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Generation Force (GENF-EN)

1. For info on how these ratings are determined, click here.
2. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Generation_Force_(TCG-EN-1E)
                                                       GENF-EN099
Steelswarm Roach
DARK | Fiend-Type Xyz | Rank 4 | ATK 1900 | DEF 0
2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
(Secret Rare)
 
                                                       GENF-EN098
A Hero Lives
Normal Spell
When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN097
Mask Change
Quick-Play Spell
Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute.
(Common)
 
                                                       GENF-EN096
Vision HERO Adoration
DARK | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2100
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and | DEF equal to the ATK of your targeted monster, until the End Phase.
(Secret Rare)
 
                                                       GENF-EN095
Masked HERO Vapor
WATER | Warrior-Type Fusion | Level 6 | ATK 2400 | DEF 2000
Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
(Super Rare)
 
                                                       GENF-EN094
Masked HERO Goka
FIRE | Warrior-Type Fusion | Level 6 | ATK 2200 | DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
(Rare)
 
                                                       GENF-EN093
Elemental HERO Nova Master
FIRE | Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN092
Phantom Magician
DARK | Spellcaster | Level 3 | ATK 600 | DEF 700
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
(Common)
 
                                                       GENF-EN091
Vision HERO Trinity
DARK | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
(Super Rare)
 
                                                       GENF-EN090
Elemental HERO Flash
LIGHT | Warrior | Level 4 | ATK 1100 | DEF 1600
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
(Common)
 
                                                       GENF-EN089
Smashing Horn
Counter Trap
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
(Secret Rare)
 
                                                       GENF-EN088
Painful Return
Normal Spell
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
(Rare)
 
                                                       GENF-EN087
Fish and Swaps
Normal Spell
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
(Rare)
 
                                                       GENF-EN086
Adreus, Keeper of Armageddon
DARK | Fiend-Type Xyz | Rank 5 | ATK 2600 | DEF 1700
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
(Secret Rare)
 
                                                       GENF-EN085
Orient Dragon
WIND | Dragon-Type Synchro | Level 6 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
(Secret Rare)
 
                                                       GENF-EN084
Pain Painter
DARK | Zombie-Type Tuner | Level 2 | ATK 400 | DEF 200
While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.
(Secret Rare)
 
                                                       GENF-EN083
Lost Blue Breaker
WATER | Sea Serpent | Level 3 | ATK 1400 | DEF 0
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
(Secret Rare)
 
                                                       GENF-EN082
Piercing Moray
WATER | Fish | Level 4 | ATK 1500 | DEF 500
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN081
Sea Lancer
WATER | Beast-Warrior | Level 5 | ATK 1300 | DEF 1000
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
(Rare)
 
                                                       GENF-EN080
Gravelstorm
Normal Trap
Target 1 Spell/Trap Card on each side of the field; return them to the hand.
(Common)
 
                                                       GENF-EN079
Raigeki Bottle
Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN078
Attention!
Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
(Rare)
 
                                                       GENF-EN077
Tyrant's Tummyache
Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
(Common)
 
                                                       GENF-EN076
Curse of the Circle
Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
(Rare)
 
                                                       GENF-EN075
United Front
Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
(Rare)
 
                                                       GENF-EN074
Utopian Aura
Normal Trap
Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
(Common)
 
                                                       GENF-EN073
Treaty on Uniform Nomenclature
Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
(Common)
 
                                                       GENF-EN072
Burgeoning Whirlflame
Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
(Common)
 
                                                       GENF-EN071
Past Image
Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
(Common)
 
                                                       GENF-EN070
Bright Future
Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
(Rare)
 
                                                       GENF-EN069
Oh F!sh!
Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
(Rare)
 
                                                       GENF-EN068
Underworld Egg Clutch
Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
(Common)
 
                                                       GENF-EN067
Overwind
Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
(Common)
 
                                                       GENF-EN066
Damage Vaccine Ω MAX
Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
(Common)
 
                                                       GENF-EN065
Explosive Urchin
Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
(Common)
 
                                                       GENF-EN064
Poseidon Wave
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
(Common)
 
                                                       GENF-EN063
Asleep at the Switch
Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
(Common)
 
                                                       GENF-EN062
Peeking Goblin
Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
(Common)
 
                                                       GENF-EN061
Resonance Device
Normal Spell
Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
(Rare)
 
                                                       GENF-EN060
Oni-Gami Combo
Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
(Common)
 
                                                       GENF-EN059
Star Changer
Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
(Rare)
 
                                                       GENF-EN058
\Quill Pen of Gulldos
Normal Spell
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
(Super Rare)
 
                                                       GENF-EN057
Vylon Filament
Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
(Common)
 
                                                       GENF-EN056
Future Glow
Continuous Spell
Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
(Common)
 
                                                       GENF-EN055
Fish and Kicks
Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
(Common)
 
                                                       GENF-EN054
Wind-Up Factory
Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
(Super Rare)
 
                                                       GENF-EN053
Legendary Wind-Up Key
Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
(Common)
 
                                                       GENF-EN052
Cracking
Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
(Common)
 
                                                       GENF-EN051
Infected Mail
Continuous Spell
Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
(Super Rare)
 
                                                       GENF-EN050
Crashbug Road
Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
(Common)
 
                                                       GENF-EN049
Surface
Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
(Super Rare)
 
                                                       GENF-EN048
Aqua Jet
Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
(Common)
 
                                                       GENF-EN047
Thunder Short
Normal Spell
Inflict 400 damage to your opponent for each monster they control.
(Common)
 
                                                       GENF-EN046
Double or Nothing!
Quick-Play Spell
When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
(Common)
 
                                                       GENF-EN045
Wonder Wand
Equip Spell
Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN044
Tiras, Keeper of Genesis
LIGHT | Fairy-Type Xyz | Rank 5 | ATK 2600 | DEF 1700
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
(Secret Rare)
 
                                                       GENF-EN043
Leviair the Sea Dragon
WIND | Aqua | Rank 3 | ATK 1800 | DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN042
Wind-Up Zenmaister
EARTH | Machine-Type Xyz | Rank 4 | ATK 1900 | DEF 1500
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN041
Number 34: Terror-Byte
DARK | Machine-Type Xyz | Rank 3 | ATK 0 | DEF 2900
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN040
Submersible Carrier Aero Shark
WATER | Fish-Type Xyz | Rank 3 | ATK 1900 | DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
(Super Rare)
 
                                                       GENF-EN039
Number 17: Leviathan Dragon
WATER | Dragon-Type Xyz | Rank 3 | ATK 2000 | DEF 0
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
 
                                                       GENF-EN038
Milla the Temporal Magician
LIGHT | Spellcaster | Level 4 | ATK 1800 | DEF 1000
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
(Common)
 
                                                       GENF-EN037
The Great Emperor Penguin
WATER | Aqua | Level 5 | ATK 1800 | DEF 1500
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
(Common)
 
                                                       GENF-EN036
Absolute Crusader
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200
When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
(Super Rare)
 
                                                       GENF-EN035
Ghost Ship
LIGHT | Fiend | Level 5 | ATK 1900 | DEF 1000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
(Rare)
 
                                                       GENF-EN034
Blue-Blooded Oni
DARK | Zombie | Level 4 | ATK 1000 | DEF 1700
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
(Super Rare)
 
                                                       GENF-EN033
Perditious Puppeteer
DARK | Fiend | Level 7 | ATK 2700 | DEF 500
Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
(Common)
 
                                                       GENF-EN032
Master of the Flaming Dragonswords
FIRE | Warrior | Level 4 | ATK 1800 | DEF 1200
When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
(Common)
 
                                                       GENF-EN031
Poki Draco
FIRE | Dragon | Level 3 | ATK 200 | DEF 100
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
(Common)
 
                                                       GENF-EN030
Geargiano
EARTH | Machine | Level 3 | ATK 500 | DEF 1000
You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.
(Common)
 
                                                       GENF-EN029
Saambell the Summoner
WIND | Spellcaster | Level 2 | ATK 600 | DEF 400
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
(Common)
 
                                                       GENF-EN028
Gusto Codor
WIND | Winged Beast | Level 3 | ATK 1000 | DEF 400
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less | DEF from your Deck.
(Common)
 
                                                       GENF-EN027
Gishki Diviner
WATER | Sea Serpent | Level 3 | ATK 1200 | DEF 800
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
(Rare)
 
                                                       GENF-EN026
Laval Magma Cannoneer
FIRE | Pyro | Level 4 | ATK 1700 | DEF 200
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
(Common)
 
                                                       GENF-EN025
Gem-Elephant
EARTH | Rock | Level 3 | ATK 400 | DEF 1900
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 | DEF.
(Common)
 
                                                       GENF-EN024
Time Escaper
EARTH | Psychic | Level 2 | ATK 500 | DEF 100
You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
(Super Rare)
 
                                                       GENF-EN023
Space-Time Police
WIND | Psychic | Level 5 | ATK 2300 | DEF 1500
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
(Ultra Rare) & (Ultimate Rare)
 
                                                       GENF-EN022
Wingtortoise
WIND | Aqua | Level 3 | ATK 1500 | DEF 1400
 When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
(Rare)
 
                                                       GENF-EN021
Airorca
WIND | Sea Serpent | Level 3 | ATK 1400 | DEF 300
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
(Rare)
 
                                                       GENF-EN020
Skystarray
WIND | Sea Serpent | Level 3 | ATK 600 | DEF 300
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
(Rare)
 
                                                       GENF-EN019
Flyfang
WIND | Fish | Level 3 | ATK 1600 | DEF 300
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
(Common)
 
                                                       GENF-EN018
Spearfish Soldier
WIND | Sea Serpent | Level 4 | ATK 1700 | DEF 1100
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
(Common)
 
                                                       GENF-EN017
Wind-Up Snail
WATER | Aqua | Level 2 | ATK 100 | DEF 2000
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
(Rare)
 
                                                       GENF-EN016
Wind-Up Dog
EARTH | Beast | Level 3 | ATK 1200 | DEF 900
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
(Common)
 
                                                       GENF-EN015
Wind-Up Juggler
WIND | Psychic | Level 4 | ATK 1700 | DEF 1000
After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
(Super Rare)
 
                                                       GENF-EN014
Wind-Up Magician
FIRE | Spellcaster | Level 4 | ATK 600 | DEF 1800
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
(Rare)
 
                                                       GENF-EN013
Wind-Up Soldier
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
(Common)
 
                                                       GENF-EN012
Super Crashbug
DARK | Fiend | Level 4 | ATK 0 | DEF 3000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and | DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
(Super Rare)
 
                                                       GENF-EN011
Crashbug Z
DARK | Fiend | Level 3 | ATK 0 | DEF 1500
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
(Common)
 
                                                       GENF-EN010
Crashbug Y
DARK | Fiend | Level 3 | ATK 1400 | DEF 1600
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
(Common)
 
                                                       GENF-EN009
Crashbug X
DARK | Fiend | Level 3 | ATKL 0 | DEF 2000
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
(Common)
 
                                                       GENF-EN008
Jawsman
WATER | Beast-Warrior | Level 6 | ATK 2600 | DEF 1600
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
(Rare)
 
                                                       GENF-EN007
Drill Barnacle
WATER | Aqua | Level 3 | ATK 300 | DEF 0
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
(Common)
 
                                                       GENF-EN006
Skull Kraken
DARK | Aqua | Level 3 | ATK 600 | DEF 1600
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
(Common)
 
                                                       GENF-EN005
Big Jaws
WATER | Fish | Level 3 | ATK 1800 | DEF 300
At the end of the Battle Phase, if this card attacked: Banish it.
(Rare)
 
                                                       GENF-EN004
Goblindbergh
EARTH | Warrior | Level 4 | ATK 1400 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
(Common)
 
                                                       GENF-EN003
Achacha Archer
FIRE | Warrior | Level 3 | ATK 1200 | DEF 600
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
(Common)
 
                                                       GENF-EN002
Gogogo Golem
EARTH | Rock | Level 4 | ATK 1800 | DEF 1500
Once per turn, this face-up Defense Position card cannot be destroyed by battle.
(Common)
 
                                                       GENF-EN001
Gagaga Magician
DARK | Spellcaster | Level 4 | ATK 1500 | DEF 1000
Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
(Super Rare)
 
                                                       GENF-EN000
Xyz Veil
Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
(Super Rare)