LODT-EN079 |
|
Summon Limit
Continuous Trap
Neither player can Summon more than two times per turn.
COMMON |
Rating: |
1 |
Comments: |
This card has it's own
limit on playability, which is near 0. |
LODT-EN078 |
|
Lucky Chance
Continuous Trap
When an Effect Monster's effect that requires only 1 coin toss is
activated, call Heads or Tails. If you call it right, draw 1 card.
COMMON |
Rating: |
1 |
Comments: |
Use Jar of Greed instead since you don't need
to rely on a coin toss to draw a card. |
LODT-EN077 |
|
Sanguine Swamp
Continuous Trap
If you control any other Spell or Trap Cards, destroy this card.
Face-down Spell and Trap Cards cannot be activated. Destroy this card
during your 2nd Standby Phase after activation.
COMMON |
Rating: |
1 |
Comments: |
Use Cold Wave instead as you
can not only play it right away but it doesn't occupy any of your Spell
and Trap Zones very long. |
LODT-EN076 |
|
Raging Cloudian
Normal Trap
Activate only when a "Cloudian" monster(s) you control is destroyed by
its own effect and sent to the Graveyard. Special Summon 1 of those
monsters from your Graveyard in Attack Position and place 1 Fog Counter
on it. It cannot be changed to Defense Position by a card effect.
COMMON |
Rating: |
2 |
Comments: |
If your opponent used Enemy
Controller or another card to put your Cloudian monster to Defense Mode
and therefore destroy it, this card isn't too bad but its uses are
limited. |
LODT-EN075 |
|
Gladiator Lash
Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your
opponent discards 1 card of their choice.
COMMON |
Rating: |
1 |
Comments: |
This is bad, even in Gladiator
Beast decks. |
LODT-EN074 |
|
Portable Battery Pack
Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon
them in Attack Position. When this card is removed from the field,
destroy those monsters. When both of those monsters have been removed
from the field, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
Don't bother with this card
unless you are using Batteryman decks. |
LODT-EN073 |
|
Froggy Forcefield
Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog
the Jam", is selected as an attack target. Destroy all Attack Position
monsters your opponent controls.
RARE |
Rating: |
1 |
Comments: |
Despite the fact that Frog
decks have croaked long ago, Konami still produces support for it and
not even decent support at that. |
LODT-EN072 |
|
Destruction Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or
Effect Monster's effect that destroys a monster(s) on the field, and
destroy that card.
RARE |
Rating: |
3 |
Comments: |
A pretty good card! Unlike
Divine Wrath, this card can negate Spell and Trap Cards too all for the
same cost as DW! |
LODT-EN071 |
|
Glorious Illusion
Continuous Trap
Select 1 "Lightsworn" monster from your Graveyard and Special Summon it
in Attack Position. During each of your End Phases, send the top 2 cards
of your Deck to the Graveyard. When this card is removed from the field,
destroy that monster. When that monster is removed from the field,
destroy this card.
RARE |
Rating: |
1 |
Comments: |
Same as LODT-EN070's comments.
|
LODT-EN070 |
|
Light Spiral
Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the
effect of a "Lightsworn" monster, remove from play the top card of your
opponent's Deck.
COMMON |
Rating: |
1 |
Comments: |
Like all the other Lightsworn
support in this set, don't run this in any deck except Lightsworn. |
LODT-EN069 |
|
Arcana Call
Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana
Force" monster from either player's Graveyard. Until the End Phase, the
selected monster's effect becomes the removed monster's effect for the
same coin toss result.
COMMON |
Rating: |
1 |
Comments: |
Use Reversal of Fate instead as
you don't need to remove anything to change the Arcana Force monster's
effect. |
LODT-EN068 |
|
Tour of Doom
Continuous Trap
During your opponent's Standby Phase, toss a coin. ● Heads: Your
opponent cannot Normal Summon or Flip Summon until the End Phase. ●
Tails: You cannot Normal Summon or Flip Summon during your next turn.
COMMON |
Rating: |
1 |
Comments: |
This card is EXTREMELY
situational. You risk not being able to summon during your turn and even
if you can set, you leave yourself with very few options to save
yourself. |
LODT-EN067 |
|
Reversal of Fate
Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is
now treated as the opposite coin toss result.
COMMON |
Rating: |
2 |
Comments: |
Be sure that you have 3 of
these when playing Arcana Force monsters as luck will not always side
with you. |
LODT-EN066 |
|
D - Fortune
Normal Trap
Activate only when your opponent declares a direct attack by removing
from play 1 "Destiny Hero" monster from your Graveyard. End the Battle
Phase.
COMMON |
Rating: |
2 |
Comments: |
Remove from play a weak Destiny
Hero monster to save your monsters or LPs but even Negate Attack doesn't
need anything else to provide the same effect this card does so use that
instead. |
LODT-EN065 |
|
Rainbow Gravity
Normal Trap
Activate only if you have 7 "Crystal Beast" cards with different names
on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or
"Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the
Summoning conditions.
COMMON |
Rating: |
3 |
Comments: |
Bring out your Rainbow Dragon
or Dark Dragon from anywhere in your possession! |
LODT-EN064 |
|
Hero Blast
Normal Trap
Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it
to your hand. Then, destroy 1 face-up monster your opponent controls
with ATK equal to or less than the selected monster's ATK.
RARE |
Rating: |
2 |
Comments: |
Pick the right monster and
destroy your opponent's strongest monster to take a big chunk out of his
or her's LPs but there are very few monsters that are actually playable
to use this. |
LODT-EN063 |
|
Limit Reverse
Continuous Trap
Select 1 monster with 1000 or less ATK from your Graveyard, and Special
Summon it in Attack Position. If that monster is changed to Defense
Position, destroy it and this card. When this card is removed from the
field, destroy that monster. When that monster is destroyed, destroy
this card.
COMMON |
Rating: |
3 |
Comments: |
Bring back Sangan or Yubel,
then change them to Defense Mode to get them destroyed and trigger their
effects! |
LODT-EN062 |
|
Golden Bamboo Sword
Normal Spell
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2
cards.
COMMON |
Rating: |
1 |
Comments: |
Support for an already bad card
that no one uses only makes the support card not useable so don't use
this. |
LODT-EN061 |
|
Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the
Graveyard, Special Summon it to your side of the field during the End
Phase.
RARE |
Rating: |
3 |
Comments: |
Equip it to that Sangan, have
it die in battle, select an Exodia piece and bring it back again! If
this card would come back to the field (if not the hand) then it's rating
would've been higher. |
LODT-EN060 |
|
Deck Lockdown
Continuous Spell
Neither player can add cards to their hand except by drawing them, and
cannot Special Summon monsters from the Deck. Destroy this card during
your 2nd Standby Phase after activation.
RARE |
Rating: |
1 |
Comments: |
It might've
seen more play if it stayed on the field until destroyed by another card
but the fact is it hurts you too. |