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Champion Pack: Game Six
CP06-EN020 | |
Card Info | Dimension Wall Normal Trap Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle. COMMON |
CP06-EN019 | |
Card Info | Magical Hats Normal Trap Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. COMMON |
CP06-EN018 | |
Card Info | Cold Wave Normal Spell This card can only be activated at the start of your Main Phase 1. Until your next turn, neither player can activate or Set Spell or Trap Cards, or activate their effects. COMMON |
CP06-EN017 | |
Card Info | Amplifier Equip Spell Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. COMMON |
CP06-EN016 | |
Card Info | Soul of Purity and Light LIGHT / Fairy / Level 6 / ATK 2000 / DEF 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. During your opponent's Battle Phase, monsters they control lose 300 ATK. COMMON |
CP06-EN015 | |
Card Info | Majestic Mech - Ohka LIGHT / Fairy / Level 6 / ATK 2400 / DEF 1400 You can Normal Summon this card without Tributing. If you do, it is sent to the Graveyard during the End Phase. COMMON |
CP06-EN014 | |
Card Info | Theban Nightmare LIGHT / Fiend / Level 4 / ATK 1500 / DEF 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. COMMON |
CP06-EN013 | |
Card Info | Batteryman AA LIGHT / Thunder / Level 3 / ATK 0 / DEF 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. COMMON |
CP06-EN012 | |
Card Info | Sentinel of the Seas WATER / Aqua / Level 4 / ATK 1300 / DEF 1000 A merman warrior dedicated to defending the ocean against anyone who would defile it. COMMON |
CP06-EN011 | |
Card Info | Mage Power Equip Spell The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. RARE |
CP06-EN010 | |
Card Info | Helios Duo Megistus LIGHT / Pyro / Level 6 / ATK ? / DEF ? You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF. RARE |
CP06-EN009 | |
Card Info | Elemental Hero Stratos WIND / Warrior / Level 4 / ATK 1800 / DEF 300 When this card is Normal or Special Summoned, you can select and activate 1 of these effects: ● Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control. ● Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Deck to your hand. RARE |
CP06-EN008 | |
Card Info | Super-Electromagnetic Voltech Dragon LIGHT / Thunder / Level 5 / ATK 2400 / DEF 1000 If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK. RARE |
CP06-EN007 | |
Card Info | Blade Knight LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. RARE |
CP06-EN006 | |
Card Info | Call of Darkness Continuous Trap Send any monster that was Special Summoned by "Monster Reborn" to the Graveyard. While this card is on on the field, "Monster Reborn" cannot be activated. RARE |
CP06-EN005 | |
Card Info | Blaze Accelerator Continuous Spell You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do. SUPER RARE |
CP06-EN004 | |
Card Info | Phoenix Wing Wind Blast Normal Trap Discard 1 card. Return 1 card your opponent controls to the top of its owner's Deck. SUPER RARE |
CP06-EN003 | |
Card Info | Old Vindictive Magician DARK / Spellcaster / Level 2 / ATK 450 / DEF 600 FLIP: Destroy 1 monster your opponent controls. SUPER RARE |
CP06-EN002 | |
Card Info | Destiny Hero - Fear Monger DARK / Warrior / Level 4 / ATK 1000 / DEF 1000 If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase. SUPER RARE |
CP06-EN001 | |
Card Info | Rigorous Reaver FIRE / Plant / Level 3 / ATK 1600 / DEF 100 FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF. ULTRA RARE |