
per turn. Once per Battle Step, if a Link Monster you control is
attacked (Quick Effect): You can banish this card from your GY and that
Link Monster; Special Summon "Congester Tokens" up to the number of Link
Monsters your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
I can give it some credit since the effect works
if it's Normal or Special Summoned, making it ideal with the likes of
Limit Reverse, Pendulum Summons and other cards but the 2nd effect is
going to be harder to make use of and its stats aren't very good either. |
CYHO-EN001 |
 |
SIMM Tablir
DARK / Cyberse / Level 5 / ATK 0 / DEF 1800
You can reveal this card in your hand, then target 1 Level 4 Cyberse
monster in your GY; Special Summon this card from your hand to your zone
a linked Link Monster you control points to, and if you do, return the
targeted monster to the hand. You can only use this effect of "SIMM
Tablir" once per turn.
RARE |
Rating: |
1 |
Comments: |
Really doesn't do you much good given how
specific the activation requirements for its effect and it doesn't have
the stats to thrive long on the field either. |
CYHO-EN000 |
 |
Contact Gate
Normal Spell
Banish 2 "Neo-Spacian" monsters with different names from your GY;
Special Summon 2 "Neo-Spacian" monsters with different names from your
hand, Deck, and/or GY, also, for the rest of this turn you cannot
Special Summon monsters from the Extra Deck, except Fusion Monsters. If
a face-up Fusion Monster that lists "Elemental HERO Neos" as material
returns from your field to the Extra Deck: You can banish this card from
your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You
can only activate 1 "Contact Gate" per turn.
COMMON |
Rating: |
2 |
Comments: |
Neo-Spacians havent't really done anything in
the meta, even during the time the GX anime was on TV, and this isn't
going to be enough to give them much of a boost, especially since it's
mostly geared around Decks centered around them. Still, it's not the
worst support Konami could give. |