*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* | ||||
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Text card ratings | No DJCR | No DJCR Text | Visual spoiler | Card spoiler |
Zombie World Structure Deck (Page 2)
SDZW-EN037 | |
Magical Arm Shield Normal Trap Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead. COMMON |
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Rating: | 3 |
Comments: | Use one of your opponent's monsters against them, or pick a monster with equal attack with the attacking monster and destroy 2 of your opponent's monsters! |
SDZW-EN036 | |
Waboku Normal Trap You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. COMMON |
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Rating: | 4 |
Comments: | Keep your monsters on the field and your LPs safe for a turn! |
SDZW-EN035 | |
Tutan Mask Counter Trap Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. COMMON |
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Rating: | 2 |
Comments: | I'd suggest not using this card outside Zombie decks for very obvious reasons. |
SDZW-EN034 | |
Bottomless Trap Hole Normal Trap When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s). COMMON |
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Rating: | 3 |
Comments: | Since most playable monsters in the game have at least 1500 ATK, this card has high chances of taking a monster out of play! |
SDZW-EN033 | |
Dust Tornado Normal Trap Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. COMMON |
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Rating: | 2 |
Comments: | Not a bad card but in most cases, MST is better. |
SDZW-EN032 | |
Imperial Iron Wall Continuous Trap Cards cannot be removed from play. COMMON |
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Rating: | 3 |
Comments: | This bad boy stops Bottomless (which ironically is in this deck), and just about any card that removes cards from play but also hurts those that benefit from cards removed from play. |
SDZW-EN031 | |
Card Destruction Normal Spell Each player discards their hand and draws the same number of cards they discarded. COMMON |
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Rating: | 3 |
Comments: | Have a bad hand? Know your opponent has a good one? Change all that with this card! |
SDZW-EN030 | |
Ribbon of Rebirth Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. COMMON |
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Rating: | 2 |
Comments: | Perhaps I overestimated this card. It seems like a good card but in contrast is pretty well a dead draw unless you have a monster to equip it with and it only works once, unless you bring this card back to your hand. |
SDZW-EN029 | |
Soul Taker Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. COMMON |
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Rating: | 2 |
Comments: | It lets you destroy a face up monster your opponent has but then your opponent gets extra LPs and giving your opponent anything is almost always a bad thing. |
SDZW-EN028 | |
Field Barrier Continuous Spell Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier". COMMON |
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Rating: | 3 |
Comments: | Keep your Field Spell safe from harm and continue to let it dominate your opponent! |
SDZW-EN027 | |
Shrink Quick-Play Spell Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. COMMON |
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Rating: | 4 |
Comments: | Convert just about any monster into a wannabe weakling, then destroy it for big damage! |
SDZW-EN026 | |
Pot of Avarice Normal Spell Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards. COMMON |
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Rating: | 3 |
Comments: | Getting 5 monsters in your Graveyard isn't too difficult with Lightsworn or Synchro monsters running around! |
SDZW-EN025 | |
Terraforming Normal Spell Add 1 Field Spell Card from your Deck to your hand. COMMON |
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Rating: | 3 |
Comments: | Quickly search out the deadly Zombie World from this deck or another powerful Field Spell Card! |
SDZW-EN024 | |
Call of the Mummy Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Zombie-Type monster from your hand. COMMON |
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Rating: | 3 |
Comments: | Draw this card when you have no monsters out and nothing but high-level Zombies in your hand, and you can bring out a strong Zombie monster like Despair from the Dark or Red-Eyes Zombie Dragon! |
SDZW-EN023 | |
Book of Life Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard. COMMON |
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Rating: | 4 |
Comments: | What more could you want? You bring back any Zombie in your Grave without any restriction and take out any monster from your opponent's Graveyard! |
SDZW-EN022 | |
Creature Swap Normal Spell Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. COMMON |
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Rating: | 2 |
Comments: | When you get right down to it, this card is pretty situational. It does allow you to take a strong monster and give your opponent a weaker monster but that's if your opponent only has a strong monster out. |
SDZW-EN021 | |
Card of Safe Return Continuous Spell When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card. COMMON |
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Rating: | 3 |
Comments: | The best part about this card is that a monster just has to be Special Summoned from your Graveyard, which can be done from either player! This card is what makes Manticore of Darkness broken! |
SDZW-EN020 | |
Magical Stone Excavation Normal Spell Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand. COMMON |
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Rating: | 3 |
Comments: | Retrieve your Zombie World card that you lost or pick up another decent Spell Card! |