1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format.
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Structure Deck Card Ratings (Page 1)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD1-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Dragon's_Roar
4. SD2-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Zombie_Madness
Zombie Madness (SD2-EN028)
Compulsory Evacuation Device
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Return 1 monster on the field to its owner's hand.
(Common)
Rating: 2 out of 5
Much like the monster it affects, this card keeps returning in product releases.
Zombie Madness (SD2-EN027)
Reckless Greed
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Rating: 2 out of 5
From near the top of the card pile all the way to nearly the bottom. Not exactly a top-tier card.
Zombie Madness (SD2-EN026)
Magic Jammer
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Common)
Rating: 3 out of 5
There's several good Spells this can block, and only for 1 card in your hand.
Zombie Madness (SD2-EN025)
Torrential Tribute
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field.
(Common)
Rating: 4 out of 5
At least the monsters have cards this good to back them up.
Zombie Madness (SD2-EN024)
Dust Tornado
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Rating: 2 out of 5
Being a Trap makes it slower vs. MST, but the last effect is something MST can't do.
Zombie Madness (SD2-EN023)
Reload
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Rating: 2 out of 5
It's an all-or-nothing play, but it may help.
Zombie Madness (SD2-EN022)
Call of the Mummy
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn.
(Common)
Rating: 2 out of 5
Helpful for even the more lackluster, but stronger Zombies, but relies on you lacking monsters.
Zombie Madness (SD2-EN021)
Book of Life
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove 1 monster in your opponent's Graveyard from play.
(Common)
Rating: 2 out of 5
Their variant of Monster Reborn, but it's got a bit of a side-effect that may be hard to achieve.
Zombie Madness (SD2-EN020)
Creature Swap
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Common)
Rating: 3 out of 5
If you can't steal a monster outright, trade it for one of yoiur weaker monsters.
Zombie Madness (SD2-EN019)
Heavy Storm
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 4 out of 5
Dark Hole's Spell and Trap Card counterpart remains ideal to this day.
Zombie Madness (SD2-EN018)
Card of Safe Return
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
(Common)
Rating: 2 out of 5
Reviving a monster rewards you with a free draw, but there aren't many ways to revive monsters at all.
Zombie Madness (SD2-EN017)
Pot of Greed
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Draw 2 cards from your Deck.
(Common)
Rating: 4 out of 5
You really can't go wrong with two free draws.
Zombie Madness (SD2-EN016)
Nobleman of Crossout
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Rating: 2 out of 5
Okay monster removal, compared to Tribute to the Doomed.
Zombie Madness (SD2-EN015)
Giant Trunade
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Common)
Rating: 1 out of 5
Heavy Storm's much weaker and uselss counterpart. This is barely a breeze.
Zombie Madness (SD2-EN014)
Mystical Space Typhoon
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
UDE is making sure that it doesn't matter much which Deck you buy.
Zombie Madness (SD2-EN013)
Snatch Steal
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Rating: 4 out of 5
This one card can change the outcome of a Duel instantaneously. What a powerhouse for so few drawbacks.
Zombie Madness (SD2-EN012)
Regenerating Mummy
DARK Zombie / Effect Level 4 ATK: 1800
DEF: 1500
Pendulum
Scale:
When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
(Common)
Rating: 3 out of 5
I guess the effect could be useful at times, but the ATK and Level are certainly so.
Zombie Madness (SD2-EN011)
Double Coston
DARK Zombie / Effect Level 4 ATK: 1700
DEF: 1650
Pendulum
Scale:
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
(Common)
Rating: 2 out of 5
Not limited to Zombies thankfully because what's here isn't really worth it.
Zombie Madness (SD2-EN010)
Vampire Lady
DARK Zombie / Effect Level 4 ATK: 1550
DEF: 1550
Pendulum
Scale:
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
(Common)
Rating: 1 out of 5
Same effect as half of Vampire Lord's with equally bad stats.
Zombie Madness (SD2-EN009)
Soul-Absorbing Bone Tower
DARK Zombie / Effect Level 3 ATK: 400
DEF: 1500
Pendulum
Scale:
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
(Common)
Rating: 1 out of 5
Why even play something this bad when there are so many better ones?
Zombie Madness (SD2-EN008)
Ryu Kokki
DARK Zombie / Effect Level 6 ATK: 2400
DEF: 2000
Pendulum
Scale:
If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.
(Common)
Rating: 3 out of 5
See? You don't need any Level 7 or higher monsters with these stats when you can use Level 6 instead.
Zombie Madness (SD2-EN007)
Despair from the Dark
DARK Zombie / Effect Level 8 ATK: 2800
DEF: 3000
Pendulum
Scale:
When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.
(Common)
Rating: 1 out of 5
That means 9 times out of 10 it's a Normal Monster, which isn't good for those stats.
Zombie Madness (SD2-EN006)
Spirit Reaper
DARK Zombie / Effect Level 3 ATK: 300
DEF: 200
Pendulum
Scale:
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
(Common)
Rating: 3 out of 5
Searchablel and doesn't go down so easily in battle, but does for some effects.
Zombie Madness (SD2-EN005)
Pyramid Turtle
EARTH Zombie / Effect Level 4 ATK: 1200
DEF: 1400
Pendulum
Scale:
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck.
(Common)
Rating: 2 out of 5
Certainly has more choices than Masked Dragon, but the best is Ryu Kokki.
Zombie Madness (SD2-EN004)
Dark Dust Spirit
EARTH Zombie / Spirit / Effect Level 6 ATK: 2200
DEF: 1800
Pendulum
Scale:
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
(Common)
Rating: 2 out of 5
Pretty powerful effect, but you're not getting away from the effect so easily.
Zombie Madness (SD2-EN003)
Vampire Lord
DARK Zombie / Effect Level 5 ATK: 2000
DEF: 1500
Pendulum
Scale:
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
(Common)
Rating: 1 out of 5
Fangs for nothing because this vampire is going to struggle to deal any damage or come back from the dead.
Zombie Madness (SD2-EN002)
Master Kyonshee
EARTH Zombie / Normal Level 4 ATK: 1750
DEF: 1000
Pendulum
Scale:
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
(Common)
Rating: 1 out of 5
This "master" has a ways to go before it becomes one.
Zombie Madness (SD2-EN001)
Vampire Genesis
DARK Zombie / Effect Level 8 ATK: 3000
DEF: 2100
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.
(Ultra Rare)
Rating: 2 out of 5
Only Vampire Lord gets this "upgrade", and it can only revive Zombies of a lower Level than the one discarded.
 
Dragon's Roar (SD1-EN028)
Curse of Anubis
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0, and their battle positions cannot be changed, except with a card effect.
(Common)
Rating: 2 out of 5
Since all of them go to Defense Mode, it doesn't cause much harm.
Dragon's Roar (SD1-EN027)
Trap Jammer
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
(Common)
Rating: 3 out of 5
No fee and it blocks any Trap used during the Battle Phase like Mirror Force.
Dragon's Roar (SD1-EN026)
Interdimensional Matter Transporter
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn.
(Common)
Rating: 1 out of 5
Whether for an effect or attack doesn't really matter. It's just an overall bad idea.
Dragon's Roar (SD1-EN025)
Reckless Greed
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Rating: 2 out of 5
Really comes down to your draws from this.
Dragon's Roar (SD1-EN024)
Dragon's Rage
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Common)
Rating: 2 out of 5
Strong Dragons benefit with this, but weak ones do not.
Dragon's Roar (SD1-EN023)
The Dragon's Bead
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
(Common)
Rating: 2 out of 5
Less pricy than Seven Tools and you can use it mutliple times per turn.
Dragon's Roar (SD1-EN022)
Ceasefire
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
(Common)
Rating: 3 out of 5
Many monsters played these days are Effect Monsters so that's probably at least 1500 damage per use.
Dragon's Roar (SD1-EN021)
Call of the Haunted
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 3 out of 5
An oldie, but goldie as it's a good replacement for Monster Reborn.
Dragon's Roar (SD1-EN020)
The Graveyard in the Fourth Dimension
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 2 monster in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
(Common)
Rating: 2 out of 5
No draws, and it's quite restrained.
Dragon's Roar (SD1-EN019)
Reload
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Rating: 2 out of 5
Risky to say the least, but we don't have many options.
Dragon's Roar (SD1-EN018)
Creature Swap
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
(Common)
Rating: 3 out of 5
Snatch Steal is at 1 and has a side-effect so you'll need a few of these to give your opponent a weak monster.
Dragon's Roar (SD1-EN017)
Stamping Destruction
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
You can activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.
(Common)
Rating: 2 out of 5
Not a lot of damage dealt for being a more restrained MST.
Dragon's Roar (SD1-EN016)
Heavy Storm
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 4 out of 5
Potent enough to be limited to 1 per Deck, and it's easy to see why.
Dragon's Roar (SD1-EN015)
Pot of Greed
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Draw 2 cards from your Deck.
(Common)
Rating: 4 out of 5
Doesn't get much better than 2 free draws, and it's not even Forbidden.
Dragon's Roar (SD1-EN014)
Swords of Revealing Light
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)
Rating: 3 out of 5
A 3-turn lockdown for the opponent is quite useful.
Dragon's Roar (SD1-EN013)
Premature Burial
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Rating: 3 out of 5
A lot like Call of the Haunted, but as a Spell Card with a small fee.
Dragon's Roar (SD1-EN012)
Nobleman of Crossout
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Rating: 2 out of 5
Certainly useful if you lack the monster that was taken out of play, but pretty bad otherwise.
Dragon's Roar (SD1-EN011)
Mystical Space Typhoon
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
Simplicity is best in this game, and you can see why here.
Dragon's Roar (SD1-EN010)
Snatch Steal
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Rating: 4 out of 5
Virtually no strings attached, making it the best way to take control of monsters left in the game.
Dragon's Roar (SD1-EN009)
Masked Dragon
FIRE Dragon / Effect Level 3 ATK: 1400
DEF: 1100
Pendulum
Scale:
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
(Common)
Rating: 2 out of 5
Little beyond another copy of this is even remotely useful.
Dragon's Roar (SD1-EN008)
Element Dragon
LIGHT Dragon / Effect Level 4 ATK: 1500
DEF: 1200
Pendulum
Scale:
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
● FIRE: Increase the ATK of this card by 500 points.
● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)
Rating: 1 out of 5
Situational effects do not belong on a monster this weak.
Dragon's Roar (SD1-EN007)
Red-Eyes B. Chick
DARK Dragon / Effect Level 1 ATK: 800
DEF: 500
Pendulum
Scale:
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
(Common)
Rating: 2 out of 5
The original "hatches" from this, but it's just a Normal Monster mostly.
Dragon's Roar (SD1-EN006)
Armed Dragon LV5
WIND Dragon / Effect Level 5 ATK: 2400
DEF: 1700
Pendulum
Scale:
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand or Deck.
(Common)
Rating: 3 out of 5
The effect doesn't even cost either itself or LV7 from attacking, and it's decent on its own too.
Dragon's Roar (SD1-EN005)
Armed Dragon LV3
WIND Dragon / Effect Level 3 ATK: 1200
DEF: 900
Pendulum
Scale:
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
(Common)
Rating: 1 out of 5
That's two turns you're probably waiting for likely no result other than big damage.
Dragon's Roar (SD1-EN004)
Twin-Headed Behemoth
WIND Dragon / Effect Level 3 ATK: 1500
DEF: 1200
Pendulum
Scale:
If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
(Common)
Rating: 2 out of 5
Why once per Duel? Not exactly like the new stats make it better. Just make it once per turn.
Dragon's Roar (SD1-EN003)
Luster Dragon
WIND Dragon / Normal Level 4 ATK: 1900
DEF: 1600
Pendulum
Scale:
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
(Common)
Rating: 3 out of 5
Sure does have high ATK, and well worth any Deck you use it in.
Dragon's Roar (SD1-EN002)
Red-Eyes B. Dragon (4th artwork)
DARK Dragon / Normal Level 7 ATK: 2400
DEF: 2000
Pendulum
Scale:
A ferocious dragon with a deadly attack.
(Common)
Rating: 1 out of 5
Didn't take it long to be outclassed, and even with the "upgrade" it's still bad.
Dragon's Roar (SD1-EN001)
Red-Eyes Darkness Dragon
DARK Dragon / Effect Level 9 ATK: 2400
DEF: 2000
Pendulum
Scale:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
(Ultra Rare)
Rating: 1 out of 5
The monster looks cool, but this is hardly better than the monster it requires for its Summoning.