CP06-EN020 |
|
Dimension Wall
Normal Trap
Activate only when an opponent's monster declares an attack. Instead of
you, your opponent takes the Battle Damage you would have taken from
this battle.
COMMON |
Rating: |
2 |
Comments: |
It really won't do much unless
you're taking direct damage and Magic Cylinder is better still. |
CP06-EN019 |
|
Magical Hats
Normal Trap
Activate only during your opponent's Battle Phase. Select 2 non-Monster
Cards from your Deck and 1 monster you control. Shuffle those 3 cards
and Set them on the field in face-down Defense Position. The 2 cards
selected from your Deck are treated as monsters (ATK 0/DEF 0) and are
destroyed at the end of the Battle Phase.
COMMON |
Rating: |
2 |
Comments: |
I suppose it's a brief one turn
stall to save your monster(s) but it's not guaranteed. |
CP06-EN018 |
|
Cold Wave
Normal Spell
This card can only be activated at the start of your Main Phase 1. Until
your next turn, neither player can activate or Set Spell or Trap Cards,
or activate their effects.
COMMON |
Rating: |
2 |
Comments: |
Stop your opponent from
activating cards like Mirror Force and Ordeal of a Traveler but it
affects your field too. |
CP06-EN017 |
|
Amplifier
Equip Spell
Equip only to "Jinzo". While this card is equipped, the equipped
monster's effect does not negate the effects of its controller's Trap
Cards. When this card is removed from the field, destroy the equipped
monster. This card's activation and effect cannot be negated.
COMMON |
Rating: |
2 |
Comments: |
About time this card go to
Common! It certainly wasn't worth being a Super but at least it's a
Common now. Its rating is due to only that it prevents Jinzo from
negating your Trap Cards. |
CP06-EN016 |
|
Soul of Purity and Light
LIGHT / Fairy / Level 6 /
ATK 2000 / DEF 1800
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 2 LIGHT monsters from your
Graveyard. During your opponent's Battle Phase, monsters they control
lose 300 ATK.
COMMON |
Rating: |
2 |
Comments: |
The mere -300 to opponent's
monsters is the only reason why his rating is not 1 star. |
CP06-EN015 |
|
Majestic Mech - Ohka
LIGHT / Fairy / Level 6 /
ATK 2400 / DEF 1400
You can Normal Summon this card without Tributing. If you do, it is sent
to the Graveyard during the End Phase.
COMMON |
Rating: |
3 |
Comments: |
A high ATK but a very hurtful
effect. |
CP06-EN014 |
|
Theban Nightmare
LIGHT / Fiend / Level 4 /
ATK 1500 / DEF 500
While you have no cards in your hand and in your Spell & Trap Card
Zones, this card gains 1500 ATK.
COMMON |
Rating: |
1 |
Comments: |
It's a nightmare for
you if you end up using this since his low stats only allow him to get
destroyed by the likes of even Maha Vailo. |
CP06-EN013 |
|
Batteryman AA
LIGHT / Thunder / Level 3 /
ATK 0 / DEF 0
If all "Batteryman AA"(s) you control are in Attack Position, this card
gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in
Defense Position, this card gains 1000 DEF for each.
COMMON |
Rating: |
1 |
Comments: |
Run in Batteryman decks. Need I
say more? |
CP06-EN012 |
|
Sentinel of the Seas
WATER / Aqua / Level 4 /
ATK 1300 / DEF 1000
A merman warrior dedicated to defending the ocean against anyone who
would defile it.
COMMON |
Rating: |
1 |
Comments: |
Unless he's battling weak
intruders, he's not going to defend himself let alone
the ocean with his low stats. |
CP06-EN011 |
|
Mage Power
Equip Spell
The equipped monster gains 500 ATK and DEF for each Spell and Trap Card
you control.
RARE |
Rating: |
3 |
Comments: |
The instant you activate it,
your monster gets 500 ATK (1000 ATK if it's your Maha Vailo) so be sure to
run that card with this! |
CP06-EN010 |
|
Helios Duo Megistus
LIGHT / Pyro / Level 6 /
ATK ? / DEF ?
You can Special Summon this card by Tributing 1 "Helios - The Primordial
Sun". This card's ATK and DEF are equal to the number of removed from
play monsters x 200. If this card is destroyed by battle and sent to the
Graveyard, Special Summon it during the End Phase, and it gains 300 ATK
and DEF.
RARE |
Rating: |
2 |
Comments: |
This card has little use
outside Remove from Play decks since it relies solely on removed from
play monsters. |
CP06-EN009 |
|
Elemental Hero Stratos
WIND / Warrior / Level 4 /
ATK 1800 / DEF 300
When this card is Normal or Special Summoned, you can select and
activate 1 of these effects:
● Destroy Spell or Trap Cards on the field up to the number of other
"Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control.
● Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero"
monster from your Deck to your hand.
RARE |
Rating: |
3 |
Comments: |
Solid 1800 ATK and a decent
effect! |
CP06-EN008 |
|
Super-Electromagnetic Voltech Dragon
LIGHT / Thunder / Level 5 /
ATK 2400 / DEF 1000
If you Tribute Summon this card by Tributing 1 of the following
monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets
this 1 card.
● Batteryman C: During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict
the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.
RARE |
Rating: |
4 |
Comments: |
It has the ATK to battle
head-on with Jinzo or Luster Dragon #2! A card for just about any deck! |
CP06-EN007 |
|
Blade Knight
LIGHT / Warrior / Level 4 /
ATK 1600 / DEF 1000
While you have 1 or fewer cards in your hand, this card gains 400 ATK.
If this is the only monster you control, negate the effects of Flip
Effect Monsters it destroys by battle.
RARE |
Rating: |
2 |
Comments: |
2 stars for getting 400 more
ATK if your hand has less than 2 cards and negating effects of Effect
Monsters it destroys in battle if alone on your field but that's really
about it. |
CP06-EN006 |
|
Call of Darkness
Continuous Trap
Send any monster that was Special Summoned by "Monster Reborn" to the
Graveyard. While this card is on on the field, "Monster Reborn" cannot
be activated.
RARE |
Rating: |
2 |
Comments: |
Well Monster Reborn is now
limited but so are this card's uses. |
CP06-EN005 |
|
Blaze Accelerator
Continuous Spell
You can send 1 Pyro-Type monster with 500 or less ATK from your hand to
the Graveyard to destroy 1 monster your opponent controls, but you
cannot declare an attack during this turn if you do.
SUPER RARE |
Rating: |
2 |
Comments: |
Another card unworthy of being
a Super Rare as the only combos it works well with are to bring out
Doomfire with Tri-Blaze and to send Scattershot to the Grave and destroy
all opponent's monsters. |
CP06-EN004 |
|
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card. Return 1 card your opponent controls to the top of its
owner's Deck.
SUPER RARE |
Rating: |
1 |
Comments: |
Here's an example of where UDE
goofed. This card isn't even worth being a Super, in fact it's barely
worth being a Rare! |
CP06-EN003 |
|
Old Vindictive Magician
DARK / Spellcaster / Level 2 /
ATK 450 / DEF 600
FLIP: Destroy 1 monster your opponent controls.
SUPER RARE |
Rating: |
3 |
Comments: |
Wipe out your opponent's last
monster or just simply take out their best monster! |
CP06-EN002 |
|
Destiny Hero - Fear Monger
DARK / Warrior / Level 4 /
ATK 1000 / DEF 1000
If this card is destroyed by battle and sent to the Graveyard, Special
Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny
Hero - Fear Monger") during your next Standby Phase.
SUPER RARE |
Rating: |
3 |
Comments: |
I would have made this card in
this rarity back in POTD but I guess they thought it wouldn't be very
powerful until now. Bring back just about any Destiny Hero you wish! |
CP06-EN001 |
|
Rigorous Reaver
FIRE / Plant / Level 3 /
ATK 1600 / DEF 100
FLIP: Each player discards 1 card. A monster that destroys this card by
battle loses 500 ATK and DEF.
ULTRA RARE |
Rating: |
1 |
Comments: |
A horrible card for an Ultra
Rare. |