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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Light of Destruction (Page 4)

LODT-EN079
Summon Limit
Continuous Trap
Neither player can Summon more than two times per turn.
COMMON
Rating: 1
Comments: This card has it's own limit on playability, which is near 0.  
LODT-EN078
Lucky Chance
Continuous Trap
When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.
COMMON
Rating: 1
Comments: Use Jar of Greed instead since you don't need to rely on a coin toss to draw a card.
LODT-EN077
Sanguine Swamp
Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
COMMON
Rating: 1
Comments: Use Cold Wave instead as you can not only play it right away but it doesn't occupy any of your Spell and Trap Zones very long.  
LODT-EN076
Raging Cloudian
Normal Trap
Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
COMMON
Rating: 2
Comments: If your opponent used Enemy Controller or another card to put your Cloudian monster to Defense Mode and therefore destroy it, this card isn't too bad but its uses are limited.
LODT-EN075
Gladiator Lash
Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
COMMON
Rating: 1
Comments: This is bad, even in Gladiator Beast decks.  
LODT-EN074
Portable Battery Pack
Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
COMMON
Rating: 1
Comments: Don't bother with this card unless you are using Batteryman decks.  
LODT-EN073
Froggy Forcefield
Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
RARE
Rating: 1
Comments: Despite the fact that Frog decks have croaked long ago, Konami still produces support for it and not even decent support at that.
LODT-EN072
Destruction Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
RARE
Rating: 3
Comments: A pretty good card! Unlike Divine Wrath, this card can negate Spell and Trap Cards too all for the same cost as DW!
LODT-EN071
Glorious Illusion
Continuous Trap
Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
RARE
Rating: 1
Comments: Same as LODT-EN070's comments.  
LODT-EN070
Light Spiral
Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
COMMON
Rating: 1
Comments: Like all the other Lightsworn support in this set, don't run this in any deck except Lightsworn.  
LODT-EN069
Arcana Call
Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
COMMON
Rating: 1
Comments: Use Reversal of Fate instead as you don't need to remove anything to change the Arcana Force monster's effect.  
LODT-EN068
Tour of Doom
Continuous Trap
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.
COMMON
Rating: 1
Comments: This card is EXTREMELY situational. You risk not being able to summon during your turn and even if you can set, you leave yourself with very few options to save yourself.  
LODT-EN067
Reversal of Fate
Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
COMMON
Rating: 2
Comments: Be sure that you have 3 of these when playing Arcana Force monsters as luck will not always side with you.  
LODT-EN066
D - Fortune
Normal Trap
Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
COMMON
Rating: 2
Comments: Remove from play a weak Destiny Hero monster to save your monsters or LPs but even Negate Attack doesn't need anything else to provide the same effect this card does so use that instead.
LODT-EN065
Rainbow Gravity
Normal Trap
Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
COMMON
Rating: 3
Comments: Bring out your Rainbow Dragon or Dark Dragon from anywhere in your possession!
LODT-EN064
Hero Blast
Normal Trap
Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
RARE
Rating: 2
Comments: Pick the right monster and destroy your opponent's strongest monster to take a big chunk out of his or her's LPs but there are very few monsters that are actually playable to use this.
LODT-EN063
Limit Reverse
Continuous Trap
Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
COMMON
Rating: 3
Comments: Bring back Sangan or Yubel, then change them to Defense Mode to get them destroyed and trigger their effects!
LODT-EN062
Golden Bamboo Sword
Normal Spell
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
COMMON
Rating: 1
Comments: Support for an already bad card that no one uses only makes the support card not useable so don't use this.
LODT-EN061
Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
RARE
Rating: 3
Comments: Equip it to that Sangan, have it die in battle, select an Exodia piece and bring it back again! If this card would come back to the field (if not the hand) then it's rating would've been higher.
LODT-EN060
Deck Lockdown
Continuous Spell
Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
RARE
Rating: 1
Comments: It might've seen more play if it stayed on the field until destroyed by another card but the fact is it hurts you too.