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Light of Destruction
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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LODT-EN099 | |
Card Type: | Effect Monster |
Card Info | Fossil Dyna Pachycephalo EARTH / Rock / Level 4 / ATK/ 1200 / DEF 1300 Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field. SECRET RARE |
Rating: | 1 |
Comments: | "But he stops Special Summons..." yes he does but that's if he's on the field (which his stats don't permit him from doing so for very long) and he stops you from Special Summoning too. |
LODT-EN098 | |
Card Type: | Effect Monster |
Card Info | Fog King WATER / Spellcaster / Level 7 / ATK 0 / DEF 0 You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. SECRET RARE |
Rating: | 2 |
Comments: | At least you can make it a strong monster but you need two tributes to bring it out and he's easily susceptible to Trap and Bottomless Trap and his other effect applies to you as well. |
LODT-EN097 | |
Card Type: | Effect Monster |
Card Info | Maximum Six EARTH / Warrior / Level 6 / ATK 1900 / DEF 1600 When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. ULTRA RARE |
Rating: | 2 |
Comments: | The one tribute and getting only 200 ATK times the die number result that leave this card with only 2 stars, which is pretty sad for an Ultra Rare. |
LODT-EN096* | |
Card Type: | Spell Card |
Card Info | Dangerous Machine Type-6 Continuous Spell During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card. ULTRA RARE |
Rating: | 2 |
Comments: | Dangerous indeed because it's a 50-50 chance of the card working for you. It's because the odds of it working in your favor are not higher than it not working in your favor that its rating is only 2 stars. |
LODT-EN095 | |
Card Type: | Effect Monster |
Card Info | Helios Trice Megistus LIGHT / Pyro / Level 8 / ATK ? / DEF ? You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF. SUPER RARE |
Rating: | 2 |
Comments: | There is major potential for this card but it needs 2 tributes most of the time and it doesn't come back if removed from play. |
LODT-EN094 | |
Card Type: | Spell Card |
Card Info | Owner's Seal Normal Spell Return control of all monsters on the field to their original owners. RARE |
Rating: | 2 |
Comments: | It helps against cards like Creature Swap but with the big cards like Snatch Steal and Change of Heart banned, it joins the other cards with its rating in the "Okay Card Club". |
LODT-EN093 | |
Card Type: | Spell Card |
Card Info | Union Attack Normal Spell Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack. SUPER RARE |
Rating: | 1 |
Comments: | All this card is is a sad excuse to destroy a monster in battle since it can't deal Battle Damage and no other monsters get to attack. A bad Super Rare no doubt. |
LODT-EN092 | |
Card Type: | Effect Monster |
Card Info | Angel O7 LIGHT / Fairy / Level 7 / ATK 2500 / DEF 1500 When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated. SECRET RARE |
Rating: | 2 |
Comments: | It's the two tributes and having to Tribute Summon it to get the effect that hurt this card and keep its rating at 2 stars. |
LODT-EN091 | |
Card Type: | Effect Monster |
Card Info | Divine Knight Ishzark LIGHT / Warrior / Level 6 / ATK 2300 / DEF 1800 Any monster this card destroys by battle is removed from play. SUPER RARE |
Rating: | 2 |
Comments: | A miniature DMoC but without getting removed from play if leaving the field, its stats are lower and it needs only one tribute. An okay monster that should probably be used in Remove from Play decks. |
LODT-EN090 | |
Card Type: | Effect Monster |
Card Info | Tualatin LIGHT / Fairy / Level 8 / ATK 2800 / DEF 2500 If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. SECRET RARE |
Rating: | 2 |
Comments: | A pretty situational monster. Most likely, you'll want to Special Summon it since its effect completely relies on him being Special Summoned and even if you do, he's susceptible to Bottomless. |
LODT-EN089 | |
Card Type: | Trap Card |
Card Info | Vanquishing Light Counter Trap Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. SUPER RARE |
Rating: | 1 |
Comments: | Same as LODT-EN081's comments. |
LODT-EN088 | |
Card Type: | Effect Monster |
Card Info | Super-Ancient Dinobeast EARTH / Dinosaur / Level 8 / ATK 2700 / DEF 1400 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. ULTRA RARE |
Rating: | 2 |
Comments: | This card should only be ran in Dinosaur decks as it needs one less tribute and lets you draw a card if a Dinosaur-Type monster is Special Summoned from your Grave. |
LODT-EN087 | |
Card Type: | Effect Monster |
Card Info | Flame Spirit Ignis FIRE / Pyro / Level 4 / ATK 1500 / DEF 1200 You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. RARE |
Rating: | 1 |
Comments: | His stats are terrible and to pull off even 1000 damage you need 10 FIRE monsters in your Grave! Stick to Meteor of Destruction instead. |
LODT-EN086 | |
Card Type: | Effect Monster |
Card Info | Nimble Musasabi EARTH / Beast / Level 2 / ATK 800 / DEF 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. RARE |
Rating: | 1 |
Comments: | Musasabi be nimble, Musasabi be quick, Musasabi is bad and that's about it. |
LODT-EN085 | |
Card Type: | Effect Monster |
Card Info | Maniacal Servant DARK / Spellcaster / Level 3 / ATK 600 / DEF 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. RARE |
Rating: | 1 |
Comments: | Bad stats to start off is a good sign that this card is terrible and his effect justifies just that. |
LODT-EN084 | |
Card Type: | Effect Monster |
Card Info | Magical Exemplar EARTH / Spellcaster / Level 4 / ATK 1700 / DEF 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. SUPER RARE |
Rating: | 1 |
Comments: | Use Premature Burial or Call of the Haunted instead. |
LODT-EN083 | |
Card Type: | Effect Monster |
Card Info | Dark General Freed DARK / Warrior / Level 5 / ATK 2300 / DEF 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. SECRET RARE |
Rating: | 2 |
Comments: | Its stats fall below playability status but its effects have allowed it to receive 2 stars. |
LODT-EN082 | |
Card Type: | Effect Monster |
Card Info | Ehren, Lightsworn Monk LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1000 If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. SECRET RARE |
Rating: | 1 |
Comments: | I highly doubt that this card was made a Secret Rare for its returning a monster to the deck effect. I bet it was made for use in Lightsworn decks, which is where it should be. |
LODT-EN081 | |
Card Type: | Effect Monster |
Card Info | Aurkus, Lightsworn Druid LIGHT / Beast-Warrior / Level 3 / ATK 1200 / DEF 1800 "Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. SUPER RARE |
Rating: | 1 |
Comments: | Same as LODT-EN071's comments. |
LODT-EN080 | |
Card Type: | Trap Card |
Card Info | Dice Try! Counter Trap Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card. COMMON |
Rating: | 1 |
Comments: | The only card requiring a die that is most likely going to hit the field is Snipe Hunter, making this card a dead draw 90% of the time. |
LODT-EN079 | |
Card Type: | Trap Card |
Card Info | Summon Limit Continuous Trap Neither player can Summon more than two times per turn. COMMON |
Rating: | 1 |
Comments: | This card has it's own limit on playability, which is near 0. |
LODT-EN078 | |
Card Type: | Trap Card |
Card Info | Lucky Chance Continuous Trap When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card. COMMON |
Rating: | 1 |
Comments: | Use Jar of Greed instead since you don't need to rely on a coin toss to draw a card. |
LODT-EN077 | |
Card Type: | Trap Card |
Card Info | Sanguine Swamp Continuous Trap If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. COMMON |
Rating: | 1 |
Comments: | Use Cold Wave instead as you can not only play it right away but it doesn't occupy any of your Spell and Trap Zones very long. |
LODT-EN076 | |
Card Type: | Trap Card |
Card Info | Raging Cloudian Normal Trap Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. COMMON |
Rating: | 2 |
Comments: | If your opponent used Enemy Controller or another card to put your Cloudian monster to Defense Mode and therefore destroy it, this card isn't too bad but its uses are limited. |
LODT-EN075 | |
Card Type: | Trap Card |
Card Info | Gladiator Lash Normal Trap Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. COMMON |
Rating: | 1 |
Comments: | This is bad, even in Gladiator Beast decks. |
LODT-EN074 | |
Card Type: | Trap Card |
Card Info | Portable Battery Pack Continuous Trap Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. COMMON |
Rating: | 1 |
Comments: | Don't bother with this card unless you are using Batteryman decks. |
LODT-EN073 | |
Card Type: | Trap Card |
Card Info | Froggy Forcefield Normal Trap Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. RARE |
Rating: | 1 |
Comments: | Despite the fact that Frog decks have croaked long ago, Konami still produces support for it and not even decent support at that. |
LODT-EN072 | |
Card Type: | Trap Card |
Card Info | Destruction Jammer Counter Trap Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. RARE |
Rating: | 3 |
Comments: | A pretty good card! Unlike Divine Wrath, this card can negate Spell and Trap Cards too all for the same cost as DW! |
LODT-EN071 | |
Card Type: | Trap Card |
Card Info | Glorious Illusion Continuous Trap Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. RARE |
Rating: | 1 |
Comments: | Same as LODT-EN070's comments. |
LODT-EN070 | |
Card Type: | Trap Card |
Card Info | Light Spiral Continuous Trap Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. COMMON |
Rating: | 1 |
Comments: | Like all the other Lightsworn support in this set, don't run this in any deck except Lightsworn. |
LODT-EN069 | |
Card Type: | Trap Card |
Card Info | Arcana Call Normal Trap Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. COMMON |
Rating: | 1 |
Comments: | Use Reversal of Fate instead as you don't need to remove anything to change the Arcana Force monster's effect. |
LODT-EN068 | |
Card Type: | Trap Card |
Card Info | Tour of Doom Continuous Trap During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn. COMMON |
Rating: | 1 |
Comments: | This card is EXTREMELY situational. You risk not being able to summon during your turn and even if you can set, you leave yourself with very few options to save yourself. |
LODT-EN067 | |
Card Type: | Trap Card |
Card Info | Reversal of Fate Normal Trap Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. COMMON |
Rating: | 2 |
Comments: | Be sure that you have 3 of these when playing Arcana Force monsters as luck will not always side with you. |
LODT-EN066 | |
Card Type: | Trap Card |
Card Info | D - Fortune Normal Trap Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase. COMMON |
Rating: | 2 |
Comments: | Remove from play a weak Destiny Hero monster to save your monsters or LPs but even Negate Attack doesn't need anything else to provide the same effect this card does so use that instead. |
LODT-EN065 | |
Card Type: | Trap Card |
Card Info | Rainbow Gravity Normal Trap Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. COMMON |
Rating: | 3 |
Comments: | Bring out your Rainbow Dragon or Dark Dragon from anywhere in your possession! |
LODT-EN064 | |
Card Type: | Trap Card |
Card Info | Hero Blast Normal Trap Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK. RARE |
Rating: | 2 |
Comments: | Pick the right monster and destroy your opponent's strongest monster to take a big chunk out of his or her's LPs but there are very few monsters that are actually playable to use this. |
LODT-EN063 | |
Card Type: | Trap Card |
Card Info | Limit Reverse Continuous Trap Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. COMMON |
Rating: | 3 |
Comments: | Bring back Sangan or Yubel, then change them to Defense Mode to get them destroyed and trigger their effects! |
LODT-EN062 | |
Card Type: | Spell Card |
Card Info | Golden Bamboo Sword Normal Spell Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. COMMON |
Rating: | 1 |
Comments: | Support for an already bad card that no one uses only makes the support card not useable so don't use this. |
LODT-EN061 | |
Card Type: | Spell Card |
Card Info | Ribbon of Rebirth Equip Spell If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. RARE |
Rating: | 3 |
Comments: | Equip it to that Sangan, have it die in battle, select an Exodia piece and bring it back again! If this card would come back to the field (if not the hand) then it's rating would've been higher. |
LODT-EN060 | |
Card Type: | Spell Card |
Card Info | Deck Lockdown Continuous Spell Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. RARE |
Rating: | 1 |
Comments: | It might've seen more play if it stayed on the field until destroyed by another card but the fact is it hurts you too. |
LODT-EN059 | |
Card Type: | Spell Card |
Card Info | Level Tuning Normal Spell Reduce the Level of all face-up monsters you control by 1 until the End Phase. COMMON |
Rating: | 2 |
Comments: | Lower your Level 4 monsters to slide under Gravity Bind and Level Limit Area - B but that's about it. |
LODT-EN058 | |
Card Type: | Spell Card |
Card Info | Mystical Cards of Light Continuous Spell You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. COMMON |
Rating: | 1 |
Comments: | You end up occupying 4 of your Spell and Trap Zones just from using two of these, which is just bad, especially if you don't draw monsters with their effects. |
LODT-EN057 | |
Card Type: | Spell Card |
Card Info | Light of Redemption Normal Spell Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand. SUPER RARE |
Rating: | 1 |
Comments: | Even if your Fairy-Type monster is removed from play I'd still use D.D.R. instead and you should. |
LODT-EN056 | |
Card Type: | Spell Card |
Card Info | Short Circuit Normal Spell Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls. COMMON |
Rating: | 1 |
Comments: | Same as LODT-EN055's comments. |
LODT-EN055 | |
Card Type: | Spell Card |
Card Info | Quick Charger Quick-Play Spell Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. COMMON |
Rating: | 1 |
Comments: | Don't use this outside Batteryman decks. |
LODT-EN054 | |
Card Type: | Spell Card |
Card Info | Wetlands Field Spell All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. COMMON |
Rating: | 2 |
Comments: | It powers up the weak Aqua-Type monsters but there are so few monsters that are not only playable but fit this card's requirements and at most this'll be a dead draw. |
LODT-EN053 | |
Card Type: | Spell Card |
Card Info | Realm of Light Field Spell Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. COMMON |
Rating: | 1 |
Comments: | I wouldn't recommend using this card anywhere, even in Lightsworn decks but you are welcome to use it anywhere, just be wary of the consequences. |
LODT-EN052* | |
Card Type: | Spell Card |
Card Info | Solar Recharge Normal Spell Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. ULTRA RARE |
Rating: | 1 |
Comments: | A card like this is normally rated much higher but because it only has uses in Lightsworn decks it's rating must be dropped for playability. |
LODT-EN051 | |
Card Type: | Spell Card |
Card Info | Light Barrier Field Spell During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. RARE |
Rating: | 2 |
Comments: | This card is key to Arcana Force decks as they need this card to hopefully ensure they get their Heads effect. |
LODT-EN050 | |
Card Type: | Spell Card |
Card Info | Cup of Ace Normal Spell Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards. COMMON |
Rating: | 2 |
Comments: | This card is VERY situational. Either you get an advantage or your opponent gets an advantage. |
LODT-EN049 | |
Card Type: | Spell Card |
Card Info | Spell Gear Normal Spell Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. COMMON |
Rating: | 3 |
Comments: | Its activation requirements and preventing you from playing monsters drop this card's rating to 3 but it summoning up to 2 AGG cards from your hand and deck total are why it's rating is not 1 or 2. |
LODT-EN048 | |
Card Type: | Spell Card |
Card Info | D - Formation Continuous Spell When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand. COMMON |
Rating: | 2 |
Comments: | It gets a D counter every time a Destiny Hero monster gets destroyed and then you can send it to the Grave and pick up 2 more copies of the summoned monster from your deck but still a poor card. |
LODT-EN047 | |
Card Type: | Spell Card |
Card Info | Demise of the Land Quick-Play Spell Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. COMMON |
Rating: | 1 |
Comments: | Avoid having to wait to activate your Field Spell by using Terraforming instead. |
LODT-EN046 | |
Card Type: | Spell Card |
Card Info | Space Gift Normal Spell Draw 1 card for each "Neo-Spacian" monster you control with a different name. COMMON |
Rating: | 2 |
Comments: | At most, you won't pick up more than 2 cards but you might want to run more than one of the same Neo-Spacian to increase your defenses and chances of drawing more cards with this card. |
LODT-EN045 | |
Card Type: | Spell Card |
Card Info | Hero Mask Normal Spell Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase. COMMON |
Rating: | 2 |
Comments: | It's ok if you need that Elemental Hero monster buried deep in your deck to bring out a monster like Shining Flare but not much else. |
LODT-EN044 | |
Card Type: | Fusion Monster |
Card Info | Gladiator Beast Gyzarus DARK / Winged Beast-Type Fusion / Level 6 / ATK 2400 / DEF 1500 "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". SUPER RARE |
Rating: | 4 |
Comments: | A very strong Gladiator Beast Fusion Monster and one worth summoning! The minute it hits the field, you get to destroy any 2 cards on the field! |
LODT-EN043* | |
Card Type: | Fusion Monster |
Card Info | Ultimate Ancient Gear Golem EARTH / Machine-Type Fusion / Level 10 / ATK 4400 / DEF 3400 "Ancient Gear Golem" + 2 "Ancient Gear" monsters This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. ULTRA RARE |
Rating: | 4 |
Comments: | This guy is certainly a force to be reckoned with as it boasts 4400 ATK and all of Ancient Gear Golem's other effects! |
LODT-EN042* | |
Card Type: | Fusion Monster |
Card Info | Destiny End Dragoon DARK / Warrior-Type Fusion / Level 10 / ATK 3000 / DEF 3000 "Destiny Hero - Plasma" + "Destiny Hero - Dogma" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card. ULTRA RARE |
Rating: | 4 |
Comments: | Its high stats and excellent effect let it be rated 4/5 stars! I can't give it 5 stars due to its summoning requirement and having to skip your Battle Phase if you activate its "Monster Destruction" effect. |
LODT-EN041* | |
Card Type: | Effect Monster |
Card Info | Phantom Dragon LIGHT / Dragon / Level 8 / ATK 2300 / DEF 2200 When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. ULTRA RARE |
Rating: | 1 |
Comments: | A really bad Ultra Rare card when compared to Cyber Dinosaur which has the same effect except that he doesn't block 2 of your Monster Card Zones and has higher ATK. Use Cyber Dinosaur instead. |
LODT-EN040 | |
Card Type: | Effect Monster |
Card Info | Cloudian - Storm Dragon WATER / Fairy / Level 4 / ATK 1000 / DEF 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. COMMON |
Rating: | 1 |
Comments: | The mighty "storm dragon" can only muster up 1000 ATK and 0 DEF? That's just bad. Worse yet it cannot be summoned normally. Totally not worth running at all. |
LODT-EN039 | |
Card Type: | Effect Monster |
Card Info | Simorgh, Bird of Ancestry WIND / Winged Beast / Level 8 / ATK 2900 / DEF 2000 Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. RARE |
Rating: | 2 |
Comments: | Well so finally Wind Effigy has a friend. Not a great friend, though but probably should only be used in WIND decks. |
LODT-EN038 | |
Card Type: | Effect Monster |
Card Info | The Lady in Wight DARK / Zombie / Level 3 / ATK 0 / DEF 2200 Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard. COMMON |
Rating: | 3 |
Comments: | She at least has 2200 DEF to allow her to stay out longer but she has no ATK and doesn't protect herself with her own effect. |
LODT-EN037 | |
Card Type: | Effect Monster |
Card Info | DUCKER Mobile Cannon LIGHT / Machine / Level 3 / ATK 500 / DEF 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. SUPER RARE |
Rating: | 2 |
Comments: | If it instead let you return a Level 4 or lower monster to the hand, then I'd say this card is worth being Super and would've rated it higher but it doesn't so I rate it 2 stars. |
LODT-EN036 | |
Card Type: | Effect Monster |
Card Info | Golden Ladybug LIGHT / Insect / Level 1 / ATK 0 / DEF 0 Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase. RARE |
Rating: | 1 |
Comments: | The fact that this ladybug is golden is totally unrelated to the fact that it's horrible. Don't bother. |
LODT-EN035 | |
Card Type: | Effect Monster |
Card Info | Diskblade Rider WIND / Fiend / Level 4 / ATK 1700 / DEF 1500 Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. RARE |
Rating: | 1 |
Comments: | Keep your Normal Trap Card but don't keep this card in your deck. |
LODT-EN034 | |
Card Type: | Effect Monster |
Card Info | Interplanetary Invader "A" LIGHT / Reptile / Level 1 / ATK 0 / DEF 500 Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. COMMON |
Rating: | 1 |
Comments: | I don't see him invading anything with those stats except a garbage can since he'll be joined by thousands of other worthless cards. |
LODT-EN033 | |
Card Type: | Effect Monster |
Card Info | Goblin Recon Squad WIND / Warrior / Level 4 / ATK 1700 / DEF 0 When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. COMMON |
Rating: | 1 |
Comments: | Well he won't be reconing long with 1700 ATK and no DEF but you most likely won't use him at all as you shouldn't. |
LODT-EN032 | |
Card Type: | Effect Monster |
Card Info | Batteryman Micro-Cell LIGHT / Thunder / Level 1 / ATK 100 / DEF 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. COMMON |
Rating: | 2 |
Comments: | At least if destroyed in battle you get to draw 1 card but he really doesn't have much outside Batteryman decks. |
LODT-EN031 | |
Card Type: | Effect Monster |
Card Info | Batteryman Industrial Strength LIGHT / Thunder / Level 8 / ATK 2600 / DEF 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. RARE |
Rating: | 1 |
Comments: | If he really had industrial strength, then he'd most likely be a higher rarity and have more ATK but even Big Koala (2700 ATK) or Skull Knight (2650 ATK) have more strength than this guy. |
LODT-EN030 | |
Card Type: | Effect Monster |
Card Info | Batteryman Charger LIGHT / Thunder / Level 5 / ATK 1800 / DEF 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. COMMON |
Rating: | 1 |
Comments: | Run this in Batteryman decks or not at all. |
LODT-EN029 | |
Card Type: | Effect Monster |
Card Info | Unifrog WATER / Aqua / Level 2 / ATK 400 / DEF 400 This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls. COMMON |
Rating: | 1 |
Comments: | This card was a really bad idea by Konami in both ways. |
LODT-EN028 | |
Card Type: | Effect Monster |
Card Info | Substitoad WATER / Aqua / Level 1 / ATK 100 / DEF 2000 You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. RARE |
Rating: | 2 |
Comments: | Well this toad won't croak as easily as others will but 2000 DEF won't let it last forever. |
LODT-EN027 | |
Card Type: | Effect Monster |
Card Info | Dark Valkyria DARK / Fairy-Type Gemini / Level 4 / ATK 1800 / DEF 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field. RARE |
Rating: | 3 |
Comments: | She has decent stats and can get stronger with Spell Counters! |
LODT-EN026 | |
Card Type: | Effect Monster |
Card Info | Judgment Dragon LIGHT / Dragon / Level 8 / ATK 3000 / DEF 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard. SECRET RARE |
Rating: | 2 |
Comments: | A very strong monster with a good effect! So why only 2 stars? His summoning requirement and the fact that his other effect destroys your other cards too. Not worth being a Secret Rare in my opinion. |
LODT-EN025 | |
Card Type: | Effect Monster |
Card Info | Gragonith, Lightsworn Dragon LIGHT / Dragon / Level 6 / ATK 2000 / DEF 1600 This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. COMMON |
Rating: | 1 |
Comments: | Run this only in Lightsworn decks. |
LODT-EN024* | |
Card Type: | Effect Monster |
Card Info | Celestia, Lightsworn Angel LIGHT / Fairy / Level 5 / ATK 2300 / DEF 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. ULTRA RARE |
Rating: | 1 |
Comments: | His effect makes him only useful in Lightsworn decks as otherwise he has no uses. |
LODT-EN023 | |
Card Type: | Effect Monster |
Card Info | Wulf, Lightsworn Beast LIGHT / Beast-Warrior / Level 4 / ATK 2100 / DEF 300 This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it. SUPER RARE |
Rating: | 2 |
Comments: | High ATK, but bad DEF and effect, however it can be useful with Marauding Captain but will be more useful in Lightsworn decks. |
LODT-EN022 | |
Card Type: | Effect Monster |
Card Info | Ryko, Lightsworn Hunter LIGHT / Beast / Level 2 / ATK 200 / DEF 100 FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard. SUPER RARE |
Rating: | 2 |
Comments: | At least you can destroy any card on the field but its rarity doesn't justify the effect at all. |
LODT-EN021 | |
Card Type: | Effect Monster |
Card Info | Lumina, Lightsworn Summoner LIGHT / Spellcaster / Level 3 / ATK 1000 / DEF 1000 Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. RARE |
Rating: | 1 |
Comments: | She's probably the worst Lightsworn monster in this set due to her stats and her effect doesn't exactly help since she isn't likely to stay on the field to use it. |
LODT-EN020 | |
Card Type: | Effect Monster |
Card Info | Garoth, Lightsworn Warrior LIGHT / Warrior / Level 4 / ATK 1850 / DEF 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect. COMMON |
Rating: | 3 |
Comments: | He's pretty good in regular decks but like Jain, will do better in Lightsworn decks. |
LODT-EN019* | |
Card Type: | Effect Monster |
Card Info | Lyla, Lightsworn Sorceress LIGHT / Spellcaster / Level 4 / ATK 1700 / DEF 200 You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. ULTRA RARE |
Rating: | 1 |
Comments: | Her stats and effect are pretty bad for an Ultra Rare so keep her only in Lightsworn decks. |
LODT-EN018 | |
Card Type: | Effect Monster |
Card Info | Jain, Lightsworn Paladin LIGHT / Warrior / Level 4 / ATK 1800 / DEF 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. COMMON |
Rating: | 3 |
Comments: | I would've rated her 4 stars if she didn't send the next 2 cards of your deck to your Grave. Other than that, she's pretty good but will do better in Lightsworn decks. |
LODT-EN017 | |
Card Type: | Effect Monster |
Card Info | Arcana Force EX - The Dark Ruler LIGHT / Fairy / Level 10 / ATK 4000 / DEF 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field. SECRET RARE |
Rating: | 4 |
Comments: | No wonder it's a Secret Rare! A very strong monster with very strong stats, a very easy summoning requirement and very powerful effects! |
LODT-EN016* | |
Card Type: | Effect Monster |
Card Info | Arcana Force XXI - The World LIGHT / Fairy / Level 8 / ATK 3100 / DEF 3100 When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. ULTRA RARE |
Rating: | 4 |
Comments: | With 3100 ATK and DEF, it really doesn't matter what effect he gets (although Heads is better) since he is strong enough to take out BEWD and Cosmo Queen! |
LODT-EN015 | |
Card Type: | Effect Monster |
Card Info | Arcana Force XVIII - The Moon LIGHT / Fairy / Level 7 / ATK 2800 / DEF 2800 When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. COMMON |
Rating: | 2 |
Comments: | There are ways to make even his Tails effect work for you (give your opponent a weak monster) but two tributes for his stats when even BEWD or Tri-Horned Dragon (2850 ATK) still beats this guy. |
LODT-EN014 | |
Card Type: | Effect Monster |
Card Info | Arcana Force XIV - Temperance LIGHT / Fairy / Level 6 / ATK 2400 / DEF 2400 During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes. RARE |
Rating: | 4 |
Comments: | What's not to like? Very strong stats for a one-tribute monster and being able to discard it to reduce damage you take to 0! His effects are also a bonus regardless of which one he gets! |
LODT-EN013 | |
Card Type: | Effect Monster |
Card Info | Arcana Force VII - The Chariot LIGHT / Fairy / Level 4 / ATK 1700 / DEF 1700 When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card. COMMON |
Rating: | 2 |
Comments: | The strongest Level 4 Arcana Force monster in this set, however, like the others, Heads has his best opportunities to be successful as his Tails effect really hurts your chances of winning. |
LODT-EN012 | |
Card Type: | Effect Monster |
Card Info | Arcana Force VI - The Lovers LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1600 When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters. COMMON |
Rating: | 2 |
Comments: | Same as LODT-EN011's comments. |
LODT-EN011 | |
Card Type: | Effect Monster |
Card Info | Arcana Force IV - The Emperor LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1400 When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK. COMMON |
Rating: | 2 |
Comments: | Yet another Arcana Force monster that needs to land on Heads to be successful and his Tails effect hurts him and your other Arcana Force monsters more. |
LODT-EN010 | |
Card Type: | Effect Monster |
Card Info | Arcana Force III - The Empress LIGHT / Fairy / Level 4 / ATK 1300 / DEF 1300 When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard. COMMON |
Rating: | 2 |
Comments: | Like The Magician, she needs to land on Heads to be of any use, especially since she lets you bring out your much stronger Arcana Force monsters like The World. |
LODT-EN009 | |
Card Type: | Effect Monster |
Card Info | Arcana Force I - The Magician LIGHT / Fairy / Level 4 / ATK 1100 / DEF 1100 When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points. COMMON |
Rating: | 2 |
Comments: | Land on Heads, and he has a chance to survive longer but otherwise, he's no match for around 90% of the playable monsters out there. |
LODT-EN008 | |
Card Type: | Effect Monster |
Card Info | Arcana Force 0 - The Fool LIGHT / Fairy / Level 1 / ATK 0 / DEF 0 This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: ● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them. COMMON |
Rating: | 3 |
Comments: | It may lack any ATK or DEF but strength isn't everything in duels and his effect prevents any monster from taking him out in battle! His effect is really a bonus for you regardless of what effect he gets! |
LODT-EN007 | |
Card Type: | Effect Monster |
Card Info | Jinzo - Lord DARK / Machine / Level 8 / ATK 2600 / DEF 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. SUPER RARE |
Rating: | 3 |
Comments: | As an essentially 1 tribute monster, 2600 is pretty good and his abilities are also pretty good but his "destroying face up Trap Cards" effect includes yours too and that's why his rating is only 3 stars. |
LODT-EN006 | |
Card Type: | Effect Monster |
Card Info | Jinzo - Returner DARK / Machine / Level 3 / ATK 600 / DEF 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. RARE |
Rating: | 1 |
Comments: | He brings out Jinzo from your Grave more easily but with Monster Reborn back, there's no reason for this card to see play except if you also have Jinzo - Lord in your deck. |
LODT-EN005 | |
Card Type: | Effect Monster |
Card Info | Volcanic Queen FIRE / Pyro / Level 6 / ATK 2500 / DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. COMMON |
Rating: | 1 |
Comments: | The only thing good about this card is that it was made a common since everything about it adds up to it being unplayable. Stick to Lava Golem as it works more to your advantage than this card ever will. |
LODT-EN004 | |
Card Type: | Effect Monster |
Card Info | Destiny Hero - Dread Servant DARK / Warrior / Level 3 / ATK 400 / DEF 700 When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control. COMMON |
Rating: | 2 |
Comments: | This guy can give you that least needed Clock Counter to activate Clock Tower's effect (which can be activated with this guy's other effect) but still not a great card to use. |
LODT-EN003 | |
Card Type: | Effect Monster |
Card Info | Miracle Flipper LIGHT / Spellcaster / Level 2 / ATK 300 / DEF 500 If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. COMMON |
Rating: | 1 |
Comments: | Boy is this card bad all over and I don't mean in a good way. With horrible stats and a terrible effect, this card's only use is in Jaden's Season 3 deck. |
LODT-EN002 | |
Card Type: | Effect Monster |
Card Info | Cross Porter DARK / Warrior / Level 2 / ATK 400 / DEF 400 You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | At least you can send itself to the Grave (which is most likely your best option to avoid big damage to you) so you can trigger both effects but overall not a great card. |
LODT-EN001** | |
Card Type: | Effect Monster |
Card Info | Honest LIGHT / Fairy / Level 4 / ATK 1100 / DEF 1900 During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. SECRET RARE |
Rating: | 4 |
Comments: | Its stats aren't very impressive (which is why his rating is only 4) but everything else make this card a sure winner in your deck (literally). |
LODT-EN000 | |
Card Type: | Effect Monster |
Card Info | Guardian of Order LIGHT / Warrior / Level 8 / ATK 2500 / DEF 1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". SECRET RARE |
Rating: | 4 |
Comments: | Slap down a Cyber Dragon when you have no monsters, Normal Summon a LIGHT monster then bring this guy out for a total of 3 monsters in one turn but you can only have one out at a time. |