*Also available as an Ultimate Rare card |
LODT-EN039 |
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Simorgh, Bird of Ancestry
WIND / Winged Beast / Level 8
/ ATK 2900 / DEF 2000
Both players Tribute Summon WIND monsters with 1 less Tribute than
required. If you Tribute Summon this card by Tributing only WIND
monsters, return up to 2 cards your opponent controls to their owner's
hand. This card is treated as a Normal Monster while in your hand.
RARE |
Rating: |
2 |
Comments: |
Well so finally Wind Effigy has
a friend. Not a great friend, though but probably should only be used in
WIND decks. |
LODT-EN038 |
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The Lady in Wight
DARK / Zombie / Level 3 /
ATK 0 / DEF 2200
Face-up Level 3 or lower Zombie-Type monsters you control, except "The
Lady in Wight", cannot be destroyed by battle and are unaffected by the
effects of Spell and Trap Cards. This card's name is treated as "Skull
Servant" while it is in the Graveyard.
COMMON |
Rating: |
3 |
Comments: |
She at least has 2200 DEF to
allow her to stay out longer but she has no ATK and doesn't protect
herself with her own effect. |
LODT-EN037 |
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DUCKER Mobile Cannon
LIGHT / Machine / Level 3 /
ATK 500 / DEF 500
FLIP: Select 1 Level 4 monster in your Graveyard and add it to your
hand.
SUPER RARE |
Rating: |
2 |
Comments: |
If it instead let you return a
Level 4 or lower monster to the hand, then I'd say this card is worth
being Super and would've rated it higher but it doesn't so I rate it 2
stars. |
LODT-EN036 |
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Golden Ladybug
LIGHT / Insect / Level 1 /
ATK 0 / DEF 0
Once per turn, during your Standby Phase, you can reveal this card in
your hand to gain 500 Life Points. If you do this, this card remains
revealed while it is in your hand, until the End Phase.
RARE |
Rating: |
1 |
Comments: |
The fact that this ladybug is
golden is totally unrelated to the fact that it's horrible. Don't
bother. |
LODT-EN035 |
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Diskblade Rider
WIND / Fiend / Level 4 /
ATK 1700 / DEF 1500
Once per turn, you can remove from play 1 Normal Trap Card from your
Graveyard. This card gains 500 ATK until the End Phase of your
opponent's turn.
RARE |
Rating: |
1 |
Comments: |
Keep your Normal Trap Card but
don't keep this card in your deck. |
LODT-EN034 |
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Interplanetary Invader "A"
LIGHT / Reptile / Level 1 /
ATK 0 / DEF 500
Gain control of a monster that attacks this face-up Attack Position
card, at the end of the Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
I don't see him invading
anything with those stats except a garbage can since he'll be joined by
thousands of other worthless cards. |
LODT-EN033 |
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Goblin Recon Squad
WIND / Warrior / Level 4 /
ATK 1700 / DEF 0
When this card successfully attacks directly, you can look at 1 random
card in your opponent's hand. If it is a Spell Card, send it to the
Graveyard. If this card attacks, it is changed to Defense Position at
the end of the Battle Phase. This card's battle position cannot be
changed until the end of your next turn, except with a card effect.
COMMON |
Rating: |
1 |
Comments: |
Well he won't be reconing long
with 1700 ATK and no DEF but you most likely won't use him at all as you
shouldn't. |
LODT-EN032 |
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Batteryman Micro-Cell
LIGHT / Thunder / Level 1 /
ATK 100 / DEF 100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your
Deck, except "Batteryman Micro-Cell". After this card has been flipped
face-up, when it is destroyed by battle and sent to the Graveyard, draw
1 card.
COMMON |
Rating: |
2 |
Comments: |
At least if destroyed in battle
you get to draw 1 card but he really doesn't have much outside
Batteryman decks. |
LODT-EN031 |
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Batteryman Industrial Strength
LIGHT / Thunder / Level 8 /
ATK 2600 / DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing from play 2 "Batteryman" monsters from your
Graveyard. Once per turn, you can remove from play 1 Thunder-Type
monster from your Graveyard to destroy 1 monster and 1 Spell or Trap
Card on the field.
RARE |
Rating: |
1 |
Comments: |
If he really had industrial
strength, then he'd most likely be a higher rarity and have more ATK but
even Big Koala (2700 ATK) or Skull Knight (2650 ATK) have more strength
than this guy. |
LODT-EN030 |
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Batteryman Charger
LIGHT / Thunder / Level 5 /
ATK 1800 / DEF 1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman"
monster, except "Batteryman Charger", from your hand or Deck. This card
gains 300 ATK and DEF for each Thunder-Type monster you control.
COMMON |
Rating: |
1 |
Comments: |
Run this in Batteryman decks or
not at all. |
LODT-EN029 |
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Unifrog
WATER / Aqua / Level 2 /
ATK 400 / DEF 400
This card can attack your opponent directly. When this card successfully
attacks directly, if you control a "Frog" monster other than "Frog the
Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent
controls.
COMMON |
Rating: |
1 |
Comments: |
This card was a really bad idea
by Konami in both ways. |
LODT-EN028 |
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Substitoad
WATER / Aqua / Level 1 /
ATK 100 / DEF 2000
You can Tribute 1 monster to Special Summon 1 "Frog" monster from your
Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam",
cannot be destroyed by battle.
RARE |
Rating: |
2 |
Comments: |
Well this toad won't croak as
easily as others will but 2000 DEF won't let it last forever. |
LODT-EN027 |
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Dark Valkyria
DARK / Fairy-Type Gemini / Level 4
/ ATK 1800 / DEF 1050
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
● One time only, you can place 1 Spell Counter on this card. This card
gains 300 ATK for each Spell Counter on it. You can remove 1 Spell
Counter from this card to destroy 1 monster on the field.
RARE |
Rating: |
3 |
Comments: |
She has decent stats and can
get stronger with Spell Counters! |
LODT-EN026 |
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Judgment Dragon
LIGHT / Dragon / Level 8 /
ATK 3000 / DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by having 4 or more "Lightsworn" monsters with different
names in your Graveyard. You can pay 1000 Life Points to destroy all
other cards on the field. During each of your End Phases, send the top 4
cards of your Deck to the Graveyard.
SECRET RARE |
Rating: |
2 |
Comments: |
A very strong monster with a
good effect! So why only 2 stars? His summoning requirement and the fact
that his other effect destroys your other cards too. Not worth being a
Secret Rare in my opinion. |
LODT-EN025 |
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Gragonith, Lightsworn Dragon
LIGHT / Dragon / Level 6 /
ATK 2000 / DEF 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a
different name in your Graveyard. During battle between this attacking
card and a Defense Position monster whose DEF is lower than the ATK of
this card, inflict the difference as Battle Damage to your opponent.
During each of your End Phases, send the top 3 cards of your Deck to the
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Run this only in Lightsworn
decks. |
LODT-EN024* |
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Celestia, Lightsworn Angel
LIGHT / Fairy / Level 5 /
ATK 2300 / DEF 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster,
you can send the top 4 cards of your Deck to the Graveyard to destroy up
to 2 cards your opponent controls.
ULTRA RARE |
Rating: |
1 |
Comments: |
His effect makes him only
useful in Lightsworn decks as otherwise he has no uses. |
LODT-EN023 |
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Wulf, Lightsworn Beast
LIGHT / Beast-Warrior / Level 4
/ ATK 2100 / DEF 300
This card cannot be Normal Summoned or Set. When this card is sent from
your Deck to the Graveyard, Special Summon it.
SUPER RARE |
Rating: |
2 |
Comments: |
High ATK, but bad DEF and
effect, however it can be useful with Marauding Captain but will be more
useful in Lightsworn decks. |
LODT-EN022 |
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Ryko, Lightsworn Hunter
LIGHT / Beast / Level 2 /
ATK 200 / DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your
Deck to the Graveyard.
SUPER RARE |
Rating: |
2 |
Comments: |
At least you can destroy any
card on the field but its rarity doesn't justify the effect at all. |
LODT-EN021 |
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Lumina, Lightsworn Summoner
LIGHT / Spellcaster / Level 3
/ ATK 1000 / DEF 1000
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or
lower "Lightsworn" monster from your Graveyard. During each of your End
Phases, send the top 3 cards of your Deck to the Graveyard.
RARE |
Rating: |
1 |
Comments: |
She's probably the worst
Lightsworn monster in this set due to her stats and her effect doesn't
exactly help since she isn't likely to stay on the field to use it. |
LODT-EN020 |
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Garoth, Lightsworn Warrior
LIGHT / Warrior / Level 4 /
ATK 1850 / DEF 1300
Each time a card(s) is sent from your Deck to the Graveyard by the
effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn
Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw
1 card for each "Lightsworn" monster sent to the Graveyard by this
effect.
COMMON |
Rating: |
3 |
Comments: |
He's pretty good in regular
decks but like Jain, will do better in Lightsworn decks. |