*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Zombie World Structure Deck (Page 2)

SDZW-EN037
Magical Arm Shield
Normal Trap
Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.
COMMON
Rating: 3
Comments: Use one of your opponent's monsters against them, or pick a monster with equal attack with the attacking monster and destroy 2 of your opponent's monsters!
SDZW-EN036
Waboku
Normal Trap
You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
COMMON
Rating: 4
Comments: Keep your monsters on the field and your LPs safe for a turn!
SDZW-EN035
Tutan Mask
Counter Trap
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
COMMON
Rating: 2
Comments: I'd suggest not using this card outside Zombie decks for very obvious reasons.
SDZW-EN034
Bottomless Trap Hole
Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).
COMMON
Rating: 3
Comments: Since most playable monsters in the game have at least 1500 ATK, this card has high chances of taking a monster out of play!
SDZW-EN033
Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
COMMON
Rating: 2
Comments: Not a bad card but in most cases, MST is better.
SDZW-EN032
Imperial Iron Wall
Continuous Trap
Cards cannot be removed from play.
COMMON
Rating: 3
Comments: This bad boy stops Bottomless (which ironically is in this deck), and just about any card that removes cards from play but also hurts those that benefit from cards removed from play.
SDZW-EN031
Card Destruction
Normal Spell
Each player discards their hand and draws the same number of cards they discarded.
COMMON
Rating: 3
Comments: Have a bad hand? Know your opponent has a good one? Change all that with this card!
SDZW-EN030
Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
COMMON
Rating: 2
Comments: Perhaps I overestimated this card. It seems like a good card but in contrast is pretty well a dead draw unless you have a monster to equip it with and it only works once, unless you bring this card back to your hand.
SDZW-EN029
Soul Taker
Normal Spell
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
COMMON
Rating: 2
Comments: It lets you destroy a face up monster your opponent has but then your opponent gets extra LPs and giving your opponent anything is almost always a bad thing.
SDZW-EN028
Field Barrier
Continuous Spell
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
COMMON
Rating: 3
Comments: Keep your Field Spell safe from harm and continue to let it dominate your opponent!
SDZW-EN027
Shrink
Quick-Play Spell
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
COMMON
Rating: 4
Comments: Convert just about any monster into a wannabe weakling, then destroy it for big damage!
SDZW-EN026
Pot of Avarice
Normal Spell
Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
COMMON
Rating: 3
Comments: Getting 5 monsters in your Graveyard isn't too difficult with Lightsworn or Synchro monsters running around!
SDZW-EN025
Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.
COMMON
Rating: 3
Comments: Quickly search out the deadly Zombie World from this deck or another powerful Field Spell Card!
SDZW-EN024
Call of the Mummy
Continuous Spell
Once per turn, if you control no monsters, you can Special Summon 1 Zombie-Type monster from your hand.
COMMON
Rating: 3
Comments: Draw this card when you have no monsters out and nothing but high-level Zombies in your hand, and you can bring out a strong Zombie monster like Despair from the Dark or Red-Eyes Zombie Dragon!
SDZW-EN023
Book of Life
Normal Spell
Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard.
COMMON
Rating: 4
Comments: What more could you want? You bring back any Zombie in your Grave without any restriction and take out any monster from your opponent's Graveyard!
SDZW-EN022
Creature Swap
Normal Spell
Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
COMMON
Rating: 2
Comments: When you get right down to it, this card is pretty situational. It does allow you to take a strong monster and give your opponent a weaker monster but that's if your opponent only has a strong monster out.
SDZW-EN021
Card of Safe Return
Continuous Spell
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card.
COMMON
Rating: 3
Comments: The best part about this card is that a monster just has to be Special Summoned from your Graveyard, which can be done from either player! This card is what makes Manticore of Darkness broken!
SDZW-EN020
Magical Stone Excavation
Normal Spell
Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
COMMON
Rating: 3
Comments: Retrieve your Zombie World card that you lost or pick up another decent Spell Card!