*Cards below had their effects changed to one that I feel better matches the card's rarity based on my views of the cards.
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Generation Force Improved Effects

Raigeki Bottle
Continuous Trap
Each time a monster you control battles, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
Comments: A pretty slow effect since it only applied to your attacking monsters so I made it apply whenever they battled.
Quill Pen of Gulldos
Normal Spell
Target 2 cards in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and banish the other.
Comments: It was pretty restrictive for a Super Rare and wasn't going to get you much out of it. At least now you can return any 2 cards in your Grave to your Deck and banish a threat.
Wind-Up Factory
Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 "Wind-Up" monster from your Deck to your hand.
Comments: It doesn't change the effect by much but considering they're all Level 4 or lower, except in the Extra Deck, there was no need for the restraint.
Normal Spell
Target 1 Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
Comments: Even though it is still restrained to Fish, Sea Serpent and Aqua-Type monsters, the options have been expanded as there was very little to choose from as it was.
Wonder Wand
Equip Spell
Equip only to a Spellcaster-Type monster. It gains 1000 ATK. If you control the equipped monster and this card: You can send this card to the Graveyard; draw 2 cards.
Comments: With only +500 ATK, it was really not much different than just about any other Equip Spell released before it. Plus, the effect cost you two cards for two extra ones.
Tiras, Keeper of Genesis
LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2600 / DEF 1700
2 Level 5 monsters
This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target up to 2 cards your opponent controls; destroy them.
Comments: A Rank 5 Xyz Monster that lost materials each turn wasn't really worth such a high rarity, especially with the other effect. Now it is.
Leviair the Sea Dragon
WIND / Aqua / Level 3 / ATK 1800 / DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished monster; Special Summon that target to your side of the field.
Comments: Even back then, monsters weren't banished all that often and even fewer were worth reviving from that position.
Wind-Up Zenmaister
EARTH / Machine-Type Xyz / Rank 4 / ATK 1900 / DEF 1500
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; it gains 300 ATK for each "Wind-Up" monster you control.
Comments: It's still restrained mostly to Wind-Ups but with their effects being modified to not work only one time they're face-up, they become more useful and this does too, especially since I changed the 2nd effect.
Number 34: Terror-Byte
DARK / Machine-Type Xyz / Rank 3 / ATK 0 / DEF 2900
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or lower monster your opponent controls; gain control of it until the End Phase.
Comments: It really didn't do justice to have it only take Level 4 or lower monsters in Attack Mode for 3 Xyz Materials so I took away the restraint and allowed it to take 1 Level higher.
Submersible Carrier Aero Shark
WATER / Fish-Type Xyz / Rank 3 / ATK 1900 / DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 600 damage to your opponent for each of your banished monsters. During your Standby Phase: You can inflict 300 damage for each card in your hand.
Comments: 100 damage per banished monster wasn't even close to being good enough, even if it applied to the opponent's monsters. I upped the damage there and added a bonus effect.
Number 17: Leviathan Dragon
WATER / Dragon-Type Xyz / Rank 3 / ATK 2000 / DEF 0
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK.
Comments: The restriction was more than enough to make it only a Rare status so I took it out and it's now more fitting as an Ultra Rare.
Blue-Blooded Oni
DARK / Zombie / Level 4 / ATK 1000 / DEF 1700
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
Comments: Zombie Master already trumped its original effect as it didn't require Xyz Materials. It at least now doesn't have a cost to revive a Zombie in the Grave.
Time Escaper
EARTH / Psychic / Level 2 / ATK 500 / DEF 100
You can discard this card and target 1 face-up monster on the field; banish it until your next Standby Phase. This effect can be activated during either player's turn.
Comments: There was little point in banishing your own monster for an entire turn, even for triggering that monster's effect so I made it generic.
Space-Time Police
WIND / Psychic / Level 5 / ATK 2300 / DEF 1500
Once per turn: You can target 1 face-up card your opponent controls; banish that target. This card gains 300 ATK for each banished card.
Comments: This card practically needed an overhaul for its effect. It was just that bad but now, I'd be willing to use it in Duels.
Wind-Up Juggler
WIND / Psychic / Level 4 / ATK 1700 / DEF 1000
Once per turn: This card cannot be destroyed by battle. After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster.
Comments: Without the clause of using the effect only once and a new effect that prevents its destruction in battle once per turn, it's better at being Super Rare.
Gagaga Magician
DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1000
Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase.
Comments: The restrictions were just too much to make it a worthy Super Rare so I removed them. It's not like we had much in the way of good Xyz Monsters back then anyway.
Xyz Veil
Continuous Trap
Face-up Xyz Monsters cannot be targeted by card effects.
Comments: Now it doesn't matter whether the Xyz Monster has materials or not.