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Zombie World Structure Deck
*There are two copies included. | |
SDZW-EN037 | |
Card Info | Magical Arm Shield Normal Trap Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead. COMMON |
SDZW-EN036 | |
Card Info | Waboku Normal Trap You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. COMMON |
SDZW-EN035 | |
Card Info | Tutan Mask Counter Trap Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. COMMON |
SDZW-EN034 | |
Card Info | Bottomless Trap Hole Normal Trap When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s). COMMON |
SDZW-EN033 | |
Card Info | Dust Tornado Normal Trap Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. COMMON |
SDZW-EN032 | |
Card Info | Imperial Iron Wall Continuous Trap Cards cannot be removed from play. COMMON |
SDZW-EN031 | |
Card Info | Card Destruction Normal Spell Each player discards their hand and draws the same number of cards they discarded. COMMON |
SDZW-EN030 | |
Card Info | Ribbon of Rebirth Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. COMMON |
SDZW-EN029 | |
Card Info | Soul Taker Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. COMMON |
SDZW-EN028 | |
Card Info | Field Barrier Continuous Spell Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier". COMMON |
SDZW-EN027 | |
Card Info | Shrink Quick-Play Spell Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn. COMMON |
SDZW-EN026 | |
Card Info | Pot of Avarice Normal Spell Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards. COMMON |
SDZW-EN025 | |
Card Info | Terraforming Normal Spell Add 1 Field Spell Card from your Deck to your hand. COMMON |
SDZW-EN024 | |
Card Info | Call of the Mummy Continuous Spell Once per turn, if you control no monsters, you can Special Summon 1 Zombie-Type monster from your hand. COMMON |
SDZW-EN023 | |
Card Info | Book of Life Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard. COMMON |
SDZW-EN022 | |
Card Info | Creature Swap Normal Spell Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. COMMON |
SDZW-EN021 | |
Card Info | Card of Safe Return Continuous Spell When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card. COMMON |
SDZW-EN020 | |
Card Info | Magical Stone Excavation Normal Spell Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand. COMMON |
SDZW-EN019 | |
Card Info | Cold Wave Normal Spell This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. COMON |
SDZW-EN018 | |
Card Info | Spell Shattering Arrow Quick-Play Spell Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. COMMON |
SDZW-EN017 | |
Card Info | Zombie World Field Spell All monsters on the field and in any Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. COMMON |
SDZW-EN016* | |
Card Info | Zombie Master DARK / Zombie / Level 4 / ATK 1800 / DEF 0 Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard. COMMON |
SDZW-EN015 | |
Card Info | Plague Wolf DARK / Zombie / Level 3 / ATK 1000 / DEF 1000 Once per turn, you can change this card's ATK to twice its original ATK. If you do, destroy it during the End Phase. COMMON |
SDZW-EN014 | |
Card Info | Marionette Mite DARK / Insect / Level 3 / ATK 1000 / DEF 1000 You can discard this card to the Graveyard to take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the End Phase this turn. COMMON |
SDZW-EN013 | |
Card Info | Des Lacooda EARTH / Zombie / Level 3 / ATK 500 / DEF 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. COMMON |
SDZW-EN012* | |
Card Info | Regenerating Mummy DARK / Zombie / Level 4 / ATK 1800 / DEF 1500 When this card is sent from your hand to the Graveyard by an opponent's card effect, return it to your hand. COMMON |
SDZW-EN011 | |
Card Info | Ryu Kokki DARK / Zombie / Level 6 / ATK 2400 / DEF 2000 If this card battles a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. COMMON |
SDZW-EN010 | |
Card Info | Getsu Fuhma DARK / Warrior / Level 4 / ATK 1700 / DEF 1200 If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. COMMON |
SDZW-EN009 | |
Card Info | Spirit Reaper DARK / Zombie / Level 3 / ATK 300 / DEF 200 This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card. COMMON |
SDZW-EN008 | |
Card Info | Master Kyonshee EARTH / Zombie / Level 4 / ATK 1750 / DEF 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. COMMON |
SDZW-EN007* | |
Card Info | Pyramid Turtle EARTH / Zombie / Level 4 / ATK 1200 / DEF 1400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. COMMON |
SDZW-EN006 | |
Card Info | Royal Keeper EARTH / Zombie / Level 4 / ATK 1600 / DEF 1700 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) COMMON |
SDZW-EN005 | |
Card Info | Patrician of Darkness DARK / Zombie / Level 5 / ATK 2000 / DEF 1400 The controller of this card selects the targets of their opponent's attacks. COMMON |
SDZW-EN004 | |
Card Info | Gernia DARK / Zombie / Level 4 / ATK 1300 / DEF 1200 If this face-up card is destroyed and sent to the Graveyard by an opponent's card effect, Special Summon it during your next Standby Phase. COMMON |
SDZW-EN003 | |
Card Info | Paladin of the Cursed Dragon LIGHT / Zombie / Level 4 / ATK 1900 / DEF 1200 Once per turn, you can Special Summon 1 Level 4 or lower Zombie-Type monster that was destroyed by battle from your opponent's Graveyard to your side of the field. COMMON |
SDZW-EN002 | |
Card Info | Malevolent Mech - Goku En LIGHT / Zombie / Level 6 / ATK 2400 / DEF 1400 You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase if it is the only Zombie-Type monster on the field. When it is sent to the Graveyard by this effect, you take damage equal to its ATK. COMMON |
SDZW-EN001 | |
Card Info | Red-Eyes Zombie Dragon DARK / Zombie / Level 7 / ATK 2400 / DEF 2000 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field. ULTRA RARE |