*Also available as an Ultimate Rare
card |
CSOC-EN059 |
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The World Tree
Continuous Spell
Each time a Plant-Type monster(s) on the field is destroyed, place 1
Flower Counter on this card. You can remove Flower Counters to activate
this card's effects.
● Remove 1: Target face-up Plant-Type monster gains
400 ATK and DEF until the End Phase.
● Remove 2: Destroy 1 card on the field. ● Remove 3: Select 1 Plant-Type
monster from your Graveyard and Special Summon it.
RARE |
Rating: |
3 |
Comments: |
I've already found what a good card this card is as I was quickly able
to rack up 4 counters on it at the Sneak Preview. |
CSOC-EN058 |
|
Fragrance Storm
Normal Spell
Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If
that card is a Plant-Type monster, you can reveal it to your opponent
and draw 1 more card.
COMMON |
Rating: |
3 |
Comments: |
What makes this card so good is that it can destroy any Plant-Type
monster on the field! |
CSOC-EN057 |
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Miracle Fertilizer
Continuous Spell
Once per turn, you can select 1 Plant-Type monster from your Graveyard
and Special Summon it. You cannot Normal Summon or Set the turn you
Special Summon a monster with this effect. If a monster Special Summoned
by this effect is removed from the field, destroy this card.
RARE |
Rating: |
2 |
Comments: |
While not a bad card for letting you bring back any Plant-Type monster
you want from your Graveyard, if any one of the monsters you bring back
with this goes, so does this card. |
CSOC-EN056* |
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Psychokinesis
Normal Spell
Activate only while you control a face-up Psychic-Type monster. Destroy
1 card on the field and take 1000 damage.
ULTRA RARE |
Rating: |
1 |
Comments: |
I think UDE ran out of good cards to make into this rarity so they had
to make a few bad ones, like this one, hard to get. |
CSOC-EN055 |
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Teleport
Continuous Spell
Once per turn, if your opponent controls a monster and you control no
monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type
monster from your hand.
COMMON |
Rating: |
2 |
Comments: |
At the moment, there aren't
really any Psychic-Type monsters that would benefit from this card but
maybe future sets will help this card out. |
CSOC-EN054 |
|
Paralyzing Chain
Continuous Spell
When a card(s) is sent from your opponent's Deck to the Graveyard by a
card effect, inflict 300 damage to your opponent.
RARE |
Rating: |
2 |
Comments: |
This is a card that could hurt
Lightsworn decks as they have plenty of cards that require sending cards
from the top of the deck to the Graveyard but Macro Cosmos screws this
card over. |
CSOC-EN053 |
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Poison Chain
Continuous Spell
During the End Phase of your turn, if you did not attack, your opponent
sends cards equal to the number of face-up "Iron Chain" monsters you
control from the top of their Deck to the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
It can hurt your opponent's
deck, that is if the deck isn't DARK or Lightsworn! It's the
fact that DARK and Lightsworn decks can take advantage of this card that
this card's rating is only 2 stars. |
CSOC-EN052 |
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Morphtronic Engine
Equip Spell
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double
its original ATK. During your second Standby Phase after this card's
activation, destroy this card, and take damage equal to the original ATK
of the equipped monster.
COMMON |
Rating: |
1 |
Comments: |
Morphtronics, start your
engines! Then prepare to meet an untimely end in the Grave! A terrible
card, even in Morphtronic decks. |
CSOC-EN051 |
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Morphtronic Cord
Equip Spell
Equip only to a "Morphtronic" monster. Each time the equipped monster's
battle position is changed, destroy 1 Spell or Trap Card on the field.
COMMON |
Rating: |
1 |
Comments: |
Do not run outside Morphtronic
decks. |
CSOC-EN050 |
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Morphtronic Accelerator
Normal Spell
Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card
on the field, and draw 1 card.
RARE |
Rating: |
1 |
Comments: |
This card was bad to start with
and with the errata the card just received a few days ago, it just lost
even more playability. |
CSOC-EN049 |
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Factory of 100 Machines
Quick-Play Spell
Remove from play all "Morphtronic" monsters from your Graveyard. Target
face-up Machine-Type monster you control gains 200 ATK for each card
removed, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
You can't have 100 Machine-Type monsters in your Graveyard or deck but
this gives your Morphtronic or other Machines a temporary boost. A card only for Morphtronic decks.
|
CSOC-EN048 |
|
Black Garden
Field Spell
When a monster is Normal or Special Summoned, except by the effect of
"Black Garden", halve its ATK and Special Summon 1 "Rose Token"
(Plant-Type/DARK/
Level 2/ATK 800/DEF 800) to its controller's opponent's side of the
field, in Attack Position. You can destroy this card and all face-up
Plant-Type monsters on the field and Special Summon 1 monster with ATK
equal to the total ATK of those monsters from your Graveyard.
SUPER RARE |
Rating: |
2 |
Comments: |
Basically the only good thing
about it is being able to destroy it and bring back 1 of your
monsters (hence the 2-star rating) but the monster's ATK must equal the
ATK of the destroyed monsters. |
CSOC-EN047* |
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Mark of the Rose
Equip Spell
Remove from play 1 Plant-Type monster from your Graveyard and equip this
card to a monster your opponent controls. Gain control of the equipped
monster. During your End Phase, give control of the equipped monster to
your opponent. During your Standby Phase, gain control of the equipped
monster.
ULTRA RARE |
Rating: |
3 |
Comments: |
It's the fact that you need to
remove from play a Plant-Type monster in your Graveyard to use this card
as other wise I'd see no reason not to rate it higher. |
CSOC-EN046 |
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Seed of Deception
Quick-Play Spell
Special Summon 1 Level 2 or lower Plant-Type monster from your hand.
COMMON |
Rating: |
1 |
Comments: |
This card is extremely
limited in its playability, literally. Keep only in Plant decks. |
CSOC-EN045 |
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Card Rotator
Normal Spell
Send 1 card from your hand to the Graveyard. Change the battle positions
of all monsters your opponent controls. (Face-down Defense Position
monsters are flipped to face-up Attack Position.)
COMMON |
Rating: |
2 |
Comments: |
I suppose this card could be
useful if all monsters your opponent has are in Attack Position or if
they have weak ATK and are in Defense Position but that's about it. |
CSOC-EN044* |
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Revived King Ha Des
DARK / Zombie-Type Synchro / Level 6
/ ATK 2450 / DEF 0
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with
Zombie-Type monsters you control.
ULTRA RARE |
Rating: |
2 |
Comments: |
I highly
recommend you only run this with Zombie decks for obvious reasons. |
CSOC-EN043* |
|
Doomkaiser Dragon
FIRE / Zombie-Type Synchro / Level 6
/ ATK 2400 / DEF 1500
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
When this card is Special Summoned, you can select 1 Zombie-Type monster
in your opponent's Graveyard and Special Summon it to your side of the
field in Attack Position. Destroy it when this card is removed from the
field.
ULTRA RARE |
Rating: |
3 |
Comments: |
He's certainly a must for
Zombie decks since his monsters must be Zombies, including
Plaguespreader! His effect certainly makes up for needing 2 monsters! |
CSOC-EN042 |
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Queen of Thorns
LIGHT / Plant-Type Synchro / Level 6
/ ATK 2200 / DEF 1800
1 Tuner + 1 or more non-Tuner Plant-Type monsters
Each player must pay 1000 Life Points to Normal or Special Summon a
non-Plant-Type monster from their hand.
SUPER RARE |
Rating: |
2 |
Comments: |
What really hurts this card are
its stats for needing 2 monsters and its effect applying to both
players. |
CSOC-EN041 |
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Psychic Lifetrancer
EARTH / Psychic-Type Synchro / Level 7
/ ATK 2400 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Psychic-Type monster from your
Graveyard to gain 1200 Life Points.
RARE |
Rating: |
2 |
Comments: |
Sure you can gain 1200 LPs but
it's easier to do that with Poison of the Old Man. |
CSOC-EN040 |
|
Iron Chain Dragon
EARTH / Dragon-Type Synchro / Level 6
/ ATK 2500 / DEF 1300
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard
to have this card gain 200 ATK for each card removed, until the End
Phase. When this card inflicts Battle Damage to your opponent, send the
top 3 cards of your opponent's Deck to the Graveyard.
RARE |
Rating: |
1 |
Comments: |
It can become quite strong if
you remove enough Iron Chain monsters but its stats are terrible for 2
monsters and it doesn't keep the boost. |