*Also available as an Ultimate Rare card |
LODT-EN059 |
|
Level Tuning
Normal Spell
Reduce the Level of all face-up monsters you control by 1 until the End
Phase.
COMMON |
Rating: |
2 |
Comments: |
Lower your Level 4 monsters to
slide under Gravity Bind and Level Limit Area - B but that's about it.
|
LODT-EN058 |
|
Mystical Cards of Light
Continuous Spell
You cannot use 1 of your Spell & Trap Card Zones. During your Draw
Phase, if you control another "Mystical Cards of Light", you can draw 2
cards instead of 1 for your normal draw.
COMMON |
Rating: |
1 |
Comments: |
You end up occupying 4 of your
Spell and Trap Zones just from using two of these, which is just bad,
especially if you don't draw monsters with their effects. |
LODT-EN057 |
|
Light of Redemption
Normal Spell
Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to
your hand.
SUPER RARE |
Rating: |
1 |
Comments: |
Even if your Fairy-Type monster
is removed from play I'd still use D.D.R. instead and you should. |
LODT-EN056 |
|
Short Circuit
Normal Spell
Activate only if you control 3 or more face-up "Batteryman" monsters.
Destroy all cards your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
Same as LODT-EN055's comments.
|
LODT-EN055 |
|
Quick Charger
Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your
hand.
COMMON |
Rating: |
1 |
Comments: |
Don't use this outside
Batteryman decks. |
LODT-EN054 |
|
Wetlands
Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
COMMON |
Rating: |
2 |
Comments: |
It powers up the weak Aqua-Type
monsters but there are so few monsters that are not only playable but
fit this card's requirements and at most this'll be a dead draw.
|
LODT-EN053 |
|
Realm of Light
Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1
Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for
each Shine Counter. If this card would be destroyed by a card effect,
remove 2 Shine Counters instead.
COMMON |
Rating: |
1 |
Comments: |
I wouldn't recommend using this
card anywhere, even in Lightsworn decks but you are welcome to use it
anywhere, just be wary of the consequences. |
LODT-EN052* |
|
Solar Recharge
Normal Spell
Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards
of your Deck to the Graveyard.
ULTRA RARE |
Rating: |
1 |
Comments: |
A card like this is normally
rated much higher but because it only has uses in Lightsworn decks it's
rating must be dropped for playability. |
LODT-EN051 |
|
Light Barrier
Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the
following effects are negated until your next Standby Phase:
● When you Summon an "Arcana Force" monster, choose which effect to
apply without tossing a coin. If an "Arcana Force" monster destroys an
opponent's monster by battle, you gain Life Points equal to the
destroyed monster's original ATK.
RARE |
Rating: |
2 |
Comments: |
This card is key to Arcana
Force decks as they need this card to hopefully ensure they get their
Heads effect. |
LODT-EN050 |
|
Cup of Ace
Normal Spell
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2
cards.
COMMON |
Rating: |
2 |
Comments: |
This card is VERY situational.
Either you get an advantage or your opponent gets an advantage. |
LODT-EN049 |
|
Spell Gear
Normal Spell
Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You
can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1
from your Deck, ignoring the Summoning conditions. Then, destroy all
monsters you control except "Ancient Gear Golems". You cannot Normal
Summon or Set until the end of your next turn.
COMMON |
Rating: |
3 |
Comments: |
Its activation requirements and
preventing you from playing monsters drop this card's rating to 3 but it
summoning up to 2 AGG cards from your hand and deck total are why it's
rating is not 1 or 2. |
LODT-EN048 |
|
D - Formation
Continuous Spell
When a face-up "Destiny Hero" monster(s) you control is destroyed, place
1 D Counter on this card for each of those monsters. When you Normal or
Special Summon a monster during your Main Phase, you can send this card
with 2 or more D Counters to the Graveyard to add up to 2 cards with the
same name as that monster from your Deck or Graveyard to your hand.
COMMON |
Rating: |
2 |
Comments: |
It gets a D counter every
time a Destiny Hero monster gets destroyed and then you can send it to
the Grave and pick up 2 more copies of the summoned monster from your
deck but still a poor card. |
LODT-EN047 |
|
Demise of the Land
Quick-Play Spell
Activate this card when your opponent Special Summons a monster. Select
1 Field Spell Card from your Deck and activate it.
COMMON |
Rating: |
1 |
Comments: |
Avoid having to wait to
activate your Field Spell by using Terraforming instead. |
LODT-EN046 |
|
Space Gift
Normal Spell
Draw 1 card for each "Neo-Spacian" monster you control with a different
name.
COMMON |
Rating: |
2 |
Comments: |
At most, you won't pick up more
than 2 cards but you might want to run more than one of the same
Neo-Spacian to increase your defenses and chances of drawing more cards
with this card. |
LODT-EN045 |
|
Hero Mask
Normal Spell
Select 1 face-up monster you control. Send 1 "Elemental Hero" monster
from your Deck to the Graveyard and treat the selected monster's name as
its name until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
It's ok if you need that
Elemental Hero monster buried deep in your deck to bring out a monster
like Shining Flare but not much else. |
LODT-EN044 |
|
Gladiator Beast Gyzarus
DARK / Winged Beast-Type Fusion /
Level 6 / ATK 2400 / DEF 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck by
returning the above cards you control to the Deck. (You do not use
"Polymerization".) When this card is Special Summoned, you can destroy
up to 2 cards on the field. At the end of the Battle Phase, if this card
attacked or was attacked, you can return this card to the Fusion Deck to
Special Summon 2 "Gladiator Beast" monsters from your Deck, except
"Gladiator Beast Bestiari".
SUPER RARE |
Rating: |
4 |
Comments: |
A very strong Gladiator Beast
Fusion Monster and one worth summoning! The minute it hits the field,
you get to destroy any 2 cards on the field! |
LODT-EN043* |
|
Ultimate Ancient Gear Golem
EARTH / Machine-Type Fusion / Level 10
/ ATK 4400 / DEF 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This monster cannot be Special Summoned except by Fusion Summon. During
battle between this attacking card and a Defense Position monster whose
DEF is lower than the ATK of this card, inflict the difference as Battle
Damage to your opponent. If this card attacks, your opponent cannot
activate Spell or Trap Cards until the end of the Damage Step. If this
card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from
your Graveyard, ignoring the Summoning conditions.
ULTRA RARE |
Rating: |
4 |
Comments: |
This guy is certainly a force
to be reckoned with as it boasts 4400 ATK and all of Ancient Gear
Golem's other effects! |
LODT-EN042* |
|
Destiny End Dragoon
DARK / Warrior-Type Fusion / Level 10
/ ATK 3000 / DEF 3000
"Destiny Hero - Plasma" + "Destiny Hero - Dogma"
A Fusion Summon of this monster can only be conducted with the above
Fusion Material Monsters. Once per turn, you can destroy 1 monster your
opponent controls and inflict damage to your opponent equal to its ATK.
If you activate this effect you cannot conduct your Battle Phase this
turn. During your Standby Phase, if this card is in your Graveyard you
can remove from play 1 "Destiny Hero" card from your Graveyard to
Special Summon this card.
ULTRA RARE |
Rating: |
4 |
Comments: |
Its high
stats and excellent effect let it be rated 4/5 stars! I
can't give it 5 stars due to its summoning requirement and having to
skip your Battle Phase if you activate its "Monster Destruction" effect.
|
LODT-EN041* |
|
Phantom Dragon
LIGHT / Dragon / Level 8 /
ATK 2300 / DEF 2200
When your opponent Special Summons a monster, you can Special Summon
this card from your hand. 2 of your Monster Card Zones cannot be used.
ULTRA RARE |
Rating: |
1 |
Comments: |
A really bad Ultra Rare card
when compared to Cyber Dinosaur which has the same effect except that he
doesn't block 2 of your Monster Card Zones and has higher ATK. Use Cyber Dinosaur instead.
|
LODT-EN040 |
|
Cloudian - Storm Dragon
WATER / Fairy / Level 4 /
ATK 1000 / DEF 0
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 1 "Cloudian" monster from your
Graveyard. This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. Once per turn, you can place 1 Fog
Counter on 1 monster on the field.
COMMON |
Rating: |
1 |
Comments: |
The mighty "storm dragon" can only muster up 1000
ATK and 0 DEF? That's just bad. Worse yet it cannot be summoned
normally. Totally not worth running at all. |