CSOC-EN079 |
|
Gozen Match
Continuous Trap
Each player sends monsters they control to the Graveyard until they each
control monsters of only 1 Attribute. Each player cannot control
monsters with different Attributes.
COMMON |
Rating: |
1 |
Comments: |
Terrible as once it's effect
resolves, there's really nothing going for it. |
CSOC-EN078 |
|
DNA Checkup
Normal Trap
Select 1 face-down monster you control. Your opponent declares 2
Attributes. Reveal the selected monster. If its Attribute is one of the
declared Attributes, your opponent draws 2 cards. If not, you draw 2
cards.
COMMON |
Rating: |
2 |
Comments: |
Granted, I think this card
should be used on Konami since I feel their brains need a checkup for
creating this card. |
CSOC-EN077 |
|
Trap of the Imperial Tomb
Normal Trap
Activate only when a Zombie-Type monster(s) is Special Summoned from
your opponent's Graveyard to your side of the field. Destroy 2 cards on
the field.
RARE |
Rating: |
2 |
Comments: |
I would run this card in the
new Zombie World deck or in Zombie decks that use the Zombie World card
but not anywhere else. |
CSOC-EN076 |
|
Plant Food Chain
Normal Trap
Equip this card to a Plant-Type monster you control. It gains 500 ATK.
If this card is destroyed by a card effect while equipped, you can
Special Summon 1 Plant-Type monster from your Graveyard.
COMMON |
Rating: |
2 |
Comments: |
This card's rating comes from
its activation requirements and needing to be destroyed by a card effect
while equipped but at least does not need to be sent to the Grave. |
CSOC-EN075 |
|
Bamboo Scrap
Normal Trap
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens"
(Plant-Type/
EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in
Defense Position.
COMMON |
Rating: |
1 |
Comments: |
Wow, first the bamboo sword was
broken in half, then it became golden, and here it stands in scraps and
will most likely literally become scraps of its former card self. |
CSOC-EN074 |
|
Pollinosis
Counter Trap
Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap
Card, or the Normal or Special Summon of a monster, and destroy that
card.
RARE |
Rating: |
2 |
Comments: |
If the Plant-Type monster was
weak and had nothing to back itself up, then this card isn't too bad but
really isn't very good. |
CSOC-EN073 |
|
Psychic Trigger
Normal Trap
Activate only while your Life Points are lower than your opponent's.
Select 2 Psychic-Type monsters in your Graveyard. Remove them from play
and draw 2 cards.
SUPER RARE |
Rating: |
2 |
Comments: |
It can be activated somewhat
more easily than Pot of Avarice but this card can easily be stopped by
Imperial Iron Wall whereas Pot cannot so use PoA instead. |
CSOC-EN072 |
|
Morphtronic Monitron
Continuous Trap
When a "Morphtronic" monster is Summoned, you can change it to face-up
Defense Position.
COMMON |
Rating: |
1 |
Comments: |
Unless for Morphtronic decks,
leave this card out of your deck. |
CSOC-EN071 |
|
Morphtransition
Normal Trap
Activate only when a face-up "Morphtronic" monster you control is
selected as an attack target. Negate the attack, and change the battle
position of the selected "Morphtronic" monster.
COMMON |
Rating: |
2 |
Comments: |
It saves your monster and your
LPs! However, it's still prone to Jinzo and Royal Decree. |
CSOC-EN070 |
|
Doppelganger
Continuous Trap
When you take damage from the effect of a monster your opponent
controls, inflict the same amount of damage to your opponent.
COMMON |
Rating: |
2 |
Comments: |
If it instead negated the
damage you would've taken and inflicted the damage to your opponent,
this card would be better but since it doesn't, it gets 2 stars from me. |
CSOC-EN069 |
|
Lineage of Destruction
Normal Trap
Activate only during a turn in which you destroyed a Defense Position
monster your opponent controlled. Select 1 Level 8 monster you control.
During this turn, the selected monster can attack twice.
COMMON |
Rating: |
1 |
Comments: |
This card is terrible! Stick to
Cyber Twin Dragon, who not only can take out 1 of the cards that can
negate this but can also already attack twice and is a
level 8 monster. |
CSOC-EN068 |
|
Revival Gift
Normal Trap
Select 1 Tuner monster from your Graveyard and Special Summon it. Its
effects are negated. Special Summon 2 "Gift Fiend Tokens"
(Fiend-Type/DARK/Level 3/
ATK 1500/DEF 1500) to your opponent's side of
the field.
COMMON |
Rating: |
2 |
Comments: |
At least you can use the
Special Summoned Tuner monster for a Tribute and what not but giving
your opponent anything is almost never a good thing. |
CSOC-EN067 |
|
Prideful Roar
Normal Trap
Activate only during damage calculation when the ATK of your battling
monster is lower than the ATK of your opponent's, and pay Life Points
equal to the difference in ATK. Your monster gains ATK equal to that
difference +300, during damage calculation only.
RARE |
Rating: |
2 |
Comments: |
At least it gives your monster
a nearly 100% chance of taking out the opponent's monster after all that
LPs you paid but still not a great card. |
CSOC-EN066 |
|
Synchro Strike
Normal Trap
Target Synchro Summoned monster gains 500 ATK for each Synchro Material
Monster used to Summon it, until the End Phase.
COMMON |
Rating: |
3 |
Comments: |
Alone, your Synchro monster
gets at least 1000 ATK since you need at least 2 monsters to
bring it out! The reason this card's rating isn't higher is because the
Synchro monster doesn't keep the boost. |
CSOC-EN065 |
|
Urgent Tuning
Normal Trap
Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster.
(Send the appropriate Synchro Material Monsters to the Graveyard.)
SUPER RARE |
Rating: |
1 |
Comments: |
I bring you all an urgent
message: Do not, I repeat, do not use this card! |
CSOC-EN064 |
|
Confusion Chaff
Normal Trap
Activate only when your opponent declares a second direct attack during
the same Battle Phase. Conduct battle between the attacking monster and
the first monster that attacked directly (other effects cannot be
activated during this battle).
COMMON |
Rating: |
1 |
Comments: |
I'm confused, UDE,
why'd you make this card when a better one (Magical Arm Shield) already
exists? Use MAS instead. |
CSOC-EN063 |
|
Battle Mania
Normal Trap
Activate only during your opponent's Standby Phase. All face-up monsters
your opponent controls are changed to Attack Position, and cannot change
their battle positions this turn. All monsters your opponent currently
controls must attack this turn, if able.
SUPER RARE |
Rating: |
3 |
Comments: |
This is the very card that
makes Yubel decks even more playable! It also helps out Volcanic decks
that have Doomfire in them as well! |
CSOC-EN062 |
|
Omega Goggles
Equip Spell
Equip only to a monster you control. Once per turn, you can look at 1
random card in your opponent's hand. The equipped monster cannot attack
the turn you activate this effect.
COMMON |
Rating: |
1 |
Comments: |
*Gives Konami people a dunce
cap* Congrats, you all clearly are very good at making bad cards like
this one. |
CSOC-EN061 |
|
Secret Village of the Spellcasters
Field Spell
If you control a Spellcaster-Type monster and your opponent does not,
your opponent cannot activate Spell Cards. If you control no
Spellcaster-Type monsters, you cannot activate Spell Cards.
SUPER RARE |
Rating: |
2 |
Comments: |
I suppose it's the fact that
it's easy to get a Spellcaster-Type monster out to your field while your
opponent has none that gave UDE a reason to make this card SR but overall this card is very situational. |
CSOC-EN060 |
|
Everliving Underworld Cannon
Continuous Spell
Once during each player's turn, when a Zombie-Type monster is Special
Summoned to your side of the field, inflict 800 damage to your opponent.
COMMON |
Rating: |
2 |
Comments: |
Sure you can use this card to
slowly chip away at your opponent's LPs but 800 damage will take you a
while to really make a mark. |