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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Crossroads of Chaos (Page 4)

CSOC-EN079
Gozen Match
Continuous Trap
Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes.
COMMON
Rating: 1
Comments: Terrible as once it's effect resolves, there's really nothing going for it.
CSOC-EN078
DNA Checkup
Normal Trap
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
COMMON
Rating: 2
Comments: Granted, I think this card should be used on Konami since I feel their brains need a checkup for creating this card.
CSOC-EN077
Trap of the Imperial Tomb
Normal Trap
Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
RARE
Rating: 2
Comments: I would run this card in the new Zombie World deck or in Zombie decks that use the Zombie World card but not anywhere else.
CSOC-EN076
Plant Food Chain
Normal Trap
Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard.
COMMON
Rating: 2
Comments: This card's rating comes from its activation requirements and needing to be destroyed by a card effect while equipped but at least does not need to be sent to the Grave.
CSOC-EN075
Bamboo Scrap
Normal Trap
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/
EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.
COMMON
Rating: 1
Comments: Wow, first the bamboo sword was broken in half, then it became golden, and here it stands in scraps and will most likely literally become scraps of its former card self.
CSOC-EN074
Pollinosis
Counter Trap
Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
RARE
Rating: 2
Comments: If the Plant-Type monster was weak and had nothing to back itself up, then this card isn't too bad but really isn't very good.
CSOC-EN073
Psychic Trigger
Normal Trap
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.
SUPER RARE
Rating: 2
Comments: It can be activated somewhat more easily than Pot of Avarice but this card can easily be stopped by Imperial Iron Wall whereas Pot cannot so use PoA instead.
CSOC-EN072
Morphtronic Monitron
Continuous Trap
When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.
COMMON
Rating: 1
Comments: Unless for Morphtronic decks, leave this card out of your deck.
CSOC-EN071
Morphtransition
Normal Trap
Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster.
COMMON
Rating: 2
Comments: It saves your monster and your LPs! However, it's still prone to Jinzo and Royal Decree.
CSOC-EN070
Doppelganger
Continuous Trap
When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.
COMMON
Rating: 2
Comments: If it instead negated the damage you would've taken and inflicted the damage to your opponent, this card would be better but since it doesn't, it gets 2 stars from me.
CSOC-EN069
Lineage of Destruction
Normal Trap
Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
COMMON
Rating: 1
Comments: This card is terrible! Stick to Cyber Twin Dragon, who not only can take out 1 of the cards that can negate this but can also already attack twice and is a level 8 monster.
CSOC-EN068
Revival Gift
Normal Trap
Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/
ATK 1500/DEF 1500) to your opponent's side of the field.
COMMON
Rating: 2
Comments: At least you can use the Special Summoned Tuner monster for a Tribute and what not but giving your opponent anything is almost never a good thing.
CSOC-EN067
Prideful Roar
Normal Trap
Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only.
RARE
Rating: 2
Comments: At least it gives your monster a nearly 100% chance of taking out the opponent's monster after all that LPs you paid but still not a great card.
CSOC-EN066
Synchro Strike
Normal Trap
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.
COMMON
Rating: 3
Comments: Alone, your Synchro monster gets at least 1000 ATK since you need at least 2 monsters to bring it out! The reason this card's rating isn't higher is because the Synchro monster doesn't keep the boost.
CSOC-EN065
Urgent Tuning
Normal Trap
Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.)
SUPER RARE
Rating: 1
Comments: I bring you all an urgent message:  Do not, I repeat, do not use this card!
CSOC-EN064
Confusion Chaff
Normal Trap
Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).
COMMON
Rating: 1
Comments: I'm confused, UDE, why'd you make this card when a better one (Magical Arm Shield) already exists? Use MAS instead.
CSOC-EN063
Battle Mania
Normal Trap
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.
SUPER RARE
Rating: 3
Comments: This is the very card that makes Yubel decks even more playable! It also helps out Volcanic decks that have Doomfire in them as well!
CSOC-EN062
Omega Goggles
Equip Spell
Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
COMMON
Rating: 1
Comments: *Gives Konami people a dunce cap* Congrats, you all clearly are very good at making bad cards like this one.
CSOC-EN061
Secret Village of the Spellcasters
Field Spell
If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards.
SUPER RARE
Rating: 2
Comments: I suppose it's the fact that it's easy to get a Spellcaster-Type monster out to your field while your opponent has none that gave UDE a reason to make this card SR but overall this card is very situational.
CSOC-EN060
Everliving Underworld Cannon
Continuous Spell
Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field, inflict 800 damage to your opponent.
COMMON
Rating: 2
Comments: Sure you can use this card to slowly chip away at your opponent's LPs but 800 damage will take you a while to really make a mark.